
Instructions for building and playing Code Talker (pure) - Part 1
Part 1: Strategy and deck building
Into the VRAINS! – Overview of the deck
Code Talker: Not only did they introduce us to the VRAINS era and its Link mechanics with Decode Talker , they also ended it with one of the strongest Link monsters currently in the game - Accesscode Talker . As the main anime protagonist archetype of this era, there are over 3 years of support behind this deck, but what exactly does it do? Let's join YGO Vietnam to learn about the activities and construction of this deck!
Tactic

Code Talkers are the definition of Link summoning: rapid Link escalation, and Co-Link is the core strategy of this archetype. By pointing at other monsters, you will gain attack and defense power to overpower your opponents or put a hard-to-pass wall in their way. They are supported with their own set of Main Deck monsters, all of which have the unique effect of being able to use them from your hand as Link materials for Link Summoning Code Talker monsters. Additionally, they have a ton of Spells & Traps, such as allowing you to Normal Summon every turn, negate all of your opponent's cards, or even to search for monsters from your deck multiple times in one turn. The goal here is the epitome of Link Summoning : Extra Link.
Yes, sure, but wait, Extra Link? Is there any use? It only stops decks that focus on Link monsters, and all other Summoning methods don't necessarily require the Extra Monster Zone.
Yes, that's true, BUT: Code Talker still has a way to use this strategy effectively for almost any deck, let's go through the deck building section to understand more about the components that make up the strategy. This strategy!
Yes, sure, but wait, Extra Link? Is there any use? It only stops decks that focus on Link monsters, and all other Summoning methods don't necessarily require the Extra Monster Zone.
Yes, that's true, BUT: Code Talker still has a way to use this strategy effectively for almost any deck, let's go through the deck building section to understand more about the components that make up the strategy. This strategy!
Build a deck of cards
Code Talker Archetype
Transcode Talker (1-2x)
EARTH and Link 3 attributes first with some of the strongest effects in the Deck. Not only can you revive Link monsters for free every turn without losing their effects, it also gives yourself and each Link monster co-linked to it a 500 ATK boost as well as effects Targeting protection.
Accesscode Talker (1-2x)
If you're familiar with the game, you'll know this card is pure power. Like DARK Link-4, it not only has the highest Link ratin among all the Code Talkers and the best Attributes, it also has the strongest destructive ability. It is a Victory Condition in many other decks and in this deck it is at its best.
Talkback Lancer (1x)
Link-1 is rated quite low. As the name suggests, it does not belong to the Archetype, but it has the useful effect of being able to revive any “Code Talker” monster from your GY without losing its effects. Pair it with Transcode Talker and you'll quickly get the chain revived for a super ping comeback.
Micro Coder (3x)
The smallest monster with the biggest job: As a DARK monster, the Micro Coder has the effect of using itself as a Link Material to Summon a “Code Talker” monster from your hand. Depending on where it is used as a Material, it will search your Deck for Cyberse or Spell/Trap “Cynet” monsters, one of which is the heart of this deck, the Cynet Codec .
Code Generator (3x)
The EARTH attribute has the same effect as Micro Coder , but in this case it sends a Cyberse monster from your Deck to the GY or adds it to your hand. Very important for Combos.
Code Radiator and Code Exporter (0-1x)
Both of these monsters can be used depending on the situation in the game that you encounter the most, but Exporter is the most used for common combos of the deck.
- Exporter has the WIND attribute and is also a monster that can be used as a Link Material from your hand. Monsters can be added back to the hand from the GY or Special Summoned them, but the effects are negated.
- Radiator has the WATER attribute, the effect of making a Link material from your hand is not mentioned, but you can use it to quickly OTK a monster with too high ATK on the field. However, this is not worth using because when you summon Accesscode, the opponent's field will be cleared very quickly, so it depends on your preference and you should use it!
Cynet Codec (3x)
The Heart of the Deck. As you may have noticed, Attributes have been named for all monsters so far and there is a reason for this: As a Continuous Spell, Cynet Codec adds a Cyberse monster from your Deck to your hand with the same Attributes as a "Code Talker Monster” when Link Summoned successfully. And that's not all; Cynet Codec is not a typical "once per turn" effect like cards Instead, it can search each Attribute once, meaning in the best case, 6 monsters can be added in one turn.
Cynet Optimization (1x)
Underdog of the backrow in the deck. Cynet Optimization is a Continuous Spell with the effect of Normal Summoning an additional Cyberse monster per turn. This helps a lot in building your on-field presence, but that's not all: It has a second effect. If a “Code Talker” monster fights, your opponent cannot activate cards or effects until the end of the Damage Step, this prevents float effects and other forms of “Battle Trap” and ensures ensure Battle Phase is safe.
Cynet Conflict (1x)
Probably one of the best Counter Trap archetypes in the game. As long as you control a “Code Talker” monster, Cynet Conflict can negate any card or activate its effect, and banish the negated card. At the same time, it also prevents the opponent from activating cards with the same name as the banished card until the end of the next turn.
Archetype supports are not/have not been used
Other cards
All of these cards have the same problem: Despite their good attributes, they are all inferior to Accesscode Talker and do not help our strategy at all. Spells / Traps are not searchable, slow and do not help the strategy.
Decode Talker Heatsoul (Haven't entered the game yet)
A card is waiting. Decode Talker Heatsoul gives Code Talker and many other Cyberse Decks a completely unique color and strategy. In the Extra Link strategy, this card is a good support as a FIRE Attribute with “Salamangreat” and “Mathmech” monsters, and provides additional resources with its card draw effect.
Cyberse Supports
As a Cyberse Deck, Code Talker is deeply connected and interacts closely with the Cyberses. In general, Code Talker is an archetype that only has the limitation of not allowing you to Summon any other monsters except Cyberse monsters. Many of the good monsters in the game are Cyberse monsters even though they have nothing to do with the actual "Cyberse Deck" as an idea. Below is a list of the most notable Cyberse non-Code Talker supports.
Update Jammer (0-1x)
Often used as material for Accesscode Talker so it attacks twice and clears the field. It is an effect on the field to mass negate ensuring safe attack.
Set the WATER property
Tri-Gate Wizard , Secure Gardna , and Shootingcode Talker are often played together as a negative engine (with WATER targets for Shootingcode Talker).
Some people think that these cards are staples (i.e. just support, not in any format), but in my opinion, they have a more specific format. Using this engine means you will have a rather more impressive field if you go first but remove the options to continue Duel when going second and inevitably slow turns in addition to the link effects regarding Battle Phase. Tri-Gate Wizard helps in formats where many decks don't care about Special Summon limits, like decks that focus on Tribute Summoning or backrows. For example here, the Tri-Gate Wizard can neutralize the floodgate that can occur on Turn 3.
Some people think that these cards are staples (i.e. just support, not in any format), but in my opinion, they have a more specific format. Using this engine means you will have a rather more impressive field if you go first but remove the options to continue Duel when going second and inevitably slow turns in addition to the link effects regarding Battle Phase. Tri-Gate Wizard helps in formats where many decks don't care about Special Summon limits, like decks that focus on Tribute Summoning or backrows. For example here, the Tri-Gate Wizard can neutralize the floodgate that can occur on Turn 3.
Cyberse Gadget, Formud Skipper and Lady Debug (Best Extender + Searcher)
Worst case it's 1 Link Material, usually 2, best case 3, Cyberse Gadget and Lady Debug are an excellent Normal Summon, Cyberse Gadget revives monsters, Lady Debug is a typical searcher and Formud Skipper is a bit of a strange searcher. All of them are also LIGHT properties.
Rate:
- Cyberse Gadget (x0-3)
- Lady Debug (x3)
- Formud Skipper (x1)
Extender
"Simple" Special Summons from your hand, played for their level and accessibility.
Rate:
- Parallel eXceed (x2-3)
- Gatchiri @Ignister (x1)
- Salamangreat Gazelle (x0-1)
- Salamangreat Spinny (x0-1)
- Cyberse Converter (x1)
- Link Infra-Flier (x1)
- Cross Debug (x0-1)
- Grid Sweeper (x0-1)
- Linkslayer (x0-3)
Salamangreat Foxy, Mathmech Sigma and Dotscaper (Good Grave effect)
Not exactly the first choice to search with Cynet Codec , nor the second choice, but a good Normal Summon if you have to. Due to their simple Special Summon effects but their effects from the GY, these monsters are often sent there via Code Generator or as costs to other cards. Salamangreat Foxy can also help escape Floodgate.
Rate:
- Dotscaper (x1)
- Mathmech Sigma (x0-1)
- Salamangreat Foxy (x0-1)
Salamangreat Sanctuary, Knightmare Corruptor Iblee and Salamangreat Balelynx (Important cards in strategy)
Salamangreat Sanctuary is an integral part of the Extra Link and can be searched through Balelynx. Salamangreat Sanctuary has the effect of reducing your own Link monster's ATK to 0 when 2 monsters fight . Why this is important will be explained later.
Knightmare Corruptor Iblee - the most important part of the Extra Link. Can be summoned very easily using Code Generator and Splash Mage , or using Cynet Codec and Firewall Dragon / Cynet Optimization . When Iblee leaves the field, she Self-Summons to her opponent's side of the field, forcing her owner to no longer Special Summon monsters, except Link monsters. Because Extra Link prevents the opponent from Summoning Link, Iblee forces a complete field lock, preventing any Special Summoning. The opponent will try to free themselves from this by spearing the Iblee into one of your Link monsters. This takes away the Main Phase 1 and Battle Phase of their turn, as well as some LP, but this is something you're willing to do for the freedom to play over and over again. This is where Salamangreat Sanctuary appears. As mentioned, Sanctuary sets the ATK of Link monsters you control to 0 during battle. This effect will be used on Iblee's attack target, so both will then have 0 ATK. This is important because 2 monsters with 0 ATK cannot destroy each other in combat. The Iblee will not be destroyed and the lock will remain in place.
Knightmare Corruptor Iblee - the most important part of the Extra Link. Can be summoned very easily using Code Generator and Splash Mage , or using Cynet Codec and Firewall Dragon / Cynet Optimization . When Iblee leaves the field, she Self-Summons to her opponent's side of the field, forcing her owner to no longer Special Summon monsters, except Link monsters. Because Extra Link prevents the opponent from Summoning Link, Iblee forces a complete field lock, preventing any Special Summoning. The opponent will try to free themselves from this by spearing the Iblee into one of your Link monsters. This takes away the Main Phase 1 and Battle Phase of their turn, as well as some LP, but this is something you're willing to do for the freedom to play over and over again. This is where Salamangreat Sanctuary appears. As mentioned, Sanctuary sets the ATK of Link monsters you control to 0 during battle. This effect will be used on Iblee's attack target, so both will then have 0 ATK. This is important because 2 monsters with 0 ATK cannot destroy each other in combat. The Iblee will not be destroyed and the lock will remain in place.
Rate:
- Salamangreat Balelynx (x1-2)
- Salamangreat Sanctuary (x1)
- Knightmare Corruptor Iblee (x1-3)
Final words
With what I wrote above, I hope you can build your own Code Talker deck. As for combos and how to play the deck, please look forward to part 2 of this guide!
master-duel
222
5
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