Instructions for building and playing Code Talker (pure) - Part 1

Instructions for building and playing Code Talker (pure) - Part 1

Part 1: Strategy and deck building




Into the VRAINS! – Overview of the deck

Code Talker: Not only did they introduce us to the VRAINS era and its Link mechanics with Decode Talker , they also ended it with one of the strongest Link monsters currently in the game - Accesscode Talker . As the main anime protagonist archetype of this era, there are over 3 years of support behind this deck, but what exactly does it do? Let's join YGO Vietnam to learn about the activities and construction of this deck!



Tactic

Tactic


Code Talkers are the definition of Link summoning: rapid Link escalation, and Co-Link is the core strategy of this archetype. By pointing at other monsters, you will gain attack and defense power to overpower your opponents or put a hard-to-pass wall in their way. They are supported with their own set of Main Deck monsters, all of which have the unique effect of being able to use them from your hand as Link materials for Link Summoning Code Talker monsters. Additionally, they have a ton of Spells & Traps, such as allowing you to Normal Summon every turn, negate all of your opponent's cards, or even to search for monsters from your deck multiple times in one turn. The goal here is the epitome of Link Summoning : Extra Link.

Yes, sure, but wait, Extra Link? Is there any use? It only stops decks that focus on Link monsters, and all other Summoning methods don't necessarily require the Extra Monster Zone.

Yes, that's true, BUT: Code Talker still has a way to use this strategy effectively for almost any deck, let's go through the deck building section to understand more about the components that make up the strategy. This strategy!



Build a deck of cards

Code Talker Archetype

Code Talker (1-2x)
R rarity
Code Talker
R rarity
Code Talker

It has no strategy support effects, but as DARK Link-2, it is the easiest Code Talker to summon while also having the best Attributes. Summoning it will usually start all of your combos.

Code Talker Inverted (1x)
SR rarity
Code Talker Inverted
SR rarity
Code Talker Inverted

The other Link-2, is a LIGHT monster, it has the second best Attribute in the Deck and also has a useful effect to Special Summon another Cyberse monster from your hand when Link Summoned.

Transcode Talker (1-2x)
SR rarity
Transcode Talker
SR rarity
Transcode Talker

EARTH and Link 3 attributes first with some of the strongest effects in the Deck. Not only can you revive Link monsters for free every turn without losing their effects, it also gives yourself and each Link monster co-linked to it a 500 ATK boost as well as effects Targeting protection.

Excode Talker (1x)
SR rarity
Excode Talker
SR rarity
Excode Talker

Second WIND and Link-3 properties. All monsters it points to receive a 500 ATK boost as well as a kill protection effect. When Link Summoned, it can also block the Main Monster Zone . Remember that it will also protect your opponent's monsters if it points at them.

Accesscode Talker (1-2x)
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

If you're familiar with the game, you'll know this card is pure power. Like DARK Link-4, it not only has the highest Link ratin among all the Code Talkers and the best Attributes, it also has the strongest destructive ability. It is a Victory Condition in many other decks and in this deck it is at its best.

Talkback Lancer (1x)
N rarity
Talkback Lancer
N rarity
Talkback Lancer

Link-1 is rated quite low. As the name suggests, it does not belong to the Archetype, but it has the useful effect of being able to revive any “Code Talker” monster from your GY without losing its effects. Pair it with Transcode Talker and you'll quickly get the chain revived for a super ping comeback.

Micro Coder (3x)
SR rarity
Micro Coder
SR rarity
Micro Coder

The smallest monster with the biggest job: As a DARK monster, the Micro Coder has the effect of using itself as a Link Material to Summon a “Code Talker” monster from your hand. Depending on where it is used as a Material, it will search your Deck for Cyberse or Spell/Trap “Cynet” monsters, one of which is the heart of this deck, the Cynet Codec .

Code Generator (3x)
R rarity
Code Generator
R rarity
Code Generator

The EARTH attribute has the same effect as Micro Coder , but in this case it sends a Cyberse monster from your Deck to the GY or adds it to your hand. Very important for Combos.

Code Radiator and Code Exporter (0-1x)
R rarity
Code Radiator
R rarity
Code Radiator
R rarity
Code Exporter
R rarity
Code Exporter

Both of these monsters can be used depending on the situation in the game that you encounter the most, but Exporter is the most used for common combos of the deck.
  • Exporter has the WIND attribute and is also a monster that can be used as a Link Material from your hand. Monsters can be added back to the hand from the GY or Special Summoned them, but the effects are negated.
  • Radiator has the WATER attribute, the effect of making a Link material from your hand is not mentioned, but you can use it to quickly OTK a monster with too high ATK on the field. However, this is not worth using because when you summon Accesscode, the opponent's field will be cleared very quickly, so it depends on your preference and you should use it!

Cynet Codec (3x)
SR rarity
Cynet Codec
SR rarity
Cynet Codec

The Heart of the Deck. As you may have noticed, Attributes have been named for all monsters so far and there is a reason for this: As a Continuous Spell, Cynet Codec adds a Cyberse monster from your Deck to your hand with the same Attributes as a "Code Talker Monster” when Link Summoned successfully. And that's not all; Cynet Codec is not a typical "once per turn" effect like cards Instead, it can search each Attribute once, meaning in the best case, 6 monsters can be added in one turn.

Cynet Optimization (1x)
R rarity
Cynet Optimization
R rarity
Cynet Optimization

Underdog of the backrow in the deck. Cynet Optimization is a Continuous Spell with the effect of Normal Summoning an additional Cyberse monster per turn. This helps a lot in building your on-field presence, but that's not all: It has a second effect. If a “Code Talker” monster fights, your opponent cannot activate cards or effects until the end of the Damage Step, this prevents float effects and other forms of “Battle Trap” and ensures ensure Battle Phase is safe.

Cynet Conflict (1x)
R rarity
Cynet Conflict
R rarity
Cynet Conflict

Probably one of the best Counter Trap archetypes in the game. As long as you control a “Code Talker” monster, Cynet Conflict can negate any card or activate its effect, and banish the negated card. At the same time, it also prevents the opponent from activating cards with the same name as the banished card until the end of the next turn.



Archetype supports are not/have not been used

 

Other cards
UR rarity
Decode Talker
UR rarity
Decode Talker
R rarity
Recoded Alive
R rarity
Recoded Alive
SR rarity
Decode Talker Extended
SR rarity
Decode Talker Extended
N rarity
Powercode Talker
N rarity
Powercode Talker
N rarity
Decode Destruction
N rarity
Decode Destruction
N rarity
Encode Talker
N rarity
Encode Talker
N rarity
Limit Code
N rarity
Limit Code

All of these cards have the same problem: Despite their good attributes, they are all inferior to Accesscode Talker and do not help our strategy at all. Spells / Traps are not searchable, slow and do not help the strategy.

Decode Talker Heatsoul (Haven't entered the game yet)
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul

A card is waiting. Decode Talker Heatsoul gives Code Talker and many other Cyberse Decks a completely unique color and strategy. In the Extra Link strategy, this card is a good support as a FIRE Attribute with “Salamangreat” and “Mathmech” monsters, and provides additional resources with its card draw effect.



Cyberse Supports

As a Cyberse Deck, Code Talker is deeply connected and interacts closely with the Cyberses. In general, Code Talker is an archetype that only has the limitation of not allowing you to Summon any other monsters except Cyberse monsters. Many of the good monsters in the game are Cyberse monsters even though they have nothing to do with the actual "Cyberse Deck" as an idea. Below is a list of the most notable Cyberse non-Code Talker supports.

Firewall Dragon (1x)
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon

With its Erratum in Ghosts From the Past, Firewall Dragon became unusable for many Decks that used to (over)use it. But not Code Talker! Firewall Dragon is a solid integral in attack as well as defense, and helps build a strong on-field presence.

Mekk-Knight Crusadia Avramax (0-1x)
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax

The Giant Wall can be its own Victory Condition for certain decks. The opponent often has difficulty removing it from the field, and especially in Extra Link, it is nearly invulnerable, forcing your opponent to only attack it.

Splash Mage (1-2x)
SR rarity
Splash Mage
SR rarity
Splash Mage

Link-2 is not only super easy to Summon Link, but also Special Summon a Cyberse monster from your GY by negating its effects and since most important monster effects trigger there so you don't really care.

Cyberse Wicckid (0-1x)
R rarity
Cyberse Wicckid
R rarity
Cyberse Wicckid

Not necessarily a good staple, but it's pretty useful any time. Provides good protection and helps build your field presence safely when going second.

Update Jammer (0-1x)
N rarity
Update Jammer
N rarity
Update Jammer

Often used as material for Accesscode Talker so it attacks twice and clears the field. It is an effect on the field to mass negate ensuring safe attack.

Linguriboh (0-1x)
SR rarity
Linguriboh
SR rarity
Linguriboh

Allows us to disable Trap activation, to avoid floodgates or other nasty Traps.

Link Disciple (0-1x)
SR rarity
Link Disciple
SR rarity
Link Disciple

Link-1 helps build Extra Link, as well as bring monsters into the GY to activate their effects there. Card draw effects can be quite useful.

Link Devotee (1x)
N rarity
Link Devotee
N rarity
Link Devotee

Link-1 is, in most cases, the second to last Link monster Summoned in all combos. When Tributed while co-linked, it Special Summons 2 Tokens. They act as Link Material to complete the Extra Link area.

Salamangreat Almiraj (1x)
UR rarity
Salamangreat Almiraj
UR rarity
Salamangreat Almiraj

Link-1 can turn handtraps from Normal Summon into Cyberse monsters to interact with the rest of your deck. Only needed in decklists with multiple handtraps.

Set the WATER property
N rarity
Scrypton
N rarity
Scrypton
SR rarity
Sea Archiver
SR rarity
Sea Archiver
R rarity
Code Radiator
R rarity
Code Radiator
R rarity
Secure Gardna
R rarity
Secure Gardna
SR rarity
Tri-Gate Wizard
SR rarity
Tri-Gate Wizard
N rarity
Shootingcode Talker
N rarity
Shootingcode Talker

Tri-Gate Wizard , Secure Gardna , and Shootingcode Talker are often played together as a negative engine (with WATER targets for Shootingcode Talker).

Some people think that these cards are staples (i.e. just support, not in any format), but in my opinion, they have a more specific format. Using this engine means you will have a rather more impressive field if you go first but remove the options to continue Duel when going second and inevitably slow turns in addition to the link effects regarding Battle Phase. Tri-Gate Wizard helps in formats where many decks don't care about Special Summon limits, like decks that focus on Tribute Summoning or backrows. For example here, the Tri-Gate Wizard can neutralize the floodgate that can occur on Turn 3.

Cyberse Gadget, Formud Skipper and Lady Debug (Best Extender + Searcher)
UR rarity
Cyberse Gadget
UR rarity
Cyberse Gadget
SR rarity
Formud Skipper
SR rarity
Formud Skipper
SR rarity
Lady Debug
SR rarity
Lady Debug

Worst case it's 1 Link Material, usually 2, best case 3, Cyberse Gadget and Lady Debug are an excellent Normal Summon, Cyberse Gadget revives monsters, Lady Debug is a typical searcher and Formud Skipper is a bit of a strange searcher. All of them are also LIGHT properties.

Rate:
  • Cyberse Gadget (x0-3)
  • Lady Debug (x3)
  • Formud Skipper (x1)

Extender
SR rarity
Grid Sweeper
SR rarity
Grid Sweeper
SR rarity
Linkslayer
SR rarity
Linkslayer
R rarity
Cross Debug
R rarity
Cross Debug
N rarity
Limited to 2 copies
Parallel eXceed
N rarity
Limited to 2 copies
Parallel eXceed
R rarity
Link Infra-Flier
R rarity
Link Infra-Flier
SR rarity
Salamangreat Spinny
SR rarity
Salamangreat Spinny
SR rarity
Salamangreat Gazelle
SR rarity
Salamangreat Gazelle
SR rarity
Cyberse Converter
SR rarity
Cyberse Converter
R rarity
Gatchiri @Ignister
R rarity
Gatchiri @Ignister

"Simple" Special Summons from your hand, played for their level and accessibility.

Rate:

Salamangreat Foxy, Mathmech Sigma and Dotscaper (Good Grave effect)
N rarity
Salamangreat Foxy
N rarity
Salamangreat Foxy
SR rarity
Mathmech Sigma
SR rarity
Mathmech Sigma
SR rarity
Dotscaper
SR rarity
Dotscaper

Not exactly the first choice to search with Cynet Codec , nor the second choice, but a good Normal Summon if you have to. Due to their simple Special Summon effects but their effects from the GY, these monsters are often sent there via Code Generator or as costs to other cards. Salamangreat Foxy can also help escape Floodgate.

Rate:

Cynet Mining (3x)
UR rarity
Limited to 2 copies
Cynet Mining
UR rarity
Limited to 2 copies
Cynet Mining

Typical Search Spell. Cynet Mining sends a card from your hand to GY to search for almost any Cyberse monster. An extremely clear staple.

Salamangreat Sanctuary, Knightmare Corruptor Iblee and Salamangreat Balelynx (Important cards in strategy)
SR rarity
Salamangreat Sanctuary
SR rarity
Salamangreat Sanctuary
SR rarity
Knightmare Corruptor Iblee
SR rarity
Knightmare Corruptor Iblee
SR rarity
Salamangreat Balelynx
SR rarity
Salamangreat Balelynx

Salamangreat Sanctuary is an integral part of the Extra Link and can be searched through Balelynx. Salamangreat Sanctuary has the effect of reducing your own Link monster's ATK to 0 when 2 monsters fight . Why this is important will be explained later.

Knightmare Corruptor Iblee - the most important part of the Extra Link. Can be summoned very easily using Code Generator and Splash Mage , or using Cynet Codec and Firewall Dragon / Cynet Optimization . When Iblee leaves the field, she Self-Summons to her opponent's side of the field, forcing her owner to no longer Special Summon monsters, except Link monsters. Because Extra Link prevents the opponent from Summoning Link, Iblee forces a complete field lock, preventing any Special Summoning. The opponent will try to free themselves from this by spearing the Iblee into one of your Link monsters. This takes away the Main Phase 1 and Battle Phase of their turn, as well as some LP, but this is something you're willing to do for the freedom to play over and over again. This is where Salamangreat Sanctuary appears. As mentioned, Sanctuary sets the ATK of Link monsters you control to 0 during battle. This effect will be used on Iblee's attack target, so both will then have 0 ATK. This is important because 2 monsters with 0 ATK cannot destroy each other in combat. The Iblee will not be destroyed and the lock will remain in place.

Rate:



Final words

With what I wrote above, I hope you can build your own Code Talker deck. As for combos and how to play the deck, please look forward to part 2 of this guide!




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