Common cards in the game - Part 1

Common cards in the game - Part 1

Suppose you play a deck where the playstyle or combo of that deck revolves around a card of the archetype, even if the maximum allowed copy of that card is 3, the odds are that that card will appear the next time. Drawing the first card will also be very rare when you draw 5 cards in a deck with a minimum number of cards of 40.

For this reason, when building a deck, in addition to support cards from the archetype, players need to have cards that help take cards out of the deck to increase the cohesion of the deck as well as increase the odds. the winning rate of the game.




The higher your ability to access the cards in the deck, the higher your winning rate!

One of the things that helps increase the cohesion of your deck is that you can look at the deck and get the card you need from the deck into your hand.

Most current game archetypes are being designed with at least 1 card that can perform this function, but that is not enough because current core decks are built with a limited number of cards. minimum and discard any extra cards that belong to the archetype. Instead, players will use cards that can support multiple archetypes with the effect of taking a card from the deck into their hand.



Get environmental magic

 

Terraforming (support)
UR rarity
Forbidden
Terraforming
UR rarity
Forbidden
Terraforming

Terraforming 's effect couldn't be simpler, which is to help you get 1 Field Spell card from the deck into your hand. Field spells in the current format are the key to the archetype used in that deck.

Meltdown = 1 Negation
SR rarity
Aleister the Invoker
SR rarity
Aleister the Invoker
R rarity
Magical Meltdown
R rarity
Magical Meltdown
SR rarity
Invoked Mechaba
SR rarity
Invoked Mechaba
SR rarity
Invocation
SR rarity
Invocation

Magical Meltdown is the portal that opens Invoked's 1 card 1 negate combo.

Some of the strategies played revolve around environmental magic
SR rarity
Union Hangar
SR rarity
Union Hangar
SR rarity
The Hidden City
SR rarity
The Hidden City
UR rarity
Numeron Network
UR rarity
Numeron Network
SR rarity
Limited to 1 copy
Dragonic Diagram
SR rarity
Limited to 1 copy
Dragonic Diagram

Numeron and Generaider decks with gameplay revolving around the environment cards Numeron Network and Generaider Boss Stage .

Union Hangar can add many resources to ABC.

Archetype Subterror with the indispensable Guru control strategy The Hidden City .

Terraforming really OP?
UR rarity
Metaverse
UR rarity
Metaverse
SR rarity
Demise of the Land
SR rarity
Demise of the Land
Card rarity
Forbidden
Set Rotation
Card rarity
Forbidden
Set Rotation
R rarity
Planet Pathfinder
R rarity
Planet Pathfinder

It seems that Terraforming is the most popular and special support among the cards that have the ability to take cards from the deck into the hand, the main reason Terraforming is the best card that allows you to take 1 environmental spell card at any time. period from deck to hand.

In the current game format, spell cards that do not belong to any archetype will be very difficult to get from the deck into the hand. This is completely understandable because these magic cards have a relatively large impact on the outcome of the match such as Lighting Storm , Called by the Grave , Crossout Designator , Forbidden Droplet , Dark Ruler No More or the card Terraforming . With the existence of so many spell cards like just now, the possibility that you want to take any spell card from the deck into your hand is very low.

It will be very difficult to get a spell card you want from your deck into your hand
SR rarity
Left Arm Offering
SR rarity
Left Arm Offering
UR rarity
Endymion, the Mighty Master of Magic
UR rarity
Endymion, the Mighty Master of Magic
UR rarity
Power Tool Dragon
UR rarity
Power Tool Dragon
R rarity
Condemned Witch
R rarity
Condemned Witch

Power Tool Dragon chooses for you 1 of 3 random magic cards from the deck to your hand. Is this the reason why the equipped cards are less prominent.

Forbidden Droplet can be taken from the deck to hand thanks to Condemned Witch , however, trading a break board card for a normal summon during the turn is completely not worth it when most decks today need a normal summon. during combos.

Mighty Master can add 1 Normal Spell card to his hand if this monster is destroyed by battle and is carrying a counter, a relatively difficult requirement.

Left Arm Offering can get any magic card you want from your deck into your hand. However, the requirement to discard at least 2 cards from the hand and not to set any trap spells during the turn makes this card extremely difficult to use because you may end up selling important cards of yours. strategy or hold Left Arm Offering in your hand until the end of your opponent's turn.



Add a monster from your deck to your hand

Compared to accessing magic cards and traps, your ability to access monsters from the deck will be much easier. These supports will often be related to attribute, level, or most commonly through the type of the monster. We will go through some of the most common supports for getting monsters from the deck into your hand in the game.

Reinforcement of the Army, Isolde and Two Tales of the Noble Knights (Warrior-type)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights

Reinforcement of the Army (commonly known as ROTA) is an indispensable support in decks with warrior-type main monsters.

ROTA appears in most decks with warrior-type monsters such as Gouki, Nekroz, Six Samurai, Phantom Knight, HERO, Infernoble Knight, and many, many other decks. ROTA even appears in decks with few warrior monsters such as Sky Striker, Monarch, SPYRAL, etc. This proves that warrior monsters are having a significant influence on the game as well as the importance of ROTA through Many of the previous formats have not changed even though ROTA only helps you get 1 level 4 or lower monster.

As for Isolde , this monster is almost only used in warrior good stuff combo decks. Monsters added to your hand and monsters with the same name cannot be summoned or use effects on the same turn. Additionally, to summon Isolde , you must have 2 warrior monsters on the field. This means that Isolde may not be used in some decks related to warrior monsters, but ROTA is always present.

Fire Formation - Tenki (Beast-Warrior-Type)
SR rarity
Fire Formation - Tenki
SR rarity
Fire Formation - Tenki

Similar to ROTA, Tenki is the beast-warrior version of ROTA and is an indispensable component of some decks such as Tri-Brigade, Ancient Warrior, Zoodiac, Lunalight,...

Fossil Dig and Souleating Oviraptor (Dinosaur-Type)
UR rarity
Fossil Dig
UR rarity
Fossil Dig
UR rarity
Souleating Oviraptor
UR rarity
Souleating Oviraptor

Fossil Dig always appears in dinosaur tactics with the deck's most popular main monster currently being the Ultimate Conductor Tyranno . It seems like dinosaur-type monsters are really inferior to the rest, so the number of decks that can use Fossil Dig is not many.

Cynet Mining and Lady Debug (Cyberse-Type)
UR rarity
Limited to 2 copies
Cynet Mining
UR rarity
Limited to 2 copies
Cynet Mining
SR rarity
Lady Debug
SR rarity
Lady Debug

Cyberse-type is the last type released in the game, most cyberse decks such as Code Talker, Salamangreat, Mathmech, Marincess, @Ignister since launch have used the card Cynet Mining as the main searcher of the deck.

Cyber Emergency, Gear Gigant X and Machina Metalcruncher (Machine-Type)
SR rarity
Cyber Emergency
SR rarity
Cyber Emergency
UR rarity
Gear Gigant X
UR rarity
Gear Gigant X
SR rarity
Machina Metalcruncher
SR rarity
Machina Metalcruncher

With the strategy of deck machines, the decks are almost discrete and there is no specific search support for these decks.

  • Two decks that can take full advantage of the power of Cyber ​​Emergency are Drytron and the Cyber ​​Dragon deck itself.
  • For the EARTH Machine strategy (Train, Infinitrack, Machina), Revolving Switchyard and Machina Metalcruncher are playable searchers for the deck.
  • Gear Gigant
  • Orcust is also an archetype with many machine monsters but these proposed searchers are not suitable for the deck plus Orcust is a strategy that revolves around the graveyard so they will focus on filling the graveyard rather than getting cards into hand.

Gallant Granite and Block Dragon (Rock-Type)
SR rarity
Gallant Granite
SR rarity
Gallant Granite
SR rarity
Forbidden
Block Dragon
SR rarity
Forbidden
Block Dragon

Not as difficult as machines, search support for rock monsters is Gallant Granite which is a generic xyz 4 monster. This means that decks that can reach xyz 4 (one of the easiest ranks to summon in the game) can redirect combos to rock-type monsters. Furthermore, this monster does not have a limit on the rock monsters that can be searched like the supports for machines mentioned above, so the combo to switch to rock monsters will be made much simpler than with machines.

Some decks with rock monsters such as Adamancipator, Megalith, Gem-Knight all have at least 1 Gallant Granite in the extra deck. Furthermore, Gallant Granite can get Nibiru from the deck to hand - a hand trap that causes many difficulties for combo decks, or Block Dragon - a very strong support for rock monsters when you can search for up to 3 monsters. Rock fun from deck to hand.

The Melody of Awakening Dragon (Dragon-Type)
UR rarity
The Melody of Awakening Dragon
UR rarity
The Melody of Awakening Dragon

Although it is possible to get up to 2 dragon monsters from the deck to hand and has an unlimited number of uses per turn, The Melody of Awakening Dragon is not very popular in decks with dragon monsters due to its ATK and requirements. The monster's DEF is added to the hand. With the requirement that a dragon monster has ATK 3000 or more and DEF 2500 or less, the monsters taken into hand are usually very high level monsters and the rate of that monster being a starter is very low.

The Melody of Awakening Dragon is often used in Blue-Eyes decks to pick up vanilla and alternative pairs, or in strategies with Chaos monsters.

Pre-and Preparation of Rites, Manju of the Ten Thousand Hands and Preparation of Rites (Ritual Monster)
SR rarity
Pre-Preparation of Rites
SR rarity
Pre-Preparation of Rites
R rarity
Manju of the Ten Thousand Hands
R rarity
Manju of the Ten Thousand Hands
SR rarity
Preparation of Rites
SR rarity
Preparation of Rites

Some search support for ritual monsters.

Summoner's Art (Normal Monster)
R rarity
Summoner's Art
R rarity
Summoner's Art

Because normal monsters do not have any effects, over time, strategies related to this type of monster become less and less effective. Summoner's Art can only take on monsters of level 5 or higher, making this card appear less often. However, Summoner's Art also has a lot of room to play in Qliphort because players can still take advantage of the scale effects of pendulum monsters.

Performapal Celestial Magician, Odd-Eyes Revolution Dragon and Timestar Magician (Pendulum Monster)
UR rarity
Performapal Celestial Magician
UR rarity
Performapal Celestial Magician
UR rarity
Odd-Eyes Revolution Dragon
UR rarity
Odd-Eyes Revolution Dragon
UR rarity
Timestar Magician
UR rarity
Timestar Magician

Some search support for pendulum monsters.

Wynn the Wind Channeler, Wynn the Wind Charmer and Verdant (WIND Monster)
UR rarity
Wynn the Wind Channeler
UR rarity
Wynn the Wind Channeler
SR rarity
Wynn the Wind Charmer, Verdant
SR rarity
Wynn the Wind Charmer, Verdant

Charmer monsters have attributes that can support other monsters of the same type as that monster.



To be continued...

 








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