Instructions for Playing D/D/D

Instructions for Playing D/D/D

D/D/D stands for Destroy Dick Decembe r Different Dimension Demons is the deck of Kaiba the Fifth (Akaba Reiji). It's a combo deck that has the ability to go turn 1 and give opp a heart attack and convulsions with a bunch of negates and going after it will OTK and kill opp :D




Core

spell/trap D/D/D will have SOME cards that burn your original points, because they take damage effects, not pay, so if you have 900 LP but burn 1000, you lose forever :D

D/D Savant Kepler (x3)
N rarity
D/D Savant Kepler
N rarity
D/D Savant Kepler

If you hold a card, just don't worry and Normal summon it like an instinct. This card allows you to search or pick up another D/D card, usually automatically picking up Dark Contract With The Gate and continuing the combo. In addition, this card is also useful when setting pendulum scale in some cases with scale 10.

D/D Savant Copernicus (x3)
R rarity
D/D Savant Copernicus
R rarity
D/D Savant Copernicus

is a card that can one card combo, it is the foolish burial of these D/D/D guys, usually this card will throw Necro Slime or Lamia into the grave, it is a card with a Level 4 body so it can be used to level up Caesar, in addition to So it is Scale 1 and has the ability to prevent self-burn to death :D.

D/D Swirl Slime (x3)
SR rarity
D/D Swirl Slime
SR rarity
D/D Swirl Slime

is a disguised poly, often used on Genghis and has the ability to banish yourself to jump 1 D/D monster from your hand for free.

D/D Gryphon (x3)
SR rarity
D/D Gryphon
SR rarity
D/D Gryphon

NEW SUPPORTTTTTTTTTTTTT

is a card with 3 effects that can all be used and the pendulum effect allows you to bait negate. If you can't bait negate, take your D/D/D monster and punch to death the monster with negate :D. With Level 4 and Scale 1, this is a card that helps you play all 4 playstyles: slime or lamia to draw a handtrap :).

D/D Orthros (x1-2)
R rarity
D/D Orthros
R rarity
D/D Orthros

Search is playable, but holding is sometimes bricked :) has the ability to jump on its own, and is the main Tuner of this deck, because it is Level 4 and often goes with other Level 4 D/D monsters to get to Siegfried, not only that It also has the ability to bomb backrows - something that is rarely used.


This card has nothing to criticize if it does not have the text that it can only summon Fiend monsters, so some cards like Baronne cannot be summoned.

D/D Lamia (x1-3)
R rarity
D/D Lamia
R rarity
D/D Lamia

I usually play this card x1 because I don't want to put it in my hand, I mainly throw it in the grave and get 1 free jump. In addition to free jumping, it is also a Tuner that can be used with it and Genghis to upgrade Alexander.

D/D Necro Slime (x1)
R rarity
D/D Necro Slime
R rarity
D/D Necro Slime

Goes with Swirl Slime, after Swirl Slime fuses by using this card and itself to fuse (or Swirl Slime and another D/D card and this one in the grave) you can banish it to fuse another D/ body D/D Fusion Monster too, but if you still have a D/D card in your hand, prioritize using Swirl Slime to jump on that card and use this card and another less effective D/D to fuse. is a card that is milled to the grave. If held in hand, it cannot be played alone and it is difficult to go to the grave (unless Swirl Slime fuses itself and this card).

D/D Vice Typhon (x0-1)
N rarity
D/D Vice Typhon
N rarity
D/D Vice Typhon

Similar to Necro Slime but depending on the situation, combo and brick method :).

D/D/D Oblivion King Abyss Ragnarok (x1-3)
SR rarity
D/D/D Oblivion King Abyss Ragnarok
SR rarity
D/D/D Oblivion King Abyss Ragnarok

Usually pulled from the deck thanks to Gilgamesh, allowing you to free 1 D/D body from the grave, but the battle damage is divided in half. On turn 1, you can take it easy because you can't OTK, and on turn 2, consider the effect if you don't want to. squeeze yourself.


You can also banish monsters that are not destroyed. You can tribute the bricks in your hand by normal summoning those bricks, for example Necro Slime to send them to the grave to activate the effect, and banish card opp.

D/D Savant Thomas (x1)
R rarity
D/D Savant Thomas
R rarity
D/D Savant Thomas

Mainly pulled up by Gilgamesh, has the effect of picking up monsters to continue playing (very important because this effect creates a one card combo). Monster Effect, no one here plays Rank 8, so they mainly bring it to set the scale.

Go! - D/D/D Divine Zero King Rage (x1)
SR rarity
Go! - D/D/D Divine Zero King Rage
SR rarity
Go! - D/D/D Divine Zero King Rage

Akaba Reiji bought pegasus corporation and created this card 🐧 🐧


Not only does it have a strong OTK ability, it also allows you to pendulum summon Kepler due to its scale being 0. Normal summon D/D level 5 or higher without needing tribute and without receiving effect damage.

D/D Cerberus (x1)
N rarity
D/D Cerberus
N rarity
D/D Cerberus

is a Level 4 monster, it is a very strong support card for one card combo by... sending another monster to Level 4 and Xyz.

Dark Contract with the Gate (x3)
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate

 searcher go brrrrrrrrrr


 Standby Phase tự burn bản thân 1000 LP go brrrrrrrr

Dark Contract with the Swamp King (x1)
N rarity
Dark Contract with the Swamp King
N rarity
Dark Contract with the Swamp King

 fusion từ tay, mộ và sân go brrrrrrr


 Standby phase take 1000 damage go brrrrrrrrrr

Dark Contract with Patent License (x0-1)
R rarity
Dark Contract with Patent License
R rarity
Dark Contract with Patent License

NEW CARD GO BRRRRRRRRRR


has the ability to block the opponent from jumping if you play the Fusion, Synchro, Xyz and/or Link monster jumping style in 1 turn and ban the field. In addition, this card when sent to the grave will pick up 1 D/D monster back into your hand. .

D/D/D Headhunt (X1 )
N rarity
D/D/D Headhunt
N rarity
D/D/D Headhunt

Search dark contract cards have no effect on this card because it is not a dark contract :D. This card allows you to NTR 1 opp monster until the end of the next turn and the effect is negated and cannot be attacked.

Dark Contract with the Eternal Darkness (x0-1)
N rarity
Dark Contract with the Eternal Darkness
N rarity
Dark Contract with the Eternal Darkness

The card allows you to protect against super poly, book of moon, forbidden chalice, kaiju, lava golem,... however, because it's not always encountered and opp can chain link 2, so... it depends on the situation.



Staple and Handtrap

 

no brick go brrrrrrr
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One
SR rarity
Piri Reis Map
SR rarity
Piri Reis Map
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Allure of Darkness
SR rarity
Allure of Darkness

Allure Of Darkness: This deck is full of DARK, if you have 5 spell/trap cards and can't use them in the first hand, then click this card, draw 2, win all, fall and win, new game will be faster and less painful. miserable :D.

Pot Of Prosperity: Cosplay is dead in opp's eyes, in addition, you can control the leaves that this pot banishes so you won't banish and lose core pieces.

Piri Reis Map : Kepler Go Brrrrr, Copernicus Go Brrrr

One For One : Kepler Go Brrrrr

Shut The Fuck Up And Eat My Handtrap
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

 



Extra Deck

etou... what can I say... this is... extra deck...

D/D/D Flame King Genghis (x2)
SR rarity
D/D/D Flame King Genghis
SR rarity
D/D/D Flame King Genghis

is a priority card for fusion, it can pull up a D/D monster from the grave when another D/D monster is special summoned, in addition it is a Level 6 monster to Xyz to High King Caesar. When this card falls to the grave, you can pick up the dark contract from the grave and add it to your hand.

D/D/D Flame High King Genghis (x1)
UR rarity
D/D/D Flame High King Genghis
UR rarity
D/D/D Flame High King Genghis

Has the ability to pull D/D monsters from the grave when there are other D/D monsters or special summons to combo, not only that, but also negate 1 spell/trap for free.

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

It's too famous so I won't say it anymore. Note that the negate effect is once while face-up on the field, so if you want to negate with this card again, you have to sum another copy to the field.


This card can jump 1 level 9 or lower monster in the grave to continue the combo and return, so it can be released 1 more time and 1 negate. In addition, orthos shows you how to summon the Fiend monster, which is a Warrior, so remember not to misplay :D

D/D/D Cursed King Siegfried (x1)
UR rarity
D/D/D Cursed King Siegfried
UR rarity
D/D/D Cursed King Siegfried

Easy to build like your ex broke up with you, negate spell/trap, difficult body, extremely fat LP recovery.

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Ancient fucking machine

D/D/D Deviser King Deus Machinex (x2)
UR rarity
D/D/D Deviser King Deus Machinex
UR rarity
D/D/D Deviser King Deus Machinex

Extremely chubby body, perfect performance. This card can step on any D/D/D card to jump up, and it can trigger Genghis's effect when there is a Special summon card :D.


Because it's a once per chain monster, it's... not once per turn, its suck ability is relinquished, so please lighten the age :D.

D/D/D Wave High King Caesar (x1)
R rarity
D/D/D Wave High King Caesar
R rarity
D/D/D Wave High King Caesar

This card is usually leveled with 2 Genghis, not only that, when this card leaves the field, it searches for 1 dark contract. And its effects

NO ONCE PER TURNNNNNNNNNNNNNNNN.
Solemn Warning but increases 1800 ATK Go Brrrrrrrrrrrrr

D/D/D Marksman King Tell (x1)
SR rarity
D/D/D Marksman King Tell
SR rarity
D/D/D Marksman King Tell

Burn 1000 and go to the grave to mill 1 Dark Contract to the grave. This card is often played by Wave King Caesar.

D/D/D Wave King Caesar (x1)
SR rarity
D/D/D Wave King Caesar
SR rarity
D/D/D Wave King Caesar

This card is exactly the type born to send to the grave and search for dark contracts.

D/D/D Abyss King Gilgamesh (x3)
SR rarity
D/D/D Abyss King Gilgamesh
SR rarity
D/D/D Abyss King Gilgamesh

This card is mainly used to pick 2 D/D monsters from the deck and place them on the pendulum zone. Note that after that you will deduct 1000 LP and will not special summon other monsters, other than D/D monsters until the end of the turn. In addition, if this LINK SUMOND card is destroyed BY AN OPPOSITE while in ITS DRIVER'S MONSTER ZONE, you can jump 1 D/D card from the Extra Deck or Graveyard, you can pull 1 large body card to live through battle phase :D.



Combo

D/D Savant Kepler (one card combo)
N rarity
D/D Savant Kepler
N rarity
D/D Savant Kepler

I> Normal Aleister Kepler search Gate

II> Use Gate to search for Gryphon, jump to Gryphon.
III> link the 2 children to Gilgamesh, then click Gilgamesh to insert Divine Zero King Rage and Cerberus into the Pendulum Zone, then feel the pain :D.
IV> Pendulum shoukan Kepler and Gryphon come out again, use Cerberus to make Kepler to Level 4 and Xyz Shoukan to get Caesarrrrrrrrrr, use Caesar to get to Marksman, click the effect once for fun :D.
V> Use Marksman and Gilgamesh on another Gilgamesh, Marksman mill Necro Slime
VI> Use Marksman and Necro Slime to fuse together to create Genghis
VII> Using Gilgamesh on the field as a waste and making it less of a waste by using it to summon Deus, Genghis now pulls Caesar up from the grave.
VIII> (The nth time Caesar went to the grave) use Deus and Caesar to get another Gilgamesh, Caesar searches for Swamp King
IX> Use Swamp King to fuse Genghis by using Caesar and Gilgamesh
X> Use 2 Genghis on Caesar but "High"
XI> The nth time Gilgamesh had his head kicked to jump Deus up.

Dark Contract with the Gate (one card combo)
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate

I> use this card to search for Copernicus

II> Normal Aleister Copernicus and throws Lamia into the grave, Lamia throws Gate to jump up.
III> use Lamia and Copernicus on Gilgamesh to install Thomas and Gryphon then feel the pain :D.
IV> Pendulum Shoukan Copernicus, then Gryphon increases ATK for any child (usually Gilgamesh) and alder :D.
V> asked Thomas to pick up baby GayPhong :D, flash the Gryphon effect and jump onto the field.
VI> Gryphon and Copernicus on Caesar -> on Marksman -> activate the effect for fun.
VII> Marksman and Gilgamesh Link out to another Gilgamesh, Marksman throws the Necro Slime into the grave.
VIII> Use Necro Slime to fuse Genghis to use another Gilgamesh
IX> Gilgamesh boarded Deus and flashed Genghis to drag Caesar back
X> Caesar and Deus board Gilgamesh, Caesar searches for the Swamp King.
XI> Fusion to Genghis using Gilgamesh and Caesar to Genghis. Xyz 2 Genghis out Caesar "High"
XII> stomped Gilgamesh's head on Deus.

D/D Gryphon and D/D Savant Copernicus (2 card combo)
SR rarity
D/D Gryphon
SR rarity
D/D Gryphon
R rarity
D/D Savant Copernicus
R rarity
D/D Savant Copernicus

I> Normal Coper throws Necro Slime, jumps Gryphon from hand.

II> Coper and Gryphon out Gilga -> insert Ragnarok and Orthros -> pen sum out Coper and Gryphon. Use Coper and Gryphon Xyz to create Caesar -> Marksman -> click the effect
III> Use Orthros to shoot itself and Marksman throws Patent License into the grave -> use License effect to pick up Orthros
IV> Necro Slime fuse it and Coper to Genghis, activate the Ragnarok effect to jump Caesar onto the field and burn himself, Genghis chain link 1 pulls Gryphon from the grave -> Orthros chain link 2 to jump onto the field himself
V> Gryphon search D/D/D Headhunt ( OP vl )
VI>Caesar and Gil link to Gil, triggering Caesar to pick up the Swamp King in his hand.
VII>Orthos and Gryphon Synchro out Siegfried
VIII> Swamp King fuse Gilga and Caesar to Genghis, use 2 Genghis to create Caesar "High"
IX> kicked Gilga's head for the nth time and went to Deus, Set Headhunt.

D/D Swirl Slime and D/D Savant Kepler (2 card combo)
SR rarity
D/D Swirl Slime
SR rarity
D/D Swirl Slime
N rarity
D/D Savant Kepler
N rarity
D/D Savant Kepler

I> Kepler search Gate -> Gate search Gryphon -> Gryphon jumps on its own

II> Link to Gilga, activate Gilga's effect to insert Thomas and Gryphon
III> Pendulum Shoukan out Gryphon. Activating Gryphon's effect in the Pendulum Zone increases ATK and then explodes.
IV> Thomas picked up the Gryphon again. Use Swirl Slime and Gryphon -> Genghis
V> Step on Gilga's head on Deus -> Genghis triggers effect to jump Gryphon from the grave -> Gryphon search Headhunt
VI> 2 Gryphon Xyz out Caesar -> Caesar and Deus link out Gilga -> Caesar search Swamp King
VII> Swamp King fuse Gilga and Gryphon from the grave to Genghis, 2 Genghis Xyz to Caesar "High"
VIII> Deus kicks Gilga's head, Set Headhunt.

D/D Savant Copernicus and D/D Orthros (2 card combo)
R rarity
D/D Savant Copernicus
R rarity
D/D Savant Copernicus
R rarity
D/D Orthros
R rarity
D/D Orthros

Note: Orthros is replaced by any Level 4 D/D monster that is not GayPhong :D

I> Normal Coper throws Swirl Slime into the grave -> Swirl Slime banish jumps Orthos from hand
II> Coper and Orthos -> Gilgamesh -> put Orthos and Ragnarok in Pendulum Zone, Pendulum Summon Coper and Orthos
III> Xyz out Caesar -> Marksman, click the effect. Orthos shoots it himself and Marksman -> Marksman throws License and picks up Orthos
IV> Deus kicks Gil's head -> Ragnarok activates Caesar's jump effect then burns himself -> Orthos jumps on his own.
V>Caesar and Deus Link go to Gilgamesh -> search The Gate -> search Gryphon -> Gryphon jumps onto the field
VI> Gryphon and Orthos Synchro out Siegfried, Deus kicks Gil's head.

D/D Gryphon, D/D Swirl Slime and D/D Savant Kepler (3 card combo)
SR rarity
D/D Gryphon
SR rarity
D/D Gryphon
SR rarity
D/D Swirl Slime
SR rarity
D/D Swirl Slime
N rarity
D/D Savant Kepler
N rarity
D/D Savant Kepler

You can replace Gryphon with any card (as long as it's not Orthos because the combo has baronne).

I> Use Swirl Slime with Gryphon to Genghis, Banish Swirl Slime jumps Kepler from hand, Kepler chain link 1 search The Gate, Genghis chain link 2 jumps Gryphon from grave.
II> The Gate searches for Orthos, normal Orthos to not eat the debt, only sum Fiend, synchro out Baronne from Orthos and Genghis.
III> Kepler + Gryphon -> Gilgamesh stuffs Thomas and Gryphon, Gryphon shoots himself, Thomas picks it up, Gryphon jumps onto the field.
IV>Gryphon and Orthos Xyz out Caesar, Caesar + Gilga -> Gilga, Caesar picks up Swamp King
V> Swamp King Fuse Gilga and Genghis -> Genghis "High". Deus kicked Gilga's head -> Genghis "High" dragged Gryphon onto the field. Gryphon Search Headhunt and set.

D/D Berfomet, D/D Gryphon and D/D Swirl Slime (3 card combo)
N rarity
D/D Berfomet
N rarity
D/D Berfomet
SR rarity
D/D Gryphon
SR rarity
D/D Gryphon
SR rarity
D/D Swirl Slime
SR rarity
D/D Swirl Slime

REPLACEABLE BERFOMET = 1 ANY D/D (EXCEPT ORTHOS)
I> fuse Swirl Slime + Gryphon -> Genghis. Swirl Slime banish jumps Berfomet, Genghis pulls back Gryphon -> Gryphon search Orthos -> Normal Orthos + Genghis -> Baronne.
II> Gryphon + Berfomet -> Gilgamesh, Gil places Ragnarok and Gryphon, pendulum summons Orthos and Gryphon.
III> Orthos + Gryphon -> Caesar, Use Caesar + Gilga -> Gilga. Caesar search Swamp King chain link 1, Ragnarok jump Genghis chain link 2.
IV> Swamp King fuse Orthos + Gil -> Genghis, use 2 Genghis -> Caesar "High"
V> Gilgamesh gets his head kicked by Deus for the 177013th time.




master-duel
286
5




https://ygovietnam.com/
Toparrow_upward