Invincible Raid has been released. In addition to support for the two old arche types, D/D and Nordic, the box also introduces players to two completely new archetypes with very unique gameplay, never seen before. . Let's see what's interesting about this box.

Quick review: What does Invincible Raid have?
Archetype Beetrooper
Revive the Norse gods
Nordic and Aesir are also supported archetypes in this box.
With Hlidskjalf, this clan can now become more interconnected with a Nordic monster that can be summoned right from the deck to the field.
Gullinbursti summons 1 more Nordic monster from your hand, helping you quickly have 3 raw monsters to synchro summon. Not only that, this monster can also replace tuner materials for the Aesir monsters you want to summon. .
Smith Ivaldi is an extender of the card clan and a searcher of the deck.
Svalinn is an eternal trap card that can negate the effects of all monsters currently on the opponent's field.
Although there is a lot of good support for the deck, the archetype only stops at the for fun level. The reason may be that the material requirements of Aesir monsters are too high, while the build deck forces you to use weak Nordic monsters just for synchro summoning. Furthermore, the current synchro Aesir monsters do not have any impact on the game because their effects are relatively passive and slow. Hopefully, the deck will have a makeover later when the Aesir monsters be retrained.
Support for Crystal Beast
Does D/D/D have a change in gameplay?
The new support of D/D/D this time makes the deck completely change the way of playing from synchro combo play to pure xyz play.
Gryphon is an extender of D/D/D, with this ability, the deck can have a higher combo rate to produce Gilgamesh. Gryphon is a pendulum monster but has an effect if summoned from the grave, this means your deck must have a slot for xyz 4 to be able to send Gryphon from the field to the grave.
Gryphon, when summoned from the grave, will help you add 1 more D/D card from the deck to your hand. D/D/D Headhunt is not a bad choice as this card can neutralize the effects of enemy monsters. and take control of that monster for 2 turns.
Machinex is the new boss of D/D/D with the ability to summon xyz just by pressing on 1 D/D/D monster on the field. Machinex can interact with your opponent's MONSTER CARDS when their effects are activated, which means you can interact with monster cards that count as spell/trap cards or scale pendulums. opponents, not just the opponent's monsters. Because this is also a pendulum monster, it is difficult to go to the grave to be able to special summon again later.
Wherever we fall, we divide in two!
Dinomorphia is an archetype consisting of Dinosaur type monsters, the deck of this archetype is very trap-filled. The deck is played for fusion summoning with fusion materials sent directly from the deck to the grave.
The main deck of this card family only has 2 monsters: Diplos and Therizia, not forgetting that Dinosaur monsters also have very good support from Fossil Dig or Miscellaneousaurus.
The unique point of this card family is that every time you activate any effect of Dinomorphia, you have to pay a cost equal to half of your current Lp!!! With Dinomorphia, your Lp can be as low as 50 – 25 – 13 – 7 – 4.
Not forgetting support for fusion decks
The final focus that needs to be mentioned to close this box is the fusion monster Guardian Chimera.
At first glance, this is a target of Super Polymerization, however this monster requires at least 1 material from your hand so you will not be able to summon this monster with Super Polymerization.
The bombardment effect makes this card great for clearing the field when playing later. Frightfur Patchwork or Anaconda can help you access Polymerization the fastest to summon this monster.
In the Despia deck, Guardian Chimera is used as a bombardment during the opponent's turn, this monster can be summoned with Branded in Red!








































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