Mekk-Knight is a group of mostly LIGHT Psychic except for Girsu (DARK Machine) and their Link monsters are all LIGHT Cyberse, with one exception being Morning Star LIGHT Machine.

Instructions for Playing Mekk-Knights
Sections covered in this guide:
Core
Wherever there is Mekk-Knight, there is this one, usually Purple will search and this and this one jump to + add resources. The strength of this card compared to Purple is that the tribute summon only costs 1 material if the opponent Bombard yourself or bombard your cards to make a column of only 1 card, preventing your other Mekk-Knight monsters from jumping on their own.
It's a card that keeps having Purple and Blue but doesn't know what to play, so just auto search for this card. It's also a card that if you have it, you can normally summon it without thinking. This card allows you to throw 1 World Legacy or Orcust card, which in this deck is World Chalice and World Armor. The second effect allows you to free 1 Morning Star when using this card and the token it creates to Link.
Usually each deck only plays 1 armor or chalice, no one brings both :/
The card allows you to jump 1 Mekk-Knight directly onto the field, but during the entire turn you cannot special summon monsters, except for Mekk-Knight monsters. If you jump Girsu, it's okay, you forgot to read the cmnr text card, because Girsu's token It's World Legacy Token, not Mekk-Knight token, so it can't be summed.
is the priority card and wants to be the most, among the drain and IO skill sets of the Mekk-Knight, if you like, you can always scoop Succession onto the field, and it also shuffles without a target, it's so good that instead of putting it in the extra deck section, I put it in core.
Extra Deck
Galatea: not only easy to build, but also has the ability to recycle (*Harp Horror is banned and returns n times*), and set spell/trap orcust, but for Mekk-Knight enjoyer, this is for Dingirsu
Link Spider: when you're high while dancing according to a textbook, you eat niburu? Up the child of this debt and free style to declare nibiru as dbrr
Staple
because it's a deck that tends to go later and hope for opp to have monsters and hope for opp to have 1 monster and 1 spell/trap so that there are 2 cards in 1 column or 1 monster in the monster zone, 1 monster in the extra monster zone, or 1 card cards on the field and you have 1 spell/trap set for 2 cards in 1 column so you will need a few cards to make opp bitter and regret taking turn 1.
Dark Ruler No More is very good in this deck because you live slowly so your goal is to reach a field that can make it difficult for enemies and snowball gradually, partly because the droplet requires them to throw resources into the grave to negate.
Combo
The combo will be split before the player and after the enjoyer
request: Girsu and Purple
request: Girsu and Tim (these two guys meet everywhere).
Requirements: 1 Sangan 1 Purple 1 Random Spell/Trap.
request: Iblee and Purple
Requirements: Aleister and 1 Mekk-Knight monster




























































































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