Marincess is a deck with WATER Cyberse monsters, because there are no UR cards in the game, so it is currently a F2P deck :D.

Instructions for Playing Marincess (Updated October 14, 2022)
Sections covered in this guide:
Core
Pot Of Duality is a strong card if it mills another card to the grave for one card combo, which is the case of Blue Tang, which is both Level 4 and also mills Sea Horse for 1 card combo (or Mandarin if 2 card combos), If this card is used as a material, link will cosplay Pot Of Duality or Foxy in some fire-type friend's deck :).
has the ability to pick up spell/trap Marincess from the grave and is a card that contributes 2 cards and 3 combo cards to the deck. Although this card can special summon any Marincess monster in hand, it cannot summon itself so peel 2 Copying this card into your hand is very difficult to play, it is recommended to bring x2 per deck.
is an extremely OP card and can be used as a handtrap (avoid Imperm) and is also the card you want to have in your hand the most.
Sleepy is a monster that can jump on its own (but because it is level 5, it is still bricked). It has a waste effect that targets 1 card and jumps up. The card targeted by this monster will not be destroyed by the card. opp's effect IF THIS KID IS STILL ON THE YARD, yep it just jumped out then use it as an ingredient cmnr link
chottomate before this card's effect, then after this card activates you can only jump WATER monsters and this card only once per turn
Extra Deck
LINKKKKKKKKKKKKK 111111111111111111111111111111111111111
is the card that allows you to search our field - Battle Ocean and is the 1st link, but my dear people, if it's so delicious, I'll already drink it, who will tell you how to play :). The biggest problem here is that if you place it in the Extra Monster Zone, somehow magically, the arrow of this card points to the left, so the Marincess monsters are specially summoned to the arrow of the Marincess link card. Can't jump in.
Just jump other monsters from the grave and pick up the goods, but note that the monster summoned to the box this monster points to should block the arrow and kill it yourself. I know what you guys think when playing waifu decks, but playing games is Please help me think with your head :)
This card has the ability to throw 1 Marincess MONSTER card to protect it from being destroyed and be immune to battle damage. Actually, no one cares about this effect, the strongest effect is to pick up 1 Marincess card from the grave but there is nothing to talk about. until it picks up Marincess Wave (this deck's national handtrap). In addition, if you end the board and this card is on the field and cannot combo anymore, rest assured because this card is also the sub-boss of this deck.
Arrival but it's a waifu :),
It's WATER so you can play it with Waifu, it's true that young people are lucky, this card is part of a combo card that produces Wet Waifu Bubble Reef, activating this card's effect can only summon Cyberse monsters, although it doesn't have much effect on them. Marincess, but if you mix another engine other than Cyberse, it will be disabled so think carefully, otherwise use this one on Accesscode to finish the game :D
IF YOU MISTAKE SUMMON MONSTER IS NOT CYBERSE MONSTER, YOU CAN'T Activate EFFECT TRANSCODE TALKER
These guys are so famous, wherever there is a country, there are these guys :D. In short, both negate, pick up the goods, set opp cards on the field and have a Bahamut Shark body (usually defensive position) to fight OTK or have a 2600 ATK body to OTK for the next turn.
Thanks to this, instead of bringing x3 traps hoping to peel them, you bring x3 traps because you still want to peel them and that trap is so strong.
This is the nth time I changed my waifu, because it's a waifu, so I brought x2-3, and this can prevent you from going to the super pro vjp field and getting hit with a broom, and getting OTK bullshit because the opp monster punched a small body. If you accidentally take a defensive stance, this kid can protect you (because opp can only punch him), Toadally Awesome will be protected, yayyyy, then this kid can also jump monsters, return card. It's true that my wife is 10/10
Staple
is a card you don't want to put in your hand, but hope to be searched by Skipper, this card jumps just need to banish 1 Cyberse from the grave (and usually banish Skipper), if this card is used as a link material you pick up 1 banished monster card. .
A monster with the ability to jump on its own, x2 damage to Number monsters,... oh wait this monster is level 5, how can it be number 4, but this monster can cosplay level 3 4 5, it also searches for goods, in general hey OP so much (but you don't have a WATER monster then this is a brick)
Combo
I> Normal Aleister Blue Tang, throw Sea Horse into the sea (I mean grave), then link Blue Tang -> Blue Slug
I> Normal Sea Horse -> Blue Slug, Blue Slug nhặt lại Sea Horse, nhảy Sea Horse, link Sea Horse -> Sea Angel, search Battle Ocean
I> Normal Blue Tang, throw Mandarin into the grave, link Blue Tang -> Blue Slug.
I> Normal Pascalus jumps Blue Tang, Blue Tang throws Mandarin into the grave. Link Pascalus to Blue Slug BUT PLEASE DO NOT PUT ON BLUE TANG, at this step if you do not activate the Blue Tang effect, when you are eaten by nibiru, the spider link will continue to dance, but if you think it's okay, click the effect.
I> Normal Sea Horse -> Blue Slug nhặt lại Sea Horse. Nhảy Sea Horse -> Sea Angel search Battle Ocean, kích Battle Ocean
I> Normal Skipper, cosplay 1 lá Marincess bất kỳ, Link -> Sea Angel, Skipper search Scrypton, Sea Angel search Battle Ocean ( chain link nào cũng được ).
I> Normal Pascalus activates the effect, jumps Blue Tang, activates the effect, throws Mandarin into the grave, jumps Sea Nettle






































































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