Instructions for Playing Six Samurai

Instructions for Playing Six Samurai

Six Samurais is a very agile field swarm archetype, using their main focus on their main monster, the Legendary Six Samurai - Shi En. Shi En's nullification effect, combined with the bounce effects of Legendary Six Samurai - Enishi and Six Style - Dual Wield, make Six Samurais a highly disruptive deck that many other decks cannot match. difficult to deal with. Additional search, float, and card draw effects (from Secret Six Samurai - Kizaru / Shien's Dojo, Secret Six Samurai - Fuma, and Six Samurai United, respectively) help keep the deck extremely consistent and the options Other yard swarms in Grandmaster of the Six Samurai and Legendary Six Samurai - Kizan also make Six Samurais an offensive threat.


- "This is not a Six Samurai deck, this is a Number 86 beatdown deck"

Sections covered in this guide:




CORE

a bunch of monsters that can jump on their own and billions of other cancers

Legendary Six Samurai - Kizan (x3)
SR rarity
Legendary Six Samurai - Kizan
SR rarity
Legendary Six Samurai - Kizan

Jumps on its own and not once per turn. When eligible, the body has 2100 ATK, enough to overcome a few negate or destroy or banish monsters for the next combo.

Shien's Smoke Signal (x3)
SR rarity
Shien's Smoke Signal
SR rarity
Shien's Smoke Signal

 searcher go brrrrrrr

 không once per turn go brrrrr

Shien's Dojo (x3)
N rarity
Shien's Dojo
N rarity
Shien's Dojo

is a card that can jump six samurai monsters from the deck and not once per turn :D

I> when Six Samurai normal or special summons you place 1 counter on this card
II> You can send this card to the Graveyard and jump 1 six samurai or shien effect monster from your Deck to the field

Legendary Six Samurai - Kageki (x1-2)
R rarity
Legendary Six Samurai - Kageki
R rarity
Legendary Six Samurai - Kageki

is one of the cards searched by Smoke Signal, this card allows you to jump another Six Samurai card in your hand when Normal Summon :D

Legendary Six Samurai - Mizuho (x2)
R rarity
Legendary Six Samurai - Mizuho
R rarity
Legendary Six Samurai - Mizuho

If you have normal summoned then this is the card you prioritize searching for by Smoke Signal, simply because this card has both the ability to jump and shoot a card, but it is a tribute card other than itself, so don't play it. via Skill Drain :(

Legendary Six Samurai - Shinai (x2)
R rarity
Legendary Six Samurai - Shinai
R rarity
Legendary Six Samurai - Shinai

jumps by itself and if you get a tribute you can pick up another Six Samurai (priority is given to those that can jump on their own) and can be searched by Smoke Signal

Secret Six Samurai - Fuma (x0-1)
SR rarity
Secret Six Samurai - Fuma
SR rarity
Secret Six Samurai - Fuma

Because it is a Level 1 monster, Dojo can jump out of it very easily. If this card is destroyed, it jumps 1 Six Samurai from the deck and no one uses this effect :D. Mainly this card is easy to call, Level 1 and is a Tuner, but if you pick it up in your hand, it's a bit difficult to play because you can't jump on your own.

Secret Six Samurai - Hatsume (x1)
R rarity
Secret Six Samurai - Hatsume
R rarity
Secret Six Samurai - Hatsume

Searchable by Smoke Signal, has the ability to bring back 1 Six Samurai from the grave, has the ability to protect, and is also a girl, but because she can't jump herself, it's only x1 :(

Secret Six Samurai - Kizaru (x1)
R rarity
Secret Six Samurai - Kizaru
R rarity
Secret Six Samurai - Kizaru

Can be jumped by Dojo or other Six Samurai. When Special Summoned, it can search for another Six Samurai to Attribute to those you control. In addition, this card is Level 4 and has a protection effect.

Grandmaster of the Six Samurai (x1)
SR rarity
Grandmaster of the Six Samurai
SR rarity
Grandmaster of the Six Samurai

has the ability to jump on its own, the body can punch to death a few negates or annoying leaves, and if it is destroyed by an opp, it can be restored (priority is given to those that jump on their own).

Gateway of the Six (If x1 wasn't limited, I would have brought x3 cmnr)
UR rarity
Limited to 1 copy
Gateway of the Six
UR rarity
Limited to 1 copy
Gateway of the Six

Any effect is cancerous

I> if your Shit Samurai is normal or special summoned, place 2 bushido counters on this card. You can then remove the Bushido counter ON THE FIELD, the text card clgt ? That's right, every other card on the field besides this card has a Bushido Counter, you still remove that card's counter to activate this card's effect
II> 2 Counter: increase 500 ATK DEF until the end of turn (buff to 3k1 ATK, the 3k ATK old ones :) )
III> 4 Counter: Search 1 Shit Samurai from the deck or pick up Six Samurai from the grave to hand (priority is given to the ones that jump on their own if you don't want to point Kizan in the face)
IV> 6 counters: Oh, there is this effect :D

Six Samurai United (x3)
SR rarity
Six Samurai United
SR rarity
Six Samurai United

super famous pot of greed,

I> When Six Samurai normal or special summon places 1 Bushido Counter on it (max is 2)
II> You can sned this card to the grave, draw 1 card corresponding to Bushido Counter on this card
You can use this card's Bushido as a material for Gateway because search is stronger than draw for these Six Samurai :D



Extra Deck

 

Number 86: Heroic Champion - Rhongomyniad (x1)
UR rarity
Forbidden
Number 86: Heroic Champion - Rhongomyniad
UR rarity
Forbidden
Number 86: Heroic Champion - Rhongomyniad

When we talk about Six Samurai, we talk about this handsome guy. Instead of using number 75 to get this one to have 5 Xyz materials like other normal decks, these cancer retards get number 86 by using 5 Level 4 monsters. Let's Xyz out this one to get full power without any support, so OP.

I> at the end of opp's end phase, you detach 1 Xyz material from this card and this card has an effect depending on the number of its Xyz materials.
1 or more ingredients: not destroyed by combat (seems ok)
2+ : receive 1500 ATK/DEF (Blue-Eyes Reference ?)
3+: Immune to all card effects (it's okay for Kaiju)
4+: opp cannot normal or special summon (so kaiju cannot tribute this one anymore because it does not allow summoning, so how can tribute to summon)
5+ destroy all of opp's cards (the guy who created this card sucks cmnr).

Number 75: Bamboozling Gossip Shadow (x0)
R rarity
Number 75: Bamboozling Gossip Shadow
R rarity
Number 75: Bamboozling Gossip Shadow

This kid is in jail :D


Actually, in theory, this effect can be called detact 2 negate nibiru materials and each player can draw 1 card, because this child can use 2+ materials to create it and it can use itself. It and all its ingredients are transferred to an Xyz monster, so it's not strange if you encounter Number 86 with 8 or more Xyz ingredients. "Average Six Samurai Player"

Shadow of the Six Samurai - Shien (x1)
UR rarity
Shadow of the Six Samurai - Shien
UR rarity
Shadow of the Six Samurai - Shien

 Bushido Counter go brrrrr

Legendary Six Samurai - Shi En (x0-1)
UR rarity
Legendary Six Samurai - Shi En
UR rarity
Legendary Six Samurai - Shi En

Rarely used, but because it has 1 negate spell/trap so going first can't get 86, so this one also has 1 negate.

Bushido Counter go brrrr

Battle Shogun of the Six Samurai (x2-3)
UR rarity
Battle Shogun of the Six Samurai
UR rarity
Battle Shogun of the Six Samurai

a very ultimate super a lot of Bushido Counter go brrrrr, not only does it search for cards that can place Bushido Counters, it also places Bushido Counters for itself so that other cards can use them, and this link 2 only needs 1 named one. The remaining six Samurai are fine as long as they are Warriors, so getting this one is extremely easy.

Isolde Two Tales of the Noble Knights (x1)
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights

My first wife and second wife, anyway, search for a Warrior and have the ability to send an equip spell of a DIFFERENT NAME from the deck to the grave to jump a monster whose level is EQUAL to the equip spell sent to the grave, there will be 2 cases here.


1. send 1 to jump Fire Flint Lady, Fire Flint will jump another Six Sam from hand

2 . Jump a Level 4 or 3 Six Samurai straight from the deck.

Time Thief Redoer (x1)
UR rarity
Time Thief Redoer
UR rarity
Time Thief Redoer

Very handsome and versatile, so any deck with Level 4 has it, even the Phantom Knights and Dinos have it.

Broken Bamboo Sword, Cursed Bamboo Sword and Golden Bamboo Sword (x0-3)
R rarity
Broken Bamboo Sword
R rarity
Broken Bamboo Sword
SR rarity
Cursed Bamboo Sword
SR rarity
Cursed Bamboo Sword
SR rarity
Golden Bamboo Sword
SR rarity
Golden Bamboo Sword

If Cursed Bamboo Sword touches the grave, it will add 1 Bamboo Sword from the deck to the hand except itself. Because it is thrown with Isolde, if you have 1 of 2 pieces of Broken Bamboo Sword or Golden Bamboo Sword, prioritize throwing Cursed to Pot Of Greed. .



Staple

 

Ash Blossom & Joyous Spring (x0)
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

This deck usually doesn't bring handtraps because if you bring too many handtraps, it will be peeled off, people will think it's clgt, but peeling x2 or more handtrap pieces and also peeling off called by the grave or a few more spell cards is considered impossible to combo.

x2
SR rarity
Evenly Matched
SR rarity
Evenly Matched
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Dark Ruler No More
UR rarity
Dark Ruler No More

called by the grave helps protect your combo from handtraps on turn 1

DRNM helps you combo strong fields and punch all of opp's fields when following
Evenly Matched: clears the whole field when going behind
Imperm: If you get behind, negate choke point opp :)

Fire Flint Lady (x1-2)
R rarity
Fire Flint Lady
R rarity
Fire Flint Lady

can jump for free and send itself from the field to the Graveyard to jump a Level 4 or lower Warrior monster, usually jumps Six Samurai that cannot jump on their own or cards that Special Summon will trigger an effect, and opp does not target that card with card effect.

"Infernoble Arms - Durendal" (x1-2)
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"

Usually search for Mizuho or Fire Flint or those that jump on their own, in addition this card also has the effect of jumping 1 card from the grave but no one cares :)

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

 searcher go brrrrr

Living Fossil (x1)
SR rarity
Living Fossil
SR rarity
Living Fossil

It's an equip spell so Isolde can be thrown from the deck. If you accidentally pick it up, you can usually jump 1 Six Samurai from the grave to increase Bushido Counter.

Monster Reborn (x0-1)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn

Jump 1 grave card for free, you can jump several cards like opp's Baronne :)

F2P Enjoyer

Overdone Burial (x0-1)
SR rarity
Overdone Burial
SR rarity
Overdone Burial

jump a monster from the grave with cost, and an equip spell with a different name

Balanced Engine
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
R rarity
Forbidden
Destiny HERO - Celestial
R rarity
Forbidden
Destiny HERO - Celestial
R rarity
Destiny HERO - Dasher
R rarity
Destiny HERO - Dasher
UR rarity
Destiny HERO - Destroyer Phoenix Enforcer
UR rarity
Destiny HERO - Destroyer Phoenix Enforcer
R rarity
Limited to 2 copies
Fusion Destiny
R rarity
Limited to 2 copies
Fusion Destiny

Phoenix is ​​not an individual or an organization, Phoenix is ​​an ideology

Fleuret de Fleur (x0-1)
SR rarity
Fleuret de Fleur
SR rarity
Fleuret de Fleur

"just a monster reborn and equip spell with different name"

Number 60: Dugares the Timeless (x0-1)
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

Don't worry about its next skip turn effect. If you create a huge field, the next turn will be opp surr, so don't worry about it :D

Saryuja Skull Dread (x1)
UR rarity
Limited to 1 copy
Saryuja Skull Dread
UR rarity
Limited to 1 copy
Saryuja Skull Dread

mercenary lord, chain link 2 to protect negate, jump 1 card from hand for free and make deadhand a playable hand

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

 negate không once per turn go brrrr

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Mercenary lord, mercenary for both combo and midrange decks, every effect is strong and usable, body big enough to commit suicide with another 3000 ATK monster

Crystron Halqifibrax (x0-1)
UR rarity
Forbidden
Crystron Halqifibrax
UR rarity
Forbidden
Crystron Halqifibrax

Free jump 1 Six Samurai as Tuner from deck to increase Bushido Counter

Underworld Goddess of the Closed World (x1)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

Because these Shit Samurai like to jump, they can jump to the Underworld of the Closed World very easily. Because you can use 1 of opp's monsters as raw materials for this card, you can steal 1 monster with negate or your friend. won't pass, besides all of her effects are OP

Broken Bamboo Sword, Cursed Bamboo Sword and Golden Bamboo Sword (x0-3)
R rarity
Broken Bamboo Sword
R rarity
Broken Bamboo Sword
SR rarity
Cursed Bamboo Sword
SR rarity
Cursed Bamboo Sword
SR rarity
Golden Bamboo Sword
SR rarity
Golden Bamboo Sword

If Cursed Bamboo Sword touches the grave, it will add 1 Bamboo Sword from the deck to the hand except itself. Because it is thrown with Isolde, if you have 1 of 2 pieces of Broken Bamboo Sword or Golden Bamboo Sword, prioritize throwing Cursed to Pot Of Greed. .

x0-1
UR rarity
Naturia Beast
UR rarity
Naturia Beast
SR rarity
Naturia Exterio
SR rarity
Naturia Exterio
UR rarity
Naturia Barkion
UR rarity
Naturia Barkion
UR rarity
Waking the Dragon
UR rarity
Waking the Dragon

Just a little evil




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