Mekk-Knight in this deck only has the role of mercenary, creating an extra body to increase Crusadia's ATK to make it easier to OTK and if you play a lot of Mekk-Knight you can go turn 1 and use Mekk-Knight's Skill Drain to cause difficulties for the opponent

Instructions for playing Mekk-Knights Crusadia
Sections covered in this guide:
Core
including both Mekk-Knight and Crusadia
is a Level 8 monster and has the ability to move 1 Mekk-Knight on the field including it and moving cells, usually moving to the box Equimax points to, because searching and jumping on the field to the field is once per turn so holding 2 pieces then there will be 1 piece that cannot be played
is a reputable searcher that is often pulled up from the grave by Succession. If you bring it up, if you bring it up, if you peel it off, it will be bricked, but if you throw it into the grave and pull it up, you can play it :) In addition, this card has a decent enough body to punch 1 monster to death. Some opp :). The Return effect of this card is also strong, but no one uses it because before using that effect, this card is chained to be used as a Link material :v
Both effects are good
Extra Deck
MeoFool sausage is 99% Link monster
Galatea: used to put banished cards back in the grave so that banished card from the grave activates the effect, or can be used to build Dingirsu, then bubble :D
Staple
The cross-shop slot has been occupied by I:P :D
































































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