Instructions for Playing Endymion

Instructions for Playing Endymion

Endymion is a Pendulum deck that focuses on placing counters and using effects that destroy or neutralize the opponent's card effects. The name of the deck is given by the name of the main monster Endymion with the ability to destroy a number of cards equal to the number of counters on the field. The deck is both stable due to the many cards looking for combo pieces that work together to create a very stable and powerful deck.

Sections covered in this guide:




Core

 

Endymion the Mighty Master of Magic (x3)
UR rarity
Endymion, the Mighty Master of Magic
UR rarity
Endymion, the Mighty Master of Magic

Fuck the text card is not that long

- If this card has a spell counter, it cannot be targeted and destroyed by card effects
- If opp kills this card, you search for a spell from the deck into your hand like Pot Of Greed, Graceful Charity or any other card you put in the deck but usually Spell Power Mastery

not yet :)

- you can remove 6 spell counters from the field (skill drain age)
- Jump this L from the pendulum zone
- learn to count and count how many cards you have with spell counters
- destroy not target
- Place a spell counter on this card based on the number of cards shot

In addition, it also has the negate spell effect and a bunch of broken things falling from the sky

Servant of Endymion (x3)
SR rarity
Servant of Endymion
SR rarity
Servant of Endymion

- Not only does it have a very delicious scale 2, this card allows you to jump this card and a monster with 1000 ATK or more so you can jump to the boss or go to Electrumite.


This card only has a good pendulum effect and no one cares about the monster effect

- has the ability to steal and place spell counters on every card that can place spell counters but activates turn opp
- If this card is destroyed in the monster zone, you place this card on the pendulum zone and place a spell counter equal to the number of spell counters you had while in the monster zone, but after activating this effect, you are OTK :)

Magister of Endymion (x2-3)
N rarity
Magister of Endymion
N rarity
Magister of Endymion

- Like the guy above but jumps itself and monsters in the Extra Deck

- scale 8 is very high
- has the effect of jumping an additional turn opp sandbag to prevent being OTKed or causing difficulty for the enemy
- When this card hits, it places 1 spell counter (but discards the spell)
- When destroyed in the Monster Zone, like the guy above, it will also be placed in the Pendulum Zone.

Reflection of Endymion (x1-2)
SR rarity
Reflection of Endymion
SR rarity
Reflection of Endymion

- due to effects like the others, has scale 2 like the green guy but jumps monsters from hand so it is boycotted compared to jumping from deck :(

- The plus point is that it's cheap and the best waifu, so waifu enjoyer is x3 :)
- This card is only special summoned once per turn, but when this card is special summoned to the field, you can return opp's card :)

Magical Abductor (x3)
R rarity
Magical Abductor
R rarity
Magical Abductor

has the ability to place spell counters and can search for any Pendulum monster, players mainly use its pendulum effect.


Yes, I'm not mistaken, this card is the core of the deck

Mythical Beast Master Cerberus and Mythical Beast Jackal King (x2-3)
UR rarity
Mythical Beast Master Cerberus
UR rarity
Mythical Beast Master Cerberus
UR rarity
Mythical Beast Jackal King
UR rarity
Mythical Beast Jackal King

Because these two guys are related to a combo in the textbook, they should be put together

NOTE THAT YOU MUST HAVE NO LEAVES IN THE OTHER PENDULUM ZONE TO EFFECT THIS ANIMALS
*Cerberus: explodes itself to add 1 level 7 or lower Mythical Beast effect monster (100% guaranteed Jackal King)
*Jackal King: explodes to jump back a face-up Pendulum Monster Mythical Beast card from the Extra Deck (100% sure bet is Cerberus)

And that's a free Cerberus body yay :D

-Jackal King: famous for its ability to negate monster effects and is soft once per turn, so if you have 3 copies of Jackal King, you can negate opp's monster effects 3 times.

-Cerberus: famous for its ability to OTK, target and banish opp monsters then increase ATK equal to the original ATK of the banished monster

Mythical Beast Jackal (x1-2)
R rarity
Mythical Beast Jackal
R rarity
Mythical Beast Jackal

This one is in the pendulum zone, so after placing the spell counter, there's nothing to say :D and it's Level 1 so the pendulum summon can't be because they mainly scale 2 to 8 :D


This card is effective when you have excess spell counters and use its monster effect to jump a Mythical Beast from the deck to negate or OTK (depending on the situation).

Mythical Beast Garuda (x1-2)
N rarity
Mythical Beast Garuda
N rarity
Mythical Beast Garuda

If this card goes first with opp's pendulum decks, it's extremely OP :)

In the pendulum zone, he cosplays MST, but it's bad but it works :)

The monster effect of this card is very dirty, when opp summons normally or special (even if the pendulum jumps 5 cards, those 5 cards will be summoned at the same time), return the monster cards that opp summoned :)

Astrograph Sorcerer (x1)
UR rarity
Limited to 1 copy
Astrograph Sorcerer
UR rarity
Limited to 1 copy
Astrograph Sorcerer

Astrograph is not a mercenary card, not a card or an archetype, Astrograph is an entire ideology, from a meme card of Arc V, some big-brained guys took it to mercenary to the point that it was limited to 1, and it is a searchable card. :D


eyyooooo read its monster effect 100 times, that's right its jumping effect is not once per turn

This card's ability is so balanced that it is limited.
- when a CARD is destroyed by battle or effect, jump this card from your hand, then you choose 1 card in the Graveyard, Extra Deck or banned that was destroyed this turn (wtf I'm reading clgt) add the same card name from deck to hand.

Spell Power Mastery (x3)
SR rarity
Spell Power Mastery
SR rarity
Spell Power Mastery

Instead of activating a spell counter, it will give 1 or more spell counters to cards that have the effect of automatically placing a spell counter when a spell is activated. This card also places additional spell counters on other cards.


This card can also search for any Endymion card from the deck (monster, magic, trap) due to game balance, so this card's name does not have Endymion :D.

Magical Citadel of Endymion (x1-2)
SR rarity
Magical Citadel of Endymion
SR rarity
Magical Citadel of Endymion

is a searchable card and has the ability to place a pile of spell counters. Not only that, this card also allows your other cards to use spell counters on this card. If this card is destroyed, you can discard 1 spell counter from This card is for replacement, too OP


Bring x2 if you see too much cosmic cyclone or even Omen because this card is not afraid of destruction, the rest is afraid of banish return shuffle :)

Mythical Institution (x3)
N rarity
Mythical Institution
N rarity
Mythical Institution

Both place spell counters, protect against destruction and have the ability to search for Mythical Beast



Extra Deck

 

Heavymetalfoes Electrumite (x1)
UR rarity
Limited to 1 copy
Heavymetalfoes Electrumite
UR rarity
Limited to 1 copy
Heavymetalfoes Electrumite

When summoning Link, you can add 1 Pendulum monster from the deck to the Extra Deck. You can add any card so it searches for all the cards you need (because these monsters are all pendulum), usually searching for astrograph.


The second cancer effect is to shoot 1 face-up card and add 1 face-up Pendulum card from the Extra Deck to your hand and if a card in the Pendulum Zone leaves the field by any effect you can think of, for any reason, you draw 1 card.

Because you can search for astrograph, then click the effect to shoot a card (usually in the pendulum zone), picking up the astrograph again. And right at this timing the astrograph will trigger the effect, jump up and search, free 1 body, free 1 card, free 1 draw.

Selene Queen of the Master Magicians (x2-3)
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Selene, Queen of the Master Magicians

Selene specializes in mercenary work for Sky Striker and all, but when you play this deck, you will know that this card is one of the Endymion cards, because the name of this card does not have Endymion :D


Not only does this card place 1 billion spell counters in the sky for other cards to use, it also has the ability to jump Spellcaster monsters from the hand or grave, and it is soft once per turn, meaning Selene activates the effect to pull one up. Then link to Selene and click again.

For example, this card has 10 spell counters. If you use them all, you can link summon this card again to have 10 spell counters :D

Odd-Eyes Absolute Dragon and Odd-Eyes Vortex Dragon (x1)
R rarity
Odd-Eyes Absolute Dragon
R rarity
Odd-Eyes Absolute Dragon
R rarity
Odd-Eyes Vortex Dragon
R rarity
Odd-Eyes Vortex Dragon

That's right, its usage rate is 100% for x1 copy of both children.


Endymion's multi-star monsters in the core are all 7 stars so it's easy to get Absolute and Absolute goes to the grave, usually as a material for summon link, will jump Vortex and Vortex will target 1 monster in attack position, return to hand, In these positions, the card is negated by pushing 1 face-up pendulum monster from the Extra Deck to the deck, negating the ACTIVATION and destroying to be negated.


Supreme King Dragon Starving Venom (x1-2)
SR rarity
Limited to 1 copy
Supreme King Dragon Starving Venom
SR rarity
Limited to 1 copy
Supreme King Dragon Starving Venom

6 days 6 nights electrumite cosplay challenge is gooooooo


It's very easy to raise with just 2 DARK Pendulum monsters. This card mainly uses effects to target ANOTHER card, copying the name and original effect of that card. With a decent body, this card can punch and kill a few of opp's cards. , no one cares about the armor piercing effect :3

Knightmare Phoenix, Knightmare Unicorn and I:P Masquerena (x0-1)
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

shuffle 1 card or bombard 1 spell/trap turn opp go brrrrr

Gravity Controller (x0-1)
R rarity
Gravity Controller
R rarity
Gravity Controller

Since these Pendulum monsters can jump to the Extra Monster Zone, you can play this card and punch the opp monster in the Extra Monster Zone and return both cards to DECK.

Day-Breaker the Shining Magical Warrior (x1-2)
SR rarity
Day-Breaker the Shining Magical Warrior
SR rarity
Day-Breaker the Shining Magical Warrior

Has the ability to place spell counters and has the ability to bombard cards, extremely easy to level with just 2 Spellcaster monsters

x0-1
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Since they're so famous, I'll summarize

Accesscode : OTK Go Brrrrr
Apollousa : Negate no once per turn go brrrr
Ms. Dai: summon pendulum, then steal enemy monsters as link materials, then negate all types of go brrrrr
Avramax: Gigachad, on the field, no one bothers anyone. When going to the grave, shuffle 1 card, Gravity Controller can help this card come up easier.



Staple

mainly magic to place spell counters as quickly as possible

Terraforming (x1)
UR rarity
Forbidden
Terraforming
UR rarity
Forbidden
Terraforming

 search field go brrrr

Upstart Goblin (x3)
UR rarity
Upstart Goblin
UR rarity
Upstart Goblin

Draw 1 not once per turn, regardless of opp getting 1000LP, having 3 of these cards = 3 spell counters or more.

Chicken Game (x2-3)
UR rarity
Chicken Game
UR rarity
Chicken Game

has a protection effect, and no one can activate cards or respond when this card activates its effect. Because once per turn is soft once per turn, if you have 3 copies, you can draw the card 3 times.

Pot of Desires (x0-3)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

+1 resource, however this card will take 10 random pieces. If it takes away some important pieces, it will be difficult to play :D

Into the Void (x3)
SR rarity
Into the Void
SR rarity
Into the Void

Draw 1 not once per turn, even though the end phase will discard all the cards in your hand, but if you have experience with the combo once, your hand will run out, so don't be afraid, if you get 3-4 negates and have 1-2 cards left. In your hand, you can send it to the grave, and this deck has many spells, so if you can't use those spells this turn, you can set it on the field to avoid sending those cards to the grave :D

Secret Village of the Spellcasters (x1-3)
SR rarity
Secret Village of the Spellcasters
SR rarity
Secret Village of the Spellcasters

imperial order but I can search it, if I plug this in, sky striker will have to bow his head :)

Called by the Grave (x2)
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave

If you don't use handtrap then opp can't use handtrap either :)

Necrovalley (x0-1)
UR rarity
Necrovalley
UR rarity
Necrovalley

 just feel :)

Allure of Darkness (x0-3)
SR rarity
Allure of Darkness
SR rarity
Allure of Darkness

Note: not 100% of this deck's monsters are DARK




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