Instructions for Playing Live☆Twin

Instructions for Playing Live☆Twin

Live☆Twin is a deck that can OTK on turn 3, can be controlled with handtraps, can make things difficult for opp with core decks, can be mixed with many types of handtraps (only if mixed too much it will brick sml ), and has one card combo capability

Sections covered in this guide:




CORE

 

Live☆Twin Ki-sikil (x3)

R Rarity
Live☆Twin Ki-sikil
R Rarity
Live☆Twin Ki-sikil
Live☆Twin Ki-sikil
LIGHT 2
Live☆Twin Ki-sikil
  • ATK:

  • 500

  • DEF:

  • 0


Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


Its most used effect is to jump a Lil-la from your hand or deck if you normal or special summon this monster and you control NO other monsters.


You can use this effect, bait negate opp's TARGET and then use Droplet or Enemy Controller to tribute this card.

This card has a very good one card combo ability

Live☆Twin Lil-la (x3)

R Rarity
Live☆Twin Lil-la
R Rarity
Live☆Twin Lil-la
Live☆Twin Lil-la
DARK 2
Live☆Twin Lil-la
  • ATK:

  • 500

  • DEF:

  • 0


Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


same thing but dancing Ki-sikil if you want to read it


Its most used effect is to jump 1 Ki-sikil from your hand or deck if you normal or special summon this monster and you control NO other monsters.

You can use this effect, bait negate opp's TARGET and then use Droplet or Enemy Controller to tribute this card.

This card has a very good one card combo ability

Live☆Twin Ki-sikil Frost (x2)

R Rarity
Live☆Twin Ki-sikil Frost
R Rarity
Live☆Twin Ki-sikil Frost
Live☆Twin Ki-sikil Frost
LIGHT 2
Live☆Twin Ki-sikil Frost
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


has the ability to jump while you are controlling the Lil-la monster


THIS GUY IS AQUA SYSTEM

Because it's not Cyberse, there are some floodgates that only control 1 Type, so you won't be able to use this one

This card also has the ability to draw 1 when opp adds a card from the main deck to the hand.

Live☆Twin Lil-la Treat (x1)

R Rarity
Live☆Twin Lil-la Treat
R Rarity
Live☆Twin Lil-la Treat
Live☆Twin Lil-la Treat
DARK 2
Live☆Twin Lil-la Treat
  • ATK:

  • 500

  • DEF:

  • 0


If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


THIS ONE IS A ZOMBIE, WTFFFFFF


has the ability to jump automatically when you control the Ki-sikil monster

has the ability to reduce ATK opp, although it is considered weaker than Frost, but at least it can be used, unlike the two guys above who brought x3

Evil★Twins Ki-sikil & Lil-la (x0-1)

UR Rarity
Evil★Twins Ki-sikil & Lil-la
UR Rarity
Evil★Twins Ki-sikil & Lil-la
Evil★Twins Ki-sikil & Lil-la
DARK 8
Evil★Twins Ki-sikil & Lil-la
  • ATK:

  • 2200

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


A sandbag with 4400 ATK is enough to punch another opp sandbag to death. It depends on each person's playing style whether to bring it or not because this card's body is big but if peeled off in the first turn, it is easy to brick and it has no main protection effect. It

Secret Password (x3)

UR Rarity
Secret Password
UR Rarity
Secret Password
Secret Password
Spell Normal
Secret Password

    Add 1 "Live☆Twin" or "Evil★Twin" Spell/Trap from your Deck to your hand. If you control a "Ki-sikil" monster and control a "Lil-la" monster, you can add 1 "Evil★Twin" monster from your Deck to your hand instead. You can only activate 1 "Secret Password" per turn.


    It's an extremely OP card and you can't even search for it


    Normally, this card can only search for spell/trap Live ☆Twin or Evil ☆Twin, but if you have Ki-sikil and Lil-la monsters you can search for Evil ☆Twin monsters from your deck to your hand.

    Usually this card when going turn 1 will search for Snitch

    Live☆Twin Sunny's Snitch (x3)

    SR Rarity
    Live☆Twin Sunny's Snitch
    SR Rarity
    Live☆Twin Sunny's Snitch
    Live☆Twin Sunny's Snitch
    Spell Continuous
    Live☆Twin Sunny's Snitch

      When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


      is a card that allows you to search for a Live☆Twin monster from the deck to your hand, usually searching for 2 of the 1 combo card above, in addition, increasing 200 and burning 200 LP makes opp extremely uncomfortable and can lead to missplay or ragequit: )


      Effect increases by 200 LP: helps you survive OTK
      Effect burn 200 LP: helps you OTK opp easier.

      Live☆Twin Home (x0-3)

      SR Rarity
      Live☆Twin Home
      SR Rarity
      Live☆Twin Home
      Live☆Twin Home
      Spell Quick
      Live☆Twin Home

        Discard 1 card; Special Summon 1 "Ki-sikil" monster or 1 "Lil-la" monster from your Deck, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except "Evil★Twin" monsters. You can only activate 1 "Live☆Twin Home" per turn.


        Depending on whether your deck has slots left, just discarding 1 card this card allows you to jump 1 Ki-sikil or Lil-la from your hand or deck but because you can only special summon Evil☆Twin monsters from the Extra Deck, cards Although this is the same search as the cards above, due to the text card line of this debt, it cannot produce mercenary cards like Accesscode Talker.

        Live☆Twin Channel (x0-1)

        N Rarity
        Live☆Twin Channel
        N Rarity
        Live☆Twin Channel
        Live☆Twin Channel
        Spell Field
        Live☆Twin Channel

          When a monster declares an attack: You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster; negate that attack. During the End Phase: You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; shuffle it into the Deck, or, if you control no monsters, you can add it to your hand instead. You can only use each effect of "Live☆Twin Channel" once per turn.


          Does this deck have a field?


          sugoi sugoi

          Before using this card, it will be shot and you will lose

          Evil★Twin Challenge (x0-1)

          N Rarity
          Evil★Twin Challenge
          N Rarity
          Evil★Twin Challenge
          Evil★Twin Challenge
          Trap Normal
          Evil★Twin Challenge

            Target 1 "Ki-sikil" monster or 1 "Lil-la" monster in your GY; Special Summon it, then you can apply the following effect. ● Immediately after this effect resolves, Link Summon 1 "Evil★Twin" Link Monster using monsters you control as material. You can only activate 1 "Evil★Twin Challenge" per turn.


            Does this deck have traps? :D


            This card can be searched by Secret Password and has the ability to jump back to Ki-sikil and Lil-la monsters from the grave to trigger the effect, then if you WANT, you can link summon, in the old days when kaiju became an ideology then This card is auto x1, no one plays it now @@

            Evil★Twin Present (x0-1)

            N Rarity
            Evil★Twin Present
            N Rarity
            Evil★Twin Present
            Evil★Twin Present
            Trap Normal
            Evil★Twin Present

              If you control a "Ki-sikil" monster and control a "Lil-la" monster: Activate 1 of these effects; ● Target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control and 1 face-up monster your opponent controls; switch control of those monsters. ● Target 1 Set Spell/Trap your opponent controls; shuffle it into the Deck. You can only activate 1 "Evil★Twin Present" per turn.


              is a card that can be searched, played and has the ability to make things difficult for opp, but you must control both Ki-sikil and Lil-la to use it.

              Evil★Twin GG EZ (x0)

              N Rarity
              Evil★Twin GG EZ
              N Rarity
              Evil★Twin GG EZ
              Evil★Twin GG EZ
              Trap Continuous
              Evil★Twin GG EZ

                You can Tribute 1 "Ki-sikil" monster or 1 "Lil-la" monster, then activate 1 of the following effects. ● You can target 1 "Ki-sikil" monster or 1 "Lil-la" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn. ● When a card or effect is activated that would destroy a card(s) on the field: You can negate that effect. You can only use this effect of "Evil★Twin GG EZ" once per turn.


                Good Game EZ



                Extra Deck

                 

                Evil★Twin Lil-la (x2-3)

                SR Rarity
                Evil★Twin Lil-la
                SR Rarity
                Evil★Twin Lil-la
                Evil★Twin Lil-la
                DARK
                Evil★Twin Lil-la
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                Ignore the issue of why I don't put a star in their names


                Evil Twin Lil-la has the ability to bombard if jumped onto the field while you control the Ki-sikil monster

                If you do not control the monster Ki-sikil The second effect is a quick effect that allows you to jump a Ki-sikil from the grave but you will be locked and can only jump Fiend monsters.

                Evil★Twin Ki-sikil (x2-3)

                SR Rarity
                Evil★Twin Ki-sikil
                SR Rarity
                Evil★Twin Ki-sikil
                Evil★Twin Ki-sikil
                LIGHT
                Evil★Twin Ki-sikil
                • ATK:

                • 1100

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                When this card comes onto the field and you have a Lil-la monster, you draw 1


                If you do not control a Lil-la monster, this card has a second effect that allows you to jump a Lil-la from the grave to the field and is locked to only jumping Fiend monsters.

                Evil★Twin's Trouble Sunny (x3)

                UR Rarity
                Evil★Twin's Trouble Sunny
                UR Rarity
                Evil★Twin's Trouble Sunny
                Evil★Twin's Trouble Sunny
                LIGHT
                Evil★Twin's Trouble Sunny
                • ATK:

                • 3300

                • LINK-4

                Link Arrow:

                Left

                Bottom

                Right

                Top


                2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                The other 2 cards may not be tripled, but this card must be tripled


                Not only is it the boss of this deck, it is also a quality Called By The Grave bait, so high quality that calling by the grave will cause you to be triggered and rage to quit.

                you lack damage? have this child
                Are you afraid of targets? have this child
                you want to shoot opp and draw? have this child
                you want normal Aleister? I do not care

                With body 3300 you can play this card, then punch Baronne to death, then you can tribute this card to jump ki-sikil and lil-la from the grave, because both jump onto the field AT THE SAME TIME so the summon limit has no age at all. here, then you shoot 1 draw 1 and chain so opp is very difficult to negate :D

                If this card goes to the grave, opp won't be forgiven. He banishes it and sends 1 Evil monster (super pro vjp star mark) Twin from hand, field, DECKKKKKKKKKK, or face up on the field to send 1 card to the grave. That's right, no target, no destroy

                Unchained Abomination (x1)

                UR Rarity
                Unchained Abomination
                UR Rarity
                Unchained Abomination
                Unchained Abomination
                DARK
                Unchained Abomination
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Top

                Bottom-Left

                Bottom

                Bottom-Right


                2+ monsters including a Link Monster If a card(s) on the field is destroyed by card effect, except by "Unchained Abomination" (except during the Damage Step): You can target 1 card on the field; destroy it. When another monster is destroyed by battle: You can target 1 card on the field; destroy it. During the End Phase: You can target 1 card on the field; destroy it. You can only use each effect of "Unchained Abomination" once per turn.


                In the past, when Super Pro VJP boss was not released, this card used to be their boss, now it has been demoted to sub-boss, this card is played according to the principle: "I will shoot whatever you do."


                Even if you don't do anything, I'll shoot

                When any card is destroyed by a card effect, other than this card's effect, target 1 card on the field, shoot

                When another monster is destroyed by battle, target 1 card, shoot

                opp was helpless and decided to end the phase, target 1 card, shoot

                Underworld Goddess of the Closed World (x1)

                UR Rarity
                Underworld Goddess of the Closed World
                UR Rarity
                Underworld Goddess of the Closed World
                Underworld Goddess of the Closed World
                LIGHT
                Underworld Goddess of the Closed World
                • ATK:

                • 3000

                • LINK-5

                Link Arrow:

                Bottom

                Bottom-Right

                Right

                Top-Right

                Top


                4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                She's so famous that I don't have anything to say anymore, this is what's important


                Link 2 Evil Twin lock players can only play Fiend system, right? This one is Fiend type :D



                Staple

                 

                Called by the Grave, Maxx "C" and Ash Blossom & Joyous Spring (nhét full số lượng có thể)

                UR Rarity
                Called by the Grave
                UR Rarity
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  Maxx "C"
                  UR Rarity
                  Maxx "C"
                  Maxx "C"
                  EARTH 2
                  Maxx "C"
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                  UR Rarity
                  Ash Blossom & Joyous Spring
                  UR Rarity
                  Ash Blossom & Joyous Spring
                  Ash Blossom & Joyous Spring
                  FIRE 3
                  Ash Blossom & Joyous Spring
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                  As I said above, this deck can be played in a control style with a handtrap

                  x0-3

                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  UR Rarity
                  Ghost Mourner & Moonlit Chill
                  Ghost Mourner & Moonlit Chill
                  WIND 3
                  Ghost Mourner & Moonlit Chill
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


                  SR Rarity
                  Artifact Lancea
                  SR Rarity
                  Artifact Lancea
                  Artifact Lancea
                  LIGHT 5
                  Artifact Lancea
                  • ATK:

                  • 1700

                  • DEF:

                  • 2300


                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                  UR Rarity
                  Infinite Impermanence
                  UR Rarity
                  Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    SR Rarity
                    Skull Meister
                    SR Rarity
                    Skull Meister
                    Skull Meister
                    DARK 4
                    Skull Meister
                    • ATK:

                    • 1700

                    • DEF:

                    • 400


                    When a card effect is activated in your opponent's GY (Quick Effect): You can send this card from your hand to the GY; negate that effect.


                    SR Rarity
                    Droll & Lock Bird
                    SR Rarity
                    Droll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    UR Rarity
                    Ghost Belle & Haunted Mansion
                    UR Rarity
                    Ghost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    N Rarity
                    PSY-Frame Driver
                    N Rarity
                    PSY-Frame Driver
                    PSY-Frame Driver
                    LIGHT 6
                    PSY-Frame Driver
                    • ATK:

                    • 2500

                    • DEF:

                    • 0


                    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                    UR Rarity
                    Nibiru, the Primal Being
                    UR Rarity
                    Nibiru, the Primal Being
                    Nibiru, the Primal Being
                    LIGHT 11
                    Nibiru, the Primal Being
                    • ATK:

                    • 3000

                    • DEF:

                    • 600


                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                    UR Rarity
                    Ghost Ogre & Snow Rabbit
                    UR Rarity
                    Ghost Ogre & Snow Rabbit
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    SR Rarity
                    D.D. Crow
                    SR Rarity
                    D.D. Crow
                    D.D. Crow
                    DARK 1
                    D.D. Crow
                    • ATK:

                    • 100

                    • DEF:

                    • 100


                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                    UR Rarity
                    Effect Veiler
                    UR Rarity
                    Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    SR Rarity
                    PSY-Framegear Gamma
                    SR Rarity
                    PSY-Framegear Gamma
                    PSY-Framegear Gamma
                    LIGHT 2
                    PSY-Framegear Gamma
                    • ATK:

                    • 1000

                    • DEF:

                    • 0


                    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                    As I said above, this deck can be played in a control style with a handtrap


                    Depending on which deck you often encounter, you can bring a few cards to counter that card

                    Forbidden Droplet (x1-3)

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      As mentioned above, this card can dodge targets and negate effects and split monster bodies very well.

                      Enemy Controller (x0-3)

                      N Rarity
                      Enemy Controller
                      N Rarity
                      Enemy Controller
                      Enemy Controller
                      Spell Quick
                      Enemy Controller

                        Activate 1 of these effects. ● Target 1 face-up monster your opponent controls; change that target's battle position. ● Tribute 1 monster, then target 1 face-up monster your opponent controls; take control of that target until the End Phase.


                         back to duel linksssssssssss


                        né target và bait negate cực tốt

                        Crossout Designator (x1)

                        UR Rarity
                        Crossout Designator
                        UR Rarity
                        Crossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          If you don't peel off the handtrap, opp won't be able to use the handtrap either :)

                          Pot of Desires (x0-3)

                          SR Rarity
                          Pot of Desires
                          SR Rarity
                          Pot of Desires
                          Pot of Desires
                          Spell Normal
                          Pot of Desires

                            Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                            Tag(s):

                            Like zoodiac tri-bri, this card allows you to peel up 2 handtraps :D

                            Pot of Avarice (x0-2)

                            SR Rarity
                            Pot of Avarice
                            SR Rarity
                            Pot of Avarice
                            Pot of Avarice
                            Spell Normal
                            Pot of Avarice

                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                              Tag(s):

                              Like Sky Striker, they use items in the Extra Deck and Main Deck very quickly. If you peel this card on turn 3 or more, you can shuffle 5 handtraps and draw 2 as well :D. But you should not bring x3 because peeling this card on turn 1 is very wasteful

                              Triple Tactics Talent (x0-3)

                              UR Rarity
                              Triple Tactics Talent
                              UR Rarity
                              Triple Tactics Talent
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                It's a picky card to use, but remember that it has 3 effects and all of them are strong. Please don't mindlessly spam the draw 2 effect, because the other 2 effects are also very strong.


                                Book of Moon and Forbidden Chalice (x0-3)

                                R Rarity
                                Book of Moon
                                R Rarity
                                Book of Moon
                                Book of Moon
                                Spell Quick
                                Book of Moon

                                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                  R Rarity
                                  Forbidden Chalice
                                  R Rarity
                                  Forbidden Chalice
                                  Forbidden Chalice
                                  Spell Quick
                                  Forbidden Chalice

                                    Target 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.


                                    F2P Enjoyer


                                    Makes it difficult for opp to take the lead

                                    bait negate opp if you go later (use on monsters that negate opp)

                                    Monster Reborn and World Legacy Succession ( mà dít cư ca đồ sín sa sồ sê ô)

                                    UR Rarity
                                    Monster Reborn
                                    UR Rarity
                                    Monster Reborn
                                    Monster Reborn
                                    Spell Normal
                                    Monster Reborn

                                      Target 1 monster in either GY; Special Summon it.




                                      Tag(s):

                                      SR Rarity
                                      World Legacy Succession
                                      SR Rarity
                                      World Legacy Succession
                                      World Legacy Succession
                                      Spell Normal
                                      World Legacy Succession

                                        Target 1 monster in your GY; Special Summon it to your zone a Link Monster points to. You can only activate 1 "World Legacy Succession" per turn.


                                        do trouble sunny tribute itself to jump two guys from Lil-la and Ki-sikil, but the tribute fell into the grave :D. Then you link 4 to another card and use this card to pull back the trouble sunny :D

                                        Engine Sky Striker

                                        N Rarity
                                        Sky Striker Mecha - Eagle Booster
                                        N Rarity
                                        Sky Striker Mecha - Eagle Booster
                                        Sky Striker Mecha - Eagle Booster
                                        Spell Quick
                                        Sky Striker Mecha - Eagle Booster

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; that target is unaffected by card effects this turn, except its own, and if you have 3 or more Spells in your GY, it cannot be destroyed by battle this turn.


                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          UR Rarity
                                          Sky Striker Mobilize - Engage!
                                          Sky Striker Mobilize - Engage!
                                          Spell Normal
                                          Sky Striker Mobilize - Engage!

                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                            SR Rarity
                                            Sky Striker Mecha - Widow Anchor
                                            SR Rarity
                                            Sky Striker Mecha - Widow Anchor
                                            Sky Striker Mecha - Widow Anchor
                                            Spell Quick
                                            Sky Striker Mecha - Widow Anchor

                                              If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                              R Rarity
                                              Sky Striker Maneuver - Afterburners!
                                              R Rarity
                                              Sky Striker Maneuver - Afterburners!
                                              Sky Striker Maneuver - Afterburners!
                                              Spell Normal
                                              Sky Striker Maneuver - Afterburners!

                                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                N Rarity
                                                Sky Striker Maneuver - Jamming Waves!
                                                N Rarity
                                                Sky Striker Maneuver - Jamming Waves!
                                                Sky Striker Maneuver - Jamming Waves!
                                                Spell Normal
                                                Sky Striker Maneuver - Jamming Waves!

                                                  If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                                  That's right, the Sky Striker engine doesn't use Sky Striker monsters


                                                  Engage: search for other cards, bait negate, bait spring,... if there are 3+ spells, draw 1 more :D

                                                  Widow Anchor : negate and SUCC

                                                  Eagle Booster: nibiru please lighten your age

                                                  Afterburners/Jamming Waves: shoot cards go brrrr

                                                  Artifact Scythe and Artifact Sanctum (x0-3)

                                                  UR Rarity
                                                  Artifact Scythe
                                                  UR Rarity
                                                  Artifact Scythe
                                                  Artifact Scythe
                                                  LIGHT 5
                                                  Artifact Scythe
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 900


                                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                  UR Rarity
                                                  Artifact Sanctum
                                                  UR Rarity
                                                  Artifact Sanctum
                                                  Artifact Sanctum
                                                  Trap Normal
                                                  Artifact Sanctum

                                                    Special Summon 1 "Artifact" monster from your Deck. You can only activate 1 "Artifact Sanctum" per turn. You cannot conduct your Battle Phase the turn you activate this card. If this card in its owner's possession is destroyed by an opponent's card: You can target 1 card on the field; destroy that target.


                                                    After using this card, if you encounter Floo or True Draco, the game is over

                                                    Torrential Tribute (x0-3)

                                                    R Rarity
                                                    Torrential Tribute
                                                    R Rarity
                                                    Torrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                      If opp doesn't summon monsters for you to use, you can use them yourself :D


                                                      You normal 1 lil-la or ki-sikil then activate the effect on chain link 1 and this card chain link 2 :D

                                                      Whatever happens, just test and feel :D

                                                      Ice Dragon's Prison (x0-3)

                                                      SR Rarity
                                                      Ice Dragon's Prison
                                                      SR Rarity
                                                      Ice Dragon's Prison
                                                      Ice Dragon's Prison
                                                      Trap Normal
                                                      Ice Dragon's Prison

                                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                        If an Eldlich sees this card, he lowers his head

                                                        Compulsory Evacuation Device (x0-3)

                                                        R Rarity
                                                        Compulsory Evacuation Device
                                                        R Rarity
                                                        Compulsory Evacuation Device
                                                        Compulsory Evacuation Device
                                                        Trap Normal
                                                        Compulsory Evacuation Device

                                                          Target 1 monster on the field; return that target to the hand.


                                                          Target 1 monster and push it back to the hand, but often used to push monsters summoned from the Extra Deck, because they are pushed to the Extra Deck instead of the hand :D



                                                          except the PenD Best Deck guys

                                                          Solemn Judgment, Solemn Strike and Dimensional Barrier (x0-3)

                                                          UR Rarity
                                                          Solemn Judgment
                                                          UR Rarity
                                                          Solemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            UR Rarity
                                                            Solemn Strike
                                                            UR Rarity
                                                            Solemn Strike
                                                            Solemn Strike
                                                            Trap Counter
                                                            Solemn Strike

                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              SR Rarity
                                                              Dimensional Barrier
                                                              SR Rarity
                                                              Dimensional Barrier
                                                              Dimensional Barrier
                                                              Trap Normal
                                                              Dimensional Barrier

                                                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                 set 5 end turn go brrrrr

                                                                x0-3

                                                                SR Rarity
                                                                Twin Twisters
                                                                SR Rarity
                                                                Twin Twisters
                                                                Twin Twisters
                                                                Spell Quick
                                                                Twin Twisters

                                                                  Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                                                  SR Rarity
                                                                  Evenly Matched
                                                                  SR Rarity
                                                                  Evenly Matched
                                                                  Evenly Matched
                                                                  Trap Normal
                                                                  Evenly Matched

                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                    UR Rarity
                                                                    Raigeki
                                                                    UR Rarity
                                                                    Raigeki
                                                                    Raigeki
                                                                    Spell Normal
                                                                    Raigeki

                                                                      Destroy all monsters your opponent controls.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      Lightning Storm
                                                                      UR Rarity
                                                                      Lightning Storm
                                                                      Lightning Storm
                                                                      Spell Normal
                                                                      Lightning Storm

                                                                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                        Tag(s):

                                                                        UR Rarity
                                                                        The Winged Dragon of Ra - Sphere Mode
                                                                        UR Rarity
                                                                        The Winged Dragon of Ra - Sphere Mode
                                                                        The Winged Dragon of Ra - Sphere Mode
                                                                        DIVINE 10
                                                                        The Winged Dragon of Ra - Sphere Mode
                                                                        • ATK:

                                                                        • 0

                                                                        • DEF:

                                                                        • 0


                                                                        Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                                                        UR Rarity
                                                                        Red Reboot
                                                                        UR Rarity
                                                                        Red Reboot
                                                                        Red Reboot
                                                                        Trap Counter
                                                                        Red Reboot

                                                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                                          R Rarity
                                                                          Gadarla, the Mystery Dust Kaiju
                                                                          R Rarity
                                                                          Gadarla, the Mystery Dust Kaiju
                                                                          Gadarla, the Mystery Dust Kaiju
                                                                          WIND 8
                                                                          Gadarla, the Mystery Dust Kaiju
                                                                          • ATK:

                                                                          • 2700

                                                                          • DEF:

                                                                          • 1600


                                                                          You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn, during either player's turn: You can remove 3 Kaiju Counters from anywhere on the field; the ATK and DEF of all other monsters on the field become halved.


                                                                          UR Rarity
                                                                          Harpie's Feather Duster
                                                                          UR Rarity
                                                                          Harpie's Feather Duster
                                                                          Harpie's Feather Duster
                                                                          Spell Normal
                                                                          Harpie's Feather Duster

                                                                            Destroy all Spell and Trap Cards your opponent controls.




                                                                            Tag(s):

                                                                            UR Rarity
                                                                            Dinowrestler Pankratops
                                                                            UR Rarity
                                                                            Dinowrestler Pankratops
                                                                            Dinowrestler Pankratops
                                                                            EARTH 7
                                                                            Dinowrestler Pankratops
                                                                            • ATK:

                                                                            • 2600

                                                                            • DEF:

                                                                            • 0


                                                                            If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                                                            UR Rarity
                                                                            Dark Ruler No More
                                                                            UR Rarity
                                                                            Dark Ruler No More
                                                                            Dark Ruler No More
                                                                            Spell Normal
                                                                            Dark Ruler No More

                                                                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                              Tag(s):

                                                                              SR Rarity
                                                                              Cosmic Cyclone
                                                                              SR Rarity
                                                                              Cosmic Cyclone
                                                                              Cosmic Cyclone
                                                                              Spell Quick
                                                                              Cosmic Cyclone

                                                                                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                                                SR Rarity
                                                                                Lava Golem
                                                                                SR Rarity
                                                                                Lava Golem
                                                                                Lava Golem
                                                                                FIRE 8
                                                                                Lava Golem
                                                                                • ATK:

                                                                                • 3000

                                                                                • DEF:

                                                                                • 2500


                                                                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                                                                                R Rarity
                                                                                Mystical Space Typhoon
                                                                                R Rarity
                                                                                Mystical Space Typhoon
                                                                                Mystical Space Typhoon
                                                                                Spell Quick
                                                                                Mystical Space Typhoon

                                                                                  Target 1 Spell/Trap on the field; destroy that target.


                                                                                  The dancing is beautiful, the field is also beautiful :D

                                                                                  x0-1

                                                                                  UR Rarity
                                                                                  Knightmare Gryphon
                                                                                  UR Rarity
                                                                                  Knightmare Gryphon
                                                                                  Knightmare Gryphon
                                                                                  LIGHT
                                                                                  Knightmare Gryphon
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Top

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                                                                  SR Rarity
                                                                                  Knightmare Cerberus
                                                                                  SR Rarity
                                                                                  Knightmare Cerberus
                                                                                  Knightmare Cerberus
                                                                                  EARTH
                                                                                  Knightmare Cerberus
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Top


                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                                  SR Rarity
                                                                                  Knightmare Phoenix
                                                                                  SR Rarity
                                                                                  Knightmare Phoenix
                                                                                  Knightmare Phoenix
                                                                                  FIRE
                                                                                  Knightmare Phoenix
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Right


                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                  UR Rarity
                                                                                  Knightmare Unicorn
                                                                                  UR Rarity
                                                                                  Knightmare Unicorn
                                                                                  Knightmare Unicorn
                                                                                  DARK
                                                                                  Knightmare Unicorn
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom

                                                                                  Right


                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                  UR Rarity
                                                                                  I:P Masquerena
                                                                                  UR Rarity
                                                                                  I:P Masquerena
                                                                                  I:P Masquerena
                                                                                  DARK
                                                                                  I:P Masquerena
                                                                                  • ATK:

                                                                                  • 800

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                  Our Turn





                                                                                  These cards mainly use I:P Link on one of the cards here to make things difficult for opp

                                                                                  x0-1

                                                                                  SR Rarity
                                                                                  Gachi Gachi Gantetsu
                                                                                  SR Rarity
                                                                                  Gachi Gachi Gantetsu
                                                                                  Gachi Gachi Gantetsu
                                                                                  EARTH
                                                                                  Gachi Gachi Gantetsu
                                                                                  • ATK:

                                                                                  • 500

                                                                                  • DEF:

                                                                                  • 1800


                                                                                  2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                                                                  UR Rarity
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  UR Rarity
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  LIGHT
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                  Tag(s):

                                                                                  SR Rarity
                                                                                  Downerd Magician
                                                                                  SR Rarity
                                                                                  Downerd Magician
                                                                                  Downerd Magician
                                                                                  DARK
                                                                                  Downerd Magician
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 200


                                                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                  SR Rarity
                                                                                  Sky Cavalry Centaurea
                                                                                  SR Rarity
                                                                                  Sky Cavalry Centaurea
                                                                                  Sky Cavalry Centaurea
                                                                                  LIGHT
                                                                                  Sky Cavalry Centaurea
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                                                                  Ancient stamping machine

                                                                                  Parallel eXceed and Number 41: Bagooska the Terribly Tired Tapir (cúi cái đầu xuống :))

                                                                                  N Rarity
                                                                                  Parallel eXceed
                                                                                  N Rarity
                                                                                  Parallel eXceed
                                                                                  Parallel eXceed
                                                                                  WIND 8
                                                                                  Parallel eXceed
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                                                                                  SR Rarity
                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                  SR Rarity
                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                  EARTH
                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                                                  Parallel Exceed x2-3

                                                                                  Number 41 : x1

                                                                                  Number 41 is in defense position and moves monsters to defense. Anyone who defends will be negated by the effect and link monsters cannot defend so they will not be negated :D

                                                                                  Transcode Talker, Decode Talker Extended and Accesscode Talker (x0-1)

                                                                                  SR Rarity
                                                                                  Transcode Talker
                                                                                  SR Rarity
                                                                                  Transcode Talker
                                                                                  Transcode Talker
                                                                                  EARTH
                                                                                  Transcode Talker
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                                                                  SR Rarity
                                                                                  Decode Talker Extended
                                                                                  SR Rarity
                                                                                  Decode Talker Extended
                                                                                  Decode Talker Extended
                                                                                  DARK
                                                                                  Decode Talker Extended
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right

                                                                                  Top


                                                                                  2+ Effect Monsters This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.


                                                                                  UR Rarity
                                                                                  Accesscode Talker
                                                                                  UR Rarity
                                                                                  Accesscode Talker
                                                                                  Accesscode Talker
                                                                                  DARK
                                                                                  Accesscode Talker
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Left

                                                                                  Bottom

                                                                                  Right


                                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                  Tag(s):

                                                                                  OTK Go Brrrr


                                                                                  Some leaves are for those who live in a hurry :D

                                                                                  Salamangreat Almiraj and Linguriboh (x0-1)

                                                                                  UR Rarity
                                                                                  Salamangreat Almiraj
                                                                                  UR Rarity
                                                                                  Salamangreat Almiraj
                                                                                  Salamangreat Almiraj
                                                                                  FIRE
                                                                                  Salamangreat Almiraj
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • LINK-1

                                                                                  Link Arrow:

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                                                                                  1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                                                                  SR Rarity
                                                                                  Linguriboh
                                                                                  SR Rarity
                                                                                  Linguriboh
                                                                                  Linguriboh
                                                                                  DARK
                                                                                  Linguriboh
                                                                                  • ATK:

                                                                                  • 300

                                                                                  • LINK-1

                                                                                  Link Arrow:

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                                                                                  1 Level 4 or lower Cyberse monster When your opponent activates a Trap Card (Quick Effect): You can Tribute this card; negate that card's effect, and if you do, banish it. If this card is in your GY (Quick Effect): You can Tribute 1 "@Ignister" monster that was Summoned from the Extra Deck; Special Summon this card. You can only use each effect of "Linguriboh" once per turn.


                                                                                  reputable intermediary

                                                                                  Almiraj protects and goes up very easily against normal summon monsters with ATK 1000 or lower
                                                                                  Linguriboh protects from traps, making it super easy to level 4 or lower Cyberse monsters

                                                                                  Link Disciple and Link Devotee (x0-1)

                                                                                  SR Rarity
                                                                                  Link Disciple
                                                                                  SR Rarity
                                                                                  Link Disciple
                                                                                  Link Disciple
                                                                                  LIGHT
                                                                                  Link Disciple
                                                                                  • ATK:

                                                                                  • 500

                                                                                  • LINK-1

                                                                                  Link Arrow:

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                                                                                  1 Level 4 or lower Cyberse monster You can Tribute 1 monster this card points to; draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Link Disciple" once per turn.


                                                                                  N Rarity
                                                                                  Link Devotee
                                                                                  N Rarity
                                                                                  Link Devotee
                                                                                  Link Devotee
                                                                                  EARTH
                                                                                  Link Devotee
                                                                                  • ATK:

                                                                                  • 500

                                                                                  • LINK-1

                                                                                  Link Arrow:

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                                                                                  1 Level 4 or lower Cyberse monster If this card is Special Summoned: For the rest of this turn, you cannot Link Summon Link-3 or higher Link Monsters. If this co-linked card is Tributed: You can Special Summon 2 "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0). You can only use this effect of "Link Devotee" once per turn.


                                                                                  These guys are very easy to understand, disciple tribute con devotee to draw 1, devotee gives 2 tokens to combo or sandbag :D

                                                                                  Artifact Dagda and Artifact Scythe (x0-1)

                                                                                  SR Rarity
                                                                                  Artifact Dagda
                                                                                  SR Rarity
                                                                                  Artifact Dagda
                                                                                  Artifact Dagda
                                                                                  LIGHT
                                                                                  Artifact Dagda
                                                                                  • ATK:

                                                                                  • 1500

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

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                                                                                  2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


                                                                                  UR Rarity
                                                                                  Artifact Scythe
                                                                                  UR Rarity
                                                                                  Artifact Scythe
                                                                                  Artifact Scythe
                                                                                  LIGHT 5
                                                                                  Artifact Scythe
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • DEF:

                                                                                  • 900


                                                                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                                                  Decks that use extra decks when encountering these guys lower their heads :D




                                                                                  Companion unit:

                                                                                  - Yu-Gi-Oh! Guidance Vietnam





                                                                                  https://ygovietnam.com/
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