Instructions for Playing Galaxy Photon

Instructions for Playing Galaxy Photon

The reason this deck is Galaxy Photon is because... it's not Galaxy Cipher, that's right Peter and that's also one of the two reasons this deck is more famous than Galaxy Cipher, because a few fans but the majority watch Zexal but don't watch Arc V partly because Zexal has an explanation disc or they see that a strong deck is a deck with a big body but in that they pay more attention to ATK.


Ignore the above problem when I just spoiled a few seconds of your life, the Galaxy Photon deck is an OTK deck with a 11200 ATK sandbag slapped in opp's face and a bunch of negates if not enough OTK is the strong point of this deck.

As for the weakness.... well... 3 Galaxy-Eyes Photon Dragon, 1 Photon Vanisher, 1 Galaxy Knight... in hand... turn 1...

Sections covered in this guide:




Skill

Oh, I forgot this is not Duel Links



Core

 

Galaxy-Eyes Photon Dragon (x3)
SR rarity
Galaxy-Eyes Photon Dragon
SR rarity
Galaxy-Eyes Photon Dragon

ok let's get serious


There are many reasons why this card becomes strong, including its name containing Galaxy and Photon, high ATK, strong effects and 8 stars.

I> This card has the ability to jump onto the field when sacrificing 2 monsters with attack power of 2000 or more. It doesn't require Galaxy, Photon, or tokens. Tokens are fine, as long as there are 2 monsters with 2000 ATK or higher. yes (but mainly jumped out by other cards)

II> when this card punches an opp monster in the battle step (quick effect) you TARGET (some monsters like Saber Dancer are not targeted) that monster, banish both that monster and this card until the end of the Battle Phase, that's why you have You can bait a negate or pull away opp's monster (with effects such as: monsters you can only play this card,... or other difficult effects) to make it easier to OTK and also protect you from OTK and protection. This card's defense is punched to death, so if you don't get OTK, this card will be a material for Xyz,...

As for the last effect, you'll never use it, don't care :D


Photon Orbital (x3)
SR rarity
Photon Orbital
SR rarity
Photon Orbital

The deck's searcher should be x3 which is normal, this card allows you to search for Photon or Galaxy monsters, and the monster it is equipped with will gain 500 ATK and DEF and that monster is not destroyed by battle, this effect is very bait negate. Good because if you don't negate, you will have a 3500 ATK monster that cannot be destroyed by fighting the boss or an enemy negate.

Galaxy Soldier (x2-3)
SR rarity
Galaxy Soldier
SR rarity
Galaxy Soldier

You see it as Galaxy Soldier, I see it as Cyber ​​Dragon Infinity, we are not the same


Attack power 2000 !!! GE's Tribute bait, but the only way to Tribute, this card has the ability to automatically jump when sending 1 LIGHT monster from hand to the grave, then it also searches for 1 Galaxy monster, you can search for 1 more Galaxy Soldier to Xyz Rank 5, or search GE, Afterglow,...

This card is sometimes used x2 because it can be searched and it needs to throw 1 LIGHT monster to jump, which sounds normal until you peel 4 spells...

Photon Vanisher (x1-2)
R rarity
Photon Vanisher
R rarity
Photon Vanisher

can be searched and the rest can be searched by ROTA because it is a Warrior, has the ability to jump automatically even if you have a Photon or Galaxy monster but cannot normally summon or set :).





NOTE: THIS SHIELD DOES NOT ATTACK DURING THE TURN IT IS SPECIAL SUMMONED



When this card is special summoned, search for 1 Galaxy-Eyes Photon Dragon from your deck to your hand and the summoned Xyz monster uses this card on the field as material. If you punch any monster to death, it will banish that monster.

Galaxy Brave (x2)
N rarity
Galaxy Brave
N rarity
Galaxy Brave

This one has the ability to jump on its own when showing opp a card in its hand. After jumping onto the field due to that effect, this card's Level is equal to the card you showed opp... That's it for the second effect, although it can punch the boss to death. opp but no one has ever used it :D

Galaxy-Eyes Afterglow Dragon (x2-3)
SR rarity
Galaxy-Eyes Afterglow Dragon
SR rarity
Galaxy-Eyes Afterglow Dragon

has the ability to jump when you control a Galaxy-Eyes monster in defense position, and if this card causes material to be detached from an Xyz monster to activate THAT MONSTER's effect you can take 1 Galaxy-Eyes Photon Dragon from hand or deck, jump that monster onto the field or convert it into material for that Xyz monster


The effect that causes this card to be used and creates a unique point for this card is that if it activates the above effect during the Battle Phase, it doubles the attack of all Xyz monsters whose names have the word Number (Number 62 Galaxy-Eyes Prime Photon). Dragon )

self-jump : check
Jump another one to san: check
Double ATK for easy OTK: check
Searchable: check
art is in a doggy or dragongy position: check

too delicious for 1 card

Photon Thrasher (x1-2)
R rarity
Photon Thrasher
R rarity
Photon Thrasher

Can be searched by ROTA and other cards so you can use x1, this card mainly has the ability to jump automatically when you don't control monsters and has ATK more than 2000

Galaxy Wizard (x0-2)
SR rarity
Galaxy Wizard
SR rarity
Galaxy Wizard

To put it bluntly, exchange your normal summon for 1 Galaxy card from your deck to your hand




The effect of increasing 4 Levels is rarely used because it depends on the situation

Galaxy Knight (x1)
R rarity
Galaxy Knight
R rarity
Galaxy Knight

Bring x1 because you don't want to peel this card and it can be searched by other cards, including ROTA


can be Normal Summoned without Tributing if you control a Galaxy or Photon monster and if summoned this way you can select 1 GE from the grave and this card REDUCES ATK by 1000, then jump that card in defense position :D That's why you can play cards like Foolish Burial or cards that throw GE into the grave and use this or other cards to jump back at it.

Photon Advancer (x0-1)
R rarity
Photon Advancer
R rarity
Photon Advancer

Well... self-jump when you have a Photon monster and if there is another Photon monster on the field it will gain another 1000 ATK to 2000

Galaxy Cleric (x0-1)
N rarity
Galaxy Cleric
N rarity
Galaxy Cleric

This one mainly uses the shuffle effect 5 draw 2 looks quite controllable but is OTK, because these guys go to the grave very easily so this one will give you +2 resources to make it easier to OTK.


But that's the theory :D

Photon Sanctuary (x3)
SR rarity
Photon Sanctuary
SR rarity
Photon Sanctuary

spawn 2 LIGHT ATK 2000 tokens and cannot use tokens to synchro and for the whole turn you can only summon LIGHT monsters but 2 tokens are enough for Link to jump GE.

Galaxy Expedition (x1-3)
R rarity
Galaxy Expedition
R rarity
Galaxy Expedition

This card will usually jump Afterglow out and onto Number 62, you activate this card when you have a Galaxy or Photon Level 5 or higher, and you will jump a Photon or Galaxy from the deck in defense position because it is an OTK deck and The monster is in defensive position, so that monster mainly uses Xyz or Link to deal with that body of the defending monster, creating an attacking monster or can attack and have other effects and this card can be searched so it is often given x1.

Galaxy Trance (x1)
N rarity
Galaxy Trance
N rarity
Galaxy Trance

Remember to see if you have enough 2000 LP to pay before searching for this card



For the price of 2000 LP and 1 Photon in the grave, you have a Number 62 if the Photon in the grave is Galaxy-Eyes Photon dragon.

but after using this card, you cannot summon monsters other than Galaxy or Photon



Extra Deck

 

Number 62: Galaxy-Eyes Prime Photon Dragon (x1)
UR rarity
Number 62: Galaxy-Eyes Prime Photon Dragon
UR rarity
Number 62: Galaxy-Eyes Prime Photon Dragon

Extremely easy to level with 2 Level 8 monsters

If this card attacks, you detach 1 material and this card gains ATK equal to the rank number of the Xyz monster currently on the field x200. If you detach Afterglow and only this card is an Xyz monster, the ATK will be up to 11200 ATK, meaning Opp monsters must have greater than 3200 ATK or be in defensive position (Galaxy Player has this defensive position the most) to survive.



This one doesn't have a second effect =))

Galaxy-Eyes Solflare Dragon (x1-2)
UR rarity
Galaxy-Eyes Solflare Dragon
UR rarity
Galaxy-Eyes Solflare Dragon

It's very easy to level up, just need 2 LIGHTs including monsters with 2000 ATK or more



When this card links summon, you pick up 1 Galaxy or Photon, usually the card you use Foolish Burial or discard as a cost.


As for effect 2..., this is an OTK deck, there's no need to use it because that effect is used in the main phase of opp

but if you want to know, it discards 1 Photon AND 1 Galaxy, yeah discards 2 cards, or discards exactly Galaxy-Eyes Photon Dragon and you choose opp's special summon monster, destroy it

Number 90: Galaxy-Eyes Photon Lord (x1)
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord

What's better than a negate?

It is negate and cannot be destroyed by effects, has a large body and also knows how to search and increase Xyz materials

Starliege Photon Blast Dragon (x1)
SR rarity
Starliege Photon Blast Dragon
SR rarity
Starliege Photon Blast Dragon

has the ability to jump 1 Photon monster from your hand when this card just banned. If your 11200 ATK monster is not targeted or destroyed, it is very difficult for opp to survive the OTK, but this monster's ATK is only 1800 :D

Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy

What's better than a Negate Spell?


It's a negate spell, easy to use, has the word Galaxy (yep one way or another Konami will subtly insert the word Galaxy), attracts opp ATK, has a big body and increases ATK

Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x0-1)
UR rarity
Galaxy-Eyes Cipher Blade Dragon
UR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Dragon
SR rarity
Galaxy-Eyes Cipher Dragon

Cipher Dragon: attracts monsters

Cipher Blade and Full Armor: easy to build, capable of shooting cards and bodies larger than 3000 ATK

Number 107: Galaxy-Eyes Tachyon Dragon (x0-1)
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon
UR rarity
Number 107: Galaxy-Eyes Tachyon Dragon

There's nothing to say about enjoyer. It's a Galaxy-Eyes that has the ability to bait negate opp because if opp doesn't negate, the other face-up monster will be negated and ATK/DEF will return to original ATK/DEF.

Galaxy-Eyes Cipher X Dragon (x0-1)
UR rarity
Galaxy-Eyes Cipher X Dragon
UR rarity
Galaxy-Eyes Cipher X Dragon

Xai Pho Enjoyer, this one is easy to pick up, another untargeted option for us and has the ability to restock.

Starliege Lord Galaxion (x0-1)
R rarity
Starliege Lord Galaxion
R rarity
Starliege Lord Galaxion

How do you handle the Level 4 monster's body because in this deck, after all, the boss also plans to flood Level and Rank 8 monsters, this monster jumps 1 Galaxy-Eyes Photon Dragon from the hand or deck.



Staple

 

x2-3
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Effect Veiler
UR rarity
Effect Veiler
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma

warning: due to deck brick, only 2 handtraps are given priority

Xuan: yeh best loli
Imperm: called by the grave
Maximum

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

For those of you who don't know which leaf ROTA is, it is this leaf :v

Search not once per turn and any Warrior Level 4 or lower can be searched. It's so famous that I don't bother talking about it

Trade-In (x2-3)
UR rarity
Trade-In
UR rarity
Trade-In

Throw a brick to draw 2, throw GE into the grave as an instinct to pull GE back up :v

Forbidden Droplet (x2-3)
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet

The other day, I met a guy ranked Diamond II who brought Dark Ruler No More,... of course I won him but it gave me an unforgettable impression.



The more you discard this card, the more effect monsters you discard will be negated, but if you throw monsters/spells/traps, opp will not attack monsters/spells/traps to interfere, so you will not be able to negate this card.

DRNM only brings decks like Dinos :v

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Ancient stamping machine

Bujinki Ahashima (x1)
SR rarity
Bujinki Ahashima
SR rarity
Bujinki Ahashima

According to the textbook, you attack this monster with 2 Level 4 monsters, then it will pull 1 Level 8 monster from the grave and in hand, jump 2 of them onto the field trap. trap

Union Carrier (x1)
UR rarity
Forbidden
Union Carrier
UR rarity
Forbidden
Union Carrier

According to the textbook, you pick the Orbital into the monster, then click the Orbital search effect. What you search for depends on the situation.

greasy
SR rarity
Aleister the Invoker
SR rarity
Aleister the Invoker
R rarity
Magical Meltdown
R rarity
Magical Meltdown
SR rarity
Invoked Mechaba
SR rarity
Invoked Mechaba
SR rarity
Invocation
SR rarity
Invocation

Just kidding, why bother?




Actually, when you miss OTK, you can't get on these guys because Photon and Galaxy are locked, and if you say no OTK, the deck negate is also reasonable, but the unreasonable thing is that this is an OTK deck...



Combo

Extremely greasy combo

Galaxy Expedition, Starliege Lord Galaxion and Starliege Photon Blast Dragon (Level 4)
R rarity
Galaxy Expedition
R rarity
Galaxy Expedition
R rarity
Starliege Lord Galaxion
R rarity
Starliege Lord Galaxion
SR rarity
Starliege Photon Blast Dragon
SR rarity
Starliege Photon Blast Dragon

Jump 2 Level 4 monsters (usually Thrasher and Vanisher), onto 1 of the 2 monsters in the picture, Galaxion jumps GE from the deck, Blast Dragon jumps from hand but prioritize Blast because Blast protects well.


Step 2: you realize there is no step 1

Step 3: Use Galaxy Expedition to jump Afterglow and go to Number 62 if going behind and 90 if going first

Bujinki Ahashima and Galaxy Soldier (you won't know that this combo exists :))
SR rarity
Bujinki Ahashima
SR rarity
Bujinki Ahashima
SR rarity
Galaxy Soldier
SR rarity
Galaxy Soldier

This combo was improvised by me when bricking so it's very reputable :3

This combo works when you have 2 8-star monsters in your hand

Use Galaxy Soldier to throw an 8-star into the grave and jump it up, search for another Galaxy Soldier and Galaxy Soldier also jump up but don't drop the last 8-star in your hand.

Go to Ahashima, use the effect to pull an 8-star card from your hand and grave, then customize it. If you have Afterglow, it's great.




master-duel
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