Instructions for Playing Spellbook Dogmatika

Instructions for Playing Spellbook Dogmatika

First of all, this is a deck that plays while drinking coffee and eating instant noodles, so it's very slow. Those who don't like it will quail, those who do, will be welcum welcum.


First of all, this deck focuses on the waifu El Shaddoll Winda, with resources, the Spellbook Of Judgment card has just been unchained, OTK is Accesscode Talker, and this deck can play handtrap so being behind is not too bad.

Dogmatika acts as a negate, pokes Extra Deck opp or bombards it, you can mix it with other decks like Witchcrafter

Sections covered in this guide:




Core

 

Spellbook Magician of Prophecy (x3)

UR Rarity
Spellbook Magician of Prophecy
UR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


spellbook, SPELLbook, because it is a SPELLbook, this is the only monster you bring in the archetype and also takes the normal summon slot, if you don't know what to search for this one, just take Secrets


Wait, why is normal summon or flipped face-up like aleister? :)

Spellbook of Secrets (x3)

UR Rarity
Spellbook of Secrets
UR Rarity
Spellbook of Secrets
Spellbook of Secrets
Spell Normal
Spellbook of Secrets

    Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


    This card is stronger than the guy that costs 1 slot of your normal summon, because it searches for monsters/magic/traps (if there is one lmao) Spellbook from the deck to your hand, you will search for the guy above if you don't have it, the goal is to put a pile of spellbooks go to the grave to do cost or qualify for judgment

    Spellbook of Knowledge (x2-3)

    SR Rarity
    Spellbook of Knowledge
    SR Rarity
    Spellbook of Knowledge
    Spellbook of Knowledge
    Spell Normal
    Spellbook of Knowledge

      Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


      Pot Of Greed but searchable, because sending 1 card of this card is an effect, not a cost, so taking Spring is okay, and because it's not a cost, you can chain Fate to it so this card can throw Fate draw 2 :D

      Spellbook of Life (x1)

      SR Rarity
      Spellbook of Life
      SR Rarity
      Spellbook of Life
      Spellbook of Life
      Spell Equip
      Spellbook of Life

        Banish 1 Spellcaster-Type monster from your Graveyard and reveal 1 other "Spellbook" Spell Card in your hand to target 1 Spellcaster-Type monster in your Graveyard; Special Summon that target in face-up Attack Position and equip it with this card. The equipped monster's Level is increased by the Level of the monster that was banished for this card's activation. You can only activate 1 "Spellbook of Life" per turn.


        The monster is reborn, but because it can be searched, bringing x1 is enough. If you pay attention, this card does not have a few lines like: if this card leaves the field, the monster also leaves the field,... That's why this card can be used as bait. for Knowledge ( Pot Of Greed )

        Spellbook of Fate (x1-3)

        SR Rarity
        Spellbook of Fate
        SR Rarity
        Spellbook of Fate
        Spellbook of Fate
        Spell Quick
        Spellbook of Fate

          If you control a Spellcaster-Type monster: You can banish up to 3 "Spellbook" Spell Cards from your Graveyard; apply this effect, depending on the number of Spell Cards banished for this card's activation. You can only activate 1 "Spellbook of Fate" per turn. ● 1: Return 1 Set Spell/Trap Card on the field to the hand. ● 2: Change 1 monster on the field to face-down Defense Position or face-up Attack Position. ● 3: Banish 1 card your opponent controls.


          A card with the ability to push spells/traps, set monsters and banish all without targeting. Because it is a quick-play spell, you can play this card with Droplet and Knowledge.

          Spellbook of the Master (x1)

          SR Rarity
          Spellbook of the Master
          SR Rarity
          Spellbook of the Master
          Spellbook of the Master
          Spell Normal
          Spellbook of the Master

            If you control a Spellcaster-Type monster: You can reveal 1 other "Spellbook" card in your hand, then target 1 "Spellbook" Normal Spell Card in your Graveyard, except "Spellbook of the Master"; this card's effect becomes that target's effect. You can only activate 1 "Spellbook of the Master" per turn.


            I can search and have the ability to cosplay other NORMAL SPELL cards. Because it is NORMAL SPELL, I cannot cosplay quick-play spells or equip spells.

            Spellbook of Judgment (x1 do banlist (x100 nếu có thể vì nó OP vl))

            SR Rarity
            Spellbook of Judgment
            SR Rarity
            Spellbook of Judgment
            Spellbook of Judgment
            Spell Quick
            Spellbook of Judgment

              During the End Phase of the turn this card was activated, add "Spellbook" Spell Cards from your Deck to your hand, except "Spellbook of Judgment", up to the number of Spell Cards activated after this card's resolution, then, you can Special Summon from your Deck 1 Spellcaster-Type monster whose Level is less than or equal to the number of cards added to your hand by this effect. You can only activate 1 "Spellbook of Judgment" per turn.


              has the ability to add spellbook magic equal to the number of spell cards used after this card is used. Because only spell cards count, it can be hired, then jump a spellcaster equal to or lower than the number of spellbook spells. You added it to your hand, this card will usually jump Jowgen :)

              Jowgen the Spiritualist (x1)

              SR Rarity
              Jowgen the Spiritualist
              SR Rarity
              Jowgen the Spiritualist
              Jowgen the Spiritualist
              LIGHT 3
              Jowgen the Spiritualist
              • ATK:

              • 200

              • DEF:

              • 1300


              You can discard 1 random card from your hand to the Graveyard; destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


              Level 3, so Judgment pulls up very easily and when pulled up, it's in a defensive position (important because this monster's ATK is so low, even if you punch it, it won't allow opp to special summon and has the effect of destroying all summoned monsters). special summons (including monster friends)

              thật ra dogmatika trong đây chỉ là một engine, nhưng nó mạnh hơn những engine khác nên mix được thành 1 deck

              SR Rarity
              Dogmatika Maximus
              SR Rarity
              Dogmatika Maximus
              Dogmatika Maximus
              LIGHT 8
              Dogmatika Maximus
              • ATK:

              • 1500

              • DEF:

              • 3000


              You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


              UR Rarity
              Nadir Servant
              UR Rarity
              Nadir Servant
              Nadir Servant
              Spell Normal
              Nadir Servant

                Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                R Rarity
                Dogmatika Punishment
                R Rarity
                Dogmatika Punishment
                Dogmatika Punishment
                Trap Normal
                Dogmatika Punishment

                  Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                  UR Rarity
                  Dogmatika Fleurdelis, the Knighted
                  UR Rarity
                  Dogmatika Fleurdelis, the Knighted
                  Dogmatika Fleurdelis, the Knighted
                  LIGHT 8
                  Dogmatika Fleurdelis, the Knighted
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


                  SR Rarity
                  Dogmatika Ecclesia, the Virtuous
                  SR Rarity
                  Dogmatika Ecclesia, the Virtuous
                  Dogmatika Ecclesia, the Virtuous
                  LIGHT 4
                  Dogmatika Ecclesia, the Virtuous
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                  It's simple, Ecclesia searches for 1 negate or pokes opp's extra deck, depending on your playstyle, Ecclesia jumps by itself, normal summons or jumps by Judgment (truly a mercenary lord).

                  Witchcrafter Haine, Witchcrafter Genni and Witchcrafter Holiday (Engine Brickcrafter)

                  SR Rarity
                  Witchcrafter Haine
                  SR Rarity
                  Witchcrafter Haine
                  Witchcrafter Haine
                  DARK 7
                  Witchcrafter Haine
                  • ATK:

                  • 2400

                  • DEF:

                  • 1000


                  Your opponent cannot target other Spellcaster monsters you control with card effects. (Quick Effect): You can discard 1 Spell, then target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Witchcrafter Haine" once per turn.


                  R Rarity
                  Witchcrafter Genni
                  R Rarity
                  Witchcrafter Genni
                  Witchcrafter Genni
                  WIND 1
                  Witchcrafter Genni
                  • ATK:

                  • 300

                  • DEF:

                  • 500


                  During the Main Phase (Quick Effect): You can Tribute this card and discard 1 Spell; Special Summon 1 "Witchcrafter" monster from your Deck, except "Witchcrafter Genni". You can banish this card and 1 "Witchcrafter" Spell from your GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Witchcrafter Genni" once per turn.


                  N Rarity
                  Witchcrafter Holiday
                  N Rarity
                  Witchcrafter Holiday
                  Witchcrafter Holiday
                  Spell Normal
                  Witchcrafter Holiday

                    Target 1 "Witchcrafter" monster in your GY; Special Summon it. During your End Phase, if you control a "Witchcrafter" monster, while this card is in your GY: You can add this card to your hand. You can only use 1 "Witchcrafter Holiday" effect per turn, and only once that turn.


                    Trade Genni's Level 1, which is easy to sum with Judgment and doesn't brick, to get 2 cards, Haine and Holiday, which will brick when you hold it in your hand :)


                    This engine mainly takes 1 shot, and does not use lolis lying on their backs

                    You will have another spellcaster monster that is not targeted, can shoot cards, has a good body, if you play loli lying on your back it is okay but not recommended.

                    Fallen of Albaz, Incredible Ecclesia and the Virtuous (Chō Yūgō)

                    SR Rarity
                    Fallen of Albaz
                    SR Rarity
                    Fallen of Albaz
                    Fallen of Albaz
                    DARK 4
                    Fallen of Albaz
                    • ATK:

                    • 1800

                    • DEF:

                    • 0


                    If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                    SR Rarity
                    Incredible Ecclesia, the Virtuous
                    SR Rarity
                    Incredible Ecclesia, the Virtuous
                    Incredible Ecclesia, the Virtuous
                    LIGHT 4
                    Incredible Ecclesia, the Virtuous
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


                    Mainly go to Ecclesia to get Fallen Of Albaz and merge opp monsters :D

                    Justice of Prophecy and Witchcrafter Golem Aruru (search Aruru)

                    R Rarity
                    Justice of Prophecy
                    R Rarity
                    Justice of Prophecy
                    Justice of Prophecy
                    EARTH 3
                    Justice of Prophecy
                    • ATK:

                    • 1600

                    • DEF:

                    • 800


                    During your End Phase, if you have activated a "Spellbook" Spell Card previously this turn: You can banish this card from the field; add both 1 Level 5 or higher LIGHT or DARK Spellcaster-Type monster and 1 "Spellbook" Spell Card from your Deck to your hand. You can only use the effect of "Justice of Prophecy" once per turn.


                    UR Rarity
                    Witchcrafter Golem Aruru
                    UR Rarity
                    Witchcrafter Golem Aruru
                    Witchcrafter Golem Aruru
                    LIGHT 8
                    Witchcrafter Golem Aruru
                    • ATK:

                    • 2800

                    • DEF:

                    • 0


                    When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.


                    Witchcrafter's extremely dirty Aruru handtrap can be searched by Justice search Spellcaster Level 5 or higher LIGHT or DARK

                    Fairy Tail - Luna ( searcher và có khả năng gây ức chế cho opp)

                    UR Rarity
                    Fairy Tail - Luna
                    UR Rarity
                    Fairy Tail - Luna
                    Fairy Tail - Luna
                    LIGHT 4
                    Fairy Tail - Luna
                    • ATK:

                    • 1850

                    • DEF:

                    • 1000


                    When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                    And guess what card it jumps to? It's Judgment and nothing else, no wonder why Judgment got banned

                    Kycoo the Ghost Destroyer (không cho opp banish từ mộ và có khả năng banish mộ opp )

                    SR Rarity
                    Kycoo the Ghost Destroyer
                    SR Rarity
                    Kycoo the Ghost Destroyer
                    Kycoo the Ghost Destroyer
                    DARK 4
                    Kycoo the Ghost Destroyer
                    • ATK:

                    • 1800

                    • DEF:

                    • 700


                    When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                    Phantom Knight bowed his head

                    banish, destroy và counter trap search được

                    N Rarity
                    Majespecter Tempest
                    N Rarity
                    Majespecter Tempest
                    Majespecter Tempest
                    Trap Counter
                    Majespecter Tempest

                      When a monster(s) would be Special Summoned, or a monster effect is activated: Tribute 1 WIND Spellcaster-Type monster; negate the Summon or activation, and if you do, destroy that card.


                      R Rarity
                      Majespecter Toad - Ogama
                      R Rarity
                      Majespecter Toad - Ogama
                      Majespecter Toad - Ogama
                      WIND 45
                      Majespecter Toad - Ogama
                      • ATK:

                      • 1300

                      • DEF:

                      • 500


                      When this card is Normal or Special Summoned: You can Set 1 "Majespecter" Spell/Trap Card directly from your Deck, but it cannot activate this turn. You can only use this effect of "Majespecter Toad - Ogama" once per turn. Cannot be targeted or destroyed by your opponent's card effects.


                      N Rarity
                      Majespecter Tornado
                      N Rarity
                      Majespecter Tornado
                      Majespecter Tornado
                      Trap Normal
                      Majespecter Tornado

                        Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; banish it.


                        R Rarity
                        Majespecter Cyclone
                        R Rarity
                        Majespecter Cyclone
                        Majespecter Cyclone
                        Spell Quick
                        Majespecter Cyclone

                          Tribute 1 WIND Spellcaster-Type monster, then target 1 monster your opponent controls; destroy it.


                          This engine gives x3 Ogama and all other cards are x0-1

                          Night's End Sorcerer (Welcome To Duel Links)

                          R Rarity
                          Night's End Sorcerer
                          R Rarity
                          Night's End Sorcerer
                          Night's End Sorcerer
                          DARK 2
                          Night's End Sorcerer
                          • ATK:

                          • 1300

                          • DEF:

                          • 400


                          When this card is Special Summoned: You can target up to 2 cards in your opponent's GY; banish them.


                          Mainly get body Tuner and banish card, this one is Level 2 so it's easy to get

                          Dimension Conjurer and Magical Dimension (Bắn phá, đổi hand )

                          R Rarity
                          Dimension Conjurer
                          R Rarity
                          Dimension Conjurer
                          Dimension Conjurer
                          DARK 1
                          Dimension Conjurer
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          If this card is Normal or Special Summoned: You can add 1 "Magical Dimension" from your Deck or GY to your hand. If this card is sent from the Monster Zone to the GY: You can draw cards equal to the number of Spellcaster monsters you control, then place cards from your hand on top of your Deck in any order, equal to the number of cards you drew. You can only use each effect of "Dimension Conjurer" once per turn.


                          R Rarity
                          Magical Dimension
                          R Rarity
                          Magical Dimension
                          Magical Dimension
                          Spell Quick
                          Magical Dimension

                            If you control a Spellcaster monster: Target 1 monster you control; Tribute that target, then Special Summon 1 Spellcaster monster from your hand, then you can destroy 1 monster on the field.


                            Level 1 should be easy :D

                            Gameciel, the Sea Turtle Kaiju and Crystal Girl (đỡ thế đéo nào được =)))

                            SR Rarity
                            Gameciel, the Sea Turtle Kaiju
                            SR Rarity
                            Gameciel, the Sea Turtle Kaiju
                            Gameciel, the Sea Turtle Kaiju
                            WATER 8
                            Gameciel, the Sea Turtle Kaiju
                            • ATK:

                            • 2200

                            • DEF:

                            • 3000


                            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                            UR Rarity
                            Crystal Girl
                            UR Rarity
                            Crystal Girl
                            Crystal Girl
                            WATER 1
                            Crystal Girl
                            • ATK:

                            • 200

                            • DEF:

                            • 100


                            If this card is Normal or Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Level 5 or higher WATER monster from your Deck to your hand. If you control a Level 5 or higher WATER monster and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Crystal Girl" once per turn.


                            playing by not an individual or an organization, playing dirty is an ideology, it's virtual when Spellcaster Level 1 searches for Kaiju

                            Welcome To Duel Links

                            R Rarity
                            Spellbook of Power
                            R Rarity
                            Spellbook of Power
                            Spellbook of Power
                            Spell Normal
                            Spellbook of Power

                              Target 1 Spellcaster monster you control; this turn, it gains 1000 ATK. And if it does, each time it destroys an opponent's monster by battle this turn: You can add 1 "Spellbook" Spell from your Deck to your hand. You can only activate 1 "Spellbook of Power" per turn.


                              N Rarity
                              Spellbook of Eternity
                              N Rarity
                              Spellbook of Eternity
                              Spellbook of Eternity
                              Spell Normal
                              Spellbook of Eternity

                                Target 1 of your banished "Spellbook" Spell Cards, except "Spellbook of Eternity"; add that target to your hand. You can only activate 1 "Spellbook of Eternity" per turn.


                                R Rarity
                                Spellbook of Wisdom
                                R Rarity
                                Spellbook of Wisdom
                                Spellbook of Wisdom
                                Spell Quick
                                Spellbook of Wisdom

                                  Target 1 Spellcaster monster on the field, then activate 1 of these effects; ● That face-up monster is unaffected by other Spell effects this turn. ● That face-up monster is unaffected by Trap effects this turn.


                                  R Rarity
                                  The Grand Spellbook Tower
                                  R Rarity
                                  The Grand Spellbook Tower
                                  The Grand Spellbook Tower
                                  Spell Field
                                  The Grand Spellbook Tower

                                    Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can place 1 "Spellbook" Spell Card from your Graveyard on the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. When this card in your possession is destroyed by your opponent's card and sent to your Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard.


                                    R Rarity
                                    Spellbook Star Hall
                                    R Rarity
                                    Spellbook Star Hall
                                    Spellbook Star Hall
                                    Spell Continuous
                                    Spellbook Star Hall

                                      Each time a "Spellbook" Spell Card is activated, place 1 Spell Counter on this card. All Spellcaster-Type monsters you control gain 100 ATK for each Spell Counter on this card. When this card with Spell Counter(s) is destroyed and sent to the Graveyard: You can add 1 Spellcaster-Type monster from your Deck to your hand, whose Level is less than or equal to the number of Spell Counters that were on this card.


                                      Insert a few cards to get the Spellbook body, mainly get x0-1

                                      Shaddoll Schism (x1)

                                      SR Rarity
                                      Shaddoll Schism
                                      SR Rarity
                                      Shaddoll Schism
                                      Shaddoll Schism
                                      Trap Continuous
                                      Shaddoll Schism

                                        During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                                        Bring x1 because you can search, what is stronger than a fusion card using materials from which grave? It's a fusion from the grave but can be searched, recycled, sent opp cards to the grave and is an eternal trap so it can be used on any turn :D



                                        Core II

                                        Do you think this is the end of cores? :)


                                        Spellbook Of Judgment makes every handtrap a core, it's just a different way of playing, bro :)

                                        El Shaddoll Winda (x1-3)

                                        UR Rarity
                                        El Shaddoll Winda
                                        UR Rarity
                                        El Shaddoll Winda
                                        El Shaddoll Winda
                                        DARK 5
                                        El Shaddoll Winda
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 800


                                        1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                                        Tag(s):

                                        If anything is important, put it on top :), this is a Spellcaster so it can be mixed, the body is good, lock opp only special summons once, Jowgen destroys all monsters (including you) but this card is not destroyed by card effect


                                        Additionally, when it leaves the field, it picks up 1 Shaddoll spell/trap

                                        Shaddoll Schism (x1)

                                        SR Rarity
                                        Shaddoll Schism
                                        SR Rarity
                                        Shaddoll Schism
                                        Shaddoll Schism
                                        Trap Continuous
                                        Shaddoll Schism

                                          During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                                          Bring x1 because you can search, what is stronger than a fusion card using materials from which grave? It's a fusion from the grave but can be searched, recycled, sent opp cards to the grave and is an eternal trap so it can be used on any turn :D


                                          As for me, I'll give it x2 for sure :D

                                          Naelshaddoll Ariel (x0-1)

                                          R Rarity
                                          Naelshaddoll Ariel
                                          R Rarity
                                          Naelshaddoll Ariel
                                          Naelshaddoll Ariel
                                          WATER 4
                                          Naelshaddoll Ariel
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1800


                                          FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.


                                          Eldlich bowed his head, well, this card is the one you don't want to hold in your hand the most, you just want to throw it into the grave.

                                          Magicians' Souls (x3)

                                          UR Rarity
                                          Magicians' Souls
                                          UR Rarity
                                          Magicians' Souls
                                          Magicians' Souls
                                          DARK 1
                                          Magicians' Souls
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 0


                                          You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                          This card throws Maximus to jump up, what is this card on the field for? as bait for fusion or link, and maximus as bait for fusion, well you can draw 2 but not very often so I don't want to mention it

                                          Elder Entity N'tss and Titaniklad the Ash Dragon (x1-2)

                                          UR Rarity
                                          Elder Entity N'tss
                                          UR Rarity
                                          Elder Entity N'tss
                                          Elder Entity N'tss
                                          LIGHT 4
                                          Elder Entity N'tss
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1200


                                          1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                          UR Rarity
                                          Titaniklad the Ash Dragon
                                          UR Rarity
                                          Titaniklad the Ash Dragon
                                          Titaniklad the Ash Dragon
                                          DARK 8
                                          Titaniklad the Ash Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2500


                                          "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                          mainly thrown into the grave to trigger effects, Titaniklad: search Dogmatika or Fallen Of Albaz, N'tss: shoot cards

                                          El Shaddoll Construct (x1-2)

                                          UR Rarity
                                          El Shaddoll Construct
                                          UR Rarity
                                          El Shaddoll Construct
                                          El Shaddoll Construct
                                          LIGHT 8
                                          El Shaddoll Construct
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 2500


                                          1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                                          has the ability to throw Shaddoll from the deck to the grave (monster/magic/trap) and when punching opp's special summoned monster, it will destroy that monster. When going to the grave, restore 1 Spell/trap Shaddoll (Schism)

                                          không hề nhờn

                                          SR Rarity
                                          Aleister the Invoker
                                          SR Rarity
                                          Aleister the Invoker
                                          Aleister the Invoker
                                          DARK 4
                                          Aleister the Invoker
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1800


                                          (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                          N Rarity
                                          Invoked Purgatrio
                                          N Rarity
                                          Invoked Purgatrio
                                          Invoked Purgatrio
                                          FIRE 7
                                          Invoked Purgatrio
                                          • ATK:

                                          • 2300

                                          • DEF:

                                          • 2000


                                          "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                          R Rarity
                                          Magical Meltdown
                                          R Rarity
                                          Magical Meltdown
                                          Magical Meltdown
                                          Spell Field
                                          Magical Meltdown

                                            When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                            R Rarity
                                            Invoked Augoeides
                                            R Rarity
                                            Invoked Augoeides
                                            Invoked Augoeides
                                            LIGHT 8
                                            Invoked Augoeides
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2800


                                            "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                                            SR Rarity
                                            Invoked Mechaba
                                            SR Rarity
                                            Invoked Mechaba
                                            Invoked Mechaba
                                            LIGHT 9
                                            Invoked Mechaba
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2100


                                            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                            SR Rarity
                                            Invocation
                                            SR Rarity
                                            Invocation
                                            Invocation
                                            Spell Normal
                                            Invocation

                                              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                              If you are too lost for ideas when looking at your hand and want to say nothing, normal Aleister

                                              Secure Gardna and Salamangreat Almiraj (x0-1)

                                              R Rarity
                                              Secure Gardna
                                              R Rarity
                                              Secure Gardna
                                              Secure Gardna
                                              LIGHT
                                              Secure Gardna
                                              • ATK:

                                              • 1000

                                              • LINK-1

                                              Link Arrow:

                                              Right


                                              1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".


                                              UR Rarity
                                              Salamangreat Almiraj
                                              UR Rarity
                                              Salamangreat Almiraj
                                              Salamangreat Almiraj
                                              FIRE
                                              Salamangreat Almiraj
                                              • ATK:

                                              • 0

                                              • LINK-1

                                              Link Arrow:

                                              Bottom-Right


                                              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                              Mainly linked up so that there is a line in the grave to jump the Dogmatikas

                                              El Shaddoll Apkallone (x1)

                                              UR Rarity
                                              El Shaddoll Apkallone
                                              UR Rarity
                                              El Shaddoll Apkallone
                                              El Shaddoll Apkallone
                                              DARK 6
                                              El Shaddoll Apkallone
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 2000


                                              2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                                              is a search schism card,... that's all :D, this card is a must have because every combo has it and wherever there is shaddoll schism, there is this card :D



                                              Staple

                                               

                                              handtrap và một vài lá đi đâu cũng gặp

                                              SR Rarity
                                              Artifact Lancea
                                              SR Rarity
                                              Artifact Lancea
                                              Artifact Lancea
                                              LIGHT 5
                                              Artifact Lancea
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 2300


                                              You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.


                                              SR Rarity
                                              Evenly Matched
                                              SR Rarity
                                              Evenly Matched
                                              Evenly Matched
                                              Trap Normal
                                              Evenly Matched

                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                UR Rarity
                                                Raigeki
                                                UR Rarity
                                                Raigeki
                                                Raigeki
                                                Spell Normal
                                                Raigeki

                                                  Destroy all monsters your opponent controls.




                                                  Tag(s):

                                                  UR Rarity
                                                  Lightning Storm
                                                  UR Rarity
                                                  Lightning Storm
                                                  Lightning Storm
                                                  Spell Normal
                                                  Lightning Storm

                                                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    Crossout Designator
                                                    UR Rarity
                                                    Crossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      Called by the Grave
                                                      UR Rarity
                                                      Called by the Grave
                                                      Called by the Grave
                                                      Spell Quick
                                                      Called by the Grave

                                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                        Tag(s):

                                                        UR Rarity
                                                        Infinite Impermanence
                                                        UR Rarity
                                                        Infinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          SR Rarity
                                                          Droll & Lock Bird
                                                          SR Rarity
                                                          Droll & Lock Bird
                                                          Droll & Lock Bird
                                                          WIND 1
                                                          Droll & Lock Bird
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                          UR Rarity
                                                          Maxx "C"
                                                          UR Rarity
                                                          Maxx "C"
                                                          Maxx "C"
                                                          EARTH 2
                                                          Maxx "C"
                                                          • ATK:

                                                          • 500

                                                          • DEF:

                                                          • 200


                                                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                          UR Rarity
                                                          Ghost Belle & Haunted Mansion
                                                          UR Rarity
                                                          Ghost Belle & Haunted Mansion
                                                          Ghost Belle & Haunted Mansion
                                                          EARTH 3
                                                          Ghost Belle & Haunted Mansion
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 1800


                                                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                                          UR Rarity
                                                          Triple Tactics Talent
                                                          UR Rarity
                                                          Triple Tactics Talent
                                                          Triple Tactics Talent
                                                          Spell Normal
                                                          Triple Tactics Talent

                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                            Tag(s):

                                                            UR Rarity
                                                            Harpie's Feather Duster
                                                            UR Rarity
                                                            Harpie's Feather Duster
                                                            Harpie's Feather Duster
                                                            Spell Normal
                                                            Harpie's Feather Duster

                                                              Destroy all Spell and Trap Cards your opponent controls.




                                                              Tag(s):

                                                              N Rarity
                                                              PSY-Frame Driver
                                                              N Rarity
                                                              PSY-Frame Driver
                                                              PSY-Frame Driver
                                                              LIGHT 6
                                                              PSY-Frame Driver
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 0


                                                              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                                                              UR Rarity
                                                              Dark Ruler No More
                                                              UR Rarity
                                                              Dark Ruler No More
                                                              Dark Ruler No More
                                                              Spell Normal
                                                              Dark Ruler No More

                                                                Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                                                Tag(s):

                                                                UR Rarity
                                                                Nibiru, the Primal Being
                                                                UR Rarity
                                                                Nibiru, the Primal Being
                                                                Nibiru, the Primal Being
                                                                LIGHT 11
                                                                Nibiru, the Primal Being
                                                                • ATK:

                                                                • 3000

                                                                • DEF:

                                                                • 600


                                                                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                                UR Rarity
                                                                Ghost Ogre & Snow Rabbit
                                                                UR Rarity
                                                                Ghost Ogre & Snow Rabbit
                                                                Ghost Ogre & Snow Rabbit
                                                                LIGHT 3
                                                                Ghost Ogre & Snow Rabbit
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 1800


                                                                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                                                UR Rarity
                                                                Ash Blossom & Joyous Spring
                                                                UR Rarity
                                                                Ash Blossom & Joyous Spring
                                                                Ash Blossom & Joyous Spring
                                                                FIRE 3
                                                                Ash Blossom & Joyous Spring
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 1800


                                                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                                                SR Rarity
                                                                D.D. Crow
                                                                SR Rarity
                                                                D.D. Crow
                                                                D.D. Crow
                                                                DARK 1
                                                                D.D. Crow
                                                                • ATK:

                                                                • 100

                                                                • DEF:

                                                                • 100


                                                                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                                UR Rarity
                                                                Effect Veiler
                                                                UR Rarity
                                                                Effect Veiler
                                                                Effect Veiler
                                                                LIGHT 1
                                                                Effect Veiler
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                                                SR Rarity
                                                                PSY-Framegear Gamma
                                                                SR Rarity
                                                                PSY-Framegear Gamma
                                                                PSY-Framegear Gamma
                                                                LIGHT 2
                                                                PSY-Framegear Gamma
                                                                • ATK:

                                                                • 1000

                                                                • DEF:

                                                                • 0


                                                                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                                                insert the leaves you want, x3 spring is required


                                                                You may not want to play handtrap in this deck because the brick rate is very high

                                                                Crowley the First Propheseer (x1-2)

                                                                UR Rarity
                                                                Crowley, the First Propheseer
                                                                UR Rarity
                                                                Crowley, the First Propheseer
                                                                Crowley, the First Propheseer
                                                                DARK
                                                                Crowley, the First Propheseer
                                                                • ATK:

                                                                • 1000

                                                                • LINK-2

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom-Right


                                                                2 Spellcaster monsters If this card is Link Summoned: You can reveal 3 "Spellbook" cards with different names from your Deck, and your opponent randomly picks 1 for you to add to your hand, also shuffle the rest into your Deck. You can only use this effect of "Crowley, the First Propheseer" once per turn. Each turn, 1 Level 5 or higher Spellcaster monster you Normal Summon can be Summoned without Tributing.


                                                                If the normal ability doesn't tribute, skip it because we're already using the normal summon. We mainly use the Spellbook search effect. Although this one is easy to get with only 2 Spellcasters, it rarely comes up and the search ability is random so it's rarely used.



                                                                Well, this one doesn't have a Spellbook in its name :D

                                                                Artemis the Magistus Moon Maiden (x1)

                                                                SR Rarity
                                                                Artemis, the Magistus Moon Maiden
                                                                SR Rarity
                                                                Artemis, the Magistus Moon Maiden
                                                                Artemis, the Magistus Moon Maiden
                                                                LIGHT
                                                                Artemis, the Magistus Moon Maiden
                                                                • ATK:

                                                                • 800

                                                                • LINK-1

                                                                Link Arrow:

                                                                Top


                                                                1 Level 4 or lower Spellcaster monster If another "Magistus" monster(s) is Normal or Special Summoned while you control this monster (except during the Damage Step): You can target 1 of those monsters; equip this card you control to it. While this card is equipped to a monster: You can add 1 "Magistus" monster from your Deck to your hand. You can only use each effect of "Artemis, the Magistus Moon Maiden" once per turn. You can only Special Summon "Artemis, the Magistus Moon Maiden" once per turn.


                                                                This one usually comes up and is sent to the grave by Knowledge and draw 2. When this one is in the grave, let Maximus jump on it.

                                                                Selene, Queen of the Master Magicians and Accesscode Talker (x1)

                                                                UR Rarity
                                                                Selene, Queen of the Master Magicians
                                                                UR Rarity
                                                                Selene, Queen of the Master Magicians
                                                                Selene, Queen of the Master Magicians
                                                                LIGHT
                                                                Selene, Queen of the Master Magicians
                                                                • ATK:

                                                                • 1850

                                                                • LINK-3

                                                                Link Arrow:

                                                                Bottom-Left

                                                                Bottom

                                                                Bottom-Right


                                                                2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                UR Rarity
                                                                Accesscode Talker
                                                                UR Rarity
                                                                Accesscode Talker
                                                                Accesscode Talker
                                                                DARK
                                                                Accesscode Talker
                                                                • ATK:

                                                                • 2300

                                                                • LINK-4

                                                                Link Arrow:

                                                                Top

                                                                Left

                                                                Bottom

                                                                Right


                                                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                Tag(s):

                                                                Mainly go to Selene and then use Selene to pull up a body to link to Accesscode, you will have a 5300ATK piece of meat that shoots a bunch of cards and when you click on the opp effect you can't squeeze in.

                                                                Terraforming and Secret Village of the Spellcasters (sky striker thì cúi cái đầu xuống)

                                                                UR Rarity
                                                                Terraforming
                                                                UR Rarity
                                                                Terraforming
                                                                Terraforming
                                                                Spell Normal
                                                                Terraforming

                                                                  Add 1 Field Spell from your Deck to your hand.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  Secret Village of the Spellcasters
                                                                  SR Rarity
                                                                  Secret Village of the Spellcasters
                                                                  Secret Village of the Spellcasters
                                                                  Spell Field
                                                                  Secret Village of the Spellcasters

                                                                    If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                                                    Mainly search secret village of the spellcasters to negate opp's spell

                                                                    Rivalry of Warlords (x0-3)

                                                                    SR Rarity
                                                                    Rivalry of Warlords
                                                                    SR Rarity
                                                                    Rivalry of Warlords
                                                                    Rivalry of Warlords
                                                                    Trap Continuous
                                                                    Rivalry of Warlords

                                                                      Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                      causing trouble for opp, unfortunately can't use gozen match

                                                                      Engine DPE

                                                                      R Rarity
                                                                      Destiny HERO - Denier
                                                                      R Rarity
                                                                      Destiny HERO - Denier
                                                                      Destiny HERO - Denier
                                                                      DARK 3
                                                                      Destiny HERO - Denier
                                                                      • ATK:

                                                                      • 1100

                                                                      • DEF:

                                                                      • 600


                                                                      If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                                                      UR Rarity
                                                                      Predaplant Verte Anaconda
                                                                      UR Rarity
                                                                      Predaplant Verte Anaconda
                                                                      Predaplant Verte Anaconda
                                                                      DARK
                                                                      Predaplant Verte Anaconda
                                                                      • ATK:

                                                                      • 500

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                      R Rarity
                                                                      Destiny HERO - Dasher
                                                                      R Rarity
                                                                      Destiny HERO - Dasher
                                                                      Destiny HERO - Dasher
                                                                      DARK 6
                                                                      Destiny HERO - Dasher
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1000


                                                                      Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                                                      UR Rarity
                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                      UR Rarity
                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                      DARK 8
                                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2100


                                                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                                      R Rarity
                                                                      Fusion Destiny
                                                                      R Rarity
                                                                      Fusion Destiny
                                                                      Fusion Destiny
                                                                      Spell Normal
                                                                      Fusion Destiny

                                                                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                                                        It's so familiar that there's nothing to say


                                                                        Anaconda: go to DPE
                                                                        Fusion Destiny: increases DPE
                                                                        Denier: pick up the goods and jump yourself
                                                                        Dasher: free special summon other monsters
                                                                        DPE: shoots cards and revives when destroyed, reduces ATK opp

                                                                        Engine Sky Striker

                                                                        SR Rarity
                                                                        Sky Striker Mecha - Hornet Drones
                                                                        SR Rarity
                                                                        Sky Striker Mecha - Hornet Drones
                                                                        Sky Striker Mecha - Hornet Drones
                                                                        Spell Quick
                                                                        Sky Striker Mecha - Hornet Drones

                                                                          If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                                          UR Rarity
                                                                          Sky Striker Mobilize - Engage!
                                                                          UR Rarity
                                                                          Sky Striker Mobilize - Engage!
                                                                          Sky Striker Mobilize - Engage!
                                                                          Spell Normal
                                                                          Sky Striker Mobilize - Engage!

                                                                            If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                            R Rarity
                                                                            Sky Striker Ace - Kaina
                                                                            R Rarity
                                                                            Sky Striker Ace - Kaina
                                                                            Sky Striker Ace - Kaina
                                                                            EARTH
                                                                            Sky Striker Ace - Kaina
                                                                            • ATK:

                                                                            • 1500

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Bottom-Right


                                                                            1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                                            UR Rarity
                                                                            Sky Striker Ace - Kagari
                                                                            UR Rarity
                                                                            Sky Striker Ace - Kagari
                                                                            Sky Striker Ace - Kagari
                                                                            FIRE
                                                                            Sky Striker Ace - Kagari
                                                                            • ATK:

                                                                            • 1500

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Top-Left


                                                                            1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                            R Rarity
                                                                            Sky Striker Ace - Hayate
                                                                            R Rarity
                                                                            Sky Striker Ace - Hayate
                                                                            Sky Striker Ace - Hayate
                                                                            WIND
                                                                            Sky Striker Ace - Hayate
                                                                            • ATK:

                                                                            • 1500

                                                                            • LINK-1

                                                                            Link Arrow:

                                                                            Bottom-Left


                                                                            1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                                            R Rarity
                                                                            Sky Striker Maneuver - Afterburners!
                                                                            R Rarity
                                                                            Sky Striker Maneuver - Afterburners!
                                                                            Sky Striker Maneuver - Afterburners!
                                                                            Spell Normal
                                                                            Sky Striker Maneuver - Afterburners!

                                                                              If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                                              N Rarity
                                                                              Sky Striker Maneuver - Jamming Waves!
                                                                              N Rarity
                                                                              Sky Striker Maneuver - Jamming Waves!
                                                                              Sky Striker Maneuver - Jamming Waves!
                                                                              Spell Normal
                                                                              Sky Striker Maneuver - Jamming Waves!

                                                                                If you control no monsters in your Main Monster Zone: Target 1 Set Spell/Trap on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 monster on the field.


                                                                                Engage search Hornet Drone, Hornet Drone spawns 1 token, link to Kagari, Kagari now has a combo depending on your playing style, climb the link or engage search to add card shooting



                                                                                Combo

                                                                                This deck has 2 combo cards in the textbook :D, but there is still 1 combo card thanks to Nadir Servant (no wonder why it is limited).

                                                                                Magicians' Souls and Spellbook Magician of Prophecy (sách giáo khoa)

                                                                                UR Rarity
                                                                                Magicians' Souls
                                                                                UR Rarity
                                                                                Magicians' Souls
                                                                                Magicians' Souls
                                                                                DARK 1
                                                                                Magicians' Souls
                                                                                • ATK:

                                                                                • 0

                                                                                • DEF:

                                                                                • 0


                                                                                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                                                UR Rarity
                                                                                Spellbook Magician of Prophecy
                                                                                UR Rarity
                                                                                Spellbook Magician of Prophecy
                                                                                Spellbook Magician of Prophecy
                                                                                WATER 2
                                                                                Spellbook Magician of Prophecy
                                                                                • ATK:

                                                                                • 500

                                                                                • DEF:

                                                                                • 400


                                                                                If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                                                                                Since you have 1 Spellbook monster, I'll call this guy SB for short: 3

                                                                                The Spellbook spells are abbreviated and leave out Spellbook in the name

                                                                                I> Normal Aleister SB, Search Secrets, Magicians' souls throw Maximus into the grave and jump up, Link 2 to Crowley, click effect reveal Master, Life, Knowledge
                                                                                II> that's right peter, playing yugioh also has gacha, but if you become a master then search life and knowledge, search life is not a priority.
                                                                                III> use Life banish SB, show Knowledge in hand (if any or another spellbook card), jump Maximus onto the field. (then knowledge leaves Life to draw 2 cards but if there is any because this is gacha) :D
                                                                                IV> Maximus threw Apkallone and Ash Dragon into the grave
                                                                                V> Apk search Schism, remove 1 card that is not the right schism and set schism

                                                                                Near the end: at the end of the phase, Ash Dragon jumps Ecclesia and Fleurdelis

                                                                                Last step: go to turn opp, use Schism banish Apk and Magicians' souls to dance to Winda :D

                                                                                Spellbook Magician of Prophecy, Dogmatika Ecclesia and the Virtuous (sách giáo khoa nhưng lần này có gái)

                                                                                UR Rarity
                                                                                Spellbook Magician of Prophecy
                                                                                UR Rarity
                                                                                Spellbook Magician of Prophecy
                                                                                Spellbook Magician of Prophecy
                                                                                WATER 2
                                                                                Spellbook Magician of Prophecy
                                                                                • ATK:

                                                                                • 500

                                                                                • DEF:

                                                                                • 400


                                                                                If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


                                                                                SR Rarity
                                                                                Dogmatika Ecclesia, the Virtuous
                                                                                SR Rarity
                                                                                Dogmatika Ecclesia, the Virtuous
                                                                                Dogmatika Ecclesia, the Virtuous
                                                                                LIGHT 4
                                                                                Dogmatika Ecclesia, the Virtuous
                                                                                • ATK:

                                                                                • 1500

                                                                                • DEF:

                                                                                • 1500


                                                                                Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                                                Need: SB, Ecclesia

                                                                                I> Normal SB search Secrets, Link to Artemis, don't use Ecclesia effects, jump Ecclesia, don't use Ecclesia effects, don't use Ecclesia effects, say something important 3 times.
                                                                                II> Link to Crowley, reveal Master, Life, Knowledge, like in the instructions above, Life is true love, use Life banish SB to jump to Ecclesia
                                                                                III> Ecclesia search Maximus, banish Artemis jump Maximus, Knowledge drop Life draw 2, Maximus drop Apkallone and Ash Dragon, search Schism , don't discard Schism :v set Schism

                                                                                Near the end: End Phase: ash dragon searches for Fleurdelis

                                                                                Last: Schism banish Apkallone and Ash Dragon, jump Winda

                                                                                Nadir Servant (one card cumbo go brrrrrrr)

                                                                                UR Rarity
                                                                                Nadir Servant
                                                                                UR Rarity
                                                                                Nadir Servant
                                                                                Nadir Servant
                                                                                Spell Normal
                                                                                Nadir Servant

                                                                                  Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                                                  I> Use Nadir Servant, throw Apkallone search Maximus, Add Schism and then discard Schism :D (no trolling)

                                                                                  II> Banish Apkallone jumps Maximus, throws Construct and Ash Dragon, Construct picks up Schism then sets Schism :D

                                                                                  Near the end: Ash Dragon jumps to Ecclesia to search for Fleurdelis

                                                                                  End: Use Schism: Construct + Ash Dragon -> Winda

                                                                                  Nadir Servant (one card cumbo go brrrrrrr)

                                                                                  UR Rarity
                                                                                  Nadir Servant
                                                                                  UR Rarity
                                                                                  Nadir Servant
                                                                                  Nadir Servant
                                                                                  Spell Normal
                                                                                  Nadir Servant

                                                                                    Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                                                                    I> Use Nadir Servant, throw Apkallone search Maximus, Add Schism and then discard Schism :D (no trolling)

                                                                                    II> Banish Apkallone jumps Maximus, throws Construct and Ash Dragon, Construct picks up Schism and sets Schism :D

                                                                                    Near the end: Ash Dragon jumps to Ecclesia to search for Fleurdelis

                                                                                    End: Use Schism: Construct + Ash Dragon -> Winda




                                                                                    Companion unit:

                                                                                    - Yu-Gi-Oh! Guidance Vietnam





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