Instructions for Playing Code Talker Control (Updated October 17, 2022)

Instructions for Playing Code Talker Control (Updated October 17, 2022)

Code Talker is a cheap cyberse deck for F2P, you only need to spend 1k5 gems to own most of the UR in the deck. The deck has strong control capabilities, the ability to add large resources and fast OTK thanks to the Accesscode talker with 2 punches

Sections covered in this guide:




Core

     

Lady Debug (3)
SR rarity
Lady Debug
SR rarity
Lady Debug

A strong searcher allows you to add any cyberses level 3 or lower (which most of this deck has), which is a good start for a combo card.

Micro Coder (3)
SR rarity
Micro Coder
SR rarity
Micro Coder

Can be searched easily with lady debug. Make a summon link material from your hand, when using it as a summon link material it drops to the grave, add 1 "cynet" any spell/trap (1 negate go brrr)


Code Generator (2-3)
R rarity
Code Generator
R rarity
Code Generator

Just like micro code, but instead of adding a card, throw 1 cyberse into the grave (still healthy), or jump onto the field if using this as a material on the field (few people use it).

Dotscaper (1-2)
SR rarity
Dotscaper
SR rarity
Dotscaper

Makes a good target for the code generator to throw down and jump onto the field with the first effect (as for the second effect, most people probably already forgot <("))

Cyberse Gadget (2-3)
UR rarity
Cyberse Gadget
UR rarity
Cyberse Gadget

When normal summoning, pull up a level 2 or lower from the grave (pull up the micro code and add a card :D), when dropped from the grave, spawn 1 more token. It's a good combo card to upgrade to heatsoul. Rich is x3, the rest is x2 <(")

Cynet Mining (3)
UR rarity
Limited to 2 copies
Cynet Mining
UR rarity
Limited to 2 copies
Cynet Mining

Well, I guess I don't need to say much about it, any Cyberse deck can be used, the line of text cards is simple but very strong, add 1 level 4 or lower to any Cyberse on hand

Cynet Conflict (2-3)
R rarity
Cynet Conflict
R rarity
Cynet Conflict

A strong card, although it cannot be picked up from the grave, its negate is stronger than a certain fire deck <(").

Opp cannot act on a card with the same name as a negated card (a few people don't opt, get lost)

Backup Secretary (1-2)
N rarity
Backup Secretary
N rarity
Backup Secretary

Level 3 is easy to search, knows how to jump on its own......usually added to hand when there are enough cards to play

Linkslayer (1)
SR rarity
Linkslayer
SR rarity
Linkslayer

Big attack, self-jumping, knows how to shoot spells/traps BUT it's level 5 and can't be searched so only play according to the situation



extra deck

This extra deck has many variations, you can dance to any music, you can put anything in it <(")

Transcode Talker and Splash Mage (x2)
SR rarity
Transcode Talker
SR rarity
Transcode Talker
SR rarity
Splash Mage
SR rarity
Splash Mage

Call goods from the grave to the field for the next combo (end)

Decode Talker Heatsoul (1)
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul

The main force of the deck, pay 1000lp draw 1, add resources (throw handtrap to break opp's face), lp less than 2000 then call any cyberse link 3 or less from the extra deck

Decode Talker (0-1)
UR rarity
Decode Talker
UR rarity
Decode Talker

Play it if you like (because it's free) or not, it's up to you

Update Jammer and Accesscode Talker (1)
N rarity
Update Jammer
N rarity
Update Jammer
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Otk go brrr

Firewall Dragon and Security Dragon (1)
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon
SR rarity
Security Dragon
SR rarity
Security Dragon

1 push has a target when it is co-linked, can pass "big sister" with I:P attached as material

Ningirsu the World Chalice Warrior (1)
UR rarity
Ningirsu the World Chalice Warrior
UR rarity
Ningirsu the World Chalice Warrior

Easy to call (because the deck is full of links) this card allows sending without a target (a few floods are not targeted + not destroyed). Oh, remember the splash mage, otherwise why can't you summon this one?

Mekk-Knight Crusadia Avramax (1)
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax

Not being targeted, can punch a certain link 6's mouth open

and Code Talker Inverted, Link Disciple and Code Talker (1-2)
SR rarity
Code Talker Inverted
SR rarity
Code Talker Inverted
SR rarity
Link Disciple
SR rarity
Link Disciple
R rarity
Code Talker
R rarity
Code Talker

Mainly called up to make material for another child

Linkuriboh and Linguriboh (1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh
SR rarity
Linguriboh
SR rarity
Linguriboh

Play as appropriate

Link Spider (1)
SR rarity
Link Spider
SR rarity
Link Spider

If you eat nibiru, call it up and continue fighting



Staple

Because it is a control deck, there are a lot of staples

Throwing handtrap broke opp&#39;s face
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Ghost Belle & Haunted Mansion
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
D.D. Crow
SR rarity
D.D. Crow
UR rarity
Effect Veiler
UR rarity
Effect Veiler

   

Pot of Desires (2-3)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

Banish 10 cards and draw 2 handtraps (oil)

Crossout Designator and Called by the Grave (Used to prevent handtraps)
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave

This deck has many handtraps that don't need to be re-inserted

Solemn Judgment, Solemn Strike and Compulsory Evacuation Device (Specialized trap)
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment
UR rarity
Solemn Strike
UR rarity
Solemn Strike
R rarity
Compulsory Evacuation Device
R rarity
Compulsory Evacuation Device

Set of 5 end turn (greasy)



Cumbo

Don't expect too much, these guys have very few combos

Cyberse Gadget (1 card combo)
UR rarity
Cyberse Gadget
UR rarity
Cyberse Gadget

I> Normal Cyberse Gadget (if there's a target in the grave, pull it up, if not, don't)

II> Link summon to disciple link -> call token
III> Use link disciple + token to call splash mage -> use splash mage to call this child again
IV> Link to heatsoul, start controlling

Lady Debug (+ 1 self-jumping card or flood link from hand)
SR rarity
Lady Debug
SR rarity
Lady Debug

I> Normal summon Lady debug search micro code (or code generator if you have micro code on hand)

II> Link summon using lady debug + Micro code calls talker code -> Micro code search trap
III> Use code talker + code generator to call transcode -> generator throws dotscaper -> dotscaper jumps up (avoid the transcode link box pointed at)
IV> Use transcode to pull back the talker code -> link to heatsoul
(After the combo, there is an additional anti-target from the transcode)




master-duel
332
5




https://ygovietnam.com/
Toparrow_upward