Instructions for Playing Vaylantz

Instructions for Playing Vaylantz

WAIT: IF YOU HAVE EVER PLAYED RITUAL BEAST, THIS DECK TAKES A LOT MORE BRAIN, CONSIDER CAREFULLY BEFORE READING AND UNDERSTANDING



And it takes even more brainpower when this deck is a combo deck :)

Vaylantz is a Pendulum deck and if your eyes are staggered you should not play this deck. When you play this deck you will feel like you are playing chess in a card game.

The deck mainly consists of WATER Spellcaster and FIRE Machine monsters

Sections covered in this guide:




CORE

 

Vaylantz World - Shinra Bansho and Vaylantz World - Konig Wissen (x1-3)
UR rarity
Vaylantz World - Shinra Bansho
UR rarity
Vaylantz World - Shinra Bansho
UR rarity
Vaylantz World - Konig Wissen
UR rarity
Vaylantz World - Konig Wissen

This card has the same effect: when activated , it will place 1 field vaylantz card from your deck on the opp field, except the card has the same name as the activated card.


and when there are 2 leaves on the field zone, it will be possible to do:

Shinra Bansho: whoever's turn it is, they jump monsters from the spell/trap box to the monster zone in the same column that card used to be in (generally opps can't use this effect unless they have pendulum monsters).

Konig Wissen: select an opp effect monster and place it in the spell/trap zone in the same column as the cell it was in.

These are searchable leaves and are beneficial to you, especially Konig Wissen bait negate or deal with non-destroyed cards very well, but you have to have 2 cards in the field zone to use it and opp can also use it so sometimes it's a bit of a squeeze.

Shinonome the Vaylantz Priestess (x3)
SR rarity
Shinonome the Vaylantz Priestess
SR rarity
Shinonome the Vaylantz Priestess

our waifu


This monster has the ability to jump on its own when placed in the pendulum, so there is no need to use a normal summon. However, when in the monster zone, it has the ability to search spells (usually War) and monsters are extremely stable.

Vaylantz Buster Baron (x2-3)
R rarity
Vaylantz Buster Baron
R rarity
Vaylantz Buster Baron

have the ability to jump on their own, have the ability to move your monsters to another space (because these monsters jump straight up, so you have to move a slot out for another monster to jump on, like the case of the Mekk-Knights).


Moreover, there is also the ability to break opp's scale and move the vaylantz monster in the pendulum scale to another cell to jump up.

Saion the Vaylantz Archer (x1-2)
N rarity
Saion the Vaylantz Archer
N rarity
Saion the Vaylantz Archer

Has the ability to jump and bait negate well, level 4

Vaylantz Voltage Viscount (x2-3)
N rarity
Vaylantz Voltage Viscount
N rarity
Vaylantz Voltage Viscount

has the ability to jump on its own, placing monsters from the extra deck on the field for them to jump, so thanks to this monster we never use normal summons, yep it's level 4 - the king of levels in this deck

Nazuki the Vaylantz Ninja (x3)
R rarity
Nazuki the Vaylantz Ninja
R rarity
Nazuki the Vaylantz Ninja

has the ability to jump on its own, but only when there is Shinra Bansho or a water-type Vaylantz monster on the field. This monster has the ability to jump for your other vaylantz and change places for other Vaylantz to jump. Level 6 should be able to get a few cards like Norito, or Link always let it fight

Vaylantz Mad Marquess (x3)
N rarity
Vaylantz Mad Marquess
N rarity
Vaylantz Mad Marquess

If you have Konig Wissen or the FIRE Vaylantz monster, this monster can jump on its own, this monster has the ability to search, but remember to offer the chicken because if you excavate 6 cards, you may not have the card you need or even not have any card at all, and there is a possibility that ability to jump other Vaylantz monsters (but you must not roll them 1 and 6).


This one is Level 6 so it can Xyz some monsters like Norito

Vaylantz Dominator Duke (x0-2)
N rarity
Vaylantz Dominator Duke
N rarity
Vaylantz Dominator Duke

Only jump when there is a Vaylantz FIRE or Konig Wissen monster, this card has the ability to bait opp's spells/traps well as well as the body-stealing effect of opp's monster. Moreover, that monster is still considered a Vaylantz monster, but that monster cannot attack or activate its effects, Level 8 so you can get numbers like Number 38

Hojo the Vaylantz Warrior (x0-2)
N rarity
Hojo the Vaylantz Warrior
N rarity
Hojo the Vaylantz Warrior

Only when there is Shinra Bansho or WATER Vaylantz can jump, this one has the ability to push spell/trap opp and fusion (which is usually taken to Xyz with Link) but it has to be said again, having only this one is possible Take on this boss the textbook way

Senet Switch and Vaylantz Wars - The Place of Beginning (change monster position)
N rarity
Senet Switch
N rarity
Senet Switch
R rarity
Vaylantz Wars - The Place of Beginning
R rarity
Vaylantz Wars - The Place of Beginning

Senet Switch x1: has the ability to move monsters to another cell to trigger effects or make room for others to jump, and this is eternal magic


Vaylantz Wars x3: search Senet Switch and have the ability to pick up monsters from the Extra Deck to Pendulum Zone to let Vaylantz monsters jump or set scale, and this card can be searched

Vaylantz Genesis Grand Duke (x1)
SR rarity
Vaylantz Genesis Grand Duke
SR rarity
Vaylantz Genesis Grand Duke

Up is quite easy with 2 Vaylantz monsters. Although you can fusion summon, you can tribute this monster to make it jump up like Thunder Dragon Colo Su so usually no one fuses out, this one allows you to,... push 1 monster. in spell/trap zone opp on hand...


This monster has the ability to move monsters when in the pendulum zone and jump on its own. In addition, this monster also has Scale 10 - a super wide scale for pendulum

Mamonaka the Vaylantz United (x1)
UR rarity
Mamonaka the Vaylantz United
UR rarity
Mamonaka the Vaylantz United

leveled with 3 Vaylantz monsters and has the ability to place monsters with opp's effects in the spell/trap box (quick effect) and this card has the effect of placing itself in the pendulum zone when destroyed (the one above does not have this effect).


In addition, it has the effect of automatically jumping and changing positions of the Vaylantz monster when in the pendulum zone



Staple

 

Cyber-Stein (x1)
UR rarity
Forbidden
Cyber-Stein
UR rarity
Forbidden
Cyber-Stein

Without Cyber-Stein, Vaylantz is not Vaylantz, frankly this is no different from the core deck - OP, main normal summon of the deck, searchable, boss jump, FTK, anything it can do

Gear Gigant X (x1)
UR rarity
Gear Gigant X
UR rarity
Gear Gigant X

a piece of meat that's easy to pick up, punch, and search for Cyber-Stein

Kai-Den Kendo Spirit and Kuro-Obi Karate Spirit (x0-1)
N rarity
Kai-Den Kendo Spirit
N rarity
Kai-Den Kendo Spirit
N rarity
Kuro-Obi Karate Spirit
N rarity
Kuro-Obi Karate Spirit

mainly takes scale 9 and the ability to push back

Gizmek Okami the Dreaded Deluge Dragon (x1)
UR rarity
Gizmek Okami, the Dreaded Deluge Dragon
UR rarity
Gizmek Okami, the Dreaded Deluge Dragon

Level 10, Machine and has excellent break field ability, compatible well with this deck

Naturia Exterio (x1)
SR rarity
Naturia Exterio
SR rarity
Naturia Exterio

Get jumped by Cyber-stein and you have the ability to negate spells/traps indefinitely (if the textbook combo is correct and not negated like Dak Ruler Yes More).

Instant Fusion, Lyrilusc - Independent Nightingale and Supreme King Dragon Starving Venom (FTK Burn)
UR rarity
Forbidden
Instant Fusion
UR rarity
Forbidden
Instant Fusion
SR rarity
Lyrilusc - Independent Nightingale
SR rarity
Lyrilusc - Independent Nightingale
SR rarity
Limited to 1 copy
Supreme King Dragon Starving Venom
SR rarity
Limited to 1 copy
Supreme King Dragon Starving Venom

Starving Venom-chan, please copy the bird's effect and burn 4000 twice

Crossout Designator, Called by the Grave, Nibiru and the Primal Being (handtrap and staple)
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being

You can bring everything you have, but these are 3 cards that are quite important because Nibiru shuts down and gets hit with a handtrap right away for a choke point or when you brick, you fail the combo, if you play a lot then you brick :D

Heavymetalfoes Electrumite and Beyond the Pendulum (x0-1)
UR rarity
Limited to 1 copy
Heavymetalfoes Electrumite
UR rarity
Limited to 1 copy
Heavymetalfoes Electrumite
UR rarity
Beyond the Pendulum
UR rarity
Beyond the Pendulum

Extremely easy to build and extremely searchable, mercenary lord of almost all pendulum decks

Number 38: Hope Harbinger Dragon Titanic Galaxy, Time Thief Redoer and Norito the Moral Leader ( Some popular Xyz cards)
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Time Thief Redoer
UR rarity
Time Thief Redoer
SR rarity
Norito the Moral Leader
SR rarity
Norito the Moral Leader

Norito: grants the ability to negate spells/traps


Number 38 : Negate Spell, Attract Attack

Redoer: steals opp cards, has the ability to dodge targets, draw cards and place opp cards face up on the top deck, super delicious in almost every situation

Some common Link cards
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

I:P avoids opp targets and has the ability to protect

Unicorn: push the opp card back
Accesscode: shoot card without target, not once per turn and opp doesn't do anything to get in, big body (usually 5300)
Apollousa: negate not once per turn, easy to level
Ms. Dai: rob boss opp to go up, block the grave




master-duel
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