Instructions for Playing Gravekeeper's

Instructions for Playing Gravekeeper's

Instead of playing our turn like the orcust or our monster like the braindead, this deck makes opp unable to touch the grave, Galaxy-Eyes player duellinks doesn't like this . This deck has extremely OP and mercenary cards for many decks - Necrovalley, this deck has a few cards that will activate effects when there is Necrovalley or protection or effects related to the name Necrovalley.

Sections covered in this guide:




DNA Of Deck

 

Necrovalley (x2-3)
UR rarity
Necrovalley
UR rarity
Necrovalley

REMEMBER IT EFFECTS YOU TOO!!!


The name Necrovalley is an advantage in this deck because many cards have Necrovalley written in the text
This card has the following effects:
- Grave cards cannot be removed (banish)
- prevents the effect of sending cards from the grave to another place
- Prevents effects from changing the system or attribute under the grave
- all your Gravekeeper's monsters gain 500 ATK/DEF



CORE

 

Gravekeeper's Recruiter (x2-3)
SR rarity
Gravekeeper's Recruiter
SR rarity
Gravekeeper's Recruiter

is a very good starter for the deck, usually you normally summon this one then use it as a link material to send it to the grave, and when it goes to the grave, you search for a Gravekeeper DEF 1500 or lower, usually a Commandant to Commandant search Necrovalley.


Combo: normal Recruiter -> link to Artemis -> Recruiter search Commandant -> Commandant search Necrovalley.

Gravekeeper's Commandant (x3)
R rarity
Gravekeeper's Commandant
R rarity
Gravekeeper's Commandant

is the search card Necrovalley, nothing is strong until this card searches once per turn and Necrovalley will buff this card to 2100 ATK, and I often use this card as main damage in cases where there is no card or cannot be fusioned.

Gravekeeper's Heretic (x1-3)
R rarity
Gravekeeper's Heretic
R rarity
Gravekeeper's Heretic

It is also one of the main damage of the deck, can reach 2300 ATK with necrovalley and is immune to all other effects (including your effects), so this is one of the monsters that has the ability to attack and defend. delicious, the weakness is that the 2300 body is still small compared to boss opp and must have necrovalley on the field to be immune

Necrovalley Throne (x2-3)
SR rarity
Necrovalley Throne
SR rarity
Necrovalley Throne

As the deck's searcher, this card often searches for Commandant to search for Necrovalley. In addition, because this deck is quite slow, the normal summon effect sometimes has a very good effect.


and this card is hard once per turn so it is often played x1 in Necrovalley builds according to the stun style

Hidden Temples of Necrovalley (x1-3)
SR rarity
Hidden Temples of Necrovalley
SR rarity
Hidden Temples of Necrovalley

This card has an extremely bad ability because it prevents BOTH PLAYERS from special summoning, except for Necrovalley, which is a stun enjoyer and I usually play x3 of this card. But both Gravekeeper's and Necrovalley monsters must be on the field to activate, so sometimes (usually 96.69%) bricks, and if the above conditions are not met, this card will self-destruct @@

Royal Tribute (x1-3)
SR rarity
Royal Tribute
SR rarity
Royal Tribute

As a stun enjoyer, I play this card x3 (writing this article makes me feel so evil)


This card causes both players to discard all the monsters in their hand, because you usually only have 1 monster, so opp will be bitter because the monster goes to the grave, because when used, this card must have a necrovalley on the field, so the monster opp goes to the grave will be necrovalley. Dumb and helpless like main hentai NTR


Necrovalley Temple (x0-1)
R rarity
Necrovalley Temple
R rarity
Necrovalley Temple

This card is SOFT ONCE PER TURN!!!

This card allows you to reduce opp's ATK/DEF by 500 so it's easier for you to punch negate or boss opp, so it often has the ability to bait negate (if you don't negate, your monster will punch you to death). But don't overestimate this card, because except for fusion cards, your monsters rarely kill monsters with 3000+ ATK.
This card also reactivates necrovalley from the hand or grave, so it has a very good recovery ability, although it is a trap and slow, but usually when the opp turn comes, they use a broom or lightning storm to clear the backrow.

When this card is destroyed, you also place 1 necrovalley spell/trap directly from your deck on the field, except Necrovalley Temple.

Imperial Tombs of Necrovalley (x1-3)
SR rarity
Imperial Tombs of Necrovalley
SR rarity
Imperial Tombs of Necrovalley

Omni-Negate then destroys, although strong, it requires both Gravekeeper's and Necrovalley monsters so sometimes others bring it x0

Gravekeeper's Spiritualist (x1-2)
N rarity
Gravekeeper's Spiritualist
N rarity
Gravekeeper's Spiritualist

searchable, is a card that has the ability (almost only in this deck) to fuse and boss.



Extra Deck

 

Gravekeeper's Supernaturalist (x1-3)
UR rarity
Gravekeeper's Supernaturalist
UR rarity
Gravekeeper's Supernaturalist

Their boss monster has a body of 2000, so if you use full buff and debuff, you will be able to punch opp's bosses. Moreover, this monster also receives additional ATK DEF corresponding to the monster's total Level as a fusion material for this card. to help it hurt more


Furthermore, this boss can also search for Gravekeeper's or (monster/magic/trap) Necrovalley monsters from the deck.



Staple

 

Lord of the Heavenly Prison (x3)
UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison

Almost every deck that uses traps also plays this card. It has the ability to show itself to the opp and protect the Set card from being destroyed because the effect is very delicious and when the spell/trap being set is activated, you can jump the card. This one from the hand ( yep ATK/DEF 3000 ) and if this one activates the jump effect while showing to opp, this one jumps onto the field and sets a spell/trap from the deck, it can be a Pot or cards that you need

Bắn Card Go Brrrrr
SR rarity
Wind Pegasus @Ignister
SR rarity
Wind Pegasus @Ignister
UR rarity
Elder Entity N'tss
UR rarity
Elder Entity N'tss
R rarity
Dogmatika Punishment
R rarity
Dogmatika Punishment
UR rarity
Limited to 1 copy
PSY-Framelord Omega
UR rarity
Limited to 1 copy
PSY-Framelord Omega

Mainly use Dogmatika Punishment, the remaining cards are mainly thrown down by this card to activate the effects of those cards when entering the grave.

Number 81: Superdreadnought Rail Cannon Super Dora, Superdreadnought Rail Cannon Juggernaut Liebe and Superdreadnought Rail Cannon Gustav Max (x0-1)
UR rarity
Number 81: Superdreadnought Rail Cannon Super Dora
UR rarity
Number 81: Superdreadnought Rail Cannon Super Dora
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Gustav Max
UR rarity
Superdreadnought Rail Cannon Gustav Max

Well lord of the heavenly prison level 10

These guys have big bodies, clear the field, burn and protect themselves well, have strong defense and OTK

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

ancient stamping machine, if there is an Xyz monster, there is this one, easy to get, send card not once per turn, split the card you need into Xyz material for this card to activate the effect in the grave, body to

Who said this deck doesn't use extra decks?
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Link Spider
SR rarity
Link Spider
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Unchained Abomination
UR rarity
Unchained Abomination
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Scapegoat
UR rarity
Scapegoat

In general, you create 4 sheep tokens then go to the boss like Avramax or Unchained Abomination, remember to meet the summoning conditions, for example avramax needs 2 or more special summon monsters from the extra deck, you use the linked sheep token to link spider,...

Solemn Judgment and Solemn Strike (Here we do not use handtrap)
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment
UR rarity
Solemn Strike
UR rarity
Solemn Strike

is a counter trap with power proven over time, the price to pay is that using it at the wrong time will easily result in OTK.

Trap Go Brrrrr
SR rarity
Limited to 1 copy
Gozen Match
SR rarity
Limited to 1 copy
Gozen Match
UR rarity
Limited to 1 copy
There Can Be Only One
UR rarity
Limited to 1 copy
There Can Be Only One
SR rarity
Evenly Matched
SR rarity
Evenly Matched
SR rarity
Ice Dragon's Prison
SR rarity
Ice Dragon's Prison
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Crackdown
UR rarity
Crackdown
SR rarity
Dimensional Barrier
SR rarity
Dimensional Barrier
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain
R rarity
Compulsory Evacuation Device
R rarity
Compulsory Evacuation Device
R rarity
Torrential Tribute
R rarity
Torrential Tribute
SR rarity
Limited to 1 copy
Rivalry of Warlords
SR rarity
Limited to 1 copy
Rivalry of Warlords
SR rarity
Summon Limit
SR rarity
Summon Limit
SR rarity
Limited to 2 copies
Anti-Spell Fragrance
SR rarity
Limited to 2 copies
Anti-Spell Fragrance

Crackdown: steals that monster's body, that monster does not attack or activate effects

Skill Drain: UPON monster opp has its effect negated. If opp activates the effect at a cost of tribute, that card leaves the field so the effect is not negated by skill drain.
CED: push card (usually push opp's normal summon)
Imperm: handtrap, often uses opp's negate choke point
Torrential Tribute: destroy ALL monsters on the field, not once per turn
Ice Dragon's Prison : Fuck Eldlich
Dimensional Barrier: blocks opp's play (if they rely too much on Extra Deck)
Evenly Matched : handtrap, banish face-down

You can use the remaining floodgate cards well, but for Anti-Spell Fragance (or boiling incense burner or something), you use the spell and then activate it, so it won't kill you :D

+69 resources
UR rarity
Upstart Goblin
UR rarity
Upstart Goblin
SR rarity
Into the Void
SR rarity
Into the Void
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Forbidden
Card of Demise
SR rarity
Forbidden
Card of Demise
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Duality
SR rarity
Limited to 1 copy
Pot of Duality

Helps you have more resources to make opp more helpless

Egyptian God Slime and Metal Reflect Slime (God Slime But It Doesn't Come Out)
SR rarity
Egyptian God Slime
SR rarity
Egyptian God Slime
N rarity
Metal Reflect Slime
N rarity
Metal Reflect Slime

Tip: These two are both level 10 like Heavenly Prison so you can Xyz


In short, easy to understand, trap cards are mainly used to attack fusion monsters and that fusion monster has a big body capable of protecting you, even sacrificing itself to boss opp or punching a negate to death.

plot twist: actually, handtrap can still be used here
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Effect Veiler
UR rarity
Effect Veiler

If you play a lot, it's easy to brick, because most of the time you need 1 Gravekeeper's and 1 Necrovalley, if you play, 3 springs because of braindead fusion, 3 maxx C because it's so OP, and some staple cards like Called By The Grave, Crossout,... You can play if you like, but you have to be bricked

break board powa
SR rarity
Evenly Matched
SR rarity
Evenly Matched
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Dark Ruler No More
UR rarity
Dark Ruler No More
UR rarity
Lightning Storm
UR rarity
Lightning Storm

You can play the cards above as you like, but in my opinion, between the droplet and the ruler strip being gone, DRNM is better because it doesn't waste resources as well as it prevents opp from taking damage and doesn't affect slow decks. like this deck




master-duel
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