Instead of playing our turn like the orcust or our monster like the braindead, this deck makes opp unable to touch the grave, Galaxy-Eyes player duellinks doesn't like this . This deck has extremely OP and mercenary cards for many decks - Necrovalley, this deck has a few cards that will activate effects when there is Necrovalley or protection or effects related to the name Necrovalley.

Sections covered in this guide:
DNA Of Deck
REMEMBER IT EFFECTS YOU TOO!!!
CORE
is a very good starter for the deck, usually you normally summon this one then use it as a link material to send it to the grave, and when it goes to the grave, you search for a Gravekeeper DEF 1500 or lower, usually a Commandant to Commandant search Necrovalley.
It is also one of the main damage of the deck, can reach 2300 ATK with necrovalley and is immune to all other effects (including your effects), so this is one of the monsters that has the ability to attack and defend. delicious, the weakness is that the 2300 body is still small compared to boss opp and must have necrovalley on the field to be immune
As the deck's searcher, this card often searches for Commandant to search for Necrovalley. In addition, because this deck is quite slow, the normal summon effect sometimes has a very good effect.
This card has an extremely bad ability because it prevents BOTH PLAYERS from special summoning, except for Necrovalley, which is a stun enjoyer and I usually play x3 of this card. But both Gravekeeper's and Necrovalley monsters must be on the field to activate, so sometimes (usually 96.69%) bricks, and if the above conditions are not met, this card will self-destruct @@
As a stun enjoyer, I play this card x3 (writing this article makes me feel so evil)
This card is SOFT ONCE PER TURN!!!
Extra Deck
Their boss monster has a body of 2000, so if you use full buff and debuff, you will be able to punch opp's bosses. Moreover, this monster also receives additional ATK DEF corresponding to the monster's total Level as a fusion material for this card. to help it hurt more
Staple
Almost every deck that uses traps also plays this card. It has the ability to show itself to the opp and protect the Set card from being destroyed because the effect is very delicious and when the spell/trap being set is activated, you can jump the card. This one from the hand ( yep ATK/DEF 3000 ) and if this one activates the jump effect while showing to opp, this one jumps onto the field and sets a spell/trap from the deck, it can be a Pot or cards that you need
In general, you create 4 sheep tokens then go to the boss like Avramax or Unchained Abomination, remember to meet the summoning conditions, for example avramax needs 2 or more special summon monsters from the extra deck, you use the linked sheep token to link spider,...
Crackdown: steals that monster's body, that monster does not attack or activate effects
Tip: These two are both level 10 like Heavenly Prison so you can Xyz
If you play a lot, it's easy to brick, because most of the time you need 1 Gravekeeper's and 1 Necrovalley, if you play, 3 springs because of braindead fusion, 3 maxx C because it's so OP, and some staple cards like Called By The Grave, Crossout,... You can play if you like, but you have to be bricked











































































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