Instructions for Playing SPYRAL

Instructions for Playing SPYRAL

SPYRAL is a combo deck and what you use is your brain to dance according to the situation and use your luck when playing the adas to hope to draw a few playable cards. The deck mainly uses Link monsters as the boss and uses Xyz monsters, the main Weak to detact the Quik Fix or go to Zeus and let it fight


*This deck has many attributes and races, so gozen match or some floodgate cards are related. If you only have 1 attribute or type, your odds of winning are quite high*

This deck, in addition to arranging a whole bunch of negates, also has the ability to "protect" the opponent's top deck, sometimes taking the whole hand for it to fight, capable of bombarding, shuffling,...

- leading the negate group, following OTK -

Sections covered in this guide:




CORE

 

Magicians' Souls (x2-3)
UR rarity
Magicians' Souls
UR rarity
Magicians' Souls

yep the core is not always the correct archetype


This one has the ability to jump onto the field by throwing one (usually SPYRAL Master Plan in this deck) into the grave to jump it up (yep, this is a cost so blocking will only prevent this one from landing on the field, Master Plan). still go to the grave as you want)

If this animal is on the field, it has 2 main effects:

- Xyz on rank 1 monsters, mainly detach Quik Fix to send them to the grave
- Draw Up to 2 Cards when sending spells/traps to the grave

SPYRAL Quik-Fix (x3 (if possible because chained x2))
SR rarity
SPYRAL Quik-Fix
SR rarity
SPYRAL Quik-Fix

search does not once per turn, has the ability to throw 1 card into the grave to jump from the grave (usually sending cards like Danger! or cards you will revive from the grave, or cards that activate from the grave), but is banned When leaving the field, however, you can Xyz and detact this monster. When detacted, it will go to the grave, not banish and jump from the grave again (there is no such thing as once per turn).


Machine Duplication can be used to spam, but x3 Quik Fix is ​​used a lot

SPYRAL Resort (x3)
SR rarity
SPYRAL Resort
SR rarity
SPYRAL Resort

field should be searchable by your terraforming, Spyral (monster/magic/trap), except this card cannot be targeted (veiler, imperm,...), so this card is super good protection, what about searching for monsters SPYRAL does not work once per turn, and at the end of the turn also picks up 1 monster from the grave to the deck (any monster, SPYRAL or non-SPYRAL)

SPYRAL Master Plan (x2-3)
SR rarity
SPYRAL Master Plan
SR rarity
SPYRAL Master Plan

*born to be thrown into the grave and jumped up*


The Level 7 DARK Spellcaster card is definitely DARK Magician Master Plan. Because it is so strong, TCG was banned. In general, this card is +3 but not once per turn. When on the field you can search for SPYRAL MISSION, And if this monster is sent to the grave from the field, search for 1 more SPYRAL Resort AND 1 SPYRAL monster from your deck, yep the easiest way is to use this monster as a link material.

SPYRAL MISSION - Rescue (x2-3)
N rarity
SPYRAL MISSION - Rescue
N rarity
SPYRAL MISSION - Rescue

This card has the effect of picking up SPYRAL monsters from the grave to the hand and is a permanent trap, it will spawn automatically on turn 3.



BUT

This card is essentially sent to the grave in every way you can think of in this life, and banish it to jump a SPYRAL from the grave to the field, yep not once per turn

SPYRAL GEAR - Big Red (x0-2)
N rarity
SPYRAL GEAR - Big Red
N rarity
SPYRAL GEAR - Big Red

Jump 1 SPYRAL from the grave, searchable but because it's hard once per turn, some people don't even put this card in their deck.


But because this card can be searched, if you play a 40-card deck, searching for this card will also thin the deck and increase the chance of picking up the handtrap.

Usually this card is only played x1 because holding this card in hand is very easy to brick

SPYRAL GEAR - Drone (x1-2)
SR rarity
SPYRAL GEAR - Drone
SR rarity
SPYRAL GEAR - Drone

has the ability to "protect" 3 top deck cards for opp, but when you encounter 3 lava golems, cast... That's all, other effects will never be used, trust me


Well, this one is level 1 so it can Xyz, and can search

SPYRAL Super Agent (x1-2)
UR rarity
SPYRAL Super Agent
UR rarity
SPYRAL Super Agent

THIS IS MORE IMPORTANT THAN YOU THINK!!!


This animal has the ability to jump on its own by checking the top deck opp and guessing whether it is a monster, magic or trap. If yes, jump, if not, don't. But usually you don't have a drone to check the top deck for you, so you will use this one. When you know what the top deck opp is, use Double Helix to check one more time, and check correctly (because this one has already checked for you). and whether the Double Helix check is correct or not is very important. It will be more clear below

and this one when specially summoned by SPYRAL's effect (including this one, you can shoot 1 control spell/trap opp)

THIS ONE IS HARD ONCE PER TURN

SPYRAL Sleeper and SPYRAL GEAR - Last Resort (x0-1)
SR rarity
SPYRAL Sleeper
SR rarity
SPYRAL Sleeper
N rarity
SPYRAL GEAR - Last Resort
N rarity
SPYRAL GEAR - Last Resort

play 1 sleeper because it bricks when held in hand and is searchable and only 1 copy is more than enough, this one MUST be special summoned by banishing 3 SPYRAL (monsters/magic/traps) from the grave,


It has the ability to be used on opp and the enemy's turn, that is, you shoot 1 SPYRAL and 2 of opp's cards. If this card is destroyed and sent to the grave, you destroy all YOUR cards and jump 1 SPYRAL Super Agent. from hand, deck or grave, sounds very incompetent

so we have Last Resort, this monster can be equipped to your SPYRAL monster and that monster cannot be destroyed or targeted, and another nice effect is to send another card you control to the grave, this monster can be destroyed. The equipment will hit the original point directly, not only will it secretly bite opp, it will also help you send the cards you want to the grave to trigger effects or banish to trigger effs.

SPYRAL MISSION - Assault (x0-2)
R rarity
SPYRAL MISSION - Assault
R rarity
SPYRAL MISSION - Assault

like the trap leaves above


This card essentially banishes yourself to jump 1 SPYRAL from your hand, yep not once per turn

SPYRAL Tough (x0-1)
R rarity
SPYRAL Tough
R rarity
SPYRAL Tough

Having the ability to break the board is okay, but having to normal summon or check the correct top deck to shoot the card is not worth it. I play x2 of this card because pankratop is UR so it is not enough to exchange.



Extra Deck

 

SPYRAL Double Helix (x1-2)
UR rarity
SPYRAL Double Helix
UR rarity
SPYRAL Double Helix

It's a bit stressful because this deck has 2 bodies or even 5 bodies, which is easy, but 2 bodies of SPYRAL is a bit stressful. This one when in the grave is called SPYRAL Super Agent so it can be used to make other cards activate effects (for example, Quik Fix ), this card has the effect of checking the top deck and guessing, if correct, jump 1 SPYRAL body straight from the deck or grave TO WHERE THIS DEBTS' CHILD POINTS, or pick it up in the hand. often use Quik Fix, Master Plan, Drone



Staple

 

handtrap & staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma

Play whatever you like, if you play too much you will brick, especially gamma

One for One (x1 (x3 if possible, I'm glad it's not banned :) ))
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

Throw a MONSTER card to exchange for 1 Level 1, Quik Fik, Drone, Magicians' soul, or even exodia's leg cmnl



Note: If there are no monsters in hand, this card will still cause bricks as usual :)

Monster Reborn (x0-1)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn

Instead of dragging it 3 times from the grave, let's drag it a 4th time



This card is less bricked than Rescue because it can be used in your hand, it doesn't have to be sent to the grave, it can revive opp monsters and not only revive Spyral monsters.

Danger!
SR rarity
Danger!? Tsuchinoko?
SR rarity
Danger!? Tsuchinoko?
SR rarity
Danger! Nessie!
SR rarity
Danger! Nessie!
N rarity
Danger! Mothman!
N rarity
Danger! Mothman!
SR rarity
Danger!? Jackalope?
SR rarity
Danger!? Jackalope?

DO NOT MISTAKE DISCARD AND SEND


They have 2 main effects, 1 discard card, 1 random card to jump and draw 1

If accidentally discarded, the effect will be triggered

Nessie : search
Tsuchinoko: jumps on its own
5 Million (actually 0 million) alope: jump another card from the deck
Mothman: draw 1 discard 1 (hope opp doesn't draw nibiru)

destroy the field no jutsu
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Dinowrestler Pankratops
UR rarity
Dinowrestler Pankratops
UR rarity
Dark Ruler No More
UR rarity
Dark Ruler No More
UR rarity
Lightning Storm
UR rarity
Lightning Storm

Pankratops: 1 punch, 1 shot

Raigeki, Lightning Storm: often brought
Broom: usually people give priority to bringing Lightning storm
Droplet: helps you combo in opp's bitterness and throw cards into the grave
Dak Roh Buh Lmao: Droplet but can't OTK and doesn't throw cards into the grave (often uses Droplet because you throw cards into the grave - a very + resource of this deck)

Terraforming (search field)
UR rarity
Forbidden
Terraforming
UR rarity
Forbidden
Terraforming

Well... search field

Foolish Burial (smartest burial)
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial

throw the leaves you need to throw... well, some leaves go to the grave to activate the effect, click the effect in the grave, the leaves in the grave let other cards revive,...

Archnemeses Protos (x0-1)
UR rarity
Archnemeses Protos
UR rarity
Archnemeses Protos

you have a bunch of different properties and you lock opp, nice

Codebreaker Virus Berserker, Codebreaker Zero Day and Codebreaker Virus Swordsman (I watch too much hentai, I get viruses all the time)
SR rarity
Codebreaker Virus Berserker
SR rarity
Codebreaker Virus Berserker
N rarity
Codebreaker Zero Day
N rarity
Codebreaker Zero Day
R rarity
Codebreaker Virus Swordsman
R rarity
Codebreaker Virus Swordsman

A simple explanation of this engine is: the player of link 2 will jump onto the field and co-link, then the arrow points to the box on your side that is still empty and will jump the non-link monster from the deck, then you link 3 and link 3 pulled back link 2 and the monster was not link

kNIGHTMARE
UR rarity
Knightmare Gryphon
UR rarity
Knightmare Gryphon
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Has the ability to destroy fields extremely well at the cost of discarding 1 card, and because of discarding, you will have a good time and not have to worry about lacking resources.

D.D. Crow and Lyrilusc - Recital Starling (x0-1)
SR rarity
D.D. Crow
SR rarity
D.D. Crow
UR rarity
Lyrilusc - Recital Starling
UR rarity
Lyrilusc - Recital Starling

detact quik fix to avoid it being banned, conveniently search for a handtrap

Sylvan Princessprite and Ghostrick Dullahan (Xyz Rank 1 Monster Has Detact Effect 1 Easy-to-use Material)
SR rarity
Sylvan Princessprite
SR rarity
Sylvan Princessprite
UR rarity
Ghostrick Dullahan
UR rarity
Ghostrick Dullahan

Dullahan: split attack 1 monster on the field in half so you have good bait negate ability, and you can split attack your monster in half (so that quik fix turn 1 or 2 can both go to the grave)

Princessprite: excavate top deck, spells/traps are picked up in the hand, monsters are thrown into the grave, Nice (well SPYRAL's trap cards when peeled off the hand are sometimes bricked)

Divine Arsenal AA-ZEUS - Sky Thunder (x0-1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

ANCIENT PRESSING MACHINE


Well, this deck's Xyz monsters are mainly used as link materials, but if you have Xyz, you have Zeus

The ones I stuffed in to meet KPIs 🐧
UR rarity
Curious, the Lightsworn Dominion
UR rarity
Curious, the Lightsworn Dominion
UR rarity
Linkuriboh
UR rarity
Linkuriboh
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Borrelsword Dragon
UR rarity
Borrelsword Dragon
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon
SR rarity
Barricadeborg Blocker
SR rarity
Barricadeborg Blocker
SR rarity
Tri-Gate Wizard
SR rarity
Tri-Gate Wizard
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Linkuribuh: Actually, in this deck, the main link is to send Quik fix to the grave :D

Barricadeborg Blocker: discard 1 card, but occasionally it also picks up field spells from the grave, mainly discards
Tri-Gate Wizard: Boss of the deck, Banish, Omni-Negate, Co-link Monsters This card punches x2 damage to monsters (Accesscode 5k3 go brrrrrrr)
Curious : Foolish Buhrial
Firewall Dragon: push card, good co-link
Accesscode : OTK Go brrrrrr
Borrelsword : OTK Go Brrrrrrrr
Apollousa : Play With Good Viruses, Negate Not Once Per Turn, Co-Link Is Healthy




master-duel
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