Instructions for Playing SPYRAL

Instructions for Playing SPYRAL

SPYRAL is a combo deck and what you use is your brain to dance according to the situation and use your luck when playing the adas to hope to draw a few playable cards. The deck mainly uses Link monsters as the boss and uses Xyz monsters, the main Weak to detact the Quik Fix or go to Zeus and let it fight


*This deck has many attributes and races, so gozen match or some floodgate cards are related. If you only have 1 attribute or type, your odds of winning are quite high*

This deck, in addition to arranging a whole bunch of negates, also has the ability to "protect" the opponent's top deck, sometimes taking the whole hand for it to fight, capable of bombarding, shuffling,...

- leading the negate group, following OTK -

Sections covered in this guide:




CORE

 

Magicians' Souls (x2-3)

UR Rarity
Magicians' Souls
UR Rarity
Magicians' Souls
Magicians' Souls
DARK 1
Magicians' Souls
  • ATK:

  • 0

  • DEF:

  • 0


You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


yep the core is not always the correct archetype


This one has the ability to jump onto the field by throwing one (usually SPYRAL Master Plan in this deck) into the grave to jump it up (yep, this is a cost so blocking will only prevent this one from landing on the field, Master Plan). still go to the grave as you want)

If this animal is on the field, it has 2 main effects:

- Xyz on rank 1 monsters, mainly detach Quik Fix to send them to the grave
- Draw Up to 2 Cards when sending spells/traps to the grave

SPYRAL Quik-Fix (x3 (if possible because chained x2))

SR Rarity
SPYRAL Quik-Fix
SR Rarity
SPYRAL Quik-Fix
SPYRAL Quik-Fix
EARTH 1
SPYRAL Quik-Fix
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal or Special Summoned: You can add 1 "SPYRAL GEAR" card from your Deck to your hand. If this card is in your GY and you control "SPYRAL Super Agent": You can discard 1 card; Special Summon this card, but banish it when it leaves the field.


search does not once per turn, has the ability to throw 1 card into the grave to jump from the grave (usually sending cards like Danger! or cards you will revive from the grave, or cards that activate from the grave), but is banned When leaving the field, however, you can Xyz and detact this monster. When detacted, it will go to the grave, not banish and jump from the grave again (there is no such thing as once per turn).


Machine Duplication can be used to spam, but x3 Quik Fix is ​​used a lot

SPYRAL Resort (x3)

SR Rarity
SPYRAL Resort
SR Rarity
SPYRAL Resort
SPYRAL Resort
Spell Field
SPYRAL Resort

    Your opponent cannot target other "SPYRAL" cards you control with card effects. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. Once per turn, during your End Phase, shuffle 1 monster from your Graveyard into the Deck or destroy this card.


    field should be searchable by your terraforming, Spyral (monster/magic/trap), except this card cannot be targeted (veiler, imperm,...), so this card is super good protection, what about searching for monsters SPYRAL does not work once per turn, and at the end of the turn also picks up 1 monster from the grave to the deck (any monster, SPYRAL or non-SPYRAL)

    SPYRAL Master Plan (x2-3)

    SR Rarity
    SPYRAL Master Plan
    SR Rarity
    SPYRAL Master Plan
    SPYRAL Master Plan
    DARK 7
    SPYRAL Master Plan
    • ATK:

    • 1200

    • DEF:

    • 2800


    Once per turn: You can add 1 "SPYRAL MISSION" card from your Deck to your hand. If this card is sent from the field to the Graveyard: You can add 1 "SPYRAL Resort" and 1 "SPYRAL" monster from your Deck to your hand, except "SPYRAL Master Plan". You can only use this effect of "SPYRAL Master Plan" once per turn.


    *born to be thrown into the grave and jumped up*


    The Level 7 DARK Spellcaster card is definitely DARK Magician Master Plan. Because it is so strong, TCG was banned. In general, this card is +3 but not once per turn. When on the field you can search for SPYRAL MISSION, And if this monster is sent to the grave from the field, search for 1 more SPYRAL Resort AND 1 SPYRAL monster from your deck, yep the easiest way is to use this monster as a link material.

    SPYRAL MISSION - Rescue (x2-3)

    N Rarity
    SPYRAL MISSION - Rescue
    N Rarity
    SPYRAL MISSION - Rescue
    SPYRAL MISSION - Rescue
    Trap Continuous
    SPYRAL MISSION - Rescue

      Destroy this card during your 3rd End Phase after activation. Once per turn: You can target 1 "SPYRAL" monster in your GY; add it to your hand. You can banish this card from your GY, then target 1 "SPYRAL" monster in your GY; Special Summon it. You can only control 1 "SPYRAL MISSION - Rescue".


      This card has the effect of picking up SPYRAL monsters from the grave to the hand and is a permanent trap, it will spawn automatically on turn 3.



      BUT

      This card is essentially sent to the grave in every way you can think of in this life, and banish it to jump a SPYRAL from the grave to the field, yep not once per turn

      SPYRAL GEAR - Big Red (x0-2)

      N Rarity
      SPYRAL GEAR - Big Red
      N Rarity
      SPYRAL GEAR - Big Red
      SPYRAL GEAR - Big Red
      Spell Equip
      SPYRAL GEAR - Big Red

        Activate this card by targeting 1 "SPYRAL" monster in your Graveyard; Special Summon it, and if you do, equip this card to it. It cannot be destroyed by battle. You can only activate 1 "SPYRAL GEAR - Big Red" per turn.


        Jump 1 SPYRAL from the grave, searchable but because it's hard once per turn, some people don't even put this card in their deck.


        But because this card can be searched, if you play a 40-card deck, searching for this card will also thin the deck and increase the chance of picking up the handtrap.

        Usually this card is only played x1 because holding this card in hand is very easy to brick

        SPYRAL GEAR - Drone (x1-2)

        SR Rarity
        SPYRAL GEAR - Drone
        SR Rarity
        SPYRAL GEAR - Drone
        SPYRAL GEAR - Drone
        WIND 1
        SPYRAL GEAR - Drone
        • ATK:

        • 100

        • DEF:

        • 100


        If this card is Normal or Special Summoned: You can look at the top 3 cards of your opponent's Deck, and if you do, place them on top of their Deck in any order. (Quick Effect): You can Tribute this card, then target 1 "SPYRAL" monster you control; it gains 500 ATK for each card your opponent controls. You can banish this card and 1 "SPYRAL" card from your GY, then target 1 "SPYRAL Super Agent" in your GY; add it to your hand.


        has the ability to "protect" 3 top deck cards for opp, but when you encounter 3 lava golems, cast... That's all, other effects will never be used, trust me


        Well, this one is level 1 so it can Xyz, and can search

        SPYRAL Super Agent (x1-2)

        UR Rarity
        SPYRAL Super Agent
        UR Rarity
        SPYRAL Super Agent
        SPYRAL Super Agent
        EARTH 4
        SPYRAL Super Agent
        • ATK:

        • 1900

        • DEF:

        • 1200


        If this card is in your hand: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, Special Summon this card if it is a card of that type. If this card is Special Summoned by the effect of a "SPYRAL" card: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "SPYRAL Super Agent" once per turn.


        THIS IS MORE IMPORTANT THAN YOU THINK!!!


        This animal has the ability to jump on its own by checking the top deck opp and guessing whether it is a monster, magic or trap. If yes, jump, if not, don't. But usually you don't have a drone to check the top deck for you, so you will use this one. When you know what the top deck opp is, use Double Helix to check one more time, and check correctly (because this one has already checked for you). and whether the Double Helix check is correct or not is very important. It will be more clear below

        and this one when specially summoned by SPYRAL's effect (including this one, you can shoot 1 control spell/trap opp)

        THIS ONE IS HARD ONCE PER TURN

        SPYRAL Sleeper and SPYRAL GEAR - Last Resort (x0-1)

        SR Rarity
        SPYRAL Sleeper
        SR Rarity
        SPYRAL Sleeper
        SPYRAL Sleeper
        LIGHT 8
        SPYRAL Sleeper
        • ATK:

        • 2800

        • DEF:

        • 1200


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 3 "SPYRAL" cards from your Graveyard, and cannot be Special Summoned by other ways. Once per turn, during either player's turn: You can target 1 "SPYRAL" card you control and up to 2 cards your opponent controls; destroy them. If this card on the field is destroyed by battle or card effect and sent to the Graveyard: Destroy as many cards you control as possible, and if you do, Special Summon 1 "SPYRAL Super Agent" from your hand, Deck, or Graveyard.


        N Rarity
        SPYRAL GEAR - Last Resort
        N Rarity
        SPYRAL GEAR - Last Resort
        SPYRAL GEAR - Last Resort
        EARTH 4
        SPYRAL GEAR - Last Resort
        • ATK:

        • 1000

        • DEF:

        • 1000


        You can target 1 "SPYRAL" monster you control; equip this monster from your hand or field to that target. While this card is equipped to a monster by this effect, the equipped monster cannot be destroyed by battle or card effects, also your opponent cannot target it with card effects. Once per turn, if this card is equipped to a monster by this effect: You can send 1 other card you control to the Graveyard; the equipped monster can attack directly this turn.


        play 1 sleeper because it bricks when held in hand and is searchable and only 1 copy is more than enough, this one MUST be special summoned by banishing 3 SPYRAL (monsters/magic/traps) from the grave,


        It has the ability to be used on opp and the enemy's turn, that is, you shoot 1 SPYRAL and 2 of opp's cards. If this card is destroyed and sent to the grave, you destroy all YOUR cards and jump 1 SPYRAL Super Agent. from hand, deck or grave, sounds very incompetent

        so we have Last Resort, this monster can be equipped to your SPYRAL monster and that monster cannot be destroyed or targeted, and another nice effect is to send another card you control to the grave, this monster can be destroyed. The equipment will hit the original point directly, not only will it secretly bite opp, it will also help you send the cards you want to the grave to trigger effects or banish to trigger effs.

        SPYRAL MISSION - Assault (x0-2)

        R Rarity
        SPYRAL MISSION - Assault
        R Rarity
        SPYRAL MISSION - Assault
        SPYRAL MISSION - Assault
        Spell Continuous
        SPYRAL MISSION - Assault

          Destroy this card during your 3rd End Phase after activation. Once per turn, if a "SPYRAL" monster you control destroys a monster by battle, or if you destroy a card(s) on the field with a "SPYRAL" monster's effect you control: You can draw 1 card. You can banish this card from your Graveyard; Special Summon 1 "SPYRAL" monster from your hand.


          like the trap leaves above


          This card essentially banishes yourself to jump 1 SPYRAL from your hand, yep not once per turn

          SPYRAL Tough (x0-1)

          R Rarity
          SPYRAL Tough
          R Rarity
          SPYRAL Tough
          SPYRAL Tough
          WIND 4
          SPYRAL Tough
          • ATK:

          • 1900

          • DEF:

          • 1500


          This card's name becomes "SPYRAL Super Agent" while it is on the field or in the GY. Once per turn: You can declare 1 type of card (Monster, Spell, or Trap) and target 1 card your opponent controls; reveal the top card of your opponent's Deck, and if you do, destroy the targeted card if the revealed card is the declared type.


          Having the ability to break the board is okay, but having to normal summon or check the correct top deck to shoot the card is not worth it. I play x2 of this card because pankratop is UR so it is not enough to exchange.



          Extra Deck

           

          SPYRAL Double Helix (x1-2)

          UR Rarity
          SPYRAL Double Helix
          UR Rarity
          SPYRAL Double Helix
          SPYRAL Double Helix
          EARTH
          SPYRAL Double Helix
          • ATK:

          • 1900

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 "SPYRAL" monsters This card's name becomes "SPYRAL Super Agent" while on the field or in the GY. You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, and its type matches the declared type, take 1 "SPYRAL" monster from your Deck or GY, and either add it to your hand or Special Summon it to your zone this card points to. You can only use this effect of "SPYRAL Double Helix" once per turn.


          It's a bit stressful because this deck has 2 bodies or even 5 bodies, which is easy, but 2 bodies of SPYRAL is a bit stressful. This one when in the grave is called SPYRAL Super Agent so it can be used to make other cards activate effects (for example, Quik Fix ), this card has the effect of checking the top deck and guessing, if correct, jump 1 SPYRAL body straight from the deck or grave TO WHERE THIS DEBTS' CHILD POINTS, or pick it up in the hand. often use Quik Fix, Master Plan, Drone



          Staple

           

          handtrap & staple

          UR Rarity
          Crossout Designator
          UR Rarity
          Crossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

            UR Rarity
            Called by the Grave
            UR Rarity
            Called by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              N Rarity
              PSY-Frame Driver
              N Rarity
              PSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              SR Rarity
              PSY-Framegear Gamma
              SR Rarity
              PSY-Framegear Gamma
              PSY-Framegear Gamma
              LIGHT 2
              PSY-Framegear Gamma
              • ATK:

              • 1000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


              Play whatever you like, if you play too much you will brick, especially gamma

              One for One (x1 (x3 if possible, I'm glad it's not banned :) ))

              UR Rarity
              One for One
              UR Rarity
              One for One
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                Throw a MONSTER card to exchange for 1 Level 1, Quik Fik, Drone, Magicians' soul, or even exodia's leg cmnl



                Note: If there are no monsters in hand, this card will still cause bricks as usual :)

                Monster Reborn (x0-1)

                UR Rarity
                Monster Reborn
                UR Rarity
                Monster Reborn
                Monster Reborn
                Spell Normal
                Monster Reborn

                  Target 1 monster in either GY; Special Summon it.




                  Tag(s):

                  Instead of dragging it 3 times from the grave, let's drag it a 4th time



                  This card is less bricked than Rescue because it can be used in your hand, it doesn't have to be sent to the grave, it can revive opp monsters and not only revive Spyral monsters.

                  Danger!

                  SR Rarity
                  Danger!? Tsuchinoko?
                  SR Rarity
                  Danger!? Tsuchinoko?
                  Danger!? Tsuchinoko?
                  DARK 3
                  Danger!? Tsuchinoko?
                  • ATK:

                  • 1300

                  • DEF:

                  • 0


                  You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                  SR Rarity
                  Danger! Nessie!
                  SR Rarity
                  Danger! Nessie!
                  Danger! Nessie!
                  DARK 7
                  Danger! Nessie!
                  • ATK:

                  • 1600

                  • DEF:

                  • 2800


                  You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.


                  N Rarity
                  Danger! Mothman!
                  N Rarity
                  Danger! Mothman!
                  Danger! Mothman!
                  DARK 4
                  Danger! Mothman!
                  • ATK:

                  • 1800

                  • DEF:

                  • 400


                  You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                  SR Rarity
                  Danger!? Jackalope?
                  SR Rarity
                  Danger!? Jackalope?
                  Danger!? Jackalope?
                  DARK 3
                  Danger!? Jackalope?
                  • ATK:

                  • 500

                  • DEF:

                  • 2000


                  You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                  DO NOT MISTAKE DISCARD AND SEND


                  They have 2 main effects, 1 discard card, 1 random card to jump and draw 1

                  If accidentally discarded, the effect will be triggered

                  Nessie : search
                  Tsuchinoko: jumps on its own
                  5 Million (actually 0 million) alope: jump another card from the deck
                  Mothman: draw 1 discard 1 (hope opp doesn't draw nibiru)

                  destroy the field no jutsu

                  UR Rarity
                  Raigeki
                  UR Rarity
                  Raigeki
                  Raigeki
                  Spell Normal
                  Raigeki

                    Destroy all monsters your opponent controls.




                    Tag(s):

                    UR Rarity
                    Forbidden Droplet
                    UR Rarity
                    Forbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      Harpie's Feather Duster
                      UR Rarity
                      Harpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        UR Rarity
                        Dinowrestler Pankratops
                        UR Rarity
                        Dinowrestler Pankratops
                        Dinowrestler Pankratops
                        EARTH 7
                        Dinowrestler Pankratops
                        • ATK:

                        • 2600

                        • DEF:

                        • 0


                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                        UR Rarity
                        Dark Ruler No More
                        UR Rarity
                        Dark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          UR Rarity
                          Lightning Storm
                          UR Rarity
                          Lightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            Pankratops: 1 punch, 1 shot

                            Raigeki, Lightning Storm: often brought
                            Broom: usually people give priority to bringing Lightning storm
                            Droplet: helps you combo in opp's bitterness and throw cards into the grave
                            Dak Roh Buh Lmao: Droplet but can't OTK and doesn't throw cards into the grave (often uses Droplet because you throw cards into the grave - a very + resource of this deck)

                            Terraforming (search field)

                            UR Rarity
                            Terraforming
                            UR Rarity
                            Terraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              Well... search field

                              Foolish Burial (smartest burial)

                              UR Rarity
                              Foolish Burial
                              UR Rarity
                              Foolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                throw the leaves you need to throw... well, some leaves go to the grave to activate the effect, click the effect in the grave, the leaves in the grave let other cards revive,...

                                Archnemeses Protos (x0-1)

                                UR Rarity
                                Archnemeses Protos
                                UR Rarity
                                Archnemeses Protos
                                Archnemeses Protos
                                DARK 11
                                Archnemeses Protos
                                • ATK:

                                • 2500

                                • DEF:

                                • 3000


                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


                                you have a bunch of different properties and you lock opp, nice

                                Codebreaker Virus Berserker, Codebreaker Zero Day and Codebreaker Virus Swordsman (I watch too much hentai, I get viruses all the time)

                                SR Rarity
                                Codebreaker Virus Berserker
                                SR Rarity
                                Codebreaker Virus Berserker
                                Codebreaker Virus Berserker
                                DARK
                                Codebreaker Virus Berserker
                                • ATK:

                                • 2800

                                • LINK-3

                                Link Arrow:

                                Top

                                Bottom

                                Right


                                2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                                N Rarity
                                Codebreaker Zero Day
                                N Rarity
                                Codebreaker Zero Day
                                Codebreaker Zero Day
                                DARK 4
                                Codebreaker Zero Day
                                • ATK:

                                • 1800

                                • DEF:

                                • 0


                                All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.


                                R Rarity
                                Codebreaker Virus Swordsman
                                R Rarity
                                Codebreaker Virus Swordsman
                                Codebreaker Virus Swordsman
                                DARK
                                Codebreaker Virus Swordsman
                                • ATK:

                                • 2300

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                A simple explanation of this engine is: the player of link 2 will jump onto the field and co-link, then the arrow points to the box on your side that is still empty and will jump the non-link monster from the deck, then you link 3 and link 3 pulled back link 2 and the monster was not link

                                kNIGHTMARE

                                UR Rarity
                                Knightmare Gryphon
                                UR Rarity
                                Knightmare Gryphon
                                Knightmare Gryphon
                                LIGHT
                                Knightmare Gryphon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

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                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                SR Rarity
                                Knightmare Cerberus
                                SR Rarity
                                Knightmare Cerberus
                                Knightmare Cerberus
                                EARTH
                                Knightmare Cerberus
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Top


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

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                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

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                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                Has the ability to destroy fields extremely well at the cost of discarding 1 card, and because of discarding, you will have a good time and not have to worry about lacking resources.

                                D.D. Crow and Lyrilusc - Recital Starling (x0-1)

                                SR Rarity
                                D.D. Crow
                                SR Rarity
                                D.D. Crow
                                D.D. Crow
                                DARK 1
                                D.D. Crow
                                • ATK:

                                • 100

                                • DEF:

                                • 100


                                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                UR Rarity
                                Lyrilusc - Recital Starling
                                UR Rarity
                                Lyrilusc - Recital Starling
                                Lyrilusc - Recital Starling
                                WIND
                                Lyrilusc - Recital Starling
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2+ Level 1 monsters If this card is Xyz Summoned: You can target 1 face-up monster on the field; it gains 300 ATK/DEF for each material attached to this card. Once per turn: You can detach 1 material from this card; add 1 Level 1 Winged Beast monster from your Deck to your hand. All battle damage you take from battles involving this Xyz Summoned card is also inflicted to your opponent.


                                detact quik fix to avoid it being banned, conveniently search for a handtrap

                                Sylvan Princessprite and Ghostrick Dullahan (Xyz Rank 1 Monster Has Detact Effect 1 Easy-to-use Material)

                                SR Rarity
                                Sylvan Princessprite
                                SR Rarity
                                Sylvan Princessprite
                                Sylvan Princessprite
                                LIGHT
                                Sylvan Princessprite
                                • ATK:

                                • 1800

                                • DEF:

                                • 100


                                2 Level 1 monsters You can detach 1 Xyz Material from this card; excavate the top card of your Deck, and if it is a Spell/Trap, add it to your hand. Otherwise, send it to the GY. You can send 1 other Plant monster from your hand or face-up from your field to the GY, then target 1 "Sylvan" monster in your GY; Special Summon it. You can only use each effect of "Sylvan Princessprite" once per turn.


                                UR Rarity
                                Ghostrick Dullahan
                                UR Rarity
                                Ghostrick Dullahan
                                Ghostrick Dullahan
                                DARK
                                Ghostrick Dullahan
                                • ATK:

                                • 1000

                                • DEF:

                                • 0


                                2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                Dullahan: split attack 1 monster on the field in half so you have good bait negate ability, and you can split attack your monster in half (so that quik fix turn 1 or 2 can both go to the grave)

                                Princessprite: excavate top deck, spells/traps are picked up in the hand, monsters are thrown into the grave, Nice (well SPYRAL's trap cards when peeled off the hand are sometimes bricked)

                                Divine Arsenal AA-ZEUS - Sky Thunder (x0-1)

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                ANCIENT PRESSING MACHINE


                                Well, this deck's Xyz monsters are mainly used as link materials, but if you have Xyz, you have Zeus

                                The ones I stuffed in to meet KPIs 🐧

                                UR Rarity
                                Curious, the Lightsworn Dominion
                                UR Rarity
                                Curious, the Lightsworn Dominion
                                Curious, the Lightsworn Dominion
                                LIGHT
                                Curious, the Lightsworn Dominion
                                • ATK:

                                • 2400

                                • LINK-3

                                Link Arrow:

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                                3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                                UR Rarity
                                Linkuriboh
                                UR Rarity
                                Linkuriboh
                                Linkuriboh
                                DARK
                                Linkuriboh
                                • ATK:

                                • 300

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                UR Rarity
                                Apollousa, Bow of the Goddess
                                UR Rarity
                                Apollousa, Bow of the Goddess
                                Apollousa, Bow of the Goddess
                                WIND
                                Apollousa, Bow of the Goddess
                                • ATK:

                                • 0

                                • LINK-4

                                Link Arrow:

                                Bottom-Left

                                Bottom

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                                Top


                                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                UR Rarity
                                Borrelsword Dragon
                                UR Rarity
                                Borrelsword Dragon
                                Borrelsword Dragon
                                DARK
                                Borrelsword Dragon
                                • ATK:

                                • 3000

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Bottom-Left

                                Bottom


                                3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                                UR Rarity
                                Firewall Dragon
                                UR Rarity
                                Firewall Dragon
                                Firewall Dragon
                                LIGHT
                                Firewall Dragon
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

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                                Bottom


                                2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                SR Rarity
                                Barricadeborg Blocker
                                SR Rarity
                                Barricadeborg Blocker
                                Barricadeborg Blocker
                                DARK
                                Barricadeborg Blocker
                                • ATK:

                                • 1000

                                • LINK-2

                                Link Arrow:

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                                Bottom


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                SR Rarity
                                Tri-Gate Wizard
                                SR Rarity
                                Tri-Gate Wizard
                                Tri-Gate Wizard
                                EARTH
                                Tri-Gate Wizard
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

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                                2+ monsters, except Tokens This card gains these effects based on the number of monsters co-linked to this card. ● 1+: If a monster co-linked to this card battles your opponent's monster, any battle damage it inflicts to your opponent is doubled. ● 2+: Once per turn: You can target 1 card on the field; banish it. ● 3: Once per turn, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, banish that card.


                                UR Rarity
                                Accesscode Talker
                                UR Rarity
                                Accesscode Talker
                                Accesscode Talker
                                DARK
                                Accesscode Talker
                                • ATK:

                                • 2300

                                • LINK-4

                                Link Arrow:

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                                Left

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                                Right


                                2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                Tag(s):

                                Linkuribuh: Actually, in this deck, the main link is to send Quik fix to the grave :D

                                Barricadeborg Blocker: discard 1 card, but occasionally it also picks up field spells from the grave, mainly discards
                                Tri-Gate Wizard: Boss of the deck, Banish, Omni-Negate, Co-link Monsters This card punches x2 damage to monsters (Accesscode 5k3 go brrrrrrr)
                                Curious : Foolish Buhrial
                                Firewall Dragon: push card, good co-link
                                Accesscode : OTK Go brrrrrr
                                Borrelsword : OTK Go Brrrrrrrr
                                Apollousa : Play With Good Viruses, Negate Not Once Per Turn, Co-Link Is Healthy




                                Companion unit:

                                - Yu-Gi-Oh! Guidance Vietnam





                                https://ygovietnam.com/
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