SPYRAL is a combo deck and what you use is your brain to dance according to the situation and use your luck when playing the adas to hope to draw a few playable cards. The deck mainly uses Link monsters as the boss and uses Xyz monsters, the main Weak to detact the Quik Fix or go to Zeus and let it fight

Instructions for Playing SPYRAL
Sections covered in this guide:
CORE
yep the core is not always the correct archetype
search does not once per turn, has the ability to throw 1 card into the grave to jump from the grave (usually sending cards like Danger! or cards you will revive from the grave, or cards that activate from the grave), but is banned When leaving the field, however, you can Xyz and detact this monster. When detacted, it will go to the grave, not banish and jump from the grave again (there is no such thing as once per turn).
field should be searchable by your terraforming, Spyral (monster/magic/trap), except this card cannot be targeted (veiler, imperm,...), so this card is super good protection, what about searching for monsters SPYRAL does not work once per turn, and at the end of the turn also picks up 1 monster from the grave to the deck (any monster, SPYRAL or non-SPYRAL)
*born to be thrown into the grave and jumped up*
This card has the effect of picking up SPYRAL monsters from the grave to the hand and is a permanent trap, it will spawn automatically on turn 3.
Jump 1 SPYRAL from the grave, searchable but because it's hard once per turn, some people don't even put this card in their deck.
THIS IS MORE IMPORTANT THAN YOU THINK!!!
play 1 sleeper because it bricks when held in hand and is searchable and only 1 copy is more than enough, this one MUST be special summoned by banishing 3 SPYRAL (monsters/magic/traps) from the grave,
Extra Deck
It's a bit stressful because this deck has 2 bodies or even 5 bodies, which is easy, but 2 bodies of SPYRAL is a bit stressful. This one when in the grave is called SPYRAL Super Agent so it can be used to make other cards activate effects (for example, Quik Fix ), this card has the effect of checking the top deck and guessing, if correct, jump 1 SPYRAL body straight from the deck or grave TO WHERE THIS DEBTS' CHILD POINTS, or pick it up in the hand. often use Quik Fix, Master Plan, Drone
Staple
DO NOT MISTAKE DISCARD AND SEND
Pankratops: 1 punch, 1 shot
A simple explanation of this engine is: the player of link 2 will jump onto the field and co-link, then the arrow points to the box on your side that is still empty and will jump the non-link monster from the deck, then you link 3 and link 3 pulled back link 2 and the monster was not link
Dullahan: split attack 1 monster on the field in half so you have good bait negate ability, and you can split attack your monster in half (so that quik fix turn 1 or 2 can both go to the grave)
Linkuribuh: Actually, in this deck, the main link is to send Quik fix to the grave :D

































































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