Instructions for Playing Labrynth

Instructions for Playing Labrynth

WAIT, THIS IS DECK CONTROL DRINKING TEA AND READING THE NEWSPAPER AND PLAYING GAMES. HE WHO LIKES TO PLAY COMBO SHOULD CONSIDER BEFORE READING


*Wait a second time, Labrynth Virus is a very scary evil cult and is forbidden to play in any form because playing will cause addiction. If you can't quit, here are instructions*

What's stronger than a deck full of traps? It's a deck full of waifu or a trap in both senses , has the ability to restock, opp monsters don't interfere with your traps, has a field, doesn't use extra decks to freely use pots, and if you want you can play flood too. cmn gate always lets you fight

Sections covered in this guide:




CORE

 

Labrynth Labyrinth (x2-3)
SR rarity
Labrynth Labyrinth
SR rarity
Labrynth Labyrinth

Ignoring the problem of this card's name being tongue-in-cheek, this card is a very good card, but because it can be searched, it is often played x2.


This card heals and harasses opp very well, specifically

+ jump 1 Field from hand or grave (not required to be a Labrynth monster) if you activate a NORMAL trap card that is not a Labrynth

+ If you use the set NORMAL trap card Welcome Labrynth, you will receive an additional effect: after that, shoot 1 card on the field (yes, no target).

Welcome Labrynth (LOOK AT THIS NAME)
UR rarity
Welcome Labrynth
UR rarity
Welcome Labrynth

WELCOME LABRYNTH


is a card whose name already means something extremely powerful when played with the field, it is a NORMAL trap card, and because the name has Labrynth, without counting the effect, its body is already too good in this deck.

This card jumps 1 Labrynth from the Deck but the lock can only summon monsters from the Deck and Extra Deck which are Fiend monsters, from hands like Nibiru or Heavenly Prison Loose is fine.

Moreover, it even picked itself up from the grave!

When a monster leaves the field due to a NORMAL trap, you return this card face-down to the field from the grave, except for the turn this card goes to the grave. For example: Torrential Tribute, Compulsory Evacuation Device. Karma Cut throws eggs BE

Ariane the Labrynth Servant (x1)
SR rarity
Ariane the Labrynth Servant
SR rarity
Ariane the Labrynth Servant

searcher, send 1 Normal Trap card (call it that, traps are NORMALLY cringe-inducing) from hand or face-down on the field to the grave and jump 1 level 4 or lower Field from the deck in defense position (yep jump Back jack too)


+ If a monster leaves the field due to Normal Trap, you draw 1 card, yes, +1 resource, then you can special summon 1 Fiend or set 1 spell/trap from your hand to the field. Not only does it help pick up the handtrap, but it also adds resources to the field. Too OP, but searchable :D

Level 4 + Level 4 = Number 41

Arianna the Labrynth Servant (x3)
SR rarity
Arianna the Labrynth Servant
SR rarity
Arianna the Labrynth Servant

When summoning to the field, search for 1 Labrynth card in your hand, yep, monsters/magic/traps are fine, except this one.


If a monster leaves the field due to Normal Trap, Draw 1 card and you can Summon 1 Fiend from your hand or place 1 Spell/Trap from your hand on the field.

Searcher but also Level 4, Def 2100 is quite good in some situations so x3 is reasonable

Lovely Labrynth of the Silver Castle (x1-2)
UR rarity
Lovely Labrynth of the Silver Castle
UR rarity
Lovely Labrynth of the Silver Castle

Our Waifu


I usually don't play x3 because I can't find it and Level 8 still bricks me every once in a while

is a very strong boss of the deck, making it impossible for opp to use monster effects to interfere with your Normal Trap, so if you flip the trap just once, opp will have a heart attack, convulsions, etc. like some guy who lost a World Cup bet.

Moreover, it also brings back 1 Normal Trap from the grave to the field, it sounds normal, yes it's really normal, but we play with Normal Trap very strongly, just with waifu, opp monsters can't do anything to get in. If you already use the Normal trap, if that trap hits the choke point then RIP, well that trap can only be used when you control the Fiend monster :D

If the monster leaves the field by Normal Trap, you shoot 1 card FROM OPP'S HAND (but randomly) or on the field, shoot without targeting but can also snatch the whole hand.

Best Waifu

Labrynth Stovie Torbie, Labrynth Chandraglier and Labrynth Cooclock (Guys, in theory they are also waifu if your taste is strong)
N rarity
Limited to 2 copies
Labrynth Stovie Torbie
N rarity
Limited to 2 copies
Labrynth Stovie Torbie
N rarity
Limited to 2 copies
Labrynth Chandraglier
N rarity
Limited to 2 copies
Labrynth Chandraglier
R rarity
Labrynth Cooclock
R rarity
Labrynth Cooclock

(-) Stovie Torbie (usually x3): Set 1 Labrynth card from your hand or Deck at the cost of SEND this card and DISCARD another card. Because this is a quick effect, it is very good at avoiding the target (but this monster is rarely summoned). on the field)


If a monster leaves the field due to a Normal Trap effect and this card is in the grave, it jumps back onto the field (AND DOES NOT BANISH OR FLY BACK TO THE DECK WHEN LEAVING THE FIELD), yes, if it jumps onto the field, it acts as a Fiend monster.

(-) Chandraglier (usually x3): similar to Stovie Torbie in that when jumping from the grave, this one is added to the hand

(-) Cooclock (usually x0-1): allows discarding itself to use the Normal Trap you just placed this turn (well, Normal Trap you usually use turn opp to make it difficult for them, but there are still some Normal Traps that use your turn okay ), if a card (monster/magic/trap) sent from hand to grave activates Normal Trap or Labrynth's card or effect, except this card while this card is in the grave, pick this card back into hand

Storming Mirror Force and Labrynth Archfiend (You Can't Hurt Me)
SR rarity
Storming Mirror Force
SR rarity
Storming Mirror Force
R rarity
Labrynth Archfiend
R rarity
Labrynth Archfiend

Labrynth Archfiend allows opp to only choose it from your Fiend monster pile to attack, in addition to increasing ATK by 400 for each other Normal Trap name in the grave, jumping automatically when a trap card is activated and if this monster is special summoned then set 1 Normal Trap that activates only when an attack is declared (an attack is declared).


Mirror Force: yep, these cards are so broken, but the most common is Storming Mirror Force, easy to use, easy to win, not destroyed



Staple

 

Absolute King Back Jack (x3)
SR rarity
Absolute King Back Jack
SR rarity
Absolute King Back Jack

It's a Fiend monster and it's even better


+ If this card falls into the grave, look at the 3 cards on top of your deck and place it according to your arrangement

+ On opp's turn, you banish this card from the grave to excavate the top deck, Normal Trap is placed face up on the field and can be used during that turn.

It's not natural that this one is x3

Help Back Jack reach the grave
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Knightmare Gryphon
UR rarity
Knightmare Gryphon
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
UR rarity
Linkuriboh
UR rarity
Linkuriboh
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Relinquished Anima
UR rarity
Relinquished Anima
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Prioritize Linkuribuh or Anima and Goddess of the Closed World, bring the other cards if you like :3

Pot of Extravagance (PoT oF gReEd)
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance

Well, we don't use extra decks much

handtrap & staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

Prioritize Ash Blossom and/or Imperm, if playing Maxx C then x1 Nibiru

Lord of the Heavenly Prison (If there's a trap, it's there)
UR rarity
Lord of the Heavenly Prison
UR rarity
Lord of the Heavenly Prison

Protect, self-jump, big body, I take 1 spell/trap straight from the deck onto the field

Opp monsters leave the field using normal traps
SR rarity
Ice Dragon's Prison
SR rarity
Ice Dragon's Prison
R rarity
Compulsory Evacuation Device
R rarity
Compulsory Evacuation Device
R rarity
Dogmatika Punishment
R rarity
Dogmatika Punishment
SR rarity
Archfiend's Ghastly Glitch
SR rarity
Archfiend's Ghastly Glitch
R rarity
Torrential Tribute
R rarity
Torrential Tribute

Play whatever you like :D

Number 41: Bagooska the Terribly Tired Tapir (greasy)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir

Put yourself in a defensive position and feel :)

Ancient stamping machine
SR rarity
D/D/D Marksman King Tell
SR rarity
D/D/D Marksman King Tell
SR rarity
D/D/D Wave King Caesar
SR rarity
D/D/D Wave King Caesar
UR rarity
D/D/D Deviser King Deus Machinex
UR rarity
D/D/D Deviser King Deus Machinex
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

In general, creating enough Xyz materials so that Zeus can activate the effect 2 times or more is good

go with Dogmatika Punishment
UR rarity
Elder Entity N'tss
UR rarity
Elder Entity N'tss
SR rarity
Fossil Warrior Skull Knight
SR rarity
Fossil Warrior Skull Knight
UR rarity
Five-Headed Dragon
UR rarity
Five-Headed Dragon
N rarity
Fossil Machine Skull Wagon
N rarity
Fossil Machine Skull Wagon

 

Dimensional Barrier and Rivalry of Warlords (Floodgate time)
SR rarity
Dimensional Barrier
SR rarity
Dimensional Barrier
SR rarity
Limited to 1 copy
Rivalry of Warlords
SR rarity
Limited to 1 copy
Rivalry of Warlords

 

Full Force Virus and Eradicator Epidemic Virus (Heresy)
SR rarity
Full Force Virus
SR rarity
Full Force Virus
SR rarity
Limited to 1 copy
Eradicator Epidemic Virus
SR rarity
Limited to 1 copy
Eradicator Epidemic Virus

These are 2 Commonly Used Virus Leaves


(-) Full Force: Tribute 1 DARK monster with 2000 DEF or greater, until the end of the 3rd turn, monsters with 1500 DEF or less in hand, field and cards that opp drew will be destroyed :) (vl Ash Blossom Zombie has DEF 1800)

(-) Eradicator Epidemic: Tribute 1 DARK monster with ATK 2500 or greater and choose a spell or trap, card in hand, field or all opp cards drawn until the end of the 3rd turn after this card activates to be destroyed. (RIP SKY STRIKER)





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