Instructions for Playing The Weather

Instructions for Playing The Weather

Weather PAINter or The Weather is a VERY SUPER SLOW deck so consider carefully before playing because if you play for 1 hour and lose and lose your rank, it will be very bitter.


Weather Painter is an extremely slow control deck, with gameplay that makes opps sting and +69 resources if not bricked :). Weather Painter will usually banish to activate an effect and that effect is usually affected by link or spell/trap monsters. Monsters located in the same column and next to it (the same column) will receive the effect. Generally the same column and 1 cell to the left and right of that column

For example :
[] [ affected cells ] [ affected cells ] [ affected cells ] []
[] [] [spell/trap] [] []

Sections covered in this guide:




CORE

In the example above from Weather Painter it will usually be ... for example I will abbreviate it as (1)


Once per turn, during the Standby Phase of the turn after this card is removed from the field to activate the effect of "The Weather" card : You can Special Summon this discarded card. I will abbreviate it as (2)

The Weather Painter Snow (x3)
SR rarity
The Weather Painter Snow
SR rarity
The Weather Painter Snow

Searcher x3 is normal, has the effect of placing 1 Spell/Trap The Weather card from the deck onto the field (face up) so you can immediately use the card you just placed.


has effects (2)

The Weather Snowy Canvas (x3)
SR rarity
The Weather Snowy Canvas
SR rarity
The Weather Snowy Canvas

Snow sounds similar in name to Snow and its effects are really the same, have effects (1)


But remember that although this card is not once per turn, you only control 1 card and especially you cannot add cards from the deck to your hand until the end of your turn, except for drawing cards, but still, this card is very easy to missplay. If you don't pay attention to this effect

The Weather Painter Thunder (x3)
R rarity
The Weather Painter Thunder
R rarity
The Weather Painter Thunder

has ability (2), also a searcher but sometimes more effective than Snow when sending a permanent spell/trap (Continous Spell/Trap) to the grave to place 1 The Weather card from the deck face up on the field, so you can Activate the skill and get permanent magic and use this one to send . This effect is better than Snow in the late game, when you are about to fill the spell/trap zone, yes, if you use Snow, sometimes when you have a full spell/trap zone, you won't be able to use more spells/traps from your hand because you run out of slots, but vice versa. This one is a bit more subdued in the early stages than Snow because Snow throws it straight up without cost

The Weather Painter Cloud (x3)
N rarity
The Weather Painter Cloud
N rarity
The Weather Painter Cloud

Going with Thunder is very good because this sub-effect is when another The Weather card is sent to the grave (Thunder's effect sends it to the grave), you choose up to 2 The Weather magic/trap cards and place them face up on the field.


Has effects (2)

The Weather Forecast (x3)
SR rarity
The Weather Forecast
SR rarity
The Weather Forecast

What is stronger than a field? Is a field that has the ability to throw 1 spell/trap card The Weather straight onto the field in face-up position, and you can use several The Weather cards in the spell/trap zone to summon the Link monster Link The Weather and the cards to do The material is considered The Weather monster ( yep Thunder and Cloud Wombo Combo )


and in main phase it allows you to normal summon 1 more The Weather monster.

The Weather Thundery Canvas and The Weather Rainy Canvas (rain and thunder)
R rarity
The Weather Thundery Canvas
R rarity
The Weather Thundery Canvas
N rarity
The Weather Rainy Canvas
N rarity
The Weather Rainy Canvas

rain and lightning both have effects (1)


Rain is simply a banish to push the spell/trap back to the hand, so it's usually x0-1
SEEGS is better, can be brought x2-3: enter DAMAGE STEP extremely broken stage, difficult to negate, if the monster in the influence area of ​​this card fights with opp monster, banish your monster and push opp monster back to hand, know that It's a bit redundant, but don't push monsters with special summon abilities from your hand or trigger effects from your hand and prioritize pushing monsters that jump from opp's Extra Deck, by the way, I mean monsters like Xyz, Synchro, but push pendulum monsters to your hand. opp also thanks for that

The Weather Rainbowed Canvas (x0-1)
SR rarity
The Weather Rainbowed Canvas
SR rarity
The Weather Rainbowed Canvas

has effect (1)

Rainbow allows you to banish monsters in this card's area of ​​effect to jump 1 The Weather from a Deck other than the one you just banished. Although they do not special summon monsters from the Deck for the entire turn, they usually do not special summon from The deck also often activates this card during opp turns.

The Weather Painter Aurora (x0-1)
SR rarity
The Weather Painter Aurora
SR rarity
The Weather Painter Aurora

Mainly get the effect to protect spell/Trap The Weather from being targeted and destroyed BY OPP'S EFFECT, in addition to placing 1 Spell/Trap The Weather from Deck, Graveyard or hand


p/s: I don't play this card, because even if I play x1, most of them are bricked. This card is usually searchable, so playing x1 is enough (partly because if it wants to go up, it usually has to be sacrificed, or be picked up by Rainbow). )

Dimension Shifter (x2-3)
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter

has the effect that any card that goes to the grave will be banned instead of entering the grave. If you want to use it, you don't have any cards in the grave. Because you often banish, there will sometimes be no cards in the grave. This card can counter other decks. like Phantom Knights, Drytron, Dragon Link,...

The Weather Painter Rainbow (x1-3)
UR rarity
The Weather Painter Rainbow
UR rarity
The Weather Painter Rainbow

I would like to emphasize that this is an extremely strong monster with the ability to negate and destroy when opp will summon special monsters. Any The Weather card this card points to will have an extremely powerful omni-negate effect, but you have enough 3 The Weather I can upgrade this one or not, I won't say :)

The Weather Painter Moonbow (x2-3)
UR rarity
The Weather Painter Moonbow
UR rarity
The Weather Painter Moonbow

This is the one you should prioritize, this one's effects are quite good:


+ When summoning link, jump 1 The Weather that has been banned onto the field (limits the loss of resources due to opp banish or your shifter accidentally banishes)

+ When this LINK SUMOND card is destroyed, you can jump the Painter Rainbow above (not only will your resources not be deducted, you will also be negated)

+ The Weather monster pointed at by this player has the ability to self-banish to TARGET opp and banish monsters until the Standby Phase of the next turn, this helps you kidnap 1 fusion material, Ritual, banish Aleister, Torn Scale, they don't activate when summoned but have to be activated... You can even banish the Ax Raider too.



Staple

 

Pot of Extravagance and Pot of Prosperity (+69 Resources)
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

Trust me peter, you rarely use the extra deck

Terraforming (x1)
UR rarity
Forbidden
Terraforming
UR rarity
Forbidden
Terraforming

yep, the OP field card is huge and you want to get it into your hand as quickly as possible

Piri Reis Map (x3)
SR rarity
Piri Reis Map
SR rarity
Piri Reis Map

search snow because snow is a very good starter

Chaos Hunter (x1-3)
SR rarity
Chaos Hunter
SR rarity
Chaos Hunter

runick bowed his head :)


Sometimes it bricks but it's rare because this monster can jump onto the field when opp special summons it

This card makes opp not banish cards (monsters/spells/traps)

Skill Drain, Rivalry of Warlords and Anti-Spell Fragrance (Floodgate Go Brrrrrrrr)
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Rivalry of Warlords
SR rarity
Limited to 1 copy
Rivalry of Warlords
SR rarity
Limited to 2 copies
Anti-Spell Fragrance
SR rarity
Limited to 2 copies
Anti-Spell Fragrance

 

Solemn Judgment and Solemn Strike (Solemn)
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment
UR rarity
Solemn Strike
UR rarity
Solemn Strike

Because it is a counter trap, you will usually be able to activate this card 99% of the time if you set it on turn 1. You should bring 3 Judgments to protect the spell/trap first.

handtrap & staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

Rarely used, the handtraps that often appear in The Weather decks with handtraps are: Ash Blossom x2-3, Maxx C x3, Nibiru x0-1

extra deck
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
The Phantom Knights of Break Sword
SR rarity
The Phantom Knights of Break Sword
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Downerd Magician
SR rarity
Downerd Magician
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
SR rarity
Number 47: Nightmare Shark
SR rarity
Number 47: Nightmare Shark

Usually you won't use the extra deck, but if you do, these are some cards that have certain effects, from sneaking, shooting cards to clearing the field, OTK

extra deck
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
The Phantom Knights of Break Sword
SR rarity
The Phantom Knights of Break Sword
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Downerd Magician
SR rarity
Downerd Magician
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
SR rarity
Number 47: Nightmare Shark
SR rarity
Number 47: Nightmare Shark

Usually you won't use the extra deck, but if you do, these are some cards that have certain effects, from sneaking, shooting cards to clearing the field, OTK

extra deck
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
The Phantom Knights of Break Sword
SR rarity
The Phantom Knights of Break Sword
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Downerd Magician
SR rarity
Downerd Magician
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
SR rarity
Number 47: Nightmare Shark
SR rarity
Number 47: Nightmare Shark

Usually you won't use the extra deck, but if you do, these are some cards that have certain effects, from sneaking, shooting cards to clearing the field, OTK




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