Instructions for Playing Branded Predaplant

Instructions for Playing Branded Predaplant

Branded Predaplant is a deck that spams fusion until opp gets bitter and goes crazy. Predaplant is a pretty good support engine for braindead, from chain link 2 to block handtraps, search for braindead fusion, fusion using opp's monsters, tribute to opp's monsters and dozens of other depraved actions that you haven't thought of, if you want to know and give up your humanity by mixing with viruses, dark angels (heroes' engine), then read the article ik UwU, and I'm a cat fool gaming




F*ck That Ultimate Powerful Card

 

Branded Fusion (x3)

UR Rarity
Branded Fusion
UR Rarity
Branded Fusion
Branded Fusion
Spell Normal
Branded Fusion

    Fusion Summon 1 Fusion Monster that mentions "Fallen of Albaz" as material from your Extra Deck, using 2 monsters from your hand, Deck, or field as Fusion Material. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Branded Fusion" per turn.


    As long as it lights up, you press it, then there's a boss on the field and 69 additional resources, nice



    Well, because you're locked from the fusion, it's less powerful, but using this card and then linking the summon to linkuribuh will ruin the game, especially predaplant because they have level 1 :D



    CORE

     

    Super Polymerization (x2)

    UR Rarity
    Super Polymerization
    UR Rarity
    Super Polymerization
    Super Polymerization
    Spell Quick
    Super Polymerization

      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




      Tag(s):

      is a magic card on the field opp that makes the boss or negate opp disappear in despair, yep, to put it bluntly, fusion by using monsters on both sides' field, because it is an instant magic and SEARCH, this card is special. Especially delicious in this deck

      Fallen of Albaz (x2-3)

      SR Rarity
      Fallen of Albaz
      SR Rarity
      Fallen of Albaz
      Fallen of Albaz
      DARK 4
      Fallen of Albaz
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


      look at his name, the name is Fallen Of Albaz so it is a bait to activate Braindead Fusion, in addition it also has the effect of fusing opp monsters but is often negated :D

      Aluber the Jester of Despia (x2 (x3 if not hit by banlist))

      SR Rarity
      Aluber the Jester of Despia
      SR Rarity
      Aluber the Jester of Despia
      Aluber the Jester of Despia
      DARK 4
      Aluber the Jester of Despia
      • ATK:

      • 1800

      • DEF:

      • 0


      If this card is Normal or Special Summoned: You can add 1 "Branded" Spell/Trap from your Deck to your hand. If a face-up Fusion Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect, while this card is in your GY: You can target 1 Effect Monster your opponent controls; Special Summon this card, and if you do, negate the targeted monster's effects until the end of this turn. You can only use 1 "Aluber the Jester of Despia" effect per turn, and only once that turn.


      search for any spell/trap braindead card, yep is usually braindead fusion and it has both the effect of jumping from the grave and negate opp which is very powerful, body 1800 is also quite good as it can bait 1 negate of apollousa 3 negate and punch apollousa to death then combos

      Branded in Red, Branded Opening and Branded Banishment (Spell/Trap Branded is often mixed with Predaplant)

      R Rarity
      Branded in Red
      R Rarity
      Branded in Red
      Branded in Red
      Spell Quick
      Branded in Red

        Target 1 "Despia" monster or "Fallen of Albaz" in your GY; add it to your hand, then you can apply the following effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials mentioned on it from your hand or field, but it cannot attack directly this turn. You can only activate 1 "Branded in Red" per turn.


        N Rarity
        Branded Opening
        N Rarity
        Branded Opening
        Branded Opening
        Spell Quick
        Branded Opening

          Discard 1 card, then take 1 "Despia" monster from your Deck, and either add it to your hand or Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. If a Fusion Monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Branded Opening" once per turn.


          SR Rarity
          Branded Banishment
          SR Rarity
          Branded Banishment
          Branded Banishment
          Trap Normal
          Branded Banishment

            Target 1 "Despia" monster or 1 Level 8 or higher Fusion Monster in your GY; Special Summon it, then you can apply this effect. ● Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from either field. You can only activate 1 "Branded Banishment" per turn.


            FUSION MONSTERS CAUSED BY THIS CARD CANNOT ATTACK THE ORIGIN STRAIGHT IN THAT TURN


            This card both heals and dodges cards like called by the grave. Because its fusion effect is up to you to decide, you can take Despia or Fallen Of Albaz from the grave without fusing it, for example. If you are confident that you will survive the next turn and opp has no negate and you can use Fallen Of Albaz to fuse opp's monsters.

            Trap

            Same as above but can punch directly at the origin and jump straight onto the field instead of picking it up, it only pulls Despia and fusion monsters level 8 or higher (yep starving venom predaPOWA is always great)


            Branded Opening : lock fusion, has protection effect and is a super reputable searcher

            The number of cards mixed depends on each person's own playing style

            UR Rarity
            Branded Lost
            UR Rarity
            Branded Lost
            Branded Lost
            Spell Continuous
            Branded Lost

              The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn.


              R Rarity
              Branded Retribution
              R Rarity
              Branded Retribution
              Branded Retribution
              Trap Counter
              Branded Retribution

                When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Return to the Extra Deck, 1 face-up Fusion Monster you control, or 2 Fusion Monsters in your GY, that mention "Fallen of Albaz" as material, and if you do, negate the activation, and if you do that, destroy that card. You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY, except "Branded Retribution"; add it to your hand. You can only use 1 "Branded Retribution" effect per turn, and only once that turn.


                R Rarity
                Springans Kitt
                R Rarity
                Springans Kitt
                Springans Kitt
                DARK 4
                Springans Kitt
                • ATK:

                • 1700

                • DEF:

                • 1000


                If you have a Fusion Monster that mentions "Fallen of Albaz" as material on your field or in your GY: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add to your hand, 1 of your "Branded" Spells/Traps that is banished or in your Deck or GY, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Springans Kitt" once per turn.


                N Rarity
                Despia, Theater of the Branded
                N Rarity
                Despia, Theater of the Branded
                Despia, Theater of the Branded
                Spell Field
                Despia, Theater of the Branded

                  During your Main Phase: You can Fusion Summon 1 Level 8 or higher Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each effect of "Despia, Theater of the Branded" once per turn.


                  N Rarity
                  Despian Tragedy
                  N Rarity
                  Despian Tragedy
                  Despian Tragedy
                  DARK 1
                  Despian Tragedy
                  • ATK:

                  • 400

                  • DEF:

                  • 400


                  If this card is sent to the GY, or banished, by a card effect: You can add 1 "Despia" monster from your Deck to your hand, except "Despian Tragedy". You can banish this card from your GY, then target 1 "Branded" Spell/Trap in your GY; Set it to your field. You can only use 1 "Despian Tragedy" effect per turn, and only once that turn.


                  R Rarity
                  Albion the Shrouded Dragon
                  R Rarity
                  Albion the Shrouded Dragon
                  Albion the Shrouded Dragon
                  DARK 8
                  Albion the Shrouded Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  This card's name becomes "Fallen of Albaz" while on the field or in the GY. If this card is in your hand or GY: You can send 1 "Fallen of Albaz" or 1 "Branded" Spell/Trap from your hand or Deck to the GY; apply the following effect based on where you sent it from. ● Hand: Special Summon this card. ● Deck: Place this card on the bottom of the Deck, then, if you placed this card from your hand, draw 1 card. You can only use this effect of "Albion the Shrouded Dragon" once per turn.


                  SR Rarity
                  Incredible Ecclesia, the Virtuous
                  SR Rarity
                  Incredible Ecclesia, the Virtuous
                  Incredible Ecclesia, the Virtuous
                  LIGHT 4
                  Incredible Ecclesia, the Virtuous
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


                  N Rarity
                  Ad Libitum of Despia
                  N Rarity
                  Ad Libitum of Despia
                  Ad Libitum of Despia
                  DARK 8
                  Ad Libitum of Despia
                  • ATK:

                  • 1500

                  • DEF:

                  • 2000


                  During your Main Phase: You can make all monsters currently on the field gain ATK equal to their own Level x 100, until the end of the opponent's turn. If this card in your hand or field is used as Fusion Material, and sent to the GY or banished: You can target 1 of your "Despia" monsters or Level 8 or higher Fusion Monsters, that is banished or in your GY, except "Ad Libitum of Despia"; Special Summon it. You can only use each effect of "Ad Libitum of Despia" once per turn.


                  N Rarity
                  Branded Expulsion
                  N Rarity
                  Branded Expulsion
                  Branded Expulsion
                  Trap Normal
                  Branded Expulsion

                    Tribute 1 Fusion Monster, then target 2 non-Fusion Monsters that are banished and/or in either GY; Special Summon both monsters, 1 on each field. If you Tributed a Fusion Monster that mentions "Fallen of Albaz" as material to activate this card, you can Special Summon both monsters to your field instead, in Defense Position. You can only activate 1 "Branded Expulsion" per turn.


                    yeh, play whatever you like

                    Predaplant Chlamydosundew (x1-3)

                    R Rarity
                    Predaplant Chlamydosundew
                    R Rarity
                    Predaplant Chlamydosundew
                    Predaplant Chlamydosundew
                    DARK 2
                    Predaplant Chlamydosundew
                    • ATK:

                    • 600

                    • DEF:

                    • 200


                    Monsters with a Predator Counter that you use as Fusion Materials are treated as DARK. During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using this card on the field and monsters from your hand, field, and/or monsters with a Predator Counter your opponent controls as Fusion Materials. You can only use this effect of "Predaplant Chlamydosundew" once per turn.


                    Monsters whose predator counter is used as fusion material are considered DARK



                    This card allows fusion with cards in hand and field like poly but can also use enemy monsters if there is a predator counter on it, yep this deck specializes in stealing enemy monsters into own monsters NTR

                    Predaplant Ophrys Scorpio (x1 (due to limit))

                    SR Rarity
                    Predaplant Ophrys Scorpio
                    SR Rarity
                    Predaplant Ophrys Scorpio
                    Predaplant Ophrys Scorpio
                    DARK 3
                    Predaplant Ophrys Scorpio
                    • ATK:

                    • 1200

                    • DEF:

                    • 800


                    If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 "Predaplant" monster from your Deck, except "Predaplant Ophrys Scorpio". You can only use this effect of "Predaplant Ophrys Scorpio" once per turn.


                    Throw any monster to jump a Predaplant from the deck onto the field, yep that's why it's limited even though it's hard once per turn, the main reason it's limited is because it comes with 2 extremely delicious cards. When comboing with this guy, this guy is also level 3, I will talk more in the staple section


                    This is usually the main normal summon of the deck ( after aleister ) or Aluber

                    Predaplant Byblisp (x1-3)

                    R Rarity
                    Predaplant Byblisp
                    R Rarity
                    Predaplant Byblisp
                    Predaplant Byblisp
                    DARK 1
                    Predaplant Byblisp
                    • ATK:

                    • 0

                    • DEF:

                    • 1900


                    If this card is sent to the GY: You can add 1 "Predaplant" monster from your Deck to your hand, except "Predaplant Byblisp". If a monster with a Predator Counter is on the field: You can Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Predaplant Byblisp" once per turn.


                    born to be stuffed into the grave, if you discard, fuse or anything, just throw this one into the grave as an instinct, because when this creature enters the grave, it will search for Predaplant monsters +1 resource


                    If there is a monster on the field with a predator counter, jump this monster from the grave to fusion yep, +1 resource continues but will be banned when leaving the field

                    Predaplant Darlingtonia Cobra (x1)

                    N Rarity
                    Predaplant Darlingtonia Cobra
                    N Rarity
                    Predaplant Darlingtonia Cobra
                    Predaplant Darlingtonia Cobra
                    DARK 3
                    Predaplant Darlingtonia Cobra
                    • ATK:

                    • 1000

                    • DEF:

                    • 1500


                    If this card is Special Summoned by the effect of a "Predaplant" monster: You can add 1 "Polymerization" Spell Card or "Fusion" Spell Card from your Deck to your hand. You can only use this effect of "Predaplant Darlingtonia Cobra" once per Duel.


                    I don't know about you guys, but when I picked this one up in my hands, my face turned blue

                    When this monster is specially summoned by the Predaplant Monster's effect, search for a Poly or Fusion card, TRUE CMNR MY FRIEND, Super Poly, Braindead Fusion, Fusion Destiny and Red-Eyes Fusion bla bla, in this deck it's Braindead and Super Poly or Predaprime Fusion (but no one uses it :v)

                    And the child effect of this debt is only once per DUEL :)

                    Besides, it is often jumped by scorpions (Scorpio), well, and that scorpion jumps monsters from the deck

                    Predaplant Bufolicula and Predaplant Triantis (x1-2)

                    N Rarity
                    Predaplant Bufolicula
                    N Rarity
                    Predaplant Bufolicula
                    Predaplant Bufolicula
                    DARK 1
                    Predaplant Bufolicula
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    [ Pendulum Effect ] During your Main Phase: You can Fusion Summon 1 DARK Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only use this effect of "Predaplant Bufolicula" once per turn. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can add 1 face-up DARK Pendulum Monster from your Extra Deck to your hand, except "Predaplant Bufolicula". You can only use this effect of "Predaplant Bufolicula" once per turn.


                    N Rarity
                    Predaplant Triantis
                    N Rarity
                    Predaplant Triantis
                    Predaplant Triantis
                    DARK 88
                    Predaplant Triantis
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    [ Pendulum Effect ] While this card is in your Pendulum Zone, if you Fusion Summon a DARK Fusion Monster, you can also use cards in your Pendulum Zones as monsters on the field, as material for its Fusion Summon. [ Monster Effect ] If this card is sent to the GY or added to your Extra Deck face-up because it was used as Fusion Material: You can choose monsters on the field, up to the number of monsters you control, and place 1 Predator Counter on each one, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter.


                    Scale is super wide, has the ability to merge when in pendulum scale and has the ability to restore goods (toadstools) or place counters on enemies (locusts, mantises or whatever).


                    The toad helps you pick up the goods (usually the grasshopper with green wings), the grasshopper sets a counter for you.

                    Byblisp - the one born to be thrown into the grave, this helps him jump up from the grave and make his body one more time before bubbling.

                    Predapractice (x1-3)

                    R Rarity
                    Predapractice
                    R Rarity
                    Predapractice
                    Predapractice
                    Spell Normal
                    Predapractice

                      Special Summon 1 "Predaplant" monster from your hand, then add 1 "Predap" card from your Deck to your hand, except "Predapractice", also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only activate 1 "Predapractice" per turn.


                      *After using this card, the fusion will be locked*



                      Simply jump 1 Predaplant from your hand and search for 1 Predap (monster/magic/trap) from your deck to your hand, usually search for Predaplanning - a pretty good card.

                      Note: the cobra must only be summoned by the Predaplant monster to activate the effect

                      Predaplanning (x1)

                      R Rarity
                      Predaplanning
                      R Rarity
                      Predaplanning
                      Predaplanning
                      Trap Normal
                      Predaplanning

                        Send 1 "Predaplant" monster from your Deck to the GY; place 1 Predator Counter on each face-up monster on the field, and if you do, any of those monsters that are Level 2 or higher become Level 1 as long as they have a Predator Counter. If you Fusion Summon a DARK monster while this card is in your GY (except during the Damage Step): You can banish this card from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Predaplanning" once per turn.


                        Throw a certain Predaplant card from the deck to the grave (anyone other than Byblisp), place a Predator Counter on all face-ups on the field including yours, and this card in the grave can also shoot opp cards when you fuse. I can search, but peeling it off is a bit difficult, but at least not as difficult as holding Predapractice without Predaplant in hand.



                        Extra Deck

                         

                        Albion the Branded Dragon and Lubellion the Searing Dragon (intermediate.exe)

                        UR Rarity
                        Albion the Branded Dragon
                        UR Rarity
                        Albion the Branded Dragon
                        Albion the Branded Dragon
                        DARK 8
                        Albion the Branded Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                        UR Rarity
                        Lubellion the Searing Dragon
                        UR Rarity
                        Lubellion the Searing Dragon
                        Lubellion the Searing Dragon
                        LIGHT 8
                        Lubellion the Searing Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 3000


                        1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                        Albion: fusion without discarding like Lubellion, uses goods from hand, field, grave. At the end of the turn, if this turn takes the grave, then place 1 Branded Spell/Trap card face down from the Deck, usually prioritizing In Red to get on annoying monsters like Guardian Chimera.


                        Lubellion: costs 1 card to dispel but the fusion materials will fly back to the deck (return to stock), from the field, grave, banish (face up) and cannot be fused with cards in hand (important, don't misplay pls)

                        Masquerade the Blazing Dragon (x0-2)

                        UR Rarity
                        Masquerade the Blazing Dragon
                        UR Rarity
                        Masquerade the Blazing Dragon
                        Masquerade the Blazing Dragon
                        DARK 8
                        Masquerade the Blazing Dragon
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        1 "Despia" monster + 1 LIGHT or DARK monster While you control this Fusion Summoned card, your opponent must pay 600 LP to activate cards or effects. If your opponent controls a Ritual, Fusion, Synchro, Xyz, or Link Monster, while this card is in your GY (Quick Effect): You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Masquerade the Blazing Dragon" once per turn.


                        This one in the deck is for burning (well, everyone knows that) but in predaplant, this one is a DARK Fusion Monster and jumps from the grave to prey again.

                        Predaplant Ambulomelides (x2-3)

                        SR Rarity
                        Predaplant Ambulomelides
                        SR Rarity
                        Predaplant Ambulomelides
                        Predaplant Ambulomelides
                        DARK 5
                        Predaplant Ambulomelides
                        • ATK:

                        • 1000

                        • DEF:

                        • 2500


                        2 "Predaplant" monsters If this card is Fusion Summoned: You can add 1 "Predaplant" monster or 1 "Predap" Spell/Trap from your Deck, GY, or face-up Extra Deck to your hand. You can target 1 monster your opponent controls with a Predator Counter or 1 monster you control; Tribute it, and if you do, Special Summon 1 "Predaplant" monster from your Deck. You can only use each effect of "Predaplant Ambulomelides" once per turn.


                        searcher, easy to level, sacrifice opp monsters with predator counters to jump a Predaplant from the deck, in general this monster is a super good support for the Predaplants


                        Oh that's right peter, this is a special summoning effect and this one is Predaplant, Cobra will be very happy about this (unless you hold it in your hand)

                        Predaplant Dragostapelia (x1)

                        SR Rarity
                        Predaplant Dragostapelia
                        SR Rarity
                        Predaplant Dragostapelia
                        Predaplant Dragostapelia
                        DARK 8
                        Predaplant Dragostapelia
                        • ATK:

                        • 2700

                        • DEF:

                        • 1900


                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                        Active effects of enemy monsters with predator counters will be negated, yes this is not an active effect so baronne cannot be negated.


                        This one has the effect of placing a predator counter on opp monsters and it is a quick effect :)

                        Starving Venom Fusion Dragon (x1)

                        SR Rarity
                        Starving Venom Fusion Dragon
                        SR Rarity
                        Starving Venom Fusion Dragon
                        Starving Venom Fusion Dragon
                        DARK 8
                        Starving Venom Fusion Dragon
                        • ATK:

                        • 2800

                        • DEF:

                        • 2000


                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                        Playing super poly will get this monster and vice versa, getting super easy with 2 dak dak buh buh, buff ATK to OTK, ask for the opp monster effect and ask for the name and destroy all of opp's special summon monsters if This creature is FUSION SUMMONED and destroyed

                        Predaplant Triphyoverutum (x1)

                        SR Rarity
                        Predaplant Triphyoverutum
                        SR Rarity
                        Predaplant Triphyoverutum
                        Predaplant Triphyoverutum
                        DARK 9
                        Predaplant Triphyoverutum
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                        big bad bosses, super big body, friend of super poly, has the ability to negate summon and destroy opp monsters, jump from the grave to otk or prey for other bosses

                        Starving Venom Predapower Fusion Dragon (x1)

                        UR Rarity
                        Starving Venom Predapower Fusion Dragon
                        UR Rarity
                        Starving Venom Predapower Fusion Dragon
                        Starving Venom Predapower Fusion Dragon
                        DARK 10
                        Starving Venom Predapower Fusion Dragon
                        • ATK:

                        • 3600

                        • DEF:

                        • 2500


                        1 DARK Fusion Monster + 1 Fusion Monster (This card is always treated as a "Predaplant" card.) Once per turn, when a card or effect is activated (Quick Effect): You can Tribute 1 monster on either field with a Predator Counter, and if you do, negate the activation. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can target 1 DARK monster in your GY; Special Summon it. You can only use this effect of "Starving Venom Predapower Fusion Dragon" once per turn.


                        big bad bosses, the summation conditions are a bit weak but easy for this deck, tribute both monsters on both fields, not just opp to negate, so when this monster is FUNCTION SUMMONED and sent to the grave, you jump 1 DARK monster from the grave , yeh, this one is DARK

                        Mirrorjade the Iceblade Dragon (x2-3)

                        UR Rarity
                        Mirrorjade the Iceblade Dragon
                        UR Rarity
                        Mirrorjade the Iceblade Dragon
                        Mirrorjade the Iceblade Dragon
                        DARK 8
                        Mirrorjade the Iceblade Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2500


                        "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                        big bad bosses, easy to build, adds resources and banishes 1 untargeted monster, has the ability to destroy all monsters opp controls at the end of the turn if this monster leaves the field BY THE OPPOSITE



                        Staple

                         

                        Handtrap and leaves can be found everywhere

                        UR Rarity
                        Crossout Designator
                        UR Rarity
                        Crossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          UR Rarity
                          Called by the Grave
                          UR Rarity
                          Called by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              Maxx "C"
                              UR Rarity
                              Maxx "C"
                              Maxx "C"
                              EARTH 2
                              Maxx "C"
                              • ATK:

                              • 500

                              • DEF:

                              • 200


                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                              UR Rarity
                              Nibiru, the Primal Being
                              UR Rarity
                              Nibiru, the Primal Being
                              Nibiru, the Primal Being
                              LIGHT 11
                              Nibiru, the Primal Being
                              • ATK:

                              • 3000

                              • DEF:

                              • 600


                              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                              UR Rarity
                              Ash Blossom & Joyous Spring
                              UR Rarity
                              Ash Blossom & Joyous Spring
                              Ash Blossom & Joyous Spring
                              FIRE 3
                              Ash Blossom & Joyous Spring
                              • ATK:

                              • 0

                              • DEF:

                              • 1800


                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                               

                              Instant Fusion (x0-1)

                              UR Rarity
                              Instant Fusion
                              UR Rarity
                              Instant Fusion
                              Instant Fusion
                              Spell Normal
                              Instant Fusion

                                Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


                                yep, helps you dance monster fusion bodies to use as materials or get bodies like Mudragon, Ambulomelides,...

                                Staysailor Romarin (x1-2)

                                SR Rarity
                                Staysailor Romarin
                                SR Rarity
                                Staysailor Romarin
                                Staysailor Romarin
                                LIGHT 4
                                Staysailor Romarin
                                • ATK:

                                • 1600

                                • DEF:

                                • 300


                                (Quick Effect): You can target 1 face-up monster you control; send 1 other Plant monster you control to the GY, and if you do, the next time the targeted monster would be destroyed by battle or card effect this turn, it is not destroyed. If this card is sent to the GY by a card effect: You can send 1 Level 5 or lower Plant monster from your Deck or Extra Deck to the GY. You can only use each effect of "Staysailor Romarin" once per turn.


                                LIGHT, yep and the main purpose of this one is to be sent to the grave so that the chain doesn't let your monsters get negated by the effects of cards like Baronne,... And this one often throws Byblisp :)

                                Keeper of Dragon Magic (x0-3)

                                SR Rarity
                                Keeper of Dragon Magic
                                SR Rarity
                                Keeper of Dragon Magic
                                Keeper of Dragon Magic
                                DARK 4
                                Keeper of Dragon Magic
                                • ATK:

                                • 1800

                                • DEF:

                                • 1300


                                If this card is Normal or Special Summoned: You can discard 1 card; add 1 "Polymerization" Normal Spell or "Fusion" Normal Spell from your Deck to your hand. You can reveal 1 Fusion Monster in your Extra Deck; Special Summon 1 of the Fusion Materials whose name is specifically listed on that monster from your GY, in face-down Defense Position. You can only use each effect of "Keeper of Dragon Magic" once per turn. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate either of this card's effects.


                                lock fusion, search for branded fusion and recover Fallen Of Albaz from the grave



                                Or you can activate the skill then search Neos Fusion and sum Pugatrio and send Aleister from hand to grave to increase ATK and OTK

                                Foolish Burial (*Byblisp goes to the grave for the nth time*)

                                UR Rarity
                                Foolish Burial
                                UR Rarity
                                Foolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                   

                                  Oh no I'm kidding

                                  R Rarity
                                  Invoked Caliga
                                  R Rarity
                                  Invoked Caliga
                                  Invoked Caliga
                                  DARK 4
                                  Invoked Caliga
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1800


                                  "Aleister the Invoker" + 1 DARK monster If a player's monster effect attempts to activate, none of that player's monsters can activate their effects for the rest of this turn while this card is face-up on the field. Each player can attack with only 1 monster during each Battle Phase.


                                  SR Rarity
                                  Aleister the Invoker
                                  SR Rarity
                                  Aleister the Invoker
                                  Aleister the Invoker
                                  DARK 4
                                  Aleister the Invoker
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 1800


                                  (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


                                  N Rarity
                                  Invoked Purgatrio
                                  N Rarity
                                  Invoked Purgatrio
                                  Invoked Purgatrio
                                  FIRE 7
                                  Invoked Purgatrio
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                  N Rarity
                                  Invoked Cocytus
                                  N Rarity
                                  Invoked Cocytus
                                  Invoked Cocytus
                                  WATER 6
                                  Invoked Cocytus
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 2900


                                  "Aleister the Invoker" + 1 WATER monster Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. This card can attack while in face-up Defense Position. If it does, apply its ATK for damage calculation.


                                  R Rarity
                                  Magical Meltdown
                                  R Rarity
                                  Magical Meltdown
                                  Magical Meltdown
                                  Spell Field
                                  Magical Meltdown

                                    When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                                    R Rarity
                                    Invoked Magellanica
                                    R Rarity
                                    Invoked Magellanica
                                    Invoked Magellanica
                                    EARTH 8
                                    Invoked Magellanica
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3300


                                    "Aleister the Invoker" + 1 EARTH monster


                                    SR Rarity
                                    Invoked Mechaba
                                    SR Rarity
                                    Invoked Mechaba
                                    Invoked Mechaba
                                    LIGHT 9
                                    Invoked Mechaba
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2100


                                    "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                                    N Rarity
                                    Invoked Raidjin
                                    N Rarity
                                    Invoked Raidjin
                                    Invoked Raidjin
                                    WIND 5
                                    Invoked Raidjin
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 2400


                                    "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                                    SR Rarity
                                    Invocation
                                    SR Rarity
                                    Invocation
                                    Invocation
                                    Spell Normal
                                    Invocation

                                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


                                       

                                      Guardian Chimera (x1-2)

                                      UR Rarity
                                      Guardian Chimera
                                      UR Rarity
                                      Guardian Chimera
                                      Guardian Chimera
                                      DARK 9
                                      Guardian Chimera
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 3300


                                      3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                      big bad bosses, note that this one cannot be as high as super poly, has the ability to dodge targets, draw and shoot very annoyingly. ATK DEF is larger than the average boss or current negate (usually 3000 ATK).

                                      HEROs

                                      R Rarity
                                      Destiny HERO - Denier
                                      R Rarity
                                      Destiny HERO - Denier
                                      Destiny HERO - Denier
                                      DARK 3
                                      Destiny HERO - Denier
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 600


                                      If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                                      SR Rarity
                                      Elemental HERO Shadow Mist
                                      SR Rarity
                                      Elemental HERO Shadow Mist
                                      Elemental HERO Shadow Mist
                                      DARK 4
                                      Elemental HERO Shadow Mist
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1500


                                      If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                                      R Rarity
                                      Destiny HERO - Dark Angel
                                      R Rarity
                                      Destiny HERO - Dark Angel
                                      Destiny HERO - Dark Angel
                                      DARK 1
                                      Destiny HERO - Dark Angel
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


                                      R Rarity
                                      Destiny HERO - Dasher
                                      R Rarity
                                      Destiny HERO - Dasher
                                      Destiny HERO - Dasher
                                      DARK 6
                                      Destiny HERO - Dasher
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1000


                                      Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


                                      UR Rarity
                                      Masked HERO Dark Law
                                      UR Rarity
                                      Masked HERO Dark Law
                                      Masked HERO Dark Law
                                      DARK 6
                                      Masked HERO Dark Law
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                      UR Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      UR Rarity
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      DARK 8
                                      Destiny HERO - Destroyer Phoenix Enforcer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                      R Rarity
                                      Fusion Destiny
                                      R Rarity
                                      Fusion Destiny
                                      Fusion Destiny
                                      Spell Normal
                                      Fusion Destiny

                                        Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                        SR Rarity
                                        Mask Change II
                                        SR Rarity
                                        Mask Change II
                                        Mask Change II
                                        Spell Quick
                                        Mask Change II

                                          Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                          Mainly on Dark Law and Phuong, because these are fusion monsters so they don't get squeezed by the other cards


                                          Dark Law is super annoying (especially Runick guys)
                                          As for Phuong, she shoots without a target, so she will exceed a few of opp's boss cards and has body reduction, not an active effect, so she won't be negated by cards like Baronne, enough for you to punch the opp boss to death.

                                          Despian Proskenion (x0-1)

                                          R Rarity
                                          Despian Proskenion
                                          R Rarity
                                          Despian Proskenion
                                          Despian Proskenion
                                          LIGHT 11
                                          Despian Proskenion
                                          • ATK:

                                          • 3200

                                          • DEF:

                                          • 3200


                                          1 "Despia" monster + 1 LIGHT monster + 1 DARK monster During the Main Phase (Quick Effect): You can target 1 Fusion, Synchro, Xyz, or Link Monster in your opponent's GY; banish it, or Special Summon it to your field. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK or DEF (whichever is higher). You can only use each effect of "Despian Proskenion" once per turn.


                                          This boss is bad in that it doesn't have a negate or protection effect for itself and this meat is quite big, in return it has a quick effect, jumps the opp monster onto the field or banishes it from the grave, this one has a burn effect so it's OTK will be easier




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                                          - Yu-Gi-Oh! Guidance Vietnam





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