Instructions for Playing PUNK

Instructions for Playing PUNK

PUNK in the past was a cheap mercenary deck, but now, it's still the same and can play on its own and hire other people to mercenary for you. In the past, one of the reasons it was able to mercenary in many decks was partly because of the guy. Like Halqifibrax, now he's gone and has a new support so we'll play it in a different way, with different combos and it's a deck that usually hits well at low ranks (because opp doesn't know choke points).


Yes and the Ace Monster of this deck is not any PUNK but Psychic End Punisher 🐧



vl Deer Note is a boy aaaaaaaaaaaaaaaaaaaaaa

Sections covered in this guide:




CORE

 

Noh-P.U.N.K. Ze Amin (x3)
SR rarity
Noh-P.U.N.K. Ze Amin
SR rarity
Noh-P.U.N.K. Ze Amin

Yeh, Amin. Call this Aleister because it is the main normal summon and one card combo (actually 1.5 cards) of the deck


Past parasitic corner: In the past, this guy was a good mercenary for the halqifibrax engine because it had a search and was a Tuner.

This child in the deck is a searcher, but TCG OCG DL or MD search auto x3 so this child's rate of 100% x3 is obvious.

Unfortunately there is no ability to jump on your own


This one has gone to the grave, the last chain link to block this handtrap, guys

Noh-P.U.N.K. Deer Note (x1-2)
UR rarity
Noh-P.U.N.K. Deer Note
UR rarity
Noh-P.U.N.K. Deer Note

new card, usually brought x2 because it cannot be summoned normally so it will be bricked from time to time (but don't worry, this card is often thrown onto the field by Foxy), plus it can be searched by Ze Amin


But on the contrary, it can jump itself or jump for another PUNK card and its good thing is that when sent from the field to the grave, it will jump 1 PUNK from the grave except for Level 5 cards (referring to this card), then During this turn, you cannot jump Deer Note again

This means that when you are comboing and when you get to the boss, you will have another body to make it difficult for the opp or to continue the combo, like climbing a link (Unicorn -> Accesscode) or a textbook, take this one to synchro. At level 8, you pull a level 8 from the grave using this one and then xyz out a negate

Noh-P.U.N.K. Foxy Tune (x3)
SR rarity
Noh-P.U.N.K. Foxy Tune
SR rarity
Noh-P.U.N.K. Foxy Tune

often searched by Amin


This one has the ability to jump on its own, but it has to tribute a PUNK on the field, so it will occasionally brick (lmao you'll never use it), but in return it has the ability to send 2 cards in hand including itself. it (because it doesn't require a PUNK card, this effect can save you from being bricked) and jump a PUNK from a non-level 8 deck.



As for the LP increasing effect... oh, does Yugioh have a battle phase?

Noh-P.U.N.K. Ogre Dance (x1-3)
SR rarity
Noh-P.U.N.K. Ogre Dance
SR rarity
Noh-P.U.N.K. Ogre Dance

When the enemy monster activates an effect (quick effect), the damage after this line automatically negates the effect cmnr but it doesn't increase ATK and doesn't negate anything :/ (so stupid)


This one has the ability to jump by Tribute like Foxy and has the ability to send itself from the hand or field to the grave to search for non-level 8 PUNK monsters from the deck, yes it can search for Ze Amin, but that's sad. Ze Amin is Psychic, so she often spams Emergency Teleport, so this one occasionally only runs 1 copy in the deck

Ukiyoe-P.U.N.K. Sharakusai (x0-3)
R rarity
Ukiyoe-P.U.N.K. Sharakusai
R rarity
Ukiyoe-P.U.N.K. Sharakusai

Has the ability to fuse on your turn or synchro on the enemy's turn and is a Level 3 Tuner with bonus Psychic that uses Emergency Teleport for prestige.

Gagaku-P.U.N.K. Wa Gon (x0-1)
R rarity
Gagaku-P.U.N.K. Wa Gon
R rarity
Gagaku-P.U.N.K. Wa Gon

Speed ​​Wa Gon !!!



When opp activates a card or effect to select a PUNK monster (quick effect), after this part the effect will definitely be negated, there's no way to go wrong, but no... draw 1 card

Doesn't jump on its own, has a search spell. The spell we usually play is field, but field sometimes gets x0, so this one generally flops a bit.

Joruri-P.U.N.K. Nashiwari Surprise, Joruri-P.U.N.K. Dangerous Gabu and Joruri-P.U.N.K. Madame Spider (x0-1)
N rarity
Joruri-P.U.N.K. Nashiwari Surprise
N rarity
Joruri-P.U.N.K. Nashiwari Surprise
N rarity
Joruri-P.U.N.K. Dangerous Gabu
N rarity
Joruri-P.U.N.K. Dangerous Gabu
R rarity
Joruri-P.U.N.K. Madame Spider
R rarity
Joruri-P.U.N.K. Madame Spider

Does not jump on its own and has the ability to search traps


Gabu: rarely used like before, partly because of not shutting down Sprights with negate (but mercenaries for decks with strong negate like Swordsoul still bring x1)

Surprise: yep, shoot the normal body summon Spright and they will stop for a moment, usually played in pure PUNK

P.U.N.K. JAM Extreme Session (x0-1)
SR rarity
P.U.N.K. JAM Extreme Session
SR rarity
P.U.N.K. JAM Extreme Session

You got bricked because you held a card in your hand but the debtor didn't jump? Use this card


It's a pity that changing hand -> deck means this field is definitely x3. Anyway, x1 is ok to control with handtrap + resources.

but it's not weak, why? Scroll down to the combo section. PUNK draw 3 cards is real



EXTRA DECK

 

P.U.N.K. JAM Dragon Drive (x0-2)
SR rarity
P.U.N.K. JAM Dragon Drive
SR rarity
P.U.N.K. JAM Dragon Drive

SEARCH HANDTRAP IS HEREEEEEEEEEEEEEEEEE


Ghost Ogre!!!

is one of the important components of a one card combo, has the ability to search into the hand or throw cards from the deck to the grave, and this is a synchro monster so it has negateeeeeeeeeee yayyyyyyyyyyy, if opp activates the card or the effect responds to the card effect or your PUNK effect will you... jump this one from the grave?

where my negate konami, anyway 8 + 3 =11 and don't get banned when leaving the field

Ukiyoe-P.U.N.K. Rising Carp (x0-2)
UR rarity
Ukiyoe-P.U.N.K. Rising Carp
UR rarity
Ukiyoe-P.U.N.K. Rising Carp

effect sacrifices itself if summoned and fuses to jump 2 PUNKs from the hand or Deck with DIFFERENT NAME, except for Level 8 monsters -> for example, if your normal has a fusion effect, there will only be 1 body on the field and no other monsters. Jumping yourself, you can fuse this one and this one will jump 2 searchable ones from the deck into the next combo


And this one also supports OTK as a material to summon Synchro. It's easy to level with any 2 PUNKs, and the level is still 8 to Xyz or Synchro.

Ukiyoe-P.U.N.K. Amazing Dragon (x1-2)
UR rarity
Ukiyoe-P.U.N.K. Amazing Dragon
UR rarity
Ukiyoe-P.U.N.K. Amazing Dragon

Chad


Level 11 should be easy to summon, easy to level up, just need 1 Tuner and 1+ non Tuner as traditional, push opp cards to clear the field for OTK or discourage the enemy (if the field is full of Extra Deck monsters or some monsters). If you're pushed back, you can't jump on your own), jump a PUNK from the grave except this one, meaning if you want to search, jump on search, for fusion, jump on the poly fake,...



and jump DRIVE to search for Ghost Ogre :)



Staple

 

Ghost Ogre & Snow Rabbit (handtrap )
UR rarity
Ghost Ogre & Snow Rabbit
UR rarity
Ghost Ogre & Snow Rabbit

searchable



Besides, you can also play spring, maxx C or whatever because they control it very well thanks to the field handtrap, Dak Rule No Moe is also okay, Droplet is also okay to use whatever you like.

Crossout Designator and Called by the Grave (called x2, crossout x0-1)
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave

 the handtrap shutdownnnnnnnnnn, the handtrap shutdown is realllllllllllllllllll

PSY-Frame Driver and PSY-Framegear Gamma (x0-2)
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma

Hey guys, 2 + 6 = 8 we can Synchro to Borreload Savage Dragon

Chaos Ruler the Chaotic Magical Dragon (x1)
UR rarity
Forbidden
Chaos Ruler, the Chaotic Magical Dragon
UR rarity
Forbidden
Chaos Ruler, the Chaotic Magical Dragon

Level 8, damn if you read this far you know it's easy to sum up, have the ability to pick up a handtrap from the deck if it's light or dark (and you have to be lucky), mill the grave to get play goods and jump for free from the grave, ATK is 3000 easy to OTK. 10/10

Emergency Teleport (x2 (due to limit))
SR rarity
Limited to 2 copies
Emergency Teleport
SR rarity
Limited to 2 copies
Emergency Teleport

If you have Psychic Level 3, you must bring this card. This card simply jumps a body and gets banned, and at the end of the turn, what's so strong about it? not once per turn :) and summons the effect and can punch opp

Number 90: Galaxy-Eyes Photon Lord and Number 38: Hope Harbinger Dragon Titanic Galaxy (Negate )
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy

Leveling up is easy because both the Extra Deck and the Deck have Level 8 monsters and 1.5 combo cards, making it extremely easy to level up


Number 90: Negate monster
Number 38 : Negate Spell, loose sandbag

Dingirsu the Orcust of the Evening Star (x0-1)
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Dingirsu, the Orcust of the Evening Star

rank 8 so it's easy to get to vl


mercenary, capable of sending untargeted cards and ensuring one or more of your cards are destroyed (raigeki, broom)

The Zombie Vampire (x0-1)
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire

Rank 8 is easy to get


Big body, protects your target, mills cards and jumps milled monsters onto the field (optimizes the fact that you have lost your normal summon)

Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

calling the monster Xyz attacked a beautiful girl because...

PSY-Framelord Lambda (x0-1)
SR rarity
PSY-Framelord Lambda
SR rarity
PSY-Framelord Lambda

field draw card (ah, remember banish Psychic) ​​-> this one searches gamma


yeh, you can use gamma if there are monsters on the field thanks to this one

I:P and his gang
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

I:P link in turn opp go brrrrrrrrrr


Unicorn: level up with I:P on turn opp to shoot 1 card back to the deck
Accesscode: usually equals Unicorn after Unicorn shoots a card to gain 5300 ATK and OTK
Apollousa: negate not once per turn

Psychic End Punisher (x1-2)
UR rarity
Psychic End Punisher
UR rarity
Psychic End Punisher

The PUNK boss can be x0 but this one must be at least x1 :)


we have :
- Immune to opp's activation effect
- ATK & DEF are both 3500 so it's hard to punch to death
- 11 stars + very traditional synchro conditions so leveling up is so easy
- banish card soft once per turn
- Increase ATK to be able to OTK or punch boss opp to death

Baronne de Fleur (x0-1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

How can you survive in a place where everyone is level 8 and 11? The combo below has :3


Anyway, 1 shot, 1 negate, 1 call, the sum is easy, but this deck's sum is a bit difficult (unless you guys fail at addition, then you can add up to 10 anywhere).

Zombie World, Immortal Dragon and Necroworld Banshee (Your Graveyard Mou Shinderu)
UR rarity
Zombie World
UR rarity
Zombie World
SR rarity
Immortal Dragon
SR rarity
Immortal Dragon
SR rarity
Necroworld Banshee
SR rarity
Necroworld Banshee

How to make a combo is below



The gameplay is very simple: that cheap dragon threw our waifu into the grave, the waifu got upset so he left and gave us zombie world 💀

FTK
UR rarity
Linkuriboh
UR rarity
Linkuriboh
SR rarity
Bujinki Ahashima
SR rarity
Bujinki Ahashima
UR rarity
Number 33: Chronomaly Machu Mech
UR rarity
Number 33: Chronomaly Machu Mech
SR rarity
Geomathmech Magma
SR rarity
Geomathmech Magma
SR rarity
Forbidden
Phantasmal Lord Ultimitl Bishbaalkin
SR rarity
Forbidden
Phantasmal Lord Ultimitl Bishbaalkin
N rarity
Geonator Transverser
N rarity
Geonator Transverser
R rarity
Thunder Dragon
R rarity
Thunder Dragon

combo is below XD


How to play: throw the Bish past opp and use Number 33 to shoot to pay 8000 LP

Therion Is Here
SR rarity
Meliae of the Trees
SR rarity
Meliae of the Trees
UR rarity
Endless Engine Argyro System
UR rarity
Endless Engine Argyro System
SR rarity
Therion "Lily" Borea
SR rarity
Therion "Lily" Borea
UR rarity
Aromaseraphy Jasmine
UR rarity
Aromaseraphy Jasmine
SR rarity
Therion Cross
SR rarity
Therion Cross
UR rarity
Therion Discolosseum
UR rarity
Therion Discolosseum
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus
R rarity
Aromage Laurel
R rarity
Aromage Laurel

combo below :3


Mainly mix these guys together to get a bunch of negate :D

Shaddoll Dogmatika
SR rarity
Dogmatika Maximus
SR rarity
Dogmatika Maximus
UR rarity
El Shaddoll Winda
UR rarity
El Shaddoll Winda
SR rarity
Shaddoll Schism
SR rarity
Shaddoll Schism
UR rarity
Titaniklad the Ash Dragon
UR rarity
Titaniklad the Ash Dragon
UR rarity
Dogmatika Fleurdelis, the Knighted
UR rarity
Dogmatika Fleurdelis, the Knighted
SR rarity
Dogmatika Ecclesia, the Virtuous
SR rarity
Dogmatika Ecclesia, the Virtuous
UR rarity
El Shaddoll Apkallone
UR rarity
El Shaddoll Apkallone

combos below



Mainly causing resentment towards opp, and negate

Virtual World
R rarity
Virtual World City - Kauwloon
R rarity
Virtual World City - Kauwloon
R rarity
Virtual World Gate - Chuche
R rarity
Virtual World Gate - Chuche
N rarity
Virtual World Xiezhi - Jiji
N rarity
Virtual World Xiezhi - Jiji
SR rarity
Virtual World Hime - Nyannyan
SR rarity
Virtual World Hime - Nyannyan
SR rarity
Virtual World Mai-Hime - Lulu
SR rarity
Virtual World Mai-Hime - Lulu
R rarity
Virtual World Roshi - Laolao
R rarity
Virtual World Roshi - Laolao
R rarity
Muddy Mudragon
R rarity
Muddy Mudragon
UR rarity
Hot Red Dragon Archfiend Abyss
UR rarity
Hot Red Dragon Archfiend Abyss
UR rarity
Virtual World Kyubi - Shenshen
UR rarity
Virtual World Kyubi - Shenshen

combos below


We have a series of laws that allow us to jump from the grave to death and have the ability to restore a bunch of negate and lulu searched by JAM



Combo

 

Number 90: Galaxy-Eyes Photon Lord and Number 38: Hope Harbinger Dragon Titanic Galaxy ([PURE] 1.5 card -> 1 Negate, 1 bắn card)
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy

I> Normal Ze Amin, search Foxy Tune

II> Foxy activates the effect and throws 1 card in his hand to jump Deer Note
III> Synchro to JAM, JAM chain 1 JAM search Ghost Ogre , Deer chain 2 choose Foxy, Ze Amin chain 3.
IV> Xyz Foxy and JAM go to Number 90 or 38 to get negate

End: 1 Negate, 1 Ghost Ogre

Pot of Greed ([PURE] 1.5 card combo -> Draw 2, Search 1 (I don't know why people call it Draw 3 cards))
UR rarity
Forbidden
Pot of Greed
UR rarity
Forbidden
Pot of Greed

I> Normal Ze Amin, search for Foxy, Foxy throws it and another card jumps Sharakusai onto the field

II> Sharakusai fusion out Carp, Tribute Carp jumping Deer and Speed ​​Wa Gon, Wa Gon search Field
III> Click Field, Synchro to JAM, JAM search Spider chain link 1, Deer jump Sharakusai chain link 2, Field draw 1
IV> Field banish 1 card to jump Spider, Spider search trap you like Gabu or Surprise, Field draw 1


End: 1 Trap and 2 Handtrap (if you are pro vjp)

Psychic End Punisher and Ukiyoe-P.U.N.K. Amazing Dragon ([PURE] 1.5 card -> Draw 2 + Chad)
UR rarity
Psychic End Punisher
UR rarity
Psychic End Punisher
UR rarity
Ukiyoe-P.U.N.K. Amazing Dragon
UR rarity
Ukiyoe-P.U.N.K. Amazing Dragon

I> Normal Ze Amin (damn Ze Amin forever), search for Foxy, Foxy throws it and another card jumps with fusion effect (name is hard to remember)

II> Fusion to Carp with 2 on the field, Activate the Carp effect to jump Deer and Speed ​​Wa Gon, Speed ​​Wa Gon search field and insert field
III> Synchro JAM, JAM search Spider chain link 1, Deer jumping Ze Amin chain link 2, Field draw 1
IV> Field jumps Spider search trap that you like, Field draw 1
V> Synchro Spider and JAM onto Dragon, Dragon jumps back to Carp, Carp Synchro and Ze Amin onto Psychic End Punisher, set 1 trap

End: 1 chad immune to active effects, has banish, ATK DEF 3500, has the ability to OTK and trade every battle phase, 2 handtraps or staples (if lucky), and... 1 piece of meat for the dragon, right? Can't survive until the next turn to revive monsters, 1 trap

Zombie World and Baronne de Fleur ([PURE] 1.5 card -> 1 Zombie World + Baronne + Draw 1)
UR rarity
Zombie World
UR rarity
Zombie World
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

1> Normal Ze Amin, Search Foxy, throw Foxy and other cards -> the one with fusion effect -> fusion to Carp, Carp jumps Deer and Speed ​​Wa Gon

2> Wa Gon search field, click field, Synchro JAM, JAM search Tracker chain link 1, Deer jumps back 1 Tuner from grave chain link 2 , field draw 1
3> Tracker jumps onto the field, Synchro out Immortal Dragon, throws Necrobanshee into the grave, Synchro both onto Baronne
4> Banshee banish places zombie world on the field

End: Zombie World + Baronne + 1 handtrap & Staple (if lucky)

Phantasmal Lord Ultimitl Bishbaalkin ([PURE] 1 Ze Amin + 1 Thunder Dragon -> FTK Go Brrrrrrrrrrrrrrrrr)
SR rarity
Forbidden
Phantasmal Lord Ultimitl Bishbaalkin
SR rarity
Forbidden
Phantasmal Lord Ultimitl Bishbaalkin

1> Click on the Thunder Dragon effect to get 2 copies of it on your hand

2> normal Amin search Foxy, Foxy discard Thunder Dragon jumps Deer, Synchro onto Geomathmech Magma while jumping Deer jumps Foxy back from the grave
3> Synchro both to Bishbaal In the MIDDLE box, lay token go brrrrrrrrrrrrrrrrr
4> Link 2 tokens to Linkuriboh, link 2 Kuriboh to Geonator Transverser, throw Bish to opp :3
5> Use 2 link tokens on Bujinki Ahashima, Ahashima jumps 2 Thunder Dragon onto the field and Xyz to get Number 33
6> Number 33 activates eff to shoot bish and pays 8000 LP

End : End

Therion "King" Regulus ([Therion] Emergency Teleport + Therion Discolloseum -> 3 meat lumps including 1 Negate, 1 Trap)
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus

1> click the search field King chain link 1, emergency teleport jump to Amin chain link 2

2> Amin search Ogre, Ogre search the child of the debt with fusion effect, normal child of that debt and fusion to Carp, Carp jumping Deer and SpeedWaGon
3> Wa Gon search field, click Field, Synchro out JAM, JAM search Spider chain link 1, deer jump 1 Tuner in the grave chain link 2, field draw 1
4> banish any Spider jumping spider thanks to field, search Trap, field draw 1
5> Xyz both on Meliae, Meliae throws Therion's Lily down, King meets Lily in the grave and jumps onto the field. Set Trap ends turn

End: 1 negate, 1 trap, draw 2


DRILL

If at the end you draw a few cards that you don't use or find that the field is too much, use King who is sucking Lily's effect and send a trash card down to search negate (or banish without targeting) - Therion Cross

this time you will

End: 1 negate, 2 traps (2 negates or banish or shoot cards), draw 2 handtrap & staple (if lucky)

El Shaddoll Winda ([Shaddoll Dogmatika] Amin + Ecclessia + 1 lá bất kỳ -> Winda, 1 send, 1 negate, draw 2 , Psychic End Punisher)
UR rarity
El Shaddoll Winda
UR rarity
El Shaddoll Winda

1> normal summon Amin, search for Foxy, Foxy throws a leaf that is not Ecclessia and jumps to the fusion guy, fusion creates Carp, Carp jumps to Deer and Wa Gon

2> Wa Gon search field, click field, synchro to JAM, JAM chain link 1 search Spider, Deer chain link 2 jump Tuner monster from grave, field draw 1
3> field banish 1 spider jump card, spider search trap, field draw 1
4> Spider + JAM -> Psychic End Punisher
5> Ecclessia jumps, searches for Maximus, Maximus jumps, mills Titaniklad and Apkallone, Apkallone searches for Schism and throws 1 card that doesn't need to be in your hand, set 2 end turn
6> Titan searches for Fleuredis to get negate

End: insert Winda turn enemy, 1 gigachad, 1 shot or negate (Spider search card), draw 2, 1 negate from Fleuredis

Virtual World Kyubi - Shenshen ([Virtual World] 1 Amin + 1 Krawloon + 2 random cards -> 1 Negate spell/monster + 1 negate with target + 1 Shenshen + Chuche)
UR rarity
Virtual World Kyubi - Shenshen
UR rarity
Virtual World Kyubi - Shenshen

1> normal Amin, Amin searches for Foxy, Foxy throws leaves that are not Krawloon, jumps to Deer, Synchro goes to JAM, JAM searches for Lulu, Deer jumps back to Foxy, Foxy and JAM Xyz go to Number 38 or 90 to get negate

2> click Krawloon, Krawloon places Chuche on the field, Lulu targets Chuche and throws Qinglong searching for Jiji. Jiji chose Chuche and threw NyanNyan to jump onto the field, Synchro out Muddy Mudragon
3> Qinglong banish search Laolao, we can throw anything at this point once per turn, but if you don't know what to throw, just keep throwing Qinglong :D. Laolao threw Qinglong and picked Jiji from the grave and both jumped up. Nyanyan from the grave triggered them to jump up
4> Laolao + Jiji -> Shenshen. Nyannyan + Muddy Mudragon -> Hot Red Dragon Archfiend Abyss, pick whatever Nyannyan likes

End: 1 Hot Red + 1 Shen Shen + 1 Number 38 or 90 + 1 Chuche




master-duel
480
5




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