Instructions for playing Loaner Deck G Golem (Ver Duel Trial)

Instructions for playing Loaner Deck G Golem (Ver Duel Trial)

With Loaner Deck - Cumbersome yet Inpenetrable Shield ... quite a long name, right :v You can use a deck specializing in Cyberse Earth of G Golem to continuously summon monsters and build yourself a solid defense. In this second Duel Trial event, most Decks will follow the Extra Deck with the majority being Fusion monsters, but here, with G Golem's Loaner Deck, we will have a completely new transformation!

From a personal point of view, when playing this Deck, I feel it's a little better but still a bit rough :v However, it's quite difficult to play for newbies so I also want to create a guide to help you. in this event! Okay let's get into the guide!




Monster

 

G Golem Pebble Dog and G Golem Rock Hammer (Monster G Golem)

UR Rarity
G Golem Pebble Dog
UR Rarity
G Golem Pebble Dog
G Golem Pebble Dog
EARTH 2
G Golem Pebble Dog
  • ATK:

  • 300

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.


N Rarity
G Golem Rock Hammer
N Rarity
G Golem Rock Hammer
G Golem Rock Hammer
EARTH 6
G Golem Rock Hammer
  • ATK:

  • 1800

  • DEF:

  • 2400


If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.


G Golem's monster array is very simple, so they will need the help of other Cyberse Earths . Their effects quickly help us summon other bodies to quickly Link Summon!
  • Peblle Dog helps you summon 1 more copy as soon as it is summoned (so we quickly have Link 2) and helps search for other G Golem cards every time they are sent to the GY.
  • In the anime, Ignis Earth uses Cost Down to summon Rock Hammer , but in real life, Rock Hammer itself will Cost Down its level at the cost of 1 Cyberse. After that, you can use it to summon 3 Tokens to the field and quickly enter Link Summon!

Doshin @Ignister, Gatchiri @Ignister and Gussari @Ignister (The Ignisters)

N Rarity
Doshin @Ignister
N Rarity
Doshin @Ignister
Doshin @Ignister
EARTH 1
Doshin @Ignister
  • ATK:

  • 100

  • DEF:

  • 800


If you control an "@Ignister" monster: You can Special Summon this card from your hand. You can target 1 Cyberse Link Monster in your GY; return it to the Extra Deck, and if you do, add 1 "A.I. Love Fusion" from your Deck to your hand. You can only use each effect of "Doshin @Ignister" once per turn.


R Rarity
Gatchiri @Ignister
R Rarity
Gatchiri @Ignister
Gatchiri @Ignister
EARTH 8
Gatchiri @Ignister
  • ATK:

  • 0

  • DEF:

  • 3000


The first time each Cyberse monster you control would be destroyed by a card effect each turn, it is not destroyed. You can only use each of the following effects of "Gatchiri @Ignister" once per turn. ● You can target 1 Cyberse Effect Monster you control; negate its effects, and if you do, Special Summon this card from your hand. ● If this card is sent from the field to your GY: You can target 1 face-up monster you control; that target is unaffected by your opponent's card effects until the end of your opponent's turn.


R Rarity
Gussari @Ignister
R Rarity
Gussari @Ignister
Gussari @Ignister
EARTH 8
Gussari @Ignister
  • ATK:

  • 3000

  • DEF:

  • 3000


When a Link Monster is destroyed by battle: You can Special Summon this card from your hand. When your Link Monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that destroyed monster's original ATK. When an attack is declared involving a Link Monster you control and an opponent's monster: You can banish this card from your GY; the ATK's of those monsters become 3000. You can only use each effect of "Gussari @Ignister" once per turn.


The Earth @Ignister team is also a great support team to put more bodies on the field
  • Doshin is easily special summoned if there is 1 @Ignister on the field, helping to replenish the Extra Deck and quickly search for Fusion cards to bring the only Fusion monster in the Extra Deck to the field.
  • Gatchiri is Deck Cyberse's most frequently used tech, because it's easy to sum and keeps your Links protected. In addition, it also has 3000 DEF to help you have a pretty good defensive wall.
  • Gussari is a good handtech to defend if one of your Links is destroyed by combat (remember, we're only using the Loaner Deck here, so don't worry too much about getting punched to the point where you can't see). Additionally, while it is on the field, if your Link destroys a monster, you can deal effect damage to your opponent equal to the destroyed monster's original ATK. And when your monster is attacked while this card is in the GY, it will turn both monsters into 3000 ATK, which is considered a suicide punch...

Linkslayer and Widget Kid (Support)

SR Rarity
Linkslayer
SR Rarity
Linkslayer
Linkslayer
EARTH 5
Linkslayer
  • ATK:

  • 2000

  • DEF:

  • 600


If you control no monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many Spells/Traps on the field; destroy them.


SR Rarity
Widget Kid
SR Rarity
Widget Kid
Widget Kid
EARTH 3
Widget Kid
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can Special Summon 1 Cyberse monster from your hand in Defense Position. You can only use this effect of "Widget Kid" once per turn.


This Cyberse deck has also helped a lot in other Cyberse Decks, the main effect is mainly to put bodies on the field to easily access Link.
  • Kid will let you summon another Cyberse to your hand every time it is summoned
  • Linkslayer is useful in the early turns when the field does not have a single monster shadow, you can quickly summon it to the field. Additionally, you can cast up to 2 cards to target as many Spell&Trap cards on the field to destroy them.

Launcher Commander (Not necessarily useless)

N Rarity
Launcher Commander
N Rarity
Launcher Commander
Launcher Commander
EARTH 4
Launcher Commander
  • ATK:

  • 1700

  • DEF:

  • 1200


All other Cyberse monsters you control gain 300 ATK/DEF. Once per turn: You can Tribute 1 Cyberse monster, then target 1 face-up monster your opponent controls; destroy it.


With this event, a little boost to the monster's ATK is also quite good, at least enough to end the opp. But what's worth mentioning is that being able to sacrifice it yourself to destroy one of opp's monsters :v is quite helpful, right?



Spell & Trap

 

Gravity Balance (G Golem Spell)

UR Rarity
Gravity Balance
UR Rarity
Gravity Balance
Gravity Balance
Spell Normal
Gravity Balance

    (This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.


    The only Spell card of the archetype, actually the only Spell&Trap of the archetype :v The effect is quite simple, sums 2 bodies from GY to the field to easily link and help protect your G Golems.

    A.I. Love Fusion (@Ignister Spell)

    N Rarity
    A.I. Love Fusion
    N Rarity
    A.I. Love Fusion
    A.I. Love Fusion
    Spell Normal
    A.I. Love Fusion

      Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


      Simply a normal Fusion Spell card. However, if you use @Ignister as a material, you can use 1 opp's Link as the next material (good for Mirror matches in the event).

      Cynet Mining (Cyberse Tech)

      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        A specialized search card for Cyberse, with the added benefit of activating the grave effects of several cards.

        Raigeki, Monster Reborn and Harpie's Feather Duster (Tech)

        UR Rarity
        Raigeki
        UR Rarity
        Raigeki
        Raigeki
        Spell Normal
        Raigeki

          Destroy all monsters your opponent controls.




          Tag(s):

          UR Rarity
          Monster Reborn
          UR Rarity
          Monster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            UR Rarity
            Harpie's Feather Duster
            UR Rarity
            Harpie's Feather Duster
            Harpie's Feather Duster
            Spell Normal
            Harpie's Feather Duster

              Destroy all Spell and Trap Cards your opponent controls.




              Tag(s):

              These Techs are used too much and are too famous among YuGiOh players, so perhaps there is no surprise and there is no need to explain much about them in this Loaner Deck set...

              Called by the Grave and Infinite Impermanence (Handtrap)

              UR Rarity
              Called by the Grave
              UR Rarity
              Called by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                Infinite Impermanence
                UR Rarity
                Infinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  Oh wow... Handtrap, there's no spring but these handtraps still make the game a bit easier :v simply without handtraps now, wouldn't all Decks be overpowered...

                  Back to the Front (Return goods)

                  SR Rarity
                  Back to the Front
                  SR Rarity
                  Back to the Front
                  Back to the Front
                  Trap Normal
                  Back to the Front

                    Target 1 monster in your GY; Special Summon it in Defense Position.


                    Monster Reborn is a trap, but pay special attention to this card: you will not be able to summon Link monsters because they cannot be in Defense position . Attention newbies!



                    Extra Deck

                     

                    G Golem

                    SR Rarity
                    G Golem Crystal Heart
                    SR Rarity
                    G Golem Crystal Heart
                    G Golem Crystal Heart
                    WATER
                    G Golem Crystal Heart
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                    R Rarity
                    G Golem Stubborn Menhir
                    R Rarity
                    G Golem Stubborn Menhir
                    G Golem Stubborn Menhir
                    EARTH
                    G Golem Stubborn Menhir
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom

                    Top


                    2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.


                    SR Rarity
                    G Golem Dignified Trilithon
                    SR Rarity
                    G Golem Dignified Trilithon
                    G Golem Dignified Trilithon
                    EARTH
                    G Golem Dignified Trilithon
                    • ATK:

                    • 3200

                    • LINK-4

                    Link Arrow:

                    Left

                    Bottom

                    Right

                    Top


                    2+ EARTH monsters All monsters your opponent controls must attack this card, if able. Once per battle, if this card battles an opponent's monster, before damage calculation (Quick Effect): You can send 1 EARTH monster from your hand to the GY; until the end of this turn, that opponent's monster loses 200 ATK, also negate its effects. When your opponent activates a card or effect that targets a Link Monster(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "G Golem Dignified Trilithon" once per turn.


                    UR Rarity
                    G Golem Invalid Dolmen
                    UR Rarity
                    G Golem Invalid Dolmen
                    G Golem Invalid Dolmen
                    EARTH
                    G Golem Invalid Dolmen
                    • ATK:

                    • 2800

                    • LINK-3

                    Link Arrow:

                    Left

                    Right

                    Top


                    2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.


                    Most Extra Decks depend on G Golem
                    • Crystal Heart will sum 1 Link EARTH to the zone it points to, then place 1 G Golem Counter on this card. Each monster co-linked with this card will gain 600 ATK per G Golem Counter and can punch twice, plus deal armor-piercing damage :v understand why EARTH Ignis wants to keep Crystal Heart on the field then ha
                    • Menhir 's only effect is to summon 1 more body if it is summoned from under the GY to the field. This will be a very good combo when combined with Crystal Heart
                    • Dolmen is the Ace of the Deck! Co-linked monsters will not be affected by the opp monster's effects and they are required to attack you (if possible). Additionally, it helps recycle your hand by discarding unnecessary cards from your hand and drawing 1 card. Not to mention, if Dolmen is destroyed, any monsters opp currently has will have their effects disabled! What an awesome ace...
                    • Trilithon is the Link 4 you will want to go to last, because its effect is not much more special than Dolmen but can be a beater to help quickly clear opp monsters. In particular, it can disable all effects on your Link, a perfect negate if you want to floodgate opp in the last turns of the game.

                    Earth Golem @Ignister (@Ignister Fusion)

                    R Rarity
                    Earth Golem @Ignister
                    R Rarity
                    Earth Golem @Ignister
                    Earth Golem @Ignister
                    EARTH 7
                    Earth Golem @Ignister
                    • ATK:

                    • 2300

                    • DEF:

                    • 2000


                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                    Beater, only used for punching EXTRA DECK monsters! Please take note of this. In addition, if you are destroyed, you can target 1 Cyberse in the GY to summon, and recovery is also good. That's it, the Deck's only Fusion but it seems like it's only used to end the game quickly.



                    Combo

                    This part is important because after briefly understanding what the cards can do, the only thing to do is learn the correct way to play the Loaner Deck. With G Golem, the gameplay will be the same as in the anime , I won't talk about too many combos because that is different for each person, you will have to experience it yourself to have more diverse combos. In this guide, I will only talk about exactly 1 basic combo of G Golem, check it out!

                    Basic combos

                    UR Rarity
                    G Golem Pebble Dog
                    UR Rarity
                    G Golem Pebble Dog
                    G Golem Pebble Dog
                    EARTH 2
                    G Golem Pebble Dog
                    • ATK:

                    • 300

                    • DEF:

                    • 1000


                    If this card is Normal or Special Summoned: You can add to your hand or Special Summon 1 "G Golem Pebble Dog" from your Deck, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this card is sent from the hand to the GY: You can add 1 "G Golem" card from your Deck to your hand. You can only use each effect of "G Golem Pebble Dog" once per turn.


                    SR Rarity
                    G Golem Crystal Heart
                    SR Rarity
                    G Golem Crystal Heart
                    G Golem Crystal Heart
                    WATER
                    G Golem Crystal Heart
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                    R Rarity
                    G Golem Stubborn Menhir
                    R Rarity
                    G Golem Stubborn Menhir
                    G Golem Stubborn Menhir
                    EARTH
                    G Golem Stubborn Menhir
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom

                    Top


                    2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.


                    UR Rarity
                    Gravity Balance
                    UR Rarity
                    Gravity Balance
                    Gravity Balance
                    Spell Normal
                    Gravity Balance

                      (This card is always treated as a "G Golem" card.) Target 2 of your EARTH monsters with the same name that are banished or in your GY; Special Summon both in Defense Position, but negate their effects, change their ATK/DEF to 0, also destroy them during the End Phase. If a "G Golem" monster(s) you control would be destroyed by battle or an opponent's card effect, you can banish this card from your GY instead. You can only use each effect of "Gravity Balance" once per turn.


                      UR Rarity
                      G Golem Invalid Dolmen
                      UR Rarity
                      G Golem Invalid Dolmen
                      G Golem Invalid Dolmen
                      EARTH
                      G Golem Invalid Dolmen
                      • ATK:

                      • 2800

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Top


                      2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.


                      This combo works purely based on G Golems, your hand can have Rock Hammer or Pebble Dog , in this combo I will talk about Pebble Dog first.
                      1. Normal Pebble Dog, activate the Special Summon effect to add 1 Pebble Dog
                      2. Link to Menhir, activate the Pebble Dog effect, search Gravity Balance
                      3. Activate Gravity Balance, bring 2 Pebble Dogs back to the field
                      4. Link to Crystal Heart using Menhir and 1 Pebble Dog, make sure the Crystal Heart is in the Extra Zone and not pointing at any monster below the Main Monster Zone .
                      5. Activate Crystal Heart's effect, bringing Menhir back onto the field. Menhir returns to the field and activates the effect again, bringing Pebble Dog under GY onto the field.
                      6. Link to Dolmen using Menhir and Pebble Dog brought up thanks to Gravity Balance (to avoid the other Pebble Dog being banned by Menhir, avoiding loss of resources)
                      Field setup: Crystal Heart, Dolmen and 1 Pebble Dog as bodies to defend
                      At this point, you can go straight to Link 4 using Dolmen and Pebble Dog, but it depends on the situation! In addition, you have a pretty good defense layer called Dolmen because Crystal Heart will not be destroyed by battle or affected by card effects due to Dolmen's effects, however your Pebble Dog will be affected. Please! (Even though it wasn't punched): v

                      Basic combo 2

                      SR Rarity
                      G Golem Crystal Heart
                      SR Rarity
                      G Golem Crystal Heart
                      G Golem Crystal Heart
                      WATER
                      G Golem Crystal Heart
                      • ATK:

                      • 0

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                      R Rarity
                      G Golem Stubborn Menhir
                      R Rarity
                      G Golem Stubborn Menhir
                      G Golem Stubborn Menhir
                      EARTH
                      G Golem Stubborn Menhir
                      • ATK:

                      • 1500

                      • LINK-2

                      Link Arrow:

                      Bottom

                      Top


                      2 EARTH monsters If this card is Special Summoned from the GY: You can target 1 EARTH monster in your GY that can be Normal Summoned/Set; Special Summon it (but negate its effects, also banish it when it leaves the field) or add it to your hand. You can only use this effect of "G Golem Stubborn Menhir" once per turn.


                      N Rarity
                      G Golem Rock Hammer
                      N Rarity
                      G Golem Rock Hammer
                      G Golem Rock Hammer
                      EARTH 6
                      G Golem Rock Hammer
                      • ATK:

                      • 1800

                      • DEF:

                      • 2400


                      If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.


                      UR Rarity
                      G Golem Invalid Dolmen
                      UR Rarity
                      G Golem Invalid Dolmen
                      G Golem Invalid Dolmen
                      EARTH
                      G Golem Invalid Dolmen
                      • ATK:

                      • 2800

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Top


                      2+ EARTH monsters Co-linked monsters you control are unaffected by monster effects activated on your opponent's field. All monsters your opponent controls that can attack must attack this card. Once per turn: You can discard 1 Cyberse monster; draw 1 card. If this co-linked card is destroyed: You can negate the effects of all face-up cards your opponent currently controls.


                      This combo uses Rock Hammer as a starter
                      1. Activate the Rock Hammer effect to drop 1 Cyberse onto GY (anything works, Pebble Dog is better)
                      2. Normal Rock Hammer
                      3. Activate the effect, sacrifice it to summon 3 Tokens
                      4. Link to Menhir uses 2 Tokens
                      5. Link to Crystal Heart using Menhir and remaining Tokens
                      6. Activating Crystal Heart's effect brings Menhir back onto the field, and Menhir activates the effect again to bring Rock Hammer back onto the field
                      7. Link out to Dolmen using Menhir and Rock Hammer, Rock Hammer is banned
                      Stadium lineup: Dolmen and Crystal Heart
                      This is a fairly basic and simple yard system, but it also helps you protect some of your yard. I recommend that if you have a hand like this, you should take the next turn (or use another combo to have better protection monsters) because even though you have Dolmen's protection, your monsters are still affected by the monsters. Spell & Trap, it's also a bit difficult to keep the field stable in the first turn (in this event, Loaner Decks have Raigeki )



                      General comment

                      Overall, this Loaner Deck is better than other Decks in that it can collect many monsters and get to Ace quickly. However, they will still be affected by backrows and handtraps , but the main nature of the events is for you to end the game quickly and receive rewards. That's why the majority of Duelists participating in the event also use G Golem quite a bit :v Well, this is my guide and I hope it can help you somewhat! See you guys in the next article!




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





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