Instructions for Playing RaidRaptor

Instructions for Playing RaidRaptor

Raidraptor is a very strong Combo deck with a Swarm to death style and a bunch of negate bonuses from Kali Yuga.

The deck includes a lot of DARK Winged Beasts (because there are Warriors like Rusty Bardiche mixed in).

One of the most fun points of the deck is the use of Rank-Up Magic because believe me, the feeling of using Rank-Up Magic is so superior.

Sections covered in this guide:




CORE

 

Raider's Wing (x2-3)

R Rarity
Raider's Wing
R Rarity
Raider's Wing
Raider's Wing
DARK 4
Raider's Wing
  • ATK:

  • 0

  • DEF:

  • 2000


(This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) If this card is in your hand or GY: You can detach 1 material from your DARK Xyz Monster; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Raider's Wing" once per turn. An Xyz Monster whose original Attribute is DARK and has this card as material gains this effect. ● Your opponent cannot target this card with card effects.


Chad, because it's Phantom Knight and Raidraptor, it can be searched by both (depending on whether you mix Cloak or not),


The self-jumping effect that Raidraptor really needs (because when the Force Strix finishes comboing, it still has 1 material left for this one to bite and jump on).

If any DARK

Raidraptor - Force Strix (x1-3)

SR Rarity
Raidraptor - Force Strix
SR Rarity
Raidraptor - Force Strix
Raidraptor - Force Strix
DARK
Raidraptor - Force Strix
  • ATK:

  • 100

  • DEF:

  • 2000


2 Level 4 monsters This card gains 500 ATK and DEF for each Winged Beast monster you control (other than this card). Once per turn: You can detach 1 material from this card; add 1 Level 4 DARK Winged Beast monster from your Deck to your hand.


Chad, the searcher of the deck and is often given priority, this one does not search hard once per turn so with 2 copies, you search twice, you can use these 2 to search for 2 cards and Xyz to F0.


If not, you can also play with the Textbook combo below. In general, this one is easy to get (regardless of system or attribute), then search for a card related to Raidraptor and start the combo.

It searches not only Raidraptor but also Level 4 DARK Winged Beast, so it can search for cards like Blackwing's Zephyros as usual

Raidraptor - Mimicry Lanius (x1-3)

R Rarity
Raidraptor - Mimicry Lanius
R Rarity
Raidraptor - Mimicry Lanius
Raidraptor - Mimicry Lanius
DARK 4
Raidraptor - Mimicry Lanius
  • ATK:

  • 1100

  • DEF:

  • 1900


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can increase the Levels of all "Raidraptor" monsters you currently control by 1. During your Main Phase, if this card is in the Graveyard because it was sent there this turn: You can banish this card; add 1 "Raidraptor" card from your Deck to your hand, except "Raidraptor - Mimicry Lanius". You can only use this effect of "Raidraptor - Mimicry Lanius" once per turn.


born to be thrown into the grave


This one is a strong searcher, can search spell/trap/monster Raidraptor from the deck to hand, in general as long as Raidraptor is peeled, it can go to the grave to use as xyz material, but mostly it is thrown down by Tribute

It also has the ability to increase 1 Level to reach Rank 5 for various types of bombardment or to rank-up (rarely used).

Raidraptor - Tribute Lanius (x1-3)

SR Rarity
Raidraptor - Tribute Lanius
SR Rarity
Raidraptor - Tribute Lanius
Raidraptor - Tribute Lanius
DARK 4
Raidraptor - Tribute Lanius
  • ATK:

  • 1800

  • DEF:

  • 400


During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.


born to throw Mimicry into the grave, usually this guy will cost version 1 Normal Summon that's why this guy is so strong, where is he strong?

this one -> throw Mimicry -> search 1 level 4 self jump -> Force Strix and combo from only 1 card, well 2 combo cards are textbooks so 1 combo card is not strong, in general this mill effect is strong vl

As for ATK 18000 and having to kill monsters to search for RUM, that sounds a bit boring lmao

Raidraptor - Strangle Lanius (x2-3)

R Rarity
Raidraptor - Strangle Lanius
R Rarity
Raidraptor - Strangle Lanius
Raidraptor - Strangle Lanius
DARK 4
Raidraptor - Strangle Lanius
  • ATK:

  • 1600

  • DEF:

  • 1100


If you control a DARK monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. If you control an Xyz Monster with a DARK Xyz Monster as material: You can target 1 Level 4 or lower "Raidraptor" monster in your GY; Special Summon it, but its effects are negated. You can only use each effect of "Raidraptor - Strangle Lanius" once per turn.


Chad, jumps on his own and also recovers (+1 body on the field to combo), so this is an important item you must have (because it alone + up to 2 resources to combo).

Raidraptor - Singing Lanius (x1)

N Rarity
Raidraptor - Singing Lanius
N Rarity
Raidraptor - Singing Lanius
Raidraptor - Singing Lanius
DARK 4
Raidraptor - Singing Lanius
  • ATK:

  • 100

  • DEF:

  • 100


If you control a face-up Xyz Monster, you can Special Summon this card (from your hand). You can only Special Summon "Raidraptor - Singing Lanius" once per turn this way.


To be able to jump and search yourself, you have to bring x1 because it is in the textbook combo - the most basic and powerful thing that a newbie can combo to gradually create new combos that are stronger or more suitable for themselves.

Raidraptor - Vanishing Lanius (x0 hoặc x3)

N Rarity
Raidraptor - Vanishing Lanius
N Rarity
Raidraptor - Vanishing Lanius
Raidraptor - Vanishing Lanius
DARK 4
Raidraptor - Vanishing Lanius
  • ATK:

  • 1300

  • DEF:

  • 1600


Once per turn, during your Main Phase, if this card was Normal or Special Summoned this turn: You can Special Summon 1 Level 4 or lower "Raidraptor" monster from your hand.


It's not hard once per turn, so with 3 copies you can jump the Raidraptor monster 3 times and jump from your hand, not the deck, so it can be bricked from time to time. As a F2P card, this card does very well.


For example: instead of tribute lanius a certain card, you normally summon this card and then special summon tribute lanius to have 2 bodies on the field with only 1 normal summon

Blackwing - Zephyros the Elite (x1)

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


Chad, mercenary

Search for x1 and use it exactly once

After Xyz or Link goes to the grave, this guy jumps up again + adds a body to combo

Elborz, the Sacred Lands of Simorgh, Simorgh and Bird of Perfection (chim to )

R Rarity
Elborz, the Sacred Lands of Simorgh
R Rarity
Elborz, the Sacred Lands of Simorgh
Elborz, the Sacred Lands of Simorgh
Spell Field
Elborz, the Sacred Lands of Simorgh

    All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.


    R Rarity
    Simorgh, Bird of Perfection
    R Rarity
    Simorgh, Bird of Perfection
    Simorgh, Bird of Perfection
    DARK 4
    Simorgh, Bird of Perfection
    • ATK:

    • 1800

    • DEF:

    • 500


    While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.


    Perfection x3: has the ability to normal summon after you summon the Winged Beast monster on the field -> + add body as well as face punch maxx C

    can search field -> which allows you to normally summon 1 more Winged Beast to get +1 body on the field, pushed by Zephyros to jump onto the field to +1 more body

    Field x1: search by Perfection, allowing Normal to summon another shot for a combo that is then pushed back by Zephyros

    the one card combooooooooo, the one card combo is realllllllll

    SR Rarity
    Striker Dragon
    SR Rarity
    Striker Dragon
    Striker Dragon
    DARK
    Striker Dragon
    • ATK:

    • 1000

    • LINK-1

    Link Arrow:

    Left


    1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


    N Rarity
    Rokket Recharger
    N Rarity
    Rokket Recharger
    Rokket Recharger
    DARK 4
    Rokket Recharger
    • ATK:

    • 0

    • DEF:

    • 2100


    If a DARK monster(s) you control that was Special Summoned from the Extra Deck is destroyed by battle or card effect: You can send this card from your hand or field to the GY, then target 1 of those destroyed monsters; Special Summon 1 DARK monster from your GY with a different original name from that targeted monster. You can only use this effect of "Rokket Recharger" once per turn. While you control a DARK monster Special Summoned from the Extra Deck, your opponent's monsters cannot target this card for attacks.


    SR Rarity
    Boot Sector Launch
    SR Rarity
    Boot Sector Launch
    Boot Sector Launch
    Spell Field
    Boot Sector Launch

      All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn.


      SR Rarity
      Rokket Tracer
      SR Rarity
      Rokket Tracer
      Rokket Tracer
      DARK 4
      Rokket Tracer
      • ATK:

      • 1600

      • DEF:

      • 1000


      (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Rokket" monster from your Deck, except "Rokket Tracer", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK monsters. You can only use this effect of "Rokket Tracer" once per turn.


      SR Rarity
      Quick Launch
      SR Rarity
      Quick Launch
      Quick Launch
      Spell Quick
      Quick Launch

        Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


        You can scroll down to the combo section to see a combo card


        Quick Launch x3: one card combo, starter, monsters do not jump once per turn, monsters whose effects are jumped are not negated
        Rokket Tracer x1-2: usually shoot field to jump Recharger, then Xyz to Raidraptor Force Strix
        Striker Dragon + Field x1: easy to start, search field and shoot yourself to pick up Tracer from the grave, field jumps Tracer from hand, Tracer shoots field to jump 1 more body
        Rokket Recharger x1: read the effect, because it's rarely used here, mainly use level 4 body for Xyz :v

        Raidraptor - Arsenal Falcon (x1-2)

        UR Rarity
        Raidraptor - Arsenal Falcon
        UR Rarity
        Raidraptor - Arsenal Falcon
        Raidraptor - Arsenal Falcon
        DARK
        Raidraptor - Arsenal Falcon
        • ATK:

        • 2500

        • DEF:

        • 2000


        2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 Winged Beast monster from your Deck. If this card has any number of "Raidraptor" monsters as material, it can attack up to that many times during each Battle Phase. If this card is sent to the GY while it has a "Raidraptor" monster as material: You can Special Summon 1 "Raidraptor" Xyz Monster from your Extra Deck, except "Raidraptor - Arsenal Falcon", and if you do, attach this card from your GY to it as material.


        Normally, we rarely use this monster's effects, but jumping an additional Winged Beast body allows you to jump mercenaries from the deck as well as Raidraptor. What everyone cares about is that this monster goes to the grave when it has monster materials. Raidraptor will jump 1 Raidraptor Xyz from the Extra Deck, and often jump the Ultimate Falcon, which the most basic Raidraptor board is aimed at.


        and one reason this one is good is that you can Rank-Up it to Chad Kali Yuga

        Raidraptor - Ultimate Falcon (x1-2)

        UR Rarity
        Raidraptor - Ultimate Falcon
        UR Rarity
        Raidraptor - Ultimate Falcon
        Raidraptor - Ultimate Falcon
        DARK
        Raidraptor - Ultimate Falcon
        • ATK:

        • 3500

        • DEF:

        • 2000


        3 Level 10 Winged Beast-Type monsters Unaffected by other cards' effects. You can detach 1 Xyz Material from this card; for the rest of this turn, all monsters your opponent controls will lose 1000 ATK, also your opponent's cards and effects cannot be activated. If this card has a "Raidraptor" monster as Xyz Material, it gains this effect. ● Once per turn, during the End Phase: You can make all monsters your opponent controls lose 1000 ATK. If your opponent controls no face-up monsters, inflict 1000 damage to your opponent.


        Chad


        ATK 3500 is also immune to effects, the most OP thing about this one is that opp can detact materials using effects without monsters, so you can throw Arsenal Falcon to be picked up by Gagagaga Magician and Rank-Up Arsenal Falcon, in general 1 This one puts a lot of pressure on opp (or opp is Kaiju Enjoyer).

        Gagagaga Magician (x1)

        UR Rarity
        Gagagaga Magician
        UR Rarity
        Gagagaga Magician
        Gagagaga Magician
        DARK
        Gagagaga Magician
        • ATK:

        • 2000

        • DEF:

        • 2000


        2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


        This deck doesn't need Gagagaga Magician to pull up a Rank 4 body to Xyz to F0 like before, now people always use this one to pull up Arsenal Falcon to Rank-Up to Ultimate Falcon.

        Raidraptor - Stranger Falcon and Raidraptor - Blaze Falcon (x0-1)

        SR Rarity
        Raidraptor - Stranger Falcon
        SR Rarity
        Raidraptor - Stranger Falcon
        Raidraptor - Stranger Falcon
        DARK
        Raidraptor - Stranger Falcon
        • ATK:

        • 2000

        • DEF:

        • 2000


        2 Level 5 monsters If this card has an Xyz Monster as Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal its original ATK. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target 1 "Raidraptor" Xyz Monster in your Graveyard, except "Raidraptor - Stranger Falcon"; Special Summon it, and if you do, attach this card to it as Xyz Material.


        N Rarity
        Raidraptor - Blaze Falcon
        N Rarity
        Raidraptor - Blaze Falcon
        Raidraptor - Blaze Falcon
        DARK
        Raidraptor - Blaze Falcon
        • ATK:

        • 1000

        • DEF:

        • 2000


        3 Level 5 Winged Beast-Type monsters This card can attack directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 monster your opponent controls; destroy it. Once per turn: You can detach 1 Xyz Material from this card; destroy as many Special Summoned monsters your opponent controls as possible, and if you do, inflict 500 damage to your opponent for each monster destroyed.


        a rank 5 to optimize Mimicry as well as Rank-Up to Rank 7 thanks to Soul Shave Force, these Rank 5s have good bombardment or bait negate abilities.

        Raidraptor - Wise Strix (x1)

        UR Rarity
        Raidraptor - Wise Strix
        UR Rarity
        Raidraptor - Wise Strix
        Raidraptor - Wise Strix
        DARK
        Raidraptor - Wise Strix
        • ATK:

        • 1400

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 DARK Winged Beast monsters If this card is Link Summoned: You can Special Summon 1 Level 4 DARK Winged Beast monster from your Deck in Defense Position, but negate its effects, also it cannot be used as Link Material. If your "Raidraptor" Xyz Monster's effect is activated: Set 1 "Rank-Up-Magic" Spell directly from your Deck, and if it is a Quick-Play Spell, it can be activated this turn. You can only use each effect of "Raidraptor - Wise Strix" once per turn.


        Wise Chad


        Go up easily with 2 DARK Winged Beasts (deck includes mercenaries full of DARK Winged Beasts)

        After summoning link, jump a DARK Winged Beast for the next combo

        Place RUM directly from your deck onto the field if the Xyz Raidraptor monster activates its effect - something that will help you advance to the boss.

        It's easy to upgrade, add the body of a Rairaptor or a mercenary like Zephyros, search for RUM to build a boss or simply build a boss monster like the Arsenal Falcon, and also use it as a material to link to Rusty Bardiche - something that searches for RUM through. Another intermediate, just sent the materials to link it to the grave (well, using 2 monsters so the ones sent to the grave will occasionally have effects like Zephyros or even Mimicry) too strong for 1 link 2

        The Phantom Knights of Rusty Bardiche (x1)

        UR Rarity
        The Phantom Knights of Rusty Bardiche
        UR Rarity
        The Phantom Knights of Rusty Bardiche
        The Phantom Knights of Rusty Bardiche
        DARK
        The Phantom Knights of Rusty Bardiche
        • ATK:

        • 2100

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom-Right

        Right


        2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


        Rusty Bardichad



        Easy to get with 2 DARK monsters


        has the ability to search 2 disguised, send 1 Phantom Knights monster to the grave (search 1 because they banish to search), set 1 spell/trap Phantom Knight (usually RUM)

        If any Xyz monster jumps into this cell, you can shoot 1 card, deduct opp resources, and shoot your Arsenal Falcon to reach the Ultimate Falcon.

        RUM - Rank-Up Magic

        R Rarity
        Rank-Up-Magic Skip Force
        R Rarity
        Rank-Up-Magic Skip Force
        Rank-Up-Magic Skip Force
        Spell Normal
        Rank-Up-Magic Skip Force

          Target 1 "Raidraptor" Xyz Monster you control; Special Summon from your Extra Deck, 1 "Raidraptor" monster that is 2 Ranks higher than that target, by using that target as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.) During your Main Phase, except the turn this card was sent to the Graveyard: You can banish this card and 1 "Raidraptor" monster from your Graveyard, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it.


          R Rarity
          The Phantom Knights' Rank-Up-Magic Launch
          R Rarity
          The Phantom Knights' Rank-Up-Magic Launch
          The Phantom Knights' Rank-Up-Magic Launch
          Spell Quick
          The Phantom Knights' Rank-Up-Magic Launch

            During the Main Phase: Target 1 DARK Xyz Monster you control with no material; Special Summon from your Extra Deck, 1 DARK Xyz Monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material, and if you do, attach this card to it as additional material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Main Phase: You can banish this card from your GY, then target 1 DARK Xyz Monster you control; attach 1 "The Phantom Knights" monster from your hand to that monster as material.


            SR Rarity
            Phantom Knights' Rank-Up-Magic Force
            SR Rarity
            Phantom Knights' Rank-Up-Magic Force
            Phantom Knights' Rank-Up-Magic Force
            Spell Quick
            Phantom Knights' Rank-Up-Magic Force

              During the Main Phase: Banish 1 or more DARK monsters from your GY, then target 1 DARK Xyz Monster you control; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster, whose Rank equals that of the targeted monster you control + the number of monsters banished, by using it as material, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only activate 1 "Phantom Knights' Rank-Up-Magic Force" per turn.


              R Rarity
              Rank-Up-Magic Soul Shave Force
              R Rarity
              Rank-Up-Magic Soul Shave Force
              Rank-Up-Magic Soul Shave Force
              Spell Normal
              Rank-Up-Magic Soul Shave Force

                Pay half your LP, then target 1 "Raidraptor" Xyz Monster in your Graveyard; Special Summon it, then Special Summon from your Extra Deck, 1 Xyz Monster that is 2 Ranks higher than that monster, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon.)


                Launch x1: Chad, searched by Boots and often targets Arsenal Falcon to get to Kali Yuga

                Force x1: Chad, use a rank 4 Force Strix on the Arsenal Falcon to combo
                Soul Shave Force x1 : Chad, with only half the LP you can make a cheap level 4 Raidraptor from the grave, cmn Cyber ​​Dragon Infinity
                Magic Skip x0-1 : Soul Shave but rank-up on the field and only on Raidraptor monsters, not any monster like Soul Shave, contrary to soul shave after using Xyz monsters to rank-up or Link to boss and then use corpses If you go to the grave to add a second boss or negate, this card only shows 1 monster. Anyway, it has the ability to restore goods and get to Arsenal Falcon after using Mimicry.

                The Phantom Knights of Silent Boots (x1)

                SR Rarity
                The Phantom Knights of Silent Boots
                SR Rarity
                The Phantom Knights of Silent Boots
                The Phantom Knights of Silent Boots
                DARK 3
                The Phantom Knights of Silent Boots
                • ATK:

                • 200

                • DEF:

                • 1200


                If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                was mercilessly thrown into the grave by Rusty Bardiche only to search for RUM after banishing himself from the grave

                The Phantom Knights of Shade Brigandine (x0-1)

                SR Rarity
                The Phantom Knights of Shade Brigandine
                SR Rarity
                The Phantom Knights of Shade Brigandine
                The Phantom Knights of Shade Brigandine
                Trap Normal
                The Phantom Knights of Shade Brigandine

                  Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                  a DARK Level 4 body that can be searched and can be activated after being placed, making this card very fast (usually this deck does not have any trap cards except this card), if you peel off RUM, Rusty Bardiche can be placed face down. This card is to optimize resources

                  Phantom Knights' Fog Blade (x0-1)

                  R Rarity
                  Phantom Knights' Fog Blade
                  R Rarity
                  Phantom Knights' Fog Blade
                  Phantom Knights' Fog Blade
                  Trap Continuous
                  Phantom Knights' Fog Blade

                    Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                    Searchable, negate, jumping monsters from the grave on the first turn is fine but sometimes bricks



                    Staple

                     

                    handtrap & staple

                    UR Rarity
                    Crossout Designator
                    UR Rarity
                    Crossout Designator
                    Crossout Designator
                    Spell Quick
                    Crossout Designator

                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                      Tag(s):

                      UR Rarity
                      Called by the Grave
                      UR Rarity
                      Called by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        Maxx "C"
                        UR Rarity
                        Maxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        Dark Ruler No More
                        UR Rarity
                        Dark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          UR Rarity
                          Ash Blossom & Joyous Spring
                          UR Rarity
                          Ash Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          I guess I just need to explain DRNM because those cards are so famous


                          These guys are like Dinos, they use droplets to waste resources to negate, although DRNM can't OTK, but like Dinos, after you clear the whole field, go to negate but opp combo turn 1 is almost out of stock and if you encounter your negate set, it's very difficult for opp to pass. floating

                          Raider's Knight and Arc Rebellion Xyz Dragon (x0-1)

                          SR Rarity
                          Raider's Knight
                          SR Rarity
                          Raider's Knight
                          Raider's Knight
                          DARK
                          Raider's Knight
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 4 DARK monsters (This card is always treated as a "The Phantom Knights" and "Raidraptor" card.) You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "The Phantom Knights", "Raidraptor", or "Xyz Dragon" Xyz Monster that is 1 Rank higher or lower than this card, by using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Raider's Knight" once per turn.


                          UR Rarity
                          Arc Rebellion Xyz Dragon
                          UR Rarity
                          Arc Rebellion Xyz Dragon
                          Arc Rebellion Xyz Dragon
                          DARK
                          Arc Rebellion Xyz Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                          Raider's Knight will go to Arc Rebellion and Arc Rebellion will not be destroyed by card effects and has super high ATK by increasing ATK with all monsters on the field besides it, negating the effects of all face-up monsters.

                          Borreload Savage Dragon and Rokket Caliber (Omni-Negate Go Brrrrrrrr)

                          UR Rarity
                          Borreload Savage Dragon
                          UR Rarity
                          Borreload Savage Dragon
                          Borreload Savage Dragon
                          DARK 8
                          Borreload Savage Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


                          R Rarity
                          Rokket Caliber
                          R Rarity
                          Rokket Caliber
                          Rokket Caliber
                          DARK 4
                          Rokket Caliber
                          • ATK:

                          • 1700

                          • DEF:

                          • 100


                          You can Special Summon this card (from your hand) to your zone a DARK Link Monster points to. You can only Special Summon "Rokket Caliber" once per turn this way. You can Tribute this card; Special Summon 1 DARK Dragon or Machine monster from your hand, except "Rokket Caliber". You can only use this effect of "Rokket Caliber" once per turn.


                          Calibúh x1 : Level 4 DARK Tuner jumps by itself

                          Borreload Savage Dragon: Big ATK, Omni-Negate, easy 4+4=8

                          Fire Formation - Tenki (x2 và x3 (nếu có thể))

                          SR Rarity
                          Fire Formation - Tenki
                          SR Rarity
                          Fire Formation - Tenki
                          Fire Formation - Tenki
                          Spell Continuous
                          Fire Formation - Tenki

                            When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                            used in raidraptor lunalight, ROTA but of Beast-Warrior, well at least this card is used once per turn and the corpse on the field is a bit annoying, but this is a very reputable searcher

                            Foolish Burial Goods (x3)

                            SR Rarity
                            Foolish Burial Goods
                            SR Rarity
                            Foolish Burial Goods
                            Foolish Burial Goods
                            Spell Normal
                            Foolish Burial Goods

                              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                              mainly to throw lunalight's goods into the grave

                              x0-1

                              UR Rarity
                              Brotherhood of the Fire Fist - Tiger King
                              UR Rarity
                              Brotherhood of the Fire Fist - Tiger King
                              Brotherhood of the Fire Fist - Tiger King
                              FIRE
                              Brotherhood of the Fire Fist - Tiger King
                              • ATK:

                              • 2200

                              • DEF:

                              • 1800


                              2 Level 4 Beast-Warrior monsters When this card is Xyz Summoned: You can Set 1 "Fire Formation" Spell/Trap directly from your Deck. Once per turn: You can detach 1 material from this card; negate the effects of all face-up Effect Monsters currently on the field, except Beast-Warriors, until the end of your opponent's turn. When this card is sent from the field to the GY: You can send 3 "Fire Formation" Spells/Traps you control to the GY; Special Summon 2 Level 4 or lower Beast-Warrior monsters with the same ATK from your Deck, in face-up Defense Position.


                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • 0

                              • LINK-4

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right

                              Top


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              SR Rarity
                              Number 41: Bagooska the Terribly Tired Tapir
                              SR Rarity
                              Number 41: Bagooska the Terribly Tired Tapir
                              Number 41: Bagooska the Terribly Tired Tapir
                              EARTH
                              Number 41: Bagooska the Terribly Tired Tapir
                              • ATK:

                              • 2100

                              • DEF:

                              • 2000


                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              UR Rarity
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              UR Rarity
                              Accesscode Talker
                              UR Rarity
                              Accesscode Talker
                              Accesscode Talker
                              DARK
                              Accesscode Talker
                              • ATK:

                              • 2300

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Bottom

                              Right


                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                              Tag(s):

                              Mainly used in Lunalight Raidraptor, because they spam monsters like hacks, so they have a lot of stuff left over to use on bosses or disrupt.

                              Engine Rác

                              UR Rarity
                              Underworld Goddess of the Closed World
                              UR Rarity
                              Underworld Goddess of the Closed World
                              Underworld Goddess of the Closed World
                              LIGHT
                              Underworld Goddess of the Closed World
                              • ATK:

                              • 3000

                              • LINK-5

                              Link Arrow:

                              Bottom

                              Bottom-Right

                              Right

                              Top-Right

                              Top


                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                              UR Rarity
                              Curious, the Lightsworn Dominion
                              UR Rarity
                              Curious, the Lightsworn Dominion
                              Curious, the Lightsworn Dominion
                              LIGHT
                              Curious, the Lightsworn Dominion
                              • ATK:

                              • 2400

                              • LINK-3

                              Link Arrow:

                              Bottom-Left

                              Top

                              Bottom-Right


                              3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.


                              SR Rarity
                              Mudora the Sword Oracle
                              SR Rarity
                              Mudora the Sword Oracle
                              Mudora the Sword Oracle
                              EARTH 4
                              Mudora the Sword Oracle
                              • ATK:

                              • 1500

                              • DEF:

                              • 1800


                              You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.


                              UR Rarity
                              Chaos Ruler, the Chaotic Magical Dragon
                              UR Rarity
                              Chaos Ruler, the Chaotic Magical Dragon
                              Chaos Ruler, the Chaotic Magical Dragon
                              DARK 8
                              Chaos Ruler, the Chaotic Magical Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can excavate the top 5 cards of your Deck, and if you do, you can add 1 excavated LIGHT or DARK monster to your hand, also send the remaining cards to the GY. You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY, but banish it when it leaves the field. You can only use each effect of "Chaos Ruler, the Chaotic Magical Dragon" once per turn.


                              SR Rarity
                              Noh-P.U.N.K. Ze Amin
                              SR Rarity
                              Noh-P.U.N.K. Ze Amin
                              Noh-P.U.N.K. Ze Amin
                              EARTH 3
                              Noh-P.U.N.K. Ze Amin
                              • ATK:

                              • 600

                              • DEF:

                              • 600


                              You can pay 600 LP; add 1 "P.U.N.K." monster from your Deck to your hand, except "Noh-P.U.N.K. Ze Amin". If this card is sent to the GY: You can target 1 "P.U.N.K." monster you control; it gains 600 ATK. You can only use each effect of "Noh-P.U.N.K. Ze Amin" once per turn.


                              SR Rarity
                              Dharc the Dark Charmer, Gloomy
                              SR Rarity
                              Dharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              DARK
                              Dharc the Dark Charmer, Gloomy
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                              UR Rarity
                              That Grass Looks Greener
                              UR Rarity
                              That Grass Looks Greener
                              That Grass Looks Greener
                              Spell Normal
                              That Grass Looks Greener

                                If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                UR Rarity
                                Knightmare Unicorn
                                UR Rarity
                                Knightmare Unicorn
                                Knightmare Unicorn
                                DARK
                                Knightmare Unicorn
                                • ATK:

                                • 2200

                                • LINK-3

                                Link Arrow:

                                Left

                                Bottom

                                Right


                                2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                SR Rarity
                                Danger!? Tsuchinoko?
                                SR Rarity
                                Danger!? Tsuchinoko?
                                Danger!? Tsuchinoko?
                                DARK 3
                                Danger!? Tsuchinoko?
                                • ATK:

                                • 1300

                                • DEF:

                                • 0


                                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.


                                UR Rarity
                                The Zombie Vampire
                                UR Rarity
                                The Zombie Vampire
                                The Zombie Vampire
                                DARK
                                The Zombie Vampire
                                • ATK:

                                • 3000

                                • DEF:

                                • 2800


                                2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.


                                UR Rarity
                                Card Destruction
                                UR Rarity
                                Card Destruction
                                Card Destruction
                                Spell Normal
                                Card Destruction

                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                  SR Rarity
                                  Agido the Ancient Sentinel
                                  SR Rarity
                                  Agido the Ancient Sentinel
                                  Agido the Ancient Sentinel
                                  EARTH 4
                                  Agido the Ancient Sentinel
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1300


                                  If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can Special Summon this card from your hand, then you can Special Summon 1 Level 4 EARTH Fairy monster from your GY, except "Agido the Ancient Sentinel". If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can send 5 more cards from the top of either player's Deck to the GY. You can only use each effect of "Agido the Ancient Sentinel" once per turn.


                                  SR Rarity
                                  Noh-P.U.N.K. Ogre Dance
                                  SR Rarity
                                  Noh-P.U.N.K. Ogre Dance
                                  Noh-P.U.N.K. Ogre Dance
                                  DARK 8
                                  Noh-P.U.N.K. Ogre Dance
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  Once per turn, when your opponent activates a monster effect (Quick Effect): You can make this card gain ATK equal to that opponent's monster's original ATK until the end of this turn. You can only use each of the following effects of "Noh-P.U.N.K. Ogre Dance" once per turn. You can Tribute 1 "P.U.N.K." monster; Special Summon this card from your hand. You can send this card from your hand or field to the GY; add 1 "P.U.N.K." monster from your Deck to your hand, except a Level 8 monster.


                                  UR Rarity
                                  Kelbek the Ancient Vanguard
                                  UR Rarity
                                  Kelbek the Ancient Vanguard
                                  Kelbek the Ancient Vanguard
                                  EARTH 4
                                  Kelbek the Ancient Vanguard
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 1800


                                  If a card(s) is sent from the hand or Deck to your opponent's GY (except during the Damage Step): You can target 1 Special Summoned monster your opponent controls; Special Summon this card from your hand, then return that monster to the hand. If this card is sent from the hand or Deck to the GY: You can activate this effect; each player sends the top 5 cards of their Deck to the GY (or their entire Deck, if less than 5), then, if "Exchange of the Spirit" is in your GY, you can Set 1 Trap from your GY. You can only use each effect of "Kelbek the Ancient Vanguard" once per turn.


                                  UR Rarity
                                  Keldo the Sacred Protector
                                  UR Rarity
                                  Keldo the Sacred Protector
                                  Keldo the Sacred Protector
                                  EARTH 4
                                  Keldo the Sacred Protector
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1600


                                  You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.


                                  UR Rarity
                                  Primathmech Alembertian
                                  UR Rarity
                                  Primathmech Alembertian
                                  Primathmech Alembertian
                                  EARTH
                                  Primathmech Alembertian
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 0


                                  2+ Level 4 monsters You can Tribute 1 monster; Special Summon 1 Level 4 "Mathmech" monster from your hand or GY. If this card is Xyz Summoned: You can detach 2 to 4 materials from this card, then activate the appropriate effect; ● 2: Add 1 "Mathmech" card from your Deck to your hand. ● 3: Add 1 Level 4 monster from your Deck to your hand. ● 4: Add 1 Spell/Trap from your Deck to your hand. You can only use each effect of "Primathmech Alembertian" once per turn.


                                  UR Rarity
                                  Noh-P.U.N.K. Deer Note
                                  UR Rarity
                                  Noh-P.U.N.K. Deer Note
                                  Noh-P.U.N.K. Deer Note
                                  EARTH 5
                                  Noh-P.U.N.K. Deer Note
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 1800


                                  You can reveal 1 other "P.U.N.K." monster in your hand; Special Summon either the revealed monster or this card, and send the other to the GY. If this card is sent from the field to your GY: You can target 1 "P.U.N.K." monster in your GY, except a Level 5 monster; Special Summon it, but you cannot Special Summon "Noh-P.U.N.K. Deer Note" for the rest of this turn. You can only use each effect of "Noh-P.U.N.K. Deer Note" once per turn.


                                  SR Rarity
                                  Danger!? Jackalope?
                                  SR Rarity
                                  Danger!? Jackalope?
                                  Danger!? Jackalope?
                                  DARK 3
                                  Danger!? Jackalope?
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2000


                                  You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


                                  Just by cutting grass you get +69 resources, create billions of negates and disrupts then punch the opp to death, often mixed with Raidraptor Lunalight



                                  Mix

                                   

                                  Time Thief

                                  R Rarity
                                  Time Thief Adjuster
                                  R Rarity
                                  Time Thief Adjuster
                                  Time Thief Adjuster
                                  DARK 4
                                  Time Thief Adjuster
                                  • ATK:

                                  • 1200

                                  • DEF:

                                  • 1800


                                  If you Normal or Special Summon a "Time Thief" monster(s), except "Time Thief Adjuster" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Time Thief" card from your Deck to the GY, except "Time Thief Adjuster". You can only use 1 "Time Thief Adjuster" effect per turn, and only once that turn.


                                  UR Rarity
                                  Time Thief Redoer
                                  UR Rarity
                                  Time Thief Redoer
                                  Time Thief Redoer
                                  DARK
                                  Time Thief Redoer
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 2000


                                  2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                  R Rarity
                                  Time Thief Regulator
                                  R Rarity
                                  Time Thief Regulator
                                  Time Thief Regulator
                                  DARK 4
                                  Time Thief Regulator
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 200


                                  If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.


                                  N Rarity
                                  Time Thief Bezel Ship
                                  N Rarity
                                  Time Thief Bezel Ship
                                  Time Thief Bezel Ship
                                  DARK 4
                                  Time Thief Bezel Ship
                                  • ATK:

                                  • 1000

                                  • DEF:

                                  • 2000


                                  (Quick Effect): You can Tribute this card, then target 1 "Time Thief" Xyz Monster you control; attach 1 card from your opponent's GY to that monster as material. If this card is in the GY: You can detach 1 material from an Xyz Monster you control; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Bezel Ship" once per turn.


                                  SR Rarity
                                  Time Thief Winder
                                  SR Rarity
                                  Time Thief Winder
                                  Time Thief Winder
                                  DARK 4
                                  Time Thief Winder
                                  • ATK:

                                  • 1800

                                  • DEF:

                                  • 1300


                                  You can detach 1 material from an Xyz Monster you control; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Time Thief" card from your Deck to your hand, except "Time Thief Winder". You can only use each effect of "Time Thief Winder" once per turn.


                                  Regulator x3: Chad, One Card Combo Loose often jumps Bezel Ship and Winder, yes they are DARK Level 4 so Xyz goes to Force Strix and starts the combo, in general this one is worth a Normal Summon

                                  Bezel Ship x1-2: has the ability to play with opp graves, but the main ability is to jump by detaching a material that is too cheap compared to 1 jump for Rairaptor
                                  Winder x1-3: searcher, usually search Adjuster, has the ability to jump from hand by detacting 1 Xyz material
                                  Adjuster x0-2: usually after Bezel automatically jumps when detacting an ingredient, this monster will jump up (jumps automatically when a Time Thief monster is summoned), this monster is also a reputable miller, can mill several cards. go to the grave or simply, the thinner the deck, the easier it is to draw a handtrap :)
                                  Redoer x1: Chad, both avoids the target and + resources by drawing 1, drawing a handtrap is considered free negate or disrupt, and has the ability to place monsters/magic/opp traps on the top deck (not destroy, no must target), easy to level, only requires 2 Level 4 monsters

                                  Lunalight

                                  R Rarity
                                  Lunalight Kaleido Chick
                                  R Rarity
                                  Lunalight Kaleido Chick
                                  Lunalight Kaleido Chick
                                  DARK 4
                                  Lunalight Kaleido Chick
                                  • ATK:

                                  • 1400

                                  • DEF:

                                  • 800


                                  Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


                                  R Rarity
                                  Luna Light Perfume
                                  R Rarity
                                  Luna Light Perfume
                                  Luna Light Perfume
                                  Spell Normal
                                  Luna Light Perfume

                                    Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.


                                    N Rarity
                                    Lunalight Wolf
                                    N Rarity
                                    Lunalight Wolf
                                    Lunalight Wolf
                                    LIGHT 61
                                    Lunalight Wolf
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1800


                                    [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [ Monster Effect ] If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                    SR Rarity
                                    Lunalight Tiger
                                    SR Rarity
                                    Lunalight Tiger
                                    Lunalight Tiger
                                    LIGHT 35
                                    Lunalight Tiger
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 800


                                    [ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


                                    R Rarity
                                    Lunalight Yellow Marten
                                    R Rarity
                                    Lunalight Yellow Marten
                                    Lunalight Yellow Marten
                                    DARK 4
                                    Lunalight Yellow Marten
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 2000


                                    If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.


                                    R Rarity
                                    Lunalight Serenade Dance
                                    R Rarity
                                    Lunalight Serenade Dance
                                    Lunalight Serenade Dance
                                    Trap Continuous
                                    Lunalight Serenade Dance

                                      When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence. ● Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. ● That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.


                                      Tiger x3 : Chad, Core of 2 combo cards. Does this one have monster effects :/. Its Pendulum Effect OP vcl, jumps monsters from the grave once per turn. Although negated monsters cannot punch and are destroyed at the end of the turn, you can use it to link, xyz, fusion or syn cmn chro hay ri It's okay to comment on tual, in general this one is extremely OP

                                      Chicken Pick up the poly again, if you get banned, opp will not activate cards or effects in the battle phase, meaning you can clear opp's field helplessly.
                                      Wolf x0-1: scale 1, fusion uses all grave goods, but level 6 and armor penetration is a bit heavy
                                      Marten x1-2: Chad, is a reputable searcher, especially level 4, jumps from the grave by pushing cards on the field, usually pushing Tiger, and Tiger pushes back and then puts it in the pendulum scale for free. 1 summon. In case you need 3 monsters to fuse and there are only 2 monsters on the field/hand, Marten will jump from the grave to have enough materials.
                                      Perfume x2-3: not once per turn, has the ability to jump monsters from the grave and banish yourself to search, often plays Foolish Burial Goods just to use this card's search effect, plus it's R so it's F2P friendly
                                      Dance x1-2: usually only uses banish effects, instead of searching like perfume, jumps directly from the deck to the field, the main target of Foolish Burial Goods



                                      Combo

                                        

                                      Raidraptor - Tribute Lanius, Simorgh and Bird of Perfection (2 card combo)

                                      SR Rarity
                                      Raidraptor - Tribute Lanius
                                      SR Rarity
                                      Raidraptor - Tribute Lanius
                                      Raidraptor - Tribute Lanius
                                      DARK 4
                                      Raidraptor - Tribute Lanius
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 400


                                      During your Main Phase, if this card was Normal or Special Summoned this turn: You can send 1 "Raidraptor" card from your Deck to the Graveyard. During your Main Phase 2, if this card destroyed an opponent's monster by battle this turn: You can add 1 "Rank-Up-Magic" Quick-Play Spell Card from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Raidraptor" monsters. You can only use each effect of "Raidraptor - Tribute Lanius" once per turn.


                                      R Rarity
                                      Simorgh, Bird of Perfection
                                      R Rarity
                                      Simorgh, Bird of Perfection
                                      Simorgh, Bird of Perfection
                                      DARK 4
                                      Simorgh, Bird of Perfection
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 500


                                      While face-up on the field, this card is also WIND-Attribute. You can only use each of the following effects of "Simorgh, Bird of Perfection" once per turn. During your Main Phase, if you Normal or Special Summon a Winged Beast monster(s): You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 "Simorgh" monster. If this card is Normal Summoned: You can send 1 "Simorgh" monster from your Deck to the GY; add 1 "Simorgh" Spell/Trap from your Deck to your hand.


                                      End Board: Rusty Bardiche, Kali Yuga, Cyber ​​Dragon Infinity, Ultimate Falcon, Evilswarm Nightmare


                                      I> Normal Tribute Lanius, Perfection trigger effect jumps in, Perfection throws 1 copy of it from the deck to search Field, Tribute Lanius throws Mimicry, Mimicry banish to search Raider Wing
                                      II> Click Field, Normal Raider Wing, Raider Wing and Perfection Xyz to create Force Strix, Force Strix separates Raider Wing search Singing Lanius
                                      III> Raider Wing detacts Force Strix's material and jumps onto the field, Singing jumps from hand, Singing and Force Strix link to Wise Strix, Wise Strix jumps Blackwing Zephyros, Zephyros and Raider Wing Xyz onto Force Strix again, Force Strix detaches Zephyros search Strangle Lanius
                                      IV> Wise Strix face RUM Soul Shave Force and activate it, select Force Strix in the grave and Rank Up to Cyber ​​Dragon Infinity, Zephyros in the grave pushes the field back to jump onto the field, Zephyros and Wise Strix link to Rusty Bardiche.
                                      V> Rusty Bardiche throws Silent Boots set RUM Phantom Launch, Boots banish search RUM Phantom Force (I call it short), Force banish 3 monsters in the grave to rank-up Force Strix to Arsenal Falcon, Arsenal Falcon drops a summon material Vanishing Lanius, Use the only 2 Level 4s on the Xyz field to get Gagagaga Magician into the box Rusty Bardiche points to, Rusty Bariche shoots Arsenal Falcon, Arsenal Falcon calls Ultimate Falcon
                                      VI> Strangle Lanius jumped down and pulled back Raider Wing from the grave to Xyz to Evilswarm Nightmare, Gagagaga Magician pulled back Arsenal Falcon to turn later Rank-Up to Kali Yuga

                                      Quick Launch (One Card Combo)

                                      SR Rarity
                                      Quick Launch
                                      SR Rarity
                                      Quick Launch
                                      Quick Launch
                                      Spell Quick
                                      Quick Launch

                                        Special Summon 1 "Rokket" monster from your Deck, but it cannot attack, also destroy it during the End Phase.


                                        Endboard : Kali Yuga, Rusty Bardiche, Time Thief Redoer, Ultimate Falcon, Gagagaga Magician



                                        I> use Quick Launch to jump to Rokket Tracer, Link to Striker Dragon, search Field, click Field. Striker Dragon shot himself and picked up Rokket Tracer in his hand, Field recalled Tracer from his hand
                                        II> Tracer shoots field jump Recharger from deck, Xyz to Force Strix, Force Strix detact Recharger search Tribute Lanius, Normal Tribute, Tribute throw Mimicry, Mimicry banish search Raidraptor Nest, click Nest, Nest search Pain Lanius, Pain select Tribute then jump up field, Link Pain and Force Strix to Wise Strix
                                        III> Wise Strix jumps Blackwing Zephyros, Zephyros and Tribute
                                        IV> Singing jumps on his own, Zephyros pushes Nest back from the grave and jumps onto the field, Zephyros and Wise Strix link to Rusty Bardiche, Rusty Bardiche throws Boots face down on Shade Brigandine, activating Shade.
                                        V> use RUM Phantom Force Rank-Up Force Strix -> Arsenal Falcon, separate Tribute Lanius and jump Strangle Lanius (to the box Rusty Bardiche points to), Strangle pulls back Tribute Lanius from the grave
                                        VI> Strangle and Singing
                                        VII> Boots banish search RUM Launch and place it face down, the Ultimate Falcon separates the Arsenal Falcon to let the Arsenal Falcon go to the grave with the effect.
                                        VIII> Use Shade and Tribute Xyz on Time Thief Redoer, Gagagaga Magician pulls back Arsenal Falcon turn after Rank-Up on Kali Yuga

                                        Time Thief Regulator (1 card combo ( time thief ))

                                        R Rarity
                                        Time Thief Regulator
                                        R Rarity
                                        Time Thief Regulator
                                        Time Thief Regulator
                                        DARK 4
                                        Time Thief Regulator
                                        • ATK:

                                        • 600

                                        • DEF:

                                        • 200


                                        If you control no other monsters: You can Tribute this card; Special Summon 2 "Time Thief" monsters with different names from your Deck in Defense Position, except "Time Thief Regulator". When an Xyz Monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Time Thief Regulator" once per turn.


                                        End board: Gagagaga Magician, Kali Yuga, Ultimate Falcon, Rusty Bardiche, Raider's Knight



                                        1> Normal Regulator, click on Winder and Bezel Ship eff, Winder search Adjuster, use both Xyz on Force Strix, Force Strix detact Bezel search Singing Lainus
                                        2> Singing jumps on its own, Bezel detact material of Force Strix jumps to the field, Adjuster trigger effect jumps to the field, Link Singing and Force Strix -> Wise Strix, Wise Strix jumps Mimicry from the deck, Mimicry and Bezel Xyz jump to Raider's Knight
                                        3> Raider's Knight detact Mimicry on Stranger Falcon, Wise Strix search RUM Magic Skip, Mimicry banish search Strangle, Strangle pulls back Singing, use Magic Skip to send Stranger -> Arsenal Falcon
                                        4> Arsenal Falcon detact Bezel jumps Raider Wing, Raider Wing and Singing Magician retrieves the Arsenal Falcon when detacts the Raider Wing
                                        5> Rusty Bardiche throws Boots search RUM Launch then sets it, Boots banish search Shade Brigande (or Fog Blade get negate), Strangle and Adjuster Xyz to any rank 4, like redoer, evilswarm nightmare or whatever. Endturn (actually, we can continue dancing because there are still goods but there are no slots on the field)

                                        Next turn: Rank-Up Arsenal Falcon to Kali Yuga

                                        Lunalight Kaleido Chick and Lunalight Tiger (Lunalight Raidraptor (2 card combo))

                                        R Rarity
                                        Lunalight Kaleido Chick
                                        R Rarity
                                        Lunalight Kaleido Chick
                                        Lunalight Kaleido Chick
                                        DARK 4
                                        Lunalight Kaleido Chick
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 800


                                        Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


                                        SR Rarity
                                        Lunalight Tiger
                                        SR Rarity
                                        Lunalight Tiger
                                        Lunalight Tiger
                                        LIGHT 35
                                        Lunalight Tiger
                                        • ATK:

                                        • 1200

                                        • DEF:

                                        • 800


                                        [ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


                                        End Board : Simorgh + Apex Avian + Arc Rebellion Xyz Dragon + F0 + Cyber ​​Dragon Infinity

                                        I> Normal Chick, Chick throws Marten into the grave, set Pendulum Scale with Tiger, Tiger pulls Chick from the grave onto the field, Xyz onto Force Strix, Force Strix search for Singing Lanius, jump Singing Link both onto Wise Strix
                                        II> Wise Strix jumped Zephyros, Marten pushed Tiger to jump from the grave, Xyz both onto Force Strix, Force Strix detact Zephyros to search for Raider Wing, Wise Strix set Soul Shive Force
                                        III> Soul Shive Rank-Up Force Strix from the grave to Infinity, Raider Wing takes Force Strix materials and jumps onto the field, places Tiger in the pendulum scale and jumps Chick from the grave, Chick throws Wolf, uses Wise Strix and Force Strix link on Simorgh , Bird Of Sovereignty
                                        IV> Use the 2 currently only leveled monsters on the Xyz field to get Gagagaga Magician, pull Force Strix back from the grave, Xyz to F0, then F0 Future, Zephyros pushes Tiger back to jump, Tiger puts it back in again, jumps to Chick, Chick threw Marten and Xyz both on good rank 4s like Redoer,...
                                        V> Endturn Simorgh jumps Apex Avian




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