- Super summary: the deck consists mainly of DARK Aqua, the main gameplay is to mill cards to the grave, almost all monsters, spells, and traps have the ability to trigger effects when touching the grave.

Instructions for Playing Tearlaments
Sections covered in this guide:
Summary

Fact Not Remember: this is not Tearlaments, you read the wrong instructions, this is Lightsworn
CORE

Banned in both OCG and TCG, the ability to search (+1) is something very strong, not only mill 5 (+5 resources), but also jumping for a Tear monster from the hand or grave and sending monsters to the grave (Send monsters can still trigger effects)
Luckily this card doesn't have a fusion effect so it's not chained. I play this card x3 because it's a one card combo.
Its ingredients help you pick up Gigachad Kitkallos (1 bonus point)
Super good materials, to build this monster you summon 3 monsters including 1 Reinoheart - the monster has the ability to throw the monsters you just healed into the grave to trigger the effect. However, they often cannot be returned to stock because they cannot be used to make fusion materials (picked up for extra deck).
Jumping and sending monsters is cool, but if you're milled to the grave, picking up a tear trap will be banned. Why is picking up a banned tear trap underrated? Because if you combo things, opp is too sneaky, or if you don't pass the board, you'll often be punched to death the next turn. That's a secondary reason, but the main reason is that tear traps are never banned and can never be picked up :3
mill 3 top deck
push spells/traps to deck,... done. If Cosmic Cyclone can be searched, what else can you ask for?
counter trap omni-negate then shoot back to the deck, its OP is to send 1 monster from hand to grave - sending ishizu will mill 5 sweetly, effect if sent will pick up monster Tear gets banned although it's a bit rare but it's a common recovery Prestigious because you can only pick up goods from the grave, yard, and hand from the deck thanks to fusion
Although setting monsters face down is a bit tricky, sending Tear monsters from strong decks is not controversial, but whether you peel them or have a chance to use them is one thing. When sent to the grave, pick up the Tear monster from the grave into your hand, that's right, it picks up the monster. goods to backup next turn
Super Healthy Interaction

I'm so stuck on the idea that I drew paint to make a temporary picture like this :3
Both have mill 5 and mill effects when sent from hand or deck - something Tear can combine very well
Both of them have the ability to pick up goods from your grave or you can pick up opp's grave too, did you miss milling Phantom Knight Cloak? Picked up deck :3, you mill a lot of spells/traps Tear ? Picking it up on the deck is also a quick effect, so it can sometimes break the opp or bait negate playstyle
Staple & Handtrap

* If you guys like to play deep mixes like this, that's ok, but mixing Shaddoll takes up too many Ishizu slots. I only mix Beast and Winda, whether or not it can be plugged in depends on fate, but it's rarely bricked *
Actually, super poly has a very big weakness, that is, if you mill to the grave, you can't use it while this deck mills to pay the deck, super poly will sometimes brick you if you mill 3, you will see super poly and ash reach the grave.
yep, the turtle is Aqua, the trap can search any field so you can + great resources when searching Primeval Planet Perlereino, and the search field monster Tear.
Swamp lod: *I often play x3* has the ability to search for pol- oh forget who ever searches for poly, this one has its strongest ability which is to cosplay the name of a monster used as a fusion material clearly stated, for example For example: Blue-Eyes White Dragon, not Cyber Dragon monsters bla bla
Needless to say, you guys have probably been stuck with SML by now because she hasn't been out of the meta since she first came out, and she can mix with tear.
mainly Xyz produces rank 4 monsters
is a super prestigious mercenary card and the earth fairy can absolutely get this card with 6 + 4 (2 + 4 + 4)
Chad, it's not natural for me to put Merrli at the top in the core . In fact, I know Kitkallos will get banned , when you're stuck with an idea for a vcl combo, someone somewhere will pull Merrli up, mill 3 The card to combo is correct, this is a quick effect so you can pull Merrli and mill in turn opp, as long as you are level 2 you can play this card, that's why she was banned in TCG and OCG, it's super easy to upgrade: ingredients Anything goes, including 1 Level Rank or Link 2
Super mercenary has NTR monsters mixed in with search, link climbing is good or if it's too secretive, you can link to this one to put monsters in the grave.
Trick

I want to make slime
Requirements: Scheiren + Agido or Kelbek
Deck Template
Some sample decks for reference



















































































































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