Instructions for playing and building Thunder Dragon (Ver against GY)

Instructions for playing and building Thunder Dragon (Ver against GY)

Are you having a headache because Tear has entered the game? Do you have a continuous losing streak and don't know when to stop? This will be the best temporary measure for you!

This is simply an old article, as you guys already know a lot about Thunder Dragon, and with this build version, you will need to focus a lot on spending all your resources on GY. - it's banish !




Preface

Preface



Since using Thunder Dragon again, I no longer have to think about how to fight Tear with my Spright Deck. From a losing streak of 10 consecutive matches, I rose from the bottom of society!!! :v And below is the part to build this Deck.



Core

 

Thunder Dragon (2-3x)
R rarity
Thunder Dragon
R rarity
Thunder Dragon

Helps flash the effects of Titans and Duo, and also contributes to putting ingredients into the GY or banish area to make Fusion ingredients. However, the limitation is that it can only be used during your turn and is easy to get bricked if the game system doesn't want you to win :v

Thunder Dragondark (3x)
SR rarity
Thunder Dragondark
SR rarity
Thunder Dragondark

Much better version of Thunder Dragon:
  • Help search articles
  • Flashes the effects of Titans and Duo no matter the turn
But the only limitation is that it can only be used ONLY that turn :v

Thunder Dragonroar (2-3x)
SR rarity
Thunder Dragonroar
SR rarity
Thunder Dragonroar

Search card like Dark but it's a special summon. In addition, the effect of discarding cards to regain resources is also quite important. The only problem is that you can use 1 effect at a time...

Thunder Dragonhawk (2x)
SR rarity
Thunder Dragonhawk
SR rarity
Thunder Dragonhawk

Recycles the Special Summon style and has the effect of refilling the hand each time it is banned. Like all Thunder Dragons, you can only use this effect once per turn...

Thunder Dragonmatrix (3x)
SR rarity
Thunder Dragonmatrix
SR rarity
Thunder Dragonmatrix

The bullet loads effects for Titans and Duo (cards are dropped to the GY each turn, increasing ATK by 500 for each Thunder), and continuously searches for copies of it every time it is banished or brought from the field to the GY... But Also limited to being able to use 1 effect per turn.

This will be your main Normal to put Colossus on the field every time 1 Thunder is activated from your hand.

Thunder Dragonduo and Thunder Dragonlord (1x)
R rarity
Thunder Dragonduo
R rarity
Thunder Dragonduo
R rarity
Thunder Dragonlord
R rarity
Thunder Dragonlord

2 main bodies of the Deck but I'm still hesitant about using them because to be honest, both of them are very brick every time they are worn even though the effects are undeniably very good (recycle, increase ATK, increase damage, underwrite)

But their summoning conditions are unpredictable because it is very difficult to put them on the field in many cases... Or maybe it's just me being unlucky :v The game knows how to joke people...

Thunder Dragon Fusion (x2-3)
SR rarity
Thunder Dragon Fusion
SR rarity
Thunder Dragon Fusion

Fusion of materials from GY and banish - i.e. a good recycler to recycle Thunder. Song, can also be used as a searcher to put a TD into the hand after its turn is sent to the GY.

With this version, you will also need to remember to bring at least 2 copies to avoid using Necroface and being mistakenly banned. At least there must be resources to spend.

Thunder Dragon Discharge (1-2x)
R rarity
Thunder Dragon Discharge
R rarity
Thunder Dragon Discharge

Added to have field lock as well as reduce opp's annoying Spell/Trap. Bring 1-2 cards to prevent wasting resources at the beginning of the game.

Thunder Dragon Colossus (1x)
UR rarity
Limited to 1 copy
Thunder Dragon Colossus
UR rarity
Limited to 1 copy
Thunder Dragon Colossus

Block opp from searching for cards ( which means they can still draw cards into their hand ). Additionally, if destroyed by combat or effects, you can banish 1 Thunder from below the GY ( note that it can still be banned and sacrificed by Kaiju or simply sent to the GY ).

Thunder Dragon Titan (2-3x)
UR rarity
Thunder Dragon Titan
UR rarity
Thunder Dragon Titan

Great damage, continuous bombardment with Thunder activated from hand, invulnerability at the cost of banishing 2 cards in GY. That's it, there's no negate, this card combined with Discharge above is the end of the sauce :3

Thunder Dragon Thunderstormech (1x)
R rarity
Thunder Dragon Thunderstormech
R rarity
Thunder Dragon Thunderstormech

Another main version of TD in the form of Link 4. In addition to the high attack, the ability to reuse the effects of previously used TDs is so great, it almost unifies the deck into one, imagine. On the field with Titan, Colossus and Thunderstormech, it is like an unbeatable form to continuously use TDs and finish off the opponent. Like the other two main monsters of the deck, Thunderstormech also avoids being destroyed by banishing 3 cards in the GY.

Usually I put it in because I don't use Link 4 much, if I do, it's good to use it as a support card...



Tech

Because this is the version that confronts Tear, the cards that allow you to take opp's entire Deck outside the banish area can be put here to add strength to TD.

Aloof Lupine (3x)
SR rarity
Aloof Lupine
SR rarity
Aloof Lupine

Bring this card to the maximum to bring TDs in the Deck out of banish and activate their effects. Consider it an important trigger.

Chaos
SR rarity
Black Dragon Collapserpent
SR rarity
Black Dragon Collapserpent
SR rarity
The Chaos Creator
SR rarity
The Chaos Creator
SR rarity
Chaos Valkyria
SR rarity
Chaos Valkyria
SR rarity
Forbidden
White Dragon Wyverburster
SR rarity
Forbidden
White Dragon Wyverburster
SR rarity
Limited to 2 copies
Chaos Space
SR rarity
Limited to 2 copies
Chaos Space

The Chaos engine is the most suitable for TDs because the summoning conditions (must banish the amount of LIGHT and DARK) are too suitable to trigger the effects of TDs in the grave. That's why in almost every build, there are always a majority of Chaos to support the TDs.

Batteryman Solar (x3)
UR rarity
Batteryman Solar
UR rarity
Batteryman Solar

Is a card that helps send 1 Thunder Dragon from the Deck so you can immediately continue the combo by banishing it to spam the field, or using Hawk to recall it to the field, etc. In addition, this card also helps you Generate Tokens when a Thunder is called onto the field, helping you Link Summon/Fusion faster.

GY lock set
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter
SR rarity
Macro Cosmos
SR rarity
Macro Cosmos
R rarity
Dimensional Fissure
R rarity
Dimensional Fissure
UR rarity
Necrovalley
UR rarity
Necrovalley
Card rarity
Chaos Distill
Card rarity
Chaos Distill

Basically very suitable for TD but will need to carry triggers by discard to avoid using TD's own discard effect unnecessarily. However, these guys will be Tear's enemies, but you need to build your deck wisely to avoid losing resources.

Fusion
SR rarity
Predaplant Triphyoverutum
SR rarity
Predaplant Triphyoverutum
SR rarity
Fallen of Albaz
SR rarity
Fallen of Albaz
UR rarity
Mirrorjade the Iceblade Dragon
UR rarity
Mirrorjade the Iceblade Dragon
UR rarity
Lubellion the Searing Dragon
UR rarity
Lubellion the Searing Dragon
UR rarity
Super Polymerization
UR rarity
Super Polymerization
UR rarity
Titaniklad the Ash Dragon
UR rarity
Titaniklad the Ash Dragon
SR rarity
Predaplant Dragostapelia
SR rarity
Predaplant Dragostapelia

This is a good Fusion engine to destroy the opp field as well as great resonance with the GY lock I mentioned above. Just leave 1 TD in your hand to use Albaz or Super Poly, bring the Fusion boss of your choice to the field and punch the Tear (unless you get hit by a monster negate eff, then that's it, just hope to get Super Poly as soon as possible :v )

Dark World Dealings (0-3x)
SR rarity
Dark World Dealings
SR rarity
Dark World Dealings

I used to be fascinated by this card because it could use the GY effect and also had 1 free draw. However, here, it will be a good trigger for the GY lock set I mentioned above!

Gold Sarcophagus (x1)
UR rarity
Limited to 1 copy
Gold Sarcophagus
UR rarity
Limited to 1 copy
Gold Sarcophagus

It's a very good starting card. Like Aloof with the ability to help you not lose your turn to Normal Summon (effectively banishes 1 card, not 2 like Aloof). However, it's a pity that it's Limited, but it seems to increase your ability to initiate combos with Aloof and Solar.

Allure of Darkness (x3)
SR rarity
Allure of Darkness
SR rarity
Allure of Darkness

In Dark builds, Allure of Darkness is an indispensable card (2 for 2). However, for Thunder Dragon, you at least get a profit of 1, because Thunder Dragons will be able to activate effects when banished.

Necro + Runick
SR rarity
Limited to 2 copies
Runick Freezing Curses
SR rarity
Limited to 2 copies
Runick Freezing Curses
R rarity
Runick Smiting Storm
R rarity
Runick Smiting Storm
UR rarity
Limited to 1 copy
Runick Fountain
UR rarity
Limited to 1 copy
Runick Fountain
SR rarity
Runick Flashing Fire
SR rarity
Runick Flashing Fire
SR rarity
Limited to 1 copy
Runick Destruction
SR rarity
Limited to 1 copy
Runick Destruction
R rarity
Limited to 2 copies
Runick Slumber
R rarity
Limited to 2 copies
Runick Slumber
SR rarity
Limited to 2 copies
Necroface
SR rarity
Limited to 2 copies
Necroface
UR rarity
Limited to 2 copies
Runick Tip
UR rarity
Limited to 2 copies
Runick Tip
R rarity
Runick Dispelling
R rarity
Runick Dispelling

I tried thinking about this Engine and really, this is an extremely perfect counter to Tear, used with TD. The main idea is that using this Engine will require the GY and Necroface lock sets , so you will completely lock opp into "banish", considering that opp will also run out of resources to deal with you in the next turn. that... At the same time, you also benefit from it: receive additional effects from TDs...

Pot of Acquisitiveness (x0-2)
SR rarity
Pot of Acquisitiveness
SR rarity
Pot of Acquisitiveness

Recycle the banishes, but I swear there's no need. Because TD Fusion and Necro already do that...

Handtrap
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
SR rarity
D.D. Crow
SR rarity
D.D. Crow

The essential part is needed, but you know, this version is almost a Control Deck, meaning there is no need to use too many handtraps. You won't need Xuan because you already have Colossus to block adding cards, etc.

Masked HERO Dark Law and Mask Change II (Hero Engine)
UR rarity
Masked HERO Dark Law
UR rarity
Masked HERO Dark Law
SR rarity
Limited to 2 copies
Mask Change II
SR rarity
Limited to 2 copies
Mask Change II

A small Engine, suitable for bringing unused TD triggers down to the GY to bring another floodgate onto the field. Can block card drawing, can block opp's entire field if all your Spells&Traps are destroyed...

Predaplant Verte Anaconda (x1)
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda
UR rarity
Limited to 1 copy
Predaplant Verte Anaconda

We will mainly use this card to activate the Thunder Dragon Fusion effect in the grave so we can actually summon Fusion to Titan faster.



Combo

In this part, I won't say too much about TD, because there has already been an article about this combo (you can refer to it here ), but I will say more about the combo using the GY lock set I introduced. Let's introduce!

Dimensional Fissure, Necroface and Dark World Dealings (Small combo with Dark World as trigger)
R rarity
Dimensional Fissure
R rarity
Dimensional Fissure
SR rarity
Limited to 2 copies
Necroface
SR rarity
Limited to 2 copies
Necroface
SR rarity
Dark World Dealings
SR rarity
Dark World Dealings

  1. Click Fissure first
  2. Dark World draws 1 card and puts Necro on GY ( always prioritize banish Necro first, even though you have 1 TD in your hand, you should still prioritize Necro - because it will give you an advantage of 5 banish cards, billion The odds of having a TD in that pile are extremely high)
  3. The effects of Fissure and Necro are banned and milled for both 5-card Decks
If you're lucky, you'll be able to set up the field to use the effects of banned TDs to put Colossus on the field, not allowing opp to draw cards, but in return, you wo n't be able to protect Colossus, so you'll want to go to Titan. in this to have some sort of bombardment effect...

Dimensional Fissure, Mask Change II and Necroface (Tiny combo with Mask Change II)
R rarity
Dimensional Fissure
R rarity
Dimensional Fissure
SR rarity
Limited to 2 copies
Mask Change II
SR rarity
Limited to 2 copies
Mask Change II
SR rarity
Limited to 2 copies
Necroface
SR rarity
Limited to 2 copies
Necroface

Similar to above, this is a small combo that seems quite stupid but officially locks opp's field from the GY thanks to Necro, Fissure and even Dark Law.

If you're lucky, your field setup will be Dark Law, Colossus to lock the field and Fissure to prevent opp from using GY.



With & Pro

This deck is generally very weak in keeping the field. Even though I tried to turn it into a control floodgate style :v but the stage is too weak...
  1. Strength
    • GY course, yard course => Tear course
    • With bombardment (Titan, DIscharge)
    • Lock the entire hand
    • Strong later
  2. Weakness
    • Brick hand extreme
    • Think about complex gameplay (depends on the situation, but will help newbies brainstorm)
    • MOST IMPORTANT POINT : There is a guard to keep the field => you set up the field and then opp destroys the entire field => all cards are gone...




master-duel
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