Instructions for playing and building Thunder Dragon (Ver against GY)

Instructions for playing and building Thunder Dragon (Ver against GY)

Are you having a headache because Tear has entered the game? Do you have a continuous losing streak and don't know when to stop? This will be the best temporary measure for you!

This is simply an old article, as you guys already know a lot about Thunder Dragon, and with this build version, you will need to focus a lot on spending all your resources on GY. - it's banish !




Preface

Preface



Since using Thunder Dragon again, I no longer have to think about how to fight Tear with my Spright Deck. From a losing streak of 10 consecutive matches, I rose from the bottom of society!!! :v And below is the part to build this Deck.



Core

 

Thunder Dragon (2-3x)

R Rarity
Thunder Dragon
R Rarity
Thunder Dragon
Thunder Dragon
LIGHT 5
Thunder Dragon
  • ATK:

  • 1600

  • DEF:

  • 1500


You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


Helps flash the effects of Titans and Duo, and also contributes to putting ingredients into the GY or banish area to make Fusion ingredients. However, the limitation is that it can only be used during your turn and is easy to get bricked if the game system doesn't want you to win :v

Thunder Dragondark (3x)

SR Rarity
Thunder Dragondark
SR Rarity
Thunder Dragondark
Thunder Dragondark
DARK 5
Thunder Dragondark
  • ATK:

  • 1600

  • DEF:

  • 1500


(Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


Much better version of Thunder Dragon:
  • Help search articles
  • Flashes the effects of Titans and Duo no matter the turn
But the only limitation is that it can only be used ONLY that turn :v

Thunder Dragonroar (2-3x)

SR Rarity
Thunder Dragonroar
SR Rarity
Thunder Dragonroar
Thunder Dragonroar
DARK 6
Thunder Dragonroar
  • ATK:

  • 2400

  • DEF:

  • 0


You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


Search card like Dark but it's a special summon. In addition, the effect of discarding cards to regain resources is also quite important. The only problem is that you can use 1 effect at a time...

Thunder Dragonhawk (2x)

SR Rarity
Thunder Dragonhawk
SR Rarity
Thunder Dragonhawk
Thunder Dragonhawk
LIGHT 6
Thunder Dragonhawk
  • ATK:

  • 1800

  • DEF:

  • 2200


You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


Recycles the Special Summon style and has the effect of refilling the hand each time it is banned. Like all Thunder Dragons, you can only use this effect once per turn...

Thunder Dragonmatrix (3x)

SR Rarity
Thunder Dragonmatrix
SR Rarity
Thunder Dragonmatrix
Thunder Dragonmatrix
LIGHT 1
Thunder Dragonmatrix
  • ATK:

  • 0

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


The bullet loads effects for Titans and Duo (cards are dropped to the GY each turn, increasing ATK by 500 for each Thunder), and continuously searches for copies of it every time it is banished or brought from the field to the GY... But Also limited to being able to use 1 effect per turn.

This will be your main Normal to put Colossus on the field every time 1 Thunder is activated from your hand.

Thunder Dragonduo and Thunder Dragonlord (1x)

R Rarity
Thunder Dragonduo
R Rarity
Thunder Dragonduo
Thunder Dragonduo
DARK 8
Thunder Dragonduo
  • ATK:

  • 2800

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


R Rarity
Thunder Dragonlord
R Rarity
Thunder Dragonlord
Thunder Dragonlord
LIGHT 9
Thunder Dragonlord
  • ATK:

  • 3000

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 8 or lower Thunder monster from your hand or face-up field, during the turn a Thunder monster's effect was activated in the hand. Once per opponent's turn (Quick Effect): You can banish 2 cards from your GY, including a Thunder monster, then target 1 Thunder monster you control; your opponent cannot target it with card effects this turn. Once per turn, during your End Phase: You can send 1 "Thunder Dragon" card from your Deck to the GY.


2 main bodies of the Deck but I'm still hesitant about using them because to be honest, both of them are very brick every time they are worn even though the effects are undeniably very good (recycle, increase ATK, increase damage, underwrite)

But their summoning conditions are unpredictable because it is very difficult to put them on the field in many cases... Or maybe it's just me being unlucky :v The game knows how to joke people...

Thunder Dragon Fusion (x2-3)

SR Rarity
Thunder Dragon Fusion
SR Rarity
Thunder Dragon Fusion
Thunder Dragon Fusion
Spell Normal
Thunder Dragon Fusion

    Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


    Fusion of materials from GY and banish - i.e. a good recycler to recycle Thunder. Song, can also be used as a searcher to put a TD into the hand after its turn is sent to the GY.

    With this version, you will also need to remember to bring at least 2 copies to avoid using Necroface and being mistakenly banned. At least there must be resources to spend.

    Thunder Dragon Discharge (1-2x)

    R Rarity
    Thunder Dragon Discharge
    R Rarity
    Thunder Dragon Discharge
    Thunder Dragon Discharge
    Trap Continuous
    Thunder Dragon Discharge

      The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.


      Added to have field lock as well as reduce opp's annoying Spell/Trap. Bring 1-2 cards to prevent wasting resources at the beginning of the game.

      Thunder Dragon Colossus (1x)

      UR Rarity
      Thunder Dragon Colossus
      UR Rarity
      Thunder Dragon Colossus
      Thunder Dragon Colossus
      DARK 8
      Thunder Dragon Colossus
      • ATK:

      • 2600

      • DEF:

      • 2400


      "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


      Block opp from searching for cards ( which means they can still draw cards into their hand ). Additionally, if destroyed by combat or effects, you can banish 1 Thunder from below the GY ( note that it can still be banned and sacrificed by Kaiju or simply sent to the GY ).

      Thunder Dragon Titan (2-3x)

      UR Rarity
      Thunder Dragon Titan
      UR Rarity
      Thunder Dragon Titan
      Thunder Dragon Titan
      LIGHT 10
      Thunder Dragon Titan
      • ATK:

      • 3200

      • DEF:

      • 3200


      3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


      Great damage, continuous bombardment with Thunder activated from hand, invulnerability at the cost of banishing 2 cards in GY. That's it, there's no negate, this card combined with Discharge above is the end of the sauce :3

      Thunder Dragon Thunderstormech (1x)

      R Rarity
      Thunder Dragon Thunderstormech
      R Rarity
      Thunder Dragon Thunderstormech
      Thunder Dragon Thunderstormech
      LIGHT
      Thunder Dragon Thunderstormech
      • ATK:

      • 2800

      • LINK-4

      Link Arrow:

      Left

      Bottom

      Bottom-Right

      Right


      2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


      Another main version of TD in the form of Link 4. In addition to the high attack, the ability to reuse the effects of previously used TDs is so great, it almost unifies the deck into one, imagine. On the field with Titan, Colossus and Thunderstormech, it is like an unbeatable form to continuously use TDs and finish off the opponent. Like the other two main monsters of the deck, Thunderstormech also avoids being destroyed by banishing 3 cards in the GY.

      Usually I put it in because I don't use Link 4 much, if I do, it's good to use it as a support card...



      Tech

      Because this is the version that confronts Tear, the cards that allow you to take opp's entire Deck outside the banish area can be put here to add strength to TD.

      Aloof Lupine (3x)

      SR Rarity
      Aloof Lupine
      SR Rarity
      Aloof Lupine
      Aloof Lupine
      DARK 4
      Aloof Lupine
      • ATK:

      • 1700

      • DEF:

      • 300


      When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


      Bring this card to the maximum to bring TDs in the Deck out of banish and activate their effects. Consider it an important trigger.

      Chaos

      SR Rarity
      Black Dragon Collapserpent
      SR Rarity
      Black Dragon Collapserpent
      Black Dragon Collapserpent
      DARK 4
      Black Dragon Collapserpent
      • ATK:

      • 1800

      • DEF:

      • 1700


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


      SR Rarity
      The Chaos Creator
      SR Rarity
      The Chaos Creator
      The Chaos Creator
      DARK 8
      The Chaos Creator
      • ATK:

      • 2300

      • DEF:

      • 3000


      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. If you control this card that was Special Summoned from the hand: You can target 3 banished monsters with different names; Special Summon 1 of them, then place the rest on the bottom of the Deck in any order. You can only use this effect of "The Chaos Creator" once per turn.


      SR Rarity
      Chaos Valkyria
      SR Rarity
      Chaos Valkyria
      Chaos Valkyria
      LIGHT 4
      Chaos Valkyria
      • ATK:

      • 1800

      • DEF:

      • 1050


      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


      SR Rarity
      White Dragon Wyverburster
      SR Rarity
      White Dragon Wyverburster
      White Dragon Wyverburster
      LIGHT 4
      White Dragon Wyverburster
      • ATK:

      • 1700

      • DEF:

      • 1800


      Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


      SR Rarity
      Chaos Space
      SR Rarity
      Chaos Space
      Chaos Space
      Spell Normal
      Chaos Space

        Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


        The Chaos engine is the most suitable for TDs because the summoning conditions (must banish the amount of LIGHT and DARK) are too suitable to trigger the effects of TDs in the grave. That's why in almost every build, there are always a majority of Chaos to support the TDs.

        Batteryman Solar (x3)

        UR Rarity
        Batteryman Solar
        UR Rarity
        Batteryman Solar
        Batteryman Solar
        LIGHT 4
        Batteryman Solar
        • ATK:

        • 1500

        • DEF:

        • 1500


        If this card is Normal or Special Summoned: You can send 1 Thunder monster from your Deck to the GY. If a Thunder monster(s) is Normal or Special Summoned while this monster is on the field: Special Summon 1 "Batteryman Token" (Thunder/LIGHT/Level 1/ATK 0/DEF 0). You can target 1 "Batteryman" Effect Monster you control or in your GY; this card's name becomes that monster's until the End Phase. You can only use each effect of "Batteryman Solar" once per turn.


        Is a card that helps send 1 Thunder Dragon from the Deck so you can immediately continue the combo by banishing it to spam the field, or using Hawk to recall it to the field, etc. In addition, this card also helps you Generate Tokens when a Thunder is called onto the field, helping you Link Summon/Fusion faster.

        GY lock set

        UR Rarity
        Dimension Shifter
        UR Rarity
        Dimension Shifter
        Dimension Shifter
        DARK 6
        Dimension Shifter
        • ATK:

        • 1200

        • DEF:

        • 2200


        If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


        SR Rarity
        Macro Cosmos
        SR Rarity
        Macro Cosmos
        Macro Cosmos
        Trap Continuous
        Macro Cosmos

          When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


          R Rarity
          Dimensional Fissure
          R Rarity
          Dimensional Fissure
          Dimensional Fissure
          Spell Continuous
          Dimensional Fissure

            Any monster sent to the Graveyard is banished instead.


            UR Rarity
            Necrovalley
            UR Rarity
            Necrovalley
            Necrovalley
            Spell Field
            Necrovalley

              All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


               Rarity
              Chaos Distill
               Rarity
              Chaos Distill
              Chaos Distill
              Spell Continuous
              Chaos Distill

                Any card sent to your Graveyard is banished instead.


                Basically very suitable for TD but will need to carry triggers by discard to avoid using TD's own discard effect unnecessarily. However, these guys will be Tear's enemies, but you need to build your deck wisely to avoid losing resources.

                Fusion

                SR Rarity
                Predaplant Triphyoverutum
                SR Rarity
                Predaplant Triphyoverutum
                Predaplant Triphyoverutum
                DARK 9
                Predaplant Triphyoverutum
                • ATK:

                • 3000

                • DEF:

                • 3000


                3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                SR Rarity
                Fallen of Albaz
                SR Rarity
                Fallen of Albaz
                Fallen of Albaz
                DARK 4
                Fallen of Albaz
                • ATK:

                • 1800

                • DEF:

                • 0


                If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                UR Rarity
                Mirrorjade the Iceblade Dragon
                UR Rarity
                Mirrorjade the Iceblade Dragon
                Mirrorjade the Iceblade Dragon
                DARK 8
                Mirrorjade the Iceblade Dragon
                • ATK:

                • 3000

                • DEF:

                • 2500


                "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                UR Rarity
                Lubellion the Searing Dragon
                UR Rarity
                Lubellion the Searing Dragon
                Lubellion the Searing Dragon
                LIGHT 8
                Lubellion the Searing Dragon
                • ATK:

                • 2500

                • DEF:

                • 3000


                1 DARK monster + "Fallen of Albaz" If this card is Fusion Summoned: You can discard 1 card; Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Lubellion the Searing Dragon", by shuffling Fusion Materials mentioned on it into the Deck, from your monsters on the field, GY, and/or face-up banished cards. For the rest of this turn, this card cannot attack, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters. You can only use this effect of "Lubellion the Searing Dragon" once per turn.


                UR Rarity
                Super Polymerization
                UR Rarity
                Super Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  UR Rarity
                  Titaniklad the Ash Dragon
                  UR Rarity
                  Titaniklad the Ash Dragon
                  Titaniklad the Ash Dragon
                  DARK 8
                  Titaniklad the Ash Dragon
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                  SR Rarity
                  Predaplant Dragostapelia
                  SR Rarity
                  Predaplant Dragostapelia
                  Predaplant Dragostapelia
                  DARK 8
                  Predaplant Dragostapelia
                  • ATK:

                  • 2700

                  • DEF:

                  • 1900


                  1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                  This is a good Fusion engine to destroy the opp field as well as great resonance with the GY lock I mentioned above. Just leave 1 TD in your hand to use Albaz or Super Poly, bring the Fusion boss of your choice to the field and punch the Tear (unless you get hit by a monster negate eff, then that's it, just hope to get Super Poly as soon as possible :v )

                  Dark World Dealings (0-3x)

                  SR Rarity
                  Dark World Dealings
                  SR Rarity
                  Dark World Dealings
                  Dark World Dealings
                  Spell Normal
                  Dark World Dealings

                    Each player draws 1 card, then each player discards 1 card.


                    I used to be fascinated by this card because it could use the GY effect and also had 1 free draw. However, here, it will be a good trigger for the GY lock set I mentioned above!

                    Gold Sarcophagus (x1)

                    UR Rarity
                    Gold Sarcophagus
                    UR Rarity
                    Gold Sarcophagus
                    Gold Sarcophagus
                    Spell Normal
                    Gold Sarcophagus

                      Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                      It's a very good starting card. Like Aloof with the ability to help you not lose your turn to Normal Summon (effectively banishes 1 card, not 2 like Aloof). However, it's a pity that it's Limited, but it seems to increase your ability to initiate combos with Aloof and Solar.

                      Allure of Darkness (x3)

                      SR Rarity
                      Allure of Darkness
                      SR Rarity
                      Allure of Darkness
                      Allure of Darkness
                      Spell Normal
                      Allure of Darkness

                        Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                        In Dark builds, Allure of Darkness is an indispensable card (2 for 2). However, for Thunder Dragon, you at least get a profit of 1, because Thunder Dragons will be able to activate effects when banished.

                        Necro + Runick

                        SR Rarity
                        Runick Freezing Curses
                        SR Rarity
                        Runick Freezing Curses
                        Runick Freezing Curses
                        Spell Quick
                        Runick Freezing Curses

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                          R Rarity
                          Runick Smiting Storm
                          R Rarity
                          Runick Smiting Storm
                          Runick Smiting Storm
                          Spell Quick
                          Runick Smiting Storm

                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                            UR Rarity
                            Runick Fountain
                            UR Rarity
                            Runick Fountain
                            Runick Fountain
                            Spell Field
                            Runick Fountain

                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                              SR Rarity
                              Runick Flashing Fire
                              SR Rarity
                              Runick Flashing Fire
                              Runick Flashing Fire
                              Spell Quick
                              Runick Flashing Fire

                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                SR Rarity
                                Runick Destruction
                                SR Rarity
                                Runick Destruction
                                Runick Destruction
                                Spell Quick
                                Runick Destruction

                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                  R Rarity
                                  Runick Slumber
                                  R Rarity
                                  Runick Slumber
                                  Runick Slumber
                                  Spell Quick
                                  Runick Slumber

                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                    SR Rarity
                                    Necroface
                                    SR Rarity
                                    Necroface
                                    Necroface
                                    DARK 4
                                    Necroface
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1800


                                    If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


                                    UR Rarity
                                    Runick Tip
                                    UR Rarity
                                    Runick Tip
                                    Runick Tip
                                    Spell Quick
                                    Runick Tip

                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                      R Rarity
                                      Runick Dispelling
                                      R Rarity
                                      Runick Dispelling
                                      Runick Dispelling
                                      Spell Quick
                                      Runick Dispelling

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                        I tried thinking about this Engine and really, this is an extremely perfect counter to Tear, used with TD. The main idea is that using this Engine will require the GY and Necroface lock sets , so you will completely lock opp into "banish", considering that opp will also run out of resources to deal with you in the next turn. that... At the same time, you also benefit from it: receive additional effects from TDs...

                                        Pot of Acquisitiveness (x0-2)

                                        SR Rarity
                                        Pot of Acquisitiveness
                                        SR Rarity
                                        Pot of Acquisitiveness
                                        Pot of Acquisitiveness
                                        Spell Quick
                                        Pot of Acquisitiveness

                                          Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                          Tag(s):

                                          Recycle the banishes, but I swear there's no need. Because TD Fusion and Necro already do that...

                                          Handtrap

                                          UR Rarity
                                          Crossout Designator
                                          UR Rarity
                                          Crossout Designator
                                          Crossout Designator
                                          Spell Quick
                                          Crossout Designator

                                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                            Tag(s):

                                            UR Rarity
                                            Called by the Grave
                                            UR Rarity
                                            Called by the Grave
                                            Called by the Grave
                                            Spell Quick
                                            Called by the Grave

                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                              Tag(s):

                                              UR Rarity
                                              Infinite Impermanence
                                              UR Rarity
                                              Infinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                UR Rarity
                                                Maxx "C"
                                                UR Rarity
                                                Maxx "C"
                                                Maxx "C"
                                                EARTH 2
                                                Maxx "C"
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 200


                                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                SR Rarity
                                                D.D. Crow
                                                SR Rarity
                                                D.D. Crow
                                                D.D. Crow
                                                DARK 1
                                                D.D. Crow
                                                • ATK:

                                                • 100

                                                • DEF:

                                                • 100


                                                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                                The essential part is needed, but you know, this version is almost a Control Deck, meaning there is no need to use too many handtraps. You won't need Xuan because you already have Colossus to block adding cards, etc.

                                                Masked HERO Dark Law and Mask Change II (Hero Engine)

                                                UR Rarity
                                                Masked HERO Dark Law
                                                UR Rarity
                                                Masked HERO Dark Law
                                                Masked HERO Dark Law
                                                DARK 6
                                                Masked HERO Dark Law
                                                • ATK:

                                                • 2400

                                                • DEF:

                                                • 1800


                                                Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                SR Rarity
                                                Mask Change II
                                                SR Rarity
                                                Mask Change II
                                                Mask Change II
                                                Spell Quick
                                                Mask Change II

                                                  Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                                  A small Engine, suitable for bringing unused TD triggers down to the GY to bring another floodgate onto the field. Can block card drawing, can block opp's entire field if all your Spells&Traps are destroyed...

                                                  Predaplant Verte Anaconda (x1)

                                                  UR Rarity
                                                  Predaplant Verte Anaconda
                                                  UR Rarity
                                                  Predaplant Verte Anaconda
                                                  Predaplant Verte Anaconda
                                                  DARK
                                                  Predaplant Verte Anaconda
                                                  • ATK:

                                                  • 500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                  We will mainly use this card to activate the Thunder Dragon Fusion effect in the grave so we can actually summon Fusion to Titan faster.



                                                  Combo

                                                  In this part, I won't say too much about TD, because there has already been an article about this combo (you can refer to it here ), but I will say more about the combo using the GY lock set I introduced. Let's introduce!

                                                  Dimensional Fissure, Necroface and Dark World Dealings (Small combo with Dark World as trigger)

                                                  R Rarity
                                                  Dimensional Fissure
                                                  R Rarity
                                                  Dimensional Fissure
                                                  Dimensional Fissure
                                                  Spell Continuous
                                                  Dimensional Fissure

                                                    Any monster sent to the Graveyard is banished instead.


                                                    SR Rarity
                                                    Necroface
                                                    SR Rarity
                                                    Necroface
                                                    Necroface
                                                    DARK 4
                                                    Necroface
                                                    • ATK:

                                                    • 1200

                                                    • DEF:

                                                    • 1800


                                                    If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


                                                    SR Rarity
                                                    Dark World Dealings
                                                    SR Rarity
                                                    Dark World Dealings
                                                    Dark World Dealings
                                                    Spell Normal
                                                    Dark World Dealings

                                                      Each player draws 1 card, then each player discards 1 card.


                                                      1. Click Fissure first
                                                      2. Dark World draws 1 card and puts Necro on GY ( always prioritize banish Necro first, even though you have 1 TD in your hand, you should still prioritize Necro - because it will give you an advantage of 5 banish cards, billion The odds of having a TD in that pile are extremely high)
                                                      3. The effects of Fissure and Necro are banned and milled for both 5-card Decks
                                                      If you're lucky, you'll be able to set up the field to use the effects of banned TDs to put Colossus on the field, not allowing opp to draw cards, but in return, you wo n't be able to protect Colossus, so you'll want to go to Titan. in this to have some sort of bombardment effect...

                                                      Dimensional Fissure, Mask Change II and Necroface (Tiny combo with Mask Change II)

                                                      R Rarity
                                                      Dimensional Fissure
                                                      R Rarity
                                                      Dimensional Fissure
                                                      Dimensional Fissure
                                                      Spell Continuous
                                                      Dimensional Fissure

                                                        Any monster sent to the Graveyard is banished instead.


                                                        SR Rarity
                                                        Mask Change II
                                                        SR Rarity
                                                        Mask Change II
                                                        Mask Change II
                                                        Spell Quick
                                                        Mask Change II

                                                          Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                                          SR Rarity
                                                          Necroface
                                                          SR Rarity
                                                          Necroface
                                                          Necroface
                                                          DARK 4
                                                          Necroface
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 1800


                                                          If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


                                                          Similar to above, this is a small combo that seems quite stupid but officially locks opp's field from the GY thanks to Necro, Fissure and even Dark Law.

                                                          If you're lucky, your field setup will be Dark Law, Colossus to lock the field and Fissure to prevent opp from using GY.



                                                          Sample deck

                                                           

                                                          Sample deck #1

                                                          Need 20 UR

                                                          UR Rarity
                                                          Dimension Shifter2 card
                                                          UR Rarity
                                                          Masked HERO Dark Law1 card
                                                          UR Rarity
                                                          Mirrorjade the Iceblade Dragon1 card
                                                          UR Rarity
                                                          Thunder Dragon Colossus1 card
                                                          UR Rarity
                                                          Thunder Dragon Titan2 card
                                                          UR Rarity
                                                          Titaniklad the Ash Dragon2 card
                                                          UR Rarity
                                                          Black Luster Soldier - Soldier of Chaos1 card
                                                          UR Rarity
                                                          Linkuriboh1 card
                                                          UR Rarity
                                                          Predaplant Verte Anaconda1 card
                                                          UR Rarity
                                                          Underworld Goddess of the Closed World1 card
                                                          UR Rarity
                                                          Called by the Grave2 card
                                                          UR Rarity
                                                          Crossout Designator1 card
                                                          UR Rarity
                                                          Gold Sarcophagus1 card
                                                          UR Rarity
                                                          Necrovalley1 card
                                                          UR Rarity
                                                          Super Polymerization1 card
                                                          UR Rarity
                                                          Infinite Impermanence1 card

                                                          Main: 48 Extra: 15

                                                          SR Rarity
                                                          3 cardAloof Lupine
                                                          SR Rarity
                                                          3 cardAloof Lupine
                                                          Aloof Lupine
                                                          DARK 4
                                                          Aloof Lupine
                                                          • ATK:

                                                          • 1700

                                                          • DEF:

                                                          • 300


                                                          When this card is Normal Summoned: You can banish 1 monster from your hand; banish 1 monster from your Deck with the same Type as that monster. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can target 1 of your banished monsters; add it to your hand. You can only use each effect of "Aloof Lupine" once per turn.


                                                          SR Rarity
                                                          2 cardChaos Valkyria
                                                          SR Rarity
                                                          2 cardChaos Valkyria
                                                          Chaos Valkyria
                                                          LIGHT 4
                                                          Chaos Valkyria
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 1050


                                                          Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                                                          UR Rarity
                                                          2 cardDimension Shifter
                                                          UR Rarity
                                                          2 cardDimension Shifter
                                                          Dimension Shifter
                                                          DARK 6
                                                          Dimension Shifter
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 2200


                                                          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                                          SR Rarity
                                                          2 cardFallen of Albaz
                                                          SR Rarity
                                                          2 cardFallen of Albaz
                                                          Fallen of Albaz
                                                          DARK 4
                                                          Fallen of Albaz
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 0


                                                          If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.


                                                          SR Rarity
                                                          2 cardNecroface
                                                          SR Rarity
                                                          2 cardNecroface
                                                          Necroface
                                                          DARK 4
                                                          Necroface
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 1800


                                                          If this card is Normal Summoned: Shuffle all banished cards into the Deck. This card gains 100 ATK for each card shuffled into the Main Deck by this effect. If this card is banished: Each player banishes 5 cards from the top of their Deck (or their entire Deck, if less than 5).


                                                          R Rarity
                                                          2 cardThunder Dragon
                                                          R Rarity
                                                          2 cardThunder Dragon
                                                          Thunder Dragon
                                                          LIGHT 5
                                                          Thunder Dragon
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 1500


                                                          You can discard this card; add up to 2 "Thunder Dragon" from your Deck to your hand.


                                                          SR Rarity
                                                          3 cardThunder Dragondark
                                                          SR Rarity
                                                          3 cardThunder Dragondark
                                                          Thunder Dragondark
                                                          DARK 5
                                                          Thunder Dragondark
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 1500


                                                          (Quick Effect): You can discard this card; add 1 "Thunder Dragondark" from your Deck to your hand. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragon" card from your Deck to your hand, except "Thunder Dragondark". You can only use 1 "Thunder Dragondark" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          2 cardThunder Dragonhawk
                                                          SR Rarity
                                                          2 cardThunder Dragonhawk
                                                          Thunder Dragonhawk
                                                          LIGHT 6
                                                          Thunder Dragonhawk
                                                          • ATK:

                                                          • 1800

                                                          • DEF:

                                                          • 2200


                                                          You can discard this card; Special Summon 1 of your "Thunder Dragon" monsters that is banished or in your GY, except "Thunder Dragonhawk". If this card is banished, or sent from the field to the GY: You can shuffle any number of cards from your hand into the Deck, then draw the same number of cards. You can only use 1 "Thunder Dragonhawk" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          2 cardThunder Dragonmatrix
                                                          SR Rarity
                                                          2 cardThunder Dragonmatrix
                                                          Thunder Dragonmatrix
                                                          LIGHT 1
                                                          Thunder Dragonmatrix
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 2000


                                                          (Quick Effect): You can discard this card, then target 1 Thunder monster you control; it gains 500 ATK. If this card is banished, or sent from the field to the GY: You can add 1 "Thunder Dragonmatrix" from your Deck to your hand. You can only use 1 "Thunder Dragonmatrix" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          3 cardThunder Dragonroar
                                                          SR Rarity
                                                          3 cardThunder Dragonroar
                                                          Thunder Dragonroar
                                                          DARK 6
                                                          Thunder Dragonroar
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 0


                                                          You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.


                                                          SR Rarity
                                                          3 cardAllure of Darkness
                                                          SR Rarity
                                                          3 cardAllure of Darkness
                                                          Allure of Darkness
                                                          Spell Normal
                                                          Allure of Darkness

                                                            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                                            UR Rarity
                                                            2 cardCalled by the Grave
                                                            UR Rarity
                                                            2 cardCalled by the Grave
                                                            Called by the Grave
                                                            Spell Quick
                                                            Called by the Grave

                                                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                              Tag(s):

                                                              UR Rarity
                                                              1 cardCrossout Designator
                                                              UR Rarity
                                                              1 cardCrossout Designator
                                                              Crossout Designator
                                                              Spell Quick
                                                              Crossout Designator

                                                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                                Tag(s):

                                                                R Rarity
                                                                2 cardDimensional Fissure
                                                                R Rarity
                                                                2 cardDimensional Fissure
                                                                Dimensional Fissure
                                                                Spell Continuous
                                                                Dimensional Fissure

                                                                  Any monster sent to the Graveyard is banished instead.


                                                                  UR Rarity
                                                                  1 cardGold Sarcophagus
                                                                  UR Rarity
                                                                  1 cardGold Sarcophagus
                                                                  Gold Sarcophagus
                                                                  Spell Normal
                                                                  Gold Sarcophagus

                                                                    Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                                    SR Rarity
                                                                    2 cardMask Change II
                                                                    SR Rarity
                                                                    2 cardMask Change II
                                                                    Mask Change II
                                                                    Spell Quick
                                                                    Mask Change II

                                                                      Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.


                                                                      UR Rarity
                                                                      1 cardNecrovalley
                                                                      UR Rarity
                                                                      1 cardNecrovalley
                                                                      Necrovalley
                                                                      Spell Field
                                                                      Necrovalley

                                                                        All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                                                        SR Rarity
                                                                        2 cardRunick Destruction
                                                                        SR Rarity
                                                                        2 cardRunick Destruction
                                                                        Runick Destruction
                                                                        Spell Quick
                                                                        Runick Destruction

                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                                          SR Rarity
                                                                          2 cardRunick Freezing Curses
                                                                          SR Rarity
                                                                          2 cardRunick Freezing Curses
                                                                          Runick Freezing Curses
                                                                          Spell Quick
                                                                          Runick Freezing Curses

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                            R Rarity
                                                                            2 cardRunick Slumber
                                                                            R Rarity
                                                                            2 cardRunick Slumber
                                                                            Runick Slumber
                                                                            Spell Quick
                                                                            Runick Slumber

                                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                              UR Rarity
                                                                              1 cardSuper Polymerization
                                                                              UR Rarity
                                                                              1 cardSuper Polymerization
                                                                              Super Polymerization
                                                                              Spell Quick
                                                                              Super Polymerization

                                                                                Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                                                Tag(s):

                                                                                SR Rarity
                                                                                2 cardThunder Dragon Fusion
                                                                                SR Rarity
                                                                                2 cardThunder Dragon Fusion
                                                                                Thunder Dragon Fusion
                                                                                Spell Normal
                                                                                Thunder Dragon Fusion

                                                                                  Fusion Summon 1 Thunder Fusion Monster from your Extra Deck, by shuffling the Fusion Materials listed on it into the Deck, from among your cards on the field, in your GY, and/or your face-up banished cards. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 Thunder monster from your Deck to your hand. You can only use each effect of "Thunder Dragon Fusion" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardInfinite Impermanence
                                                                                  UR Rarity
                                                                                  1 cardInfinite Impermanence
                                                                                  Infinite Impermanence
                                                                                  Trap Normal
                                                                                  Infinite Impermanence

                                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                    SR Rarity
                                                                                    2 cardMacro Cosmos
                                                                                    SR Rarity
                                                                                    2 cardMacro Cosmos
                                                                                    Macro Cosmos
                                                                                    Trap Continuous
                                                                                    Macro Cosmos

                                                                                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                                                      R Rarity
                                                                                      1 cardThunder Dragon Discharge
                                                                                      R Rarity
                                                                                      1 cardThunder Dragon Discharge
                                                                                      Thunder Dragon Discharge
                                                                                      Trap Continuous
                                                                                      Thunder Dragon Discharge

                                                                                        The activation of your Thunder monsters' effects cannot be negated. Once per turn, if a "Thunder Dragon" monster(s) is Normal or Special Summoned to your field: You can target 1 Spell/Trap on the field; banish 1 Thunder monster from your Deck, and if you do, destroy that target.


                                                                                        UR Rarity
                                                                                        1 cardMasked HERO Dark Law
                                                                                        UR Rarity
                                                                                        1 cardMasked HERO Dark Law
                                                                                        Masked HERO Dark Law
                                                                                        DARK 6
                                                                                        Masked HERO Dark Law
                                                                                        • ATK:

                                                                                        • 2400

                                                                                        • DEF:

                                                                                        • 1800


                                                                                        Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                                                        UR Rarity
                                                                                        1 cardMirrorjade the Iceblade Dragon
                                                                                        UR Rarity
                                                                                        1 cardMirrorjade the Iceblade Dragon
                                                                                        Mirrorjade the Iceblade Dragon
                                                                                        DARK 8
                                                                                        Mirrorjade the Iceblade Dragon
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 2500


                                                                                        "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                                                                                        SR Rarity
                                                                                        1 cardPredaplant Dragostapelia
                                                                                        SR Rarity
                                                                                        1 cardPredaplant Dragostapelia
                                                                                        Predaplant Dragostapelia
                                                                                        DARK 8
                                                                                        Predaplant Dragostapelia
                                                                                        • ATK:

                                                                                        • 2700

                                                                                        • DEF:

                                                                                        • 1900


                                                                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                                                                        SR Rarity
                                                                                        1 cardPredaplant Triphyoverutum
                                                                                        SR Rarity
                                                                                        1 cardPredaplant Triphyoverutum
                                                                                        Predaplant Triphyoverutum
                                                                                        DARK 9
                                                                                        Predaplant Triphyoverutum
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                                        UR Rarity
                                                                                        1 cardThunder Dragon Colossus
                                                                                        UR Rarity
                                                                                        1 cardThunder Dragon Colossus
                                                                                        Thunder Dragon Colossus
                                                                                        DARK 8
                                                                                        Thunder Dragon Colossus
                                                                                        • ATK:

                                                                                        • 2600

                                                                                        • DEF:

                                                                                        • 2400


                                                                                        "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


                                                                                        UR Rarity
                                                                                        2 cardThunder Dragon Titan
                                                                                        UR Rarity
                                                                                        2 cardThunder Dragon Titan
                                                                                        Thunder Dragon Titan
                                                                                        LIGHT 10
                                                                                        Thunder Dragon Titan
                                                                                        • ATK:

                                                                                        • 3200

                                                                                        • DEF:

                                                                                        • 3200


                                                                                        3 "Thunder Dragon" monsters Must be either Fusion Summoned, or Special Summoned by banishing 1 Thunder monster from your hand and 1 Thunder Fusion Monster you control, except "Thunder Dragon Titan" (in which case you do not use "Polymerization"). When a Thunder monster's effect is activated in the hand, even during the Damage Step (Quick Effect): You can destroy 1 card on the field. If this card would be destroyed by card effect, you can banish 2 cards from your GY instead.


                                                                                        UR Rarity
                                                                                        2 cardTitaniklad the Ash Dragon
                                                                                        UR Rarity
                                                                                        2 cardTitaniklad the Ash Dragon
                                                                                        Titaniklad the Ash Dragon
                                                                                        DARK 8
                                                                                        Titaniklad the Ash Dragon
                                                                                        • ATK:

                                                                                        • 2500

                                                                                        • DEF:

                                                                                        • 2500


                                                                                        "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                        UR Rarity
                                                                                        1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                        Black Luster Soldier - Soldier of Chaos
                                                                                        EARTH
                                                                                        Black Luster Soldier - Soldier of Chaos
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • LINK-3

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                                                                                        3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                                                        UR Rarity
                                                                                        1 cardLinkuriboh
                                                                                        UR Rarity
                                                                                        1 cardLinkuriboh
                                                                                        Linkuriboh
                                                                                        DARK
                                                                                        Linkuriboh
                                                                                        • ATK:

                                                                                        • 300

                                                                                        • LINK-1

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                                                                                        1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardPredaplant Verte Anaconda
                                                                                        UR Rarity
                                                                                        1 cardPredaplant Verte Anaconda
                                                                                        Predaplant Verte Anaconda
                                                                                        DARK
                                                                                        Predaplant Verte Anaconda
                                                                                        • ATK:

                                                                                        • 500

                                                                                        • LINK-2

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                                                                                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                                                        SR Rarity
                                                                                        1 cardStriker Dragon
                                                                                        SR Rarity
                                                                                        1 cardStriker Dragon
                                                                                        Striker Dragon
                                                                                        DARK
                                                                                        Striker Dragon
                                                                                        • ATK:

                                                                                        • 1000

                                                                                        • LINK-1

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                                                                                        1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


                                                                                        R Rarity
                                                                                        1 cardThunder Dragon Thunderstormech
                                                                                        R Rarity
                                                                                        1 cardThunder Dragon Thunderstormech
                                                                                        Thunder Dragon Thunderstormech
                                                                                        LIGHT
                                                                                        Thunder Dragon Thunderstormech
                                                                                        • ATK:

                                                                                        • 2800

                                                                                        • LINK-4

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                                                                                        2+ Thunder monsters During your Main Phase, if you control this Link Summoned card: You can target 1 of your "Thunder Dragon" monsters that is banished or in your GY; apply that monster's effect that discards itself to activate, then place that monster on the top or bottom of your Deck. You can only use this effect of "Thunder Dragon Thunderstormech" once per turn. If a Thunder monster(s) you control would be destroyed by battle or card effect, you can banish 3 cards from your GY instead.


                                                                                        UR Rarity
                                                                                        1 cardUnderworld Goddess of the Closed World
                                                                                        UR Rarity
                                                                                        1 cardUnderworld Goddess of the Closed World
                                                                                        Underworld Goddess of the Closed World
                                                                                        LIGHT
                                                                                        Underworld Goddess of the Closed World
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • LINK-5

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                                                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                         



                                                                                        With & Pro

                                                                                        This deck is generally very weak in keeping the field. Even though I tried to turn it into a control floodgate style :v but the stage is too weak...
                                                                                        1. Strength
                                                                                          • GY course, yard course => Tear course
                                                                                          • With bombardment (Titan, DIscharge)
                                                                                          • Lock the entire hand
                                                                                          • Strong later
                                                                                        2. Weakness
                                                                                          • Brick hand extreme
                                                                                          • Think about complex gameplay (depends on the situation, but will help newbies brainstorm)
                                                                                          • MOST IMPORTANT POINT : There is a guard to keep the field => you set up the field and then opp destroys the entire field => all cards are gone...




                                                                                        Companion unit:

                                                                                        - Yu-Gi-Oh! Guidance Vietnam





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