Instructions for building and playing Unchained Evil Twins - Master Duel

Instructions for building and playing Unchained Evil Twins - Master Duel

Dear Bronze to Gold rank brothers, if you don't have a Tear Deck, you can try this Deck to climb the rank a little faster! This is an OTK mixed with Control Deck , helping you shoot and push the field, and at the same time deal with different situations if the field is broken....

Anyway, it's a Deck worth checking out for newbies :") You guys should check it out too! :v It's not like I'm too stuck on ideas, but I've squeezed every drop out of the old articles. ok... :v

Some features of the Deck:
  • Easy access to any Starter or Searcher
  • Synchronize Card Type and Card Attributes with each other
  • Strong bombardment
  • Good GY recycling
  • Grinding the game is good, setting up the early game is also good
  • You can go ahead or behind




Evil Twins

 

Live☆Twin Lil-la and Live☆Twin Ki-sikil (Main Starter)
R rarity
Live☆Twin Lil-la
R rarity
Live☆Twin Lil-la
R rarity
Live☆Twin Ki-sikil
R rarity
Live☆Twin Ki-sikil

The main starter combos of the deck, they can perform the same combo, although Lil-la is preferred as it can Live Summon ☆ Twin Ki-sikil Frost to add it to the graveyard for the effect.

Live☆Twin Lil-la Treat and Live☆Twin Ki-sikil Frost (Extender)
R rarity
Live☆Twin Lil-la Treat
R rarity
Live☆Twin Lil-la Treat
R rarity
Live☆Twin Ki-sikil Frost
R rarity
Live☆Twin Ki-sikil Frost

Prototype extenders. We will play Frost more than Treat due to its superior GY effect, which gives us a card advantage.

You can play 1 version, or both...

Evil★Twin Lil-la and Evil★Twin Ki-sikil (Main Link)
SR rarity
Evil★Twin Lil-la
SR rarity
Evil★Twin Lil-la
SR rarity
Evil★Twin Ki-sikil
SR rarity
Evil★Twin Ki-sikil

The main Link monsters and the ladies behind Live ☆ Twin. Both have effects that trigger when they are Summoned while the remaining cards are on the field. If you Summon Evil★Twin Ki-sikil while you have Evil★Twin Lil-la on the field, you can draw one card, whereas, if you Summon Lil-la while you have Ki-sikil , you can target and destroy a card on the field. They can also revive monsters with the opposite name ("Ki-sikil" or "Lil-la") as a quick effect if you do not control a monster with that name. This allows us to use Evil ★ Twin Lil-la as an interruption during our opponent's turn.

Note that you are locked into Fiends the turn you use one of these Links' respawn effects - perfect for Unchained

Secret Password (x3)
UR rarity
Secret Password
UR rarity
Secret Password

Starter and Searcher, in general, spend as much as possible

Live☆Twin Sunny's Snitch (x3)
SR rarity
Live☆Twin Sunny's Snitch
SR rarity
Live☆Twin Sunny's Snitch

Another Searcher and also a mini mana potion for your health tree and causes a little damage to opp... Max 3!

Evil★Twin's Trouble Sunny (x3)
UR rarity
Evil★Twin's Trouble Sunny
UR rarity
Evil★Twin's Trouble Sunny

Link 4 can recycle materials to increase their effects. Bonus eff to bring 1 card on the field to GY (not destroyed, just brought down, meaning not activating the eff of some nma vs Tear cards....)

But the main content is that this one is only for being a beater :v I often use z....



Unchained Twins

 

Unchained Twins - Aruha, Unchained Twins - Rakea and Unchained Twins - Sarama (UTwins)
N rarity
Unchained Twins - Aruha
N rarity
Unchained Twins - Aruha
N rarity
Unchained Twins - Rakea
N rarity
Unchained Twins - Rakea
N rarity
Unchained Twins - Sarama
N rarity
Unchained Twins - Sarama

Almost any Unchained Twin can be both an extender and a searcher to swarm the field quickly, so we won't talk too much about that role. But here:
  • Aruha can be extended from hand at the cost of destroying 1 card (can be Unchained to benefit from it)
  • Rakea cannot special summon itself , but will only have a quick destruction effect to expand the field (or call Disaster to Link Summon).
  • Sarama recycles resources to destroy and gain benefits from doing so

Unchained Soul of Disaster and Abominable Unchained Soul (Unchained Soul)
SR rarity
Unchained Soul of Disaster
SR rarity
Unchained Soul of Disaster
SR rarity
Abominable Unchained Soul
SR rarity
Abominable Unchained Soul

As for USoul, you will mainly have beaters with great damage and good effects
  • Abominable will bombard the opp turn on the turn it is special summoned + Revives every time it is destroyed
  • Disaster takes 1 opp monster to Link Summon + Extender every time it is destroyed + Beater with damage = 300 ATK for each Unchained under GY.

Abomination's Prison (x3)
R rarity
Abomination's Prison
R rarity
Abomination's Prison

Win-Win starter, no matter what effect, you can bring 1 Unchained to the field or into your hand...

Abominable Chamber of the Unchained and Escape of the Unchained (Unchained Trap)
N rarity
Abominable Chamber of the Unchained
N rarity
Abominable Chamber of the Unchained
N rarity
Escape of the Unchained
N rarity
Escape of the Unchained

Both traps can be good Extenders
  • Escape gives you a bombardment effect and automatically activates your monster's effs
  • Chamber gives you 1 free Search even if it is destroyed or activated, just like Prison but in Trap form :v

Unchained Abomination, Unchained Soul of Anguish and Unchained Soul of Rage (Unchained Soul Link)
UR rarity
Unchained Abomination
UR rarity
Unchained Abomination
SR rarity
Unchained Soul of Anguish
SR rarity
Unchained Soul of Anguish
SR rarity
Unchained Soul of Rage
SR rarity
Unchained Soul of Rage

  • Links 2 and 3 all have effects that can use opp's monsters as Link Summon materials => Like I:P but exclusively for Unchained. Plus, if destroyed, it will bring 1 Fiend from the GY to your hand . Again, TAKE 1 FIEND. Yes, that means it can sync with the Evil Twin!
    • Rage can activate the Link Summon effect right in the opp turn while Anguish cannot. => Rate: Rage x2, Anguish x1
  • Abomination is a common Link for almost all Decks thanks to its bombardment ability: v Continuous shooting, wow... => Main Clear Board and Main Beater.



Tech

Since there aren't many card slots left, you should just add a few handtraps in case something stupid happens...

Handtraps
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Effect Veiler
UR rarity
Effect Veiler

At least 2 copies of each leaf!

Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Sky Cavalry Centaurea (Xyz Combo set for level 2)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Downerd Magician
SR rarity
Downerd Magician
SR rarity
Sky Cavalry Centaurea
SR rarity
Sky Cavalry Centaurea

As the name suggests, you go from Sky Cava => Downerd => Zeus

The Knightmare
UR rarity
Knightmare Gryphon
UR rarity
Knightmare Gryphon
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

Knightmare also belong to the Fiend clan, meaning they can be synchronized in this Deck => Recommended to use Unicorn due to its Dark attribute!

Book of Moon (Should I use it????)
R rarity
Book of Moon
R rarity
Book of Moon

It is a strong card but has very few users and hardly appears in the 5v5 format. BUT, it will be a good Side Deck choice to help Fiends avoid being targeted banish or having their effs negated => Preserving their effs when destroyed...

Triple Tactics Talent (Good Tech)
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent

In the current meta, everyone carries a Deck that can trigger effects right on opp's turn => using this card is perfect.

Unchained Soul Lord of Yama, Unchained Soul of Shyama and Unchained Soul of Sharvara (New Unchained Souls)
Card rarity
Unchained Soul Lord of Yama
Card rarity
Unchained Soul Lord of Yama
Card rarity
Unchained Soul of Shyama
Card rarity
Unchained Soul of Shyama
Card rarity
Unchained Soul of Sharvara
Card rarity
Unchained Soul of Sharvara

Better version of the Unchained Twins but will need to wait for release in MD...
  • Sharvara is the reincarnation of Aruha (maybe :v), which means the effect is similar BUT
    • Quick Eff destroys 1 Fiend card or 1 Set card => suitable to destroy opp
    • If this card is sent to GY (no effect required) => Set 1 Unchained Spell/Trap straight to the field
  • Shyama is the embodiment of Rakea => similar effect
    • Destroy 1 card you control => destroy 1 Spell/Trap on the field
    • Ability to revive from GY = destroy 1 Fiend or 1 Set card
    • But it's not Quick Eff => you should only have 1 if it's released in MD
  • King Yama is a Link searcher as well as an extender if a card is destroyed while this card is in the GY. Rate: 1-2 leaves is enough :v

Underworld Goddess of the Closed World (Final boss :D)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

Too suitable for this Deck :D nma has the LIGHT attribute :v means you can't use the eff of Rage or Anguish to bring it out...



Combo

Hmph, then this deck has medium difficulty. You will need to know what to do and what to Summon on the right turn with your Unchained cards will be different each game. You must also know which area you must place your Links in so that their arrows are Linked with the Knightmare to ensure you do not lose card advantage. If you can set up the right combo, you will have 3-5 different forms of breaking during your opponent's turn!

Live☆Twin Lil-la and Abomination's Prison (First turn combo without Sunny)
R rarity
Live☆Twin Lil-la
R rarity
Live☆Twin Lil-la
R rarity
Abomination's Prison
R rarity
Abomination's Prison

Cards needed: Any Live☆Twin and an Unchained Spell/Trap

  1. Set Unchained Spell or Trap.
  2. Continue doing the basic Live ☆ Twin combo (see here ), but instead of starting with Evil ★ Twin Ki-sikil , this time, you start with Evil ★ Twin Lil-la because you'll need the destructive effect her for this combo.
  3. Link Evil★Twin Lil-la and Evil★Twin Ki-sikil to Evil★Twin Ki-sikil , and immediately use his effect to Summon Lil-la back.
  4. With Lil-la's effect, destroy the set Unchained Spell/Trap
  5. Special Summon Abominable Unchained Soul from the Deck.
  6. With Unchained Soul and Lil-la, Link becomes Unchained Soul of Rage .
Be sure to have 1 card left in your hand. With this deck, you will be able to have 2-3 different ways to break your opponent's combo. One with Evil ★ Twin Lil-la destroys one of their cards. Another alternative to Unchained Soul of Rage is to use one of their monsters as a Link material. And another card, if they have another card left on the field, you can use Unchained Soul of Rage to Link into Knightmare Unicorn to put one of their cards back in the deck. THE ZONES YOU PUT THEM IN WILL BE PRETTY IMPORTANT IF YOU ARE LINKING TO A KNIGHTMARE MONSTER . Always Summon Lil-la BELOW AN EXTRA MONSTER ZONE to ensure that you will always have room to Co-link the Knightmare you will Summon, in which case you will not lose card advantage because if a Knightmare that is Co-linked when Summoned, you can draw one card.

Unchained Twins - Aruha, Live☆Twin Lil-la and Abomination's Prison (Combo 2 also does not require Sunny)
N rarity
Unchained Twins - Aruha
N rarity
Unchained Twins - Aruha
R rarity
Live☆Twin Lil-la
R rarity
Live☆Twin Lil-la
R rarity
Abomination's Prison
R rarity
Abomination's Prison

Cards needed: One Live☆Twin, Unchained Twins - Aruha and one unchained spell/trap

  1. Set Unchained Spell/Trap
  2. Perform the Live ☆ Twin combo, as usual, making sure to draw a card with Evil ★ Twin Ki-sikil for the extra hand. Don't link them too quickly
  3. Activate the effect of Unchained Twins - Aruha to destroy the set spell/trap.
  4. Then, special summon Unchained Twins - Saram a from the deck.
  5. Activate Sarama's effect, returning the spell/trap you just destroyed to the field, and with that, destroy Aruha.
  6. When Aruha is destroyed, special summon A bombinable Unchained Soul to the field.
  7. Link Soul and Lil-la into Unchained Soul of Rage .
If the spell/trap you started with is Escape of the Unchained , you will have up to 2 interruptions! Make sure you have at least 1 card in your hand. With this deck, you should have about 3-5 ways to disrupt, with the effects of Lil-la, Soul of Rage Link 1 of your opponent's monsters, Knightmare Unicorn returning cards to the Deck and drawing a card, and if you There's Escape of the Unchained , you can destroy it yourself. Samara to destroy a card AND Special Summon ANOTHER bombinable Unchained Soul to the field! And when A bombinable Unchained Soul is summoned, he destroys a card without targeting!




master-duel
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