Instructions for Playing Crystal Beast

Instructions for Playing Crystal Beast

 




Crystal Beast

I will shorten effect (1) as: If this face-up card is destroyed in the Monster Zone, you can place it face-up in your Spell & Trap Zone as a continuous Spell, instead of sending it to the Graveyard.


Crystal Beast Sapphire Pegasus (x3)
R rarity
Crystal Beast Sapphire Pegasus
R rarity
Crystal Beast Sapphire Pegasus

the soul of the deck


The effect when summoning places a Crystal Beast monster from the hand, deck, or grave in the spell/trap zone is not once per turn or anything, which means that after Zealantis banishes this monster, he brings it back to the field, then he places another Crystal Beast to plus resources

is Level 4, can get cards like Number 41, is WIND so can get Chidori

has effect (1)

Crystal Beast Rainbow Dragon (x2-3)
UR rarity
Crystal Beast Rainbow Dragon
UR rarity
Crystal Beast Rainbow Dragon

has the ability to banish itself while it is in the spell/trap zone to jump a Crystal Beast Level 4 or lower (note that the effect is negated so pegasus does not place monsters, ruby ​​does not jump monsters), and if you finish jumping then Search for 1 Ultimate Crystal monster from your deck (Rainbow Dragon), and this is the strongest effect of this card, only with pegasus, you throw this card to the spell/trap zone then jump 1 more body to Number 41 or continue combo, and Have Rainbow Dragon in hand to use spells (1 pegasus + 2 additional resources)



As long as the crystal beast punches, it jumps from the hand (due to 3000 ATK, the negate bait is very good, because the opp cannot negate, then a whole lump of 3000 ATK meat will punch the negate or boss opp to death).

has effect (1)


Crystal Beast Cobalt Eagle (x0-1)
N rarity
Crystal Beast Cobalt Eagle
N rarity
Crystal Beast Cobalt Eagle

plays the role of a Level WIND monster to level up Chidori, as well as having room to play for Crystal Beast Rainbow Dragon if the deck runs out of cards


has effect (1)

Crystal Beast Ruby Carbuncle (x1-3)
N rarity
Crystal Beast Ruby Carbuncle
N rarity
Crystal Beast Ruby Carbuncle

Just by being special summoned (by any card) you can jump all Crystal Beast monsters from the spell/trap zone


There are many ways to jump this one (and the effect can still be used), of which there are 2 main ways:
+ Cross-Sheep
+ Crystal Beacon
has effect (1)

rainbow dragon enjoyer
N rarity
Crystal Beast Emerald Tortoise
N rarity
Crystal Beast Emerald Tortoise
N rarity
Crystal Beast Topaz Tiger
N rarity
Crystal Beast Topaz Tiger
N rarity
Crystal Beast Amethyst Cat
N rarity
Crystal Beast Amethyst Cat
N rarity
Crystal Beast Amber Mammoth
N rarity
Crystal Beast Amber Mammoth

There are two ways to play: combo and control style, but after the banlist, the proportion of combo players is increasing, we added it so that when you play combo decks, it's easier to spam Rainbow Dragon.



Crystal/Rainbow

 

Crystal Keeper and Crystal Master (Pendulum)
R rarity
Crystal Keeper
R rarity
Crystal Keeper
R rarity
Crystal Master
R rarity
Crystal Master

Crystal Master: is often played more than Keeper, anti-target ability helps protect imperm, veiler very well, search ability is also very good and that. not even once per turn


Crystal Keeper: similar to raigeki,... has the ability to help OTK very well (but that's something crystal beasts don't really need because there are many better things)

Rainbow Bridge of the Heart (x2-3)
SR rarity
Rainbow Bridge of the Heart
SR rarity
Rainbow Bridge of the Heart

Allows you to normal summon more shots (Pegasus not once per turn)


has the ability to search and push cards. The good thing here is to push the opp card and this card back to your hand. After pushing, you can activate it again. Because this is a card push, it prevents grave robbers by the effect. Very good

Crystal Beacon (x0-1)
N rarity
Crystal Beacon
N rarity
Crystal Beacon

If you play control or midrange, you usually won't bring this card



But because there are currently many people comboing, if you use this card to jump Ruby, Ruby jumps a bunch of Crystal Beast bodies, you can disrupt or negate quite a bit.

Crystal Bond (x2-3)
UR rarity
Crystal Bond
UR rarity
Crystal Bond

Since it's once per turn, I only bring x2, 1 card +2 resources, 1 in hand, 1 face up in spell/trap zone, if it's face up then Ruby jumps up or if it's Crystal Beast Rainbow Dragon (CBRB) then it's + 2 next (1 on the field, 1 in hand), so according to the textbook, this card is +3 (2 hands, 1 field)

Rainbow Bridge (x3)
SR rarity
Rainbow Bridge
SR rarity
Rainbow Bridge

search is not once per turn, it is also SR (F2P for old players), so perfect

Awakening of the Crystal Ultimates (x1-3)
N rarity
Awakening of the Crystal Ultimates
N rarity
Awakening of the Crystal Ultimates

There are 2 ways to activate:

+ control the monster "Ultimate Crystal"
+show opp "Ultimate Crystal" (most used method)


is a super strong searcher, with Rainbow Bridge not once per turn and it's actually a "Bridge" to interact with other spells/traps

or jump Ruby up and jump tons of monsters from the spell/trap zone, or simply Xyz by jumping Level 4 monsters

Rainbow Refraction (x0-1)
R rarity
Rainbow Refraction
R rarity
Rainbow Refraction

super bricks, play if you can :)

Field Searcher
UR rarity
Zombie World
UR rarity
Zombie World
SR rarity
Limited to 1 copy
Foolish Burial Goods
SR rarity
Limited to 1 copy
Foolish Burial Goods
SR rarity
Rainbow Bridge of Salvation
SR rarity
Rainbow Bridge of Salvation
UR rarity
Necrovalley
UR rarity
Necrovalley

Usage is very simple: Goods throw Trap, Trap banish to +2 (1 Crystal Beast and 1 Field, this Field is usually Zombie World or Necrovalley to ban graves)


Actually, trap leaves are still effective, but they are rarely used and no one cares :v

Crystal Conclave (x1-3)
R rarity
Crystal Conclave
R rarity
Crystal Conclave

Eternal trap is the strongest point of this card, although it slightly squeezes the spell/trap zone box, but because it is an eternal trap, it is extremely OP.


has the ability to jump Crystal Beast monsters from the deck if your Crystal Beast monster is destroyed, this not only does not reduce resources but also adds resources if you jump Ruby or Pegasus

The ability to return Crystal Beast and 1 card on the field to the hand is also a powerful effect, acting as a disruptive search.

Only if the effect does not activate, you can Chain

Crystal Miracle (x1-3)
SR rarity
Crystal Miracle
SR rarity
Crystal Miracle

counter trap, search, negate and destroy, plus banish self-grave to restore goods or + resources



Reinbo Dragon

 

Rainbow Dragon (x1)
UR rarity
Rainbow Dragon
UR rarity
Rainbow Dragon

Bring x1 so you don't get bricked and can search. If you play this card with control, you will never use it except to use it as a condition for other cards. If you play a combo, you will jump this card and summon other bosses.

Rainbow Overdragon and Ultimate Crystal Rainbow Dragon Overdrive (x0-1)
UR rarity
Rainbow Overdragon
UR rarity
Rainbow Overdragon
UR rarity
Ultimate Crystal Rainbow Dragon Overdrive
UR rarity
Ultimate Crystal Rainbow Dragon Overdrive

Usually there are only new combos x1 of this card, even if the control brings it, they won't play it because they usually x3 pegasú, 1 ruby ​​and at most 1 Cobalt


The summary is that after the combo of these 2 dragons is completed, you will have a free large body, jump automatically, have ATK, punch everything and have the ability to clear the field very strongly.



Staple & Handtrap

 

Handtrap
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Limited to 2 copies
Dimension Shifter
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

Usually these guys rarely play handtrap, but definitely max Shifter because it almost doesn't affect you too much, you can add Maxx "C" because it's so OP

Pot of Extravagance and Pot of Prosperity (draw robbery)
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

Usually, the Extra Deck combo play is a very expensive thing so you can't put it in these pots, but the combo guys use these to maximize, draw a bunch of OP cards like pushing back, counter traps,... because even though it's control But these guys draw the deck very quickly, increasing the rate of peeling or excavating the necessary cards

Evenly Matched and Super Polymerization (field is beautiful)
SR rarity
Evenly Matched
SR rarity
Evenly Matched
UR rarity
Super Polymerization
UR rarity
Super Polymerization

Evenly Matched: not once per turn, banishes no target, banishes face-down so they can't trigger effects, and especially they don't touch graves so tear is nothing


Super Poly: your ingredients, your monsters

friend of super poly
SR rarity
Predaplant Triphyoverutum
SR rarity
Predaplant Triphyoverutum
SR rarity
Starving Venom Fusion Dragon
SR rarity
Starving Venom Fusion Dragon
SR rarity
Mudragon of the Swamp
SR rarity
Mudragon of the Swamp
SR rarity
Predaplant Dragostapelia
SR rarity
Predaplant Dragostapelia
SR rarity
Dragonecro Nethersoul Dragon
SR rarity
Dragonecro Nethersoul Dragon

dragonecro: friend of zombie world :), the effect of this one is also very good, only this one punches a few monsters too hard and you get a bit of a painful reaction, but being equal to opp's 2 ones with 3000 ATK sandbags is also good :3


Starving Venom Fusion Dragon: easy to build, good effect, leaves the field and also destroys all of opp's specially summoned monsters

Mudragon: sometimes there are some situations that are quite annoying lmao, and Mudragon is very good for that, leveling with 2 monsters of the same attribute but different types, with protection

Triphyoverutum: leveled with 3 of opp's DARK monsters, good effect, can negate summon then destroy, can jump automatically (if you use Dragos), has high ATK (if you use Dragos)

Dragostapelia: set P counter and whoever has P counter will level to 1 if that child's level is 2 or more, whoever has P counter will have the activation effect negated

  

Xyz
SR rarity
Lightning Chidori
SR rarity
Lightning Chidori
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
UR rarity
Gagaga Cowboy
UR rarity
Gagaga Cowboy
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

Abyss Dweller: laughs at the pain of tear

Number 41: lying on your back on the field, everything is equal
Number 60: staple lord, draw or jump monster or OTK are all fine, after using the next turn you usually win immediately or lose (due to running out of resources if combo) or destroy the board and OTK, the price of skipping 1 Phase is also fine
Chidori: pushed back to the deck so someone won't touch the grave

Link Monsters
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Cherubini, Ebon Angel of the Burning Abyss
UR rarity
Cherubini, Ebon Angel of the Burning Abyss
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
R rarity
Cross-Sheep
R rarity
Cross-Sheep
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Mekk-Knight Crusadia Avramax
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Knightmares: mercenary, simply shoot cards or climb the link while shooting cards then go to Accesscode and *boom*

Accesscode: OTK is loose, punching skill drain in the face, opp can't get in
Cherubini: Nearly half of the Crystal Beasts are level 3, part of a textbook combo
Cross-Sheep: pulls up a body from the grave, usually Ruby or pegasus, in the textbook combo
Avramax : Chad




master-duel
520
5




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