Instructions for Playing Crystal Beast

Instructions for Playing Crystal Beast

 




Crystal Beast

I will shorten effect (1) as: If this face-up card is destroyed in the Monster Zone, you can place it face-up in your Spell & Trap Zone as a continuous Spell, instead of sending it to the Graveyard.


Crystal Beast Sapphire Pegasus (x3)

R Rarity
Crystal Beast Sapphire Pegasus
R Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


the soul of the deck


The effect when summoning places a Crystal Beast monster from the hand, deck, or grave in the spell/trap zone is not once per turn or anything, which means that after Zealantis banishes this monster, he brings it back to the field, then he places another Crystal Beast to plus resources

is Level 4, can get cards like Number 41, is WIND so can get Chidori

has effect (1)

Crystal Beast Rainbow Dragon (x2-3)

UR Rarity
Crystal Beast Rainbow Dragon
UR Rarity
Crystal Beast Rainbow Dragon
Crystal Beast Rainbow Dragon
LIGHT 8
Crystal Beast Rainbow Dragon
  • ATK:

  • 3000

  • DEF:

  • 0


If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY. You can only use each of the following effects of "Crystal Beast Rainbow Dragon" once per turn. When an attack is declared involving a "Crystal Beast" monster: You can Special Summon this card from your hand. You can banish this Continuous Spell; Special Summon 1 Level 4 or lower "Crystal Beast" monster from your Deck, but negate its effects (if any), and if you do, add 1 "Ultimate Crystal" monster from your Deck to your hand.


has the ability to banish itself while it is in the spell/trap zone to jump a Crystal Beast Level 4 or lower (note that the effect is negated so pegasus does not place monsters, ruby ​​does not jump monsters), and if you finish jumping then Search for 1 Ultimate Crystal monster from your deck (Rainbow Dragon), and this is the strongest effect of this card, only with pegasus, you throw this card to the spell/trap zone then jump 1 more body to Number 41 or continue combo, and Have Rainbow Dragon in hand to use spells (1 pegasus + 2 additional resources)



As long as the crystal beast punches, it jumps from the hand (due to 3000 ATK, the negate bait is very good, because the opp cannot negate, then a whole lump of 3000 ATK meat will punch the negate or boss opp to death).

has effect (1)


Crystal Beast Cobalt Eagle (x0-1)

N Rarity
Crystal Beast Cobalt Eagle
N Rarity
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


plays the role of a Level WIND monster to level up Chidori, as well as having room to play for Crystal Beast Rainbow Dragon if the deck runs out of cards


has effect (1)

Crystal Beast Ruby Carbuncle (x1-3)

N Rarity
Crystal Beast Ruby Carbuncle
N Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


Just by being special summoned (by any card) you can jump all Crystal Beast monsters from the spell/trap zone


There are many ways to jump this one (and the effect can still be used), of which there are 2 main ways:
+ Cross-Sheep
+ Crystal Beacon
has effect (1)

rainbow dragon enjoyer

N Rarity
Crystal Beast Emerald Tortoise
N Rarity
Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Topaz Tiger
N Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Amethyst Cat
N Rarity
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


N Rarity
Crystal Beast Amber Mammoth
N Rarity
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


There are two ways to play: combo and control style, but after the banlist, the proportion of combo players is increasing, we added it so that when you play combo decks, it's easier to spam Rainbow Dragon.



Crystal/Rainbow

 

Crystal Keeper and Crystal Master (Pendulum)

R Rarity
Crystal Keeper
R Rarity
Crystal Keeper
Crystal Keeper
FIRE 42
Crystal Keeper
  • ATK:

  • 1500

  • DEF:

  • 1800


[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


R Rarity
Crystal Master
R Rarity
Crystal Master
Crystal Master
DARK 35
Crystal Master
  • ATK:

  • 1300

  • DEF:

  • 1000


[ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


Crystal Master: is often played more than Keeper, anti-target ability helps protect imperm, veiler very well, search ability is also very good and that. not even once per turn


Crystal Keeper: similar to raigeki,... has the ability to help OTK very well (but that's something crystal beasts don't really need because there are many better things)

Rainbow Bridge of the Heart (x2-3)

SR Rarity
Rainbow Bridge of the Heart
SR Rarity
Rainbow Bridge of the Heart
Rainbow Bridge of the Heart
Spell Continuous
Rainbow Bridge of the Heart

    During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


    Allows you to normal summon more shots (Pegasus not once per turn)


    has the ability to search and push cards. The good thing here is to push the opp card and this card back to your hand. After pushing, you can activate it again. Because this is a card push, it prevents grave robbers by the effect. Very good

    Crystal Beacon (x0-1)

    N Rarity
    Crystal Beacon
    N Rarity
    Crystal Beacon
    Crystal Beacon
    Spell Normal
    Crystal Beacon

      Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


      If you play control or midrange, you usually won't bring this card



      But because there are currently many people comboing, if you use this card to jump Ruby, Ruby jumps a bunch of Crystal Beast bodies, you can disrupt or negate quite a bit.

      Crystal Bond (x2-3)

      UR Rarity
      Crystal Bond
      UR Rarity
      Crystal Bond
      Crystal Bond
      Spell Normal
      Crystal Bond

        Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


        Since it's once per turn, I only bring x2, 1 card +2 resources, 1 in hand, 1 face up in spell/trap zone, if it's face up then Ruby jumps up or if it's Crystal Beast Rainbow Dragon (CBRB) then it's + 2 next (1 on the field, 1 in hand), so according to the textbook, this card is +3 (2 hands, 1 field)

        Rainbow Bridge (x3)

        SR Rarity
        Rainbow Bridge
        SR Rarity
        Rainbow Bridge
        Rainbow Bridge
        Spell Normal
        Rainbow Bridge

          Add 1 "Crystal" Spell/Trap from your Deck to your hand.


          search is not once per turn, it is also SR (F2P for old players), so perfect

          Awakening of the Crystal Ultimates (x1-3)

          N Rarity
          Awakening of the Crystal Ultimates
          N Rarity
          Awakening of the Crystal Ultimates
          Awakening of the Crystal Ultimates
          Spell Quick
          Awakening of the Crystal Ultimates

            Reveal 1 "Ultimate Crystal" monster in your hand, then activate 1 of these effects. If you control an "Ultimate Crystal" monster, you can activate 1 or 2 of these effects in sequence, instead (and do not have to reveal a monster). ● Take 1 "Rainbow Bridge" card or 1 "Rainbow Refraction" from your Deck, and either add it to your hand or send it to the GY. ● Special Summon 1 "Crystal Beast" Monster Card from your hand, Deck, GY, or Spell & Trap Zone. You can only activate 1 "Awakening of the Crystal Ultimates" per turn.


            There are 2 ways to activate:

            + control the monster "Ultimate Crystal"
            +show opp "Ultimate Crystal" (most used method)


            is a super strong searcher, with Rainbow Bridge not once per turn and it's actually a "Bridge" to interact with other spells/traps

            or jump Ruby up and jump tons of monsters from the spell/trap zone, or simply Xyz by jumping Level 4 monsters

            Rainbow Refraction (x0-1)

            R Rarity
            Rainbow Refraction
            R Rarity
            Rainbow Refraction
            Rainbow Refraction
            Spell Quick
            Rainbow Refraction

              If a monster(s) you control whose original name is "Rainbow Dragon" or "Rainbow Dark Dragon" activated its effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.


              super bricks, play if you can :)

              Field Searcher

              UR Rarity
              Zombie World
              UR Rarity
              Zombie World
              Zombie World
              Spell Field
              Zombie World

                All monsters on the field and in the GYs become Zombie monsters. Neither player can Tribute Summon monsters, except Zombie monsters.


                SR Rarity
                Foolish Burial Goods
                SR Rarity
                Foolish Burial Goods
                Foolish Burial Goods
                Spell Normal
                Foolish Burial Goods

                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                  SR Rarity
                  Rainbow Bridge of Salvation
                  SR Rarity
                  Rainbow Bridge of Salvation
                  Rainbow Bridge of Salvation
                  Trap Normal
                  Rainbow Bridge of Salvation

                    If there are 2 or more different Monster Types among the Level 10 or higher monsters on the field: Shuffle all cards except this one from both players' hands, fields, and GYs into the Deck, then each player draws 5 cards. You can banish this card from your GY; add 1 "Crystal Beast" monster and 1 Field Spell from your Deck to your hand. You can only apply each effect of "Rainbow Bridge of Salvation" once per Duel.


                    UR Rarity
                    Necrovalley
                    UR Rarity
                    Necrovalley
                    Necrovalley
                    Spell Field
                    Necrovalley

                      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                      Usage is very simple: Goods throw Trap, Trap banish to +2 (1 Crystal Beast and 1 Field, this Field is usually Zombie World or Necrovalley to ban graves)


                      Actually, trap leaves are still effective, but they are rarely used and no one cares :v

                      Crystal Conclave (x1-3)

                      R Rarity
                      Crystal Conclave
                      R Rarity
                      Crystal Conclave
                      Crystal Conclave
                      Trap Continuous
                      Crystal Conclave

                        Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                        Eternal trap is the strongest point of this card, although it slightly squeezes the spell/trap zone box, but because it is an eternal trap, it is extremely OP.


                        has the ability to jump Crystal Beast monsters from the deck if your Crystal Beast monster is destroyed, this not only does not reduce resources but also adds resources if you jump Ruby or Pegasus

                        The ability to return Crystal Beast and 1 card on the field to the hand is also a powerful effect, acting as a disruptive search.

                        Only if the effect does not activate, you can Chain

                        Crystal Miracle (x1-3)

                        SR Rarity
                        Crystal Miracle
                        SR Rarity
                        Crystal Miracle
                        Crystal Miracle
                        Trap Counter
                        Crystal Miracle

                          When a Spell/Trap Card, or monster effect, is activated: Destroy 1 "Crystal Beast" card you control, and if you do, negate that activation, and if you do that, destroy that card. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone while this card is in your GY, even during the Damage Step: You can banish this card; place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Crystal Miracle" once per turn.


                          counter trap, search, negate and destroy, plus banish self-grave to restore goods or + resources



                          Reinbo Dragon

                           

                          Rainbow Dragon (x1)

                          UR Rarity
                          Rainbow Dragon
                          UR Rarity
                          Rainbow Dragon
                          Rainbow Dragon
                          LIGHT 10
                          Rainbow Dragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 0


                          (This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


                          Bring x1 so you don't get bricked and can search. If you play this card with control, you will never use it except to use it as a condition for other cards. If you play a combo, you will jump this card and summon other bosses.

                          Rainbow Overdragon and Ultimate Crystal Rainbow Dragon Overdrive (x0-1)

                          UR Rarity
                          Rainbow Overdragon
                          UR Rarity
                          Rainbow Overdragon
                          Rainbow Overdragon
                          LIGHT 12
                          Rainbow Overdragon
                          • ATK:

                          • 4000

                          • DEF:

                          • 0


                          7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                          UR Rarity
                          Ultimate Crystal Rainbow Dragon Overdrive
                          UR Rarity
                          Ultimate Crystal Rainbow Dragon Overdrive
                          Ultimate Crystal Rainbow Dragon Overdrive
                          LIGHT 12
                          Ultimate Crystal Rainbow Dragon Overdrive
                          • ATK:

                          • 4000

                          • DEF:

                          • 0


                          1 "Ultimate Crystal" monster + 7 "Crystal Beast" monsters Must be Special Summoned (from your Extra Deck) during a Duel you Special Summoned an "Ultimate Crystal" monster, by banishing the above monsters from your field and/or GY. While 7 or more of your "Crystal Beast" monsters with different names are banished, this card gains 7000 ATK. If this card has not battled this turn (Quick Effect): You can Tribute this card; shuffle as many cards on the field as possible into the Deck, and if you do, Special Summon any number of your banished "Crystal Beast" monsters.


                          Usually there are only new combos x1 of this card, even if the control brings it, they won't play it because they usually x3 pegasú, 1 ruby ​​and at most 1 Cobalt


                          The summary is that after the combo of these 2 dragons is completed, you will have a free large body, jump automatically, have ATK, punch everything and have the ability to clear the field very strongly.



                          Staple & Handtrap

                           

                          Handtrap

                          UR Rarity
                          Dimension Shifter
                          UR Rarity
                          Dimension Shifter
                          Dimension Shifter
                          DARK 6
                          Dimension Shifter
                          • ATK:

                          • 1200

                          • DEF:

                          • 2200


                          If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                          UR Rarity
                          Maxx "C"
                          UR Rarity
                          Maxx "C"
                          Maxx "C"
                          EARTH 2
                          Maxx "C"
                          • ATK:

                          • 500

                          • DEF:

                          • 200


                          During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                          UR Rarity
                          Triple Tactics Talent
                          UR Rarity
                          Triple Tactics Talent
                          Triple Tactics Talent
                          Spell Normal
                          Triple Tactics Talent

                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                            Tag(s):

                            UR Rarity
                            Ash Blossom & Joyous Spring
                            UR Rarity
                            Ash Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            Usually these guys rarely play handtrap, but definitely max Shifter because it almost doesn't affect you too much, you can add Maxx "C" because it's so OP

                            Pot of Extravagance and Pot of Prosperity (draw robbery)

                            SR Rarity
                            Pot of Extravagance
                            SR Rarity
                            Pot of Extravagance
                            Pot of Extravagance
                            Spell Normal
                            Pot of Extravagance

                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                              Tag(s):

                              SR Rarity
                              Pot of Prosperity
                              SR Rarity
                              Pot of Prosperity
                              Pot of Prosperity
                              Spell Normal
                              Pot of Prosperity

                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                Tag(s):

                                Usually, the Extra Deck combo play is a very expensive thing so you can't put it in these pots, but the combo guys use these to maximize, draw a bunch of OP cards like pushing back, counter traps,... because even though it's control But these guys draw the deck very quickly, increasing the rate of peeling or excavating the necessary cards

                                Evenly Matched and Super Polymerization (field is beautiful)

                                SR Rarity
                                Evenly Matched
                                SR Rarity
                                Evenly Matched
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                  UR Rarity
                                  Super Polymerization
                                  UR Rarity
                                  Super Polymerization
                                  Super Polymerization
                                  Spell Quick
                                  Super Polymerization

                                    Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                    Tag(s):

                                    Evenly Matched: not once per turn, banishes no target, banishes face-down so they can't trigger effects, and especially they don't touch graves so tear is nothing


                                    Super Poly: your ingredients, your monsters

                                    friend of super poly

                                    SR Rarity
                                    Predaplant Triphyoverutum
                                    SR Rarity
                                    Predaplant Triphyoverutum
                                    Predaplant Triphyoverutum
                                    DARK 9
                                    Predaplant Triphyoverutum
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                    SR Rarity
                                    Starving Venom Fusion Dragon
                                    SR Rarity
                                    Starving Venom Fusion Dragon
                                    Starving Venom Fusion Dragon
                                    DARK 8
                                    Starving Venom Fusion Dragon
                                    • ATK:

                                    • 2800

                                    • DEF:

                                    • 2000


                                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                    SR Rarity
                                    Mudragon of the Swamp
                                    SR Rarity
                                    Mudragon of the Swamp
                                    Mudragon of the Swamp
                                    WATER 4
                                    Mudragon of the Swamp
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                    SR Rarity
                                    Predaplant Dragostapelia
                                    SR Rarity
                                    Predaplant Dragostapelia
                                    Predaplant Dragostapelia
                                    DARK 8
                                    Predaplant Dragostapelia
                                    • ATK:

                                    • 2700

                                    • DEF:

                                    • 1900


                                    1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                    SR Rarity
                                    Dragonecro Nethersoul Dragon
                                    SR Rarity
                                    Dragonecro Nethersoul Dragon
                                    Dragonecro Nethersoul Dragon
                                    DARK 8
                                    Dragonecro Nethersoul Dragon
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 0


                                    2 Zombie monsters Must first be Fusion Summoned. Monsters cannot be destroyed by battle with this card. At the end of the Damage Step, if this card battled a monster that has an original Level: That monster's ATK becomes 0, also, if that monster is still face-up on the field, Special Summon 1 "Dark Soul Token" (Zombie/DARK/Level ?/ATK ?/DEF 0). (When Summoned, its Level and ATK become equal to the original Level and ATK of that monster.) You can only control 1 "Dragonecro Nethersoul Dragon".


                                    dragonecro: friend of zombie world :), the effect of this one is also very good, only this one punches a few monsters too hard and you get a bit of a painful reaction, but being equal to opp's 2 ones with 3000 ATK sandbags is also good :3


                                    Starving Venom Fusion Dragon: easy to build, good effect, leaves the field and also destroys all of opp's specially summoned monsters

                                    Mudragon: sometimes there are some situations that are quite annoying lmao, and Mudragon is very good for that, leveling with 2 monsters of the same attribute but different types, with protection

                                    Triphyoverutum: leveled with 3 of opp's DARK monsters, good effect, can negate summon then destroy, can jump automatically (if you use Dragos), has high ATK (if you use Dragos)

                                    Dragostapelia: set P counter and whoever has P counter will level to 1 if that child's level is 2 or more, whoever has P counter will have the activation effect negated

                                      

                                    Xyz

                                    SR Rarity
                                    Lightning Chidori
                                    SR Rarity
                                    Lightning Chidori
                                    Lightning Chidori
                                    WIND
                                    Lightning Chidori
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 1600


                                    2 Level 4 WIND monsters If this card is Xyz Summoned: Target 1 Set card your opponent controls; return that target to the bottom of the Deck. Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up card your opponent controls; return that target to the top of the Deck.


                                    SR Rarity
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    SR Rarity
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    EARTH
                                    Number 41: Bagooska the Terribly Tired Tapir
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                    UR Rarity
                                    Abyss Dweller
                                    UR Rarity
                                    Abyss Dweller
                                    Abyss Dweller
                                    WATER
                                    Abyss Dweller
                                    • ATK:

                                    • 1700

                                    • DEF:

                                    • 1400


                                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                    UR Rarity
                                    Gagaga Cowboy
                                    UR Rarity
                                    Gagaga Cowboy
                                    Gagaga Cowboy
                                    EARTH
                                    Gagaga Cowboy
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 2400


                                    2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; apply this effect, depending on this card's current battle position. ● Attack Position: If this card attacks an opponent's monster this turn, it gains 1000 ATK, also the opponent's monster loses 500 ATK, during the Damage Step only. ● Defense Position: Inflict 800 damage to your opponent.


                                    SR Rarity
                                    Number 60: Dugares the Timeless
                                    SR Rarity
                                    Number 60: Dugares the Timeless
                                    Number 60: Dugares the Timeless
                                    FIRE
                                    Number 60: Dugares the Timeless
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                    Abyss Dweller: laughs at the pain of tear

                                    Number 41: lying on your back on the field, everything is equal
                                    Number 60: staple lord, draw or jump monster or OTK are all fine, after using the next turn you usually win immediately or lose (due to running out of resources if combo) or destroy the board and OTK, the price of skipping 1 Phase is also fine
                                    Chidori: pushed back to the deck so someone won't touch the grave

                                    Link Monsters

                                    SR Rarity
                                    Knightmare Cerberus
                                    SR Rarity
                                    Knightmare Cerberus
                                    Knightmare Cerberus
                                    EARTH
                                    Knightmare Cerberus
                                    • ATK:

                                    • 1600

                                    • LINK-2

                                    Link Arrow:

                                    Left

                                    Top


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                    SR Rarity
                                    Knightmare Phoenix
                                    SR Rarity
                                    Knightmare Phoenix
                                    Knightmare Phoenix
                                    FIRE
                                    Knightmare Phoenix
                                    • ATK:

                                    • 1900

                                    • LINK-2

                                    Link Arrow:

                                    Top

                                    Right


                                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                    UR Rarity
                                    Cherubini, Ebon Angel of the Burning Abyss
                                    UR Rarity
                                    Cherubini, Ebon Angel of the Burning Abyss
                                    Cherubini, Ebon Angel of the Burning Abyss
                                    DARK
                                    Cherubini, Ebon Angel of the Burning Abyss
                                    • ATK:

                                    • 500

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


                                    UR Rarity
                                    Knightmare Unicorn
                                    UR Rarity
                                    Knightmare Unicorn
                                    Knightmare Unicorn
                                    DARK
                                    Knightmare Unicorn
                                    • ATK:

                                    • 2200

                                    • LINK-3

                                    Link Arrow:

                                    Left

                                    Bottom

                                    Right


                                    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                    R Rarity
                                    Cross-Sheep
                                    R Rarity
                                    Cross-Sheep
                                    Cross-Sheep
                                    EARTH
                                    Cross-Sheep
                                    • ATK:

                                    • 700

                                    • LINK-2

                                    Link Arrow:

                                    Bottom-Left

                                    Bottom-Right


                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                    UR Rarity
                                    Mekk-Knight Crusadia Avramax
                                    UR Rarity
                                    Mekk-Knight Crusadia Avramax
                                    Mekk-Knight Crusadia Avramax
                                    LIGHT
                                    Mekk-Knight Crusadia Avramax
                                    • ATK:

                                    • 3000

                                    • LINK-4

                                    Link Arrow:

                                    Left

                                    Bottom-Left

                                    Bottom-Right

                                    Right


                                    2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                    UR Rarity
                                    Accesscode Talker
                                    UR Rarity
                                    Accesscode Talker
                                    Accesscode Talker
                                    DARK
                                    Accesscode Talker
                                    • ATK:

                                    • 2300

                                    • LINK-4

                                    Link Arrow:

                                    Top

                                    Left

                                    Bottom

                                    Right


                                    2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                    Tag(s):

                                    Knightmares: mercenary, simply shoot cards or climb the link while shooting cards then go to Accesscode and *boom*

                                    Accesscode: OTK is loose, punching skill drain in the face, opp can't get in
                                    Cherubini: Nearly half of the Crystal Beasts are level 3, part of a textbook combo
                                    Cross-Sheep: pulls up a body from the grave, usually Ruby or pegasus, in the textbook combo
                                    Avramax : Chad



                                    Combo

                                     

                                    Crystal Bond and Ready Fusion (After Banlist)

                                    UR Rarity
                                    Crystal Bond
                                    UR Rarity
                                    Crystal Bond
                                    Crystal Bond
                                    Spell Normal
                                    Crystal Bond

                                      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                                      UR Rarity
                                      Ready Fusion
                                      UR Rarity
                                      Ready Fusion
                                      Ready Fusion
                                      Spell Normal
                                      Ready Fusion

                                        Pay 1000 LP; Special Summon 1 Level 6 or lower non-Effect Fusion Monster from your Extra Deck, but it cannot attack, also destroy it during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Ready Fusion" per turn.


                                        Combo Crystal Beast Sau Banlist | Yu-Gi-Oh! Master Duel - YouTube

                                        Crystal Bond and Rainbow Bridge of the Heart ( 2 cards combo)

                                        UR Rarity
                                        Crystal Bond
                                        UR Rarity
                                        Crystal Bond
                                        Crystal Bond
                                        Spell Normal
                                        Crystal Bond

                                          Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                                          SR Rarity
                                          Rainbow Bridge of the Heart
                                          SR Rarity
                                          Rainbow Bridge of the Heart
                                          Rainbow Bridge of the Heart
                                          Spell Continuous
                                          Rainbow Bridge of the Heart

                                            During your Main Phase, you can Normal Summon 1 "Crystal Beast" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) You can only use each of the following effects of "Rainbow Bridge of the Heart" once per turn. During your Main Phase: You can destroy 1 "Crystal Beast" card you control or in your hand, and if you do, add 1 "Crystal" Spell/Trap from your Deck to your hand. If a "Crystal Beast" card(s) is placed in your Spell & Trap Zone, even during the Damage Step: You can target 1 card your opponent controls; return both that card and this card to the hand.


                                            Crystal Beast 2 Cards Combo | Yu-Gi-Oh! Master Duel - YouTube




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                                            - Yu-Gi-Oh! Guidance Vietnam





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