Instructions for Playing Naturia

Instructions for Playing Naturia

There are 3 scariest things in Yugioh: cute art or waifu, level 1, body 0 and this deck has all 3 of those scary things.


Naturia is a deck that favors Insert/Plant/Beast EARTH, occasionally has Beast and Dragon, has floodgate gameplay like Bamboo, infinite negate like Beast or Barkion or Exterio

Naturia can still play our turn as usual, although the body is small, the boss has a big body, even plugging in Crystal Wing to fight each other, can be mixed with Runick, plugging in Stardust Charge Warrior to draw 1 after searching the field, Mixing is possible. Vernulsylph and Ishizu are also very strong when restocking and milling continuously

Sections covered in this guide:




Sacred Tree

 

Naturia Sacred Tree (x3)
SR rarity
Naturia Sacred Tree
SR rarity
Naturia Sacred Tree

best tree ever, this tree's search effect is not once per turn and just needs to be sent to the grave to search, it can search monsters/spells/traps Naturia!


In addition, it has the following 2 effects, you can only use 1 of these 2 effects per turn and only once in that turn.
+ Tribute 1 Insect EARTH to jump 1 EARTH Plant from the Deck
+ Tribute 1 Plant EARTH to jump 1 Insect EARTH from the Deck



CORE

 

Naturia Mole Cricket (x3)
UR rarity
Naturia Mole Cricket
UR rarity
Naturia Mole Cricket

One Card Combo !!!


is a super searcher, capable of jumping Naturia monsters from Deck or 2 if opp has the highest ATK monster on the field (if both highest ATK are equal then it still counts), but this monster has ATK 0, so in a laboratory environment Tested, opp has monsters = jump 2 monsters for free

And what makes this monster so powerful is that it automatically jumps from the grave if opp specially summons a monster from the Extra Deck, or if you want to be more proactive, when you summon a Naturia monster from the Extra Deck, this monster will also jump from the grave, a super searcher (quick effect) and has the ability to restock

Naturia Camellia (x3)
R rarity
Naturia Camellia
R rarity
Naturia Camellia

Chad, Super Miller, Searcher in disguise


- Level 4: king of all levels, up to 41, 60, Abyss Dweller is as easy as eating fish bones (well, eating porridge)
- Tuner: to level up Naturia Beast (4 + 1), up other mercenaries like Baronne,...
- When summoned, send 1 Naturia monster/spell/card from the deck to the grave. If you send a plant, search for a disguised Naturia card.
- Ability to mill 2 cards from the deck to replace your sacrifice when using the Naturia monster effect
- just need opp to summon your monster and jump 1 Naturia monster from the grave (yes, our turn)
- If you sacrifice to use the Naturia monster effect, you mill 2 instead of sacrificing (this + a lot of resources and does not lose monsters on the field to stock combo or control)

Naturia Blessing (x3)
N rarity
Naturia Blessing
N rarity
Naturia Blessing

Search, quickly play spells, jump monsters or restock and immediately after, fusion or synchro using materials you are controlling including Naturia monsters, yes you can play your turn or "our turn"

Naturia Sunflower and Naturia Vein (x0-1)
N rarity
Naturia Sunflower
N rarity
Naturia Sunflower
N rarity
Naturia Vein
N rarity
Naturia Vein

all have the ability to sacrifice to negate


Sunflower : negate monster
Vein : negate spell/trap
Normally, Sunflower will be used more than Vein

Naturia Beast and Naturia Barkion (x1)
UR rarity
Naturia Beast
UR rarity
Naturia Beast
UR rarity
Naturia Barkion
UR rarity
Naturia Barkion

It's easy to get up, negate or not once per turn, the body is at a good level


Well, Barkion's banish is a lot more tiring than Beast's send, so it's a bit difficult to use -.-

Naturia Rosewhip (x1)
SR rarity
Naturia Rosewhip
SR rarity
Naturia Rosewhip

is an extremely dirty floodgate, it has an effect that only allows opp to use 1 spell/trap per turn, and has defense at a good level (1700), luckily it only stops at 1700, but at 1800 defense some decks have to stop. no joke :/

Naturia Bamboo Shoot (x0-1)
SR rarity
Naturia Bamboo Shoot
SR rarity
Naturia Bamboo Shoot

dirtier than Rosewhip, this floodgay has equal ATK DEF so it's usually placed in defense position, DEF is up to 2000, very difficult to pass, opp can't activate spells/traps, equivalent to poly, brain dead fusion, sky striker,.. . gone

Naturia Stinkbug (x0-2)
N rarity
Naturia Stinkbug
N rarity
Naturia Stinkbug

has the ability to protect other Naturia monsters from battle by sending themselves to the grave and then ending the battle phase :), because there are no words once per turn, so if you are negated, you will still be alive :3

Naturia Cliff (x0-1)
SR rarity
Naturia Cliff
SR rarity
Naturia Cliff

This guy has the ability to jump monsters of all kinds, but because he is a When, he will miss timing a lot



Engine

 

Vernusylph of the Misting Seedlings, Vernusylph of the Flourishing Hills and Vernusylph of the Awakening Forests (Vernusylph)
SR rarity
Vernusylph of the Misting Seedlings
SR rarity
Vernusylph of the Misting Seedlings
UR rarity
Vernusylph of the Flourishing Hills
UR rarity
Vernusylph of the Flourishing Hills
SR rarity
Vernusylph of the Awakening Forests
SR rarity
Vernusylph of the Awakening Forests

Fairy: prevents Vernusylph monsters from being destroyed by effects, has the ability to search for other Vernusylph monsters, Level 4

Duck: reduces 600 ATK for all monsters on the field, except Vernusylph monsters, has the ability to search EARTH Fairy from the deck (Ishizu or Vernusylph)

Bear: looks so cute when sleeping, mills EARTH monsters to the grave, doubles the ATK of other Vernusylph monsters

These are the 3 most played cards, besides Vera, the other cards are rarely brought

Vera: has negate, steals monsters, jumps monsters from the grave on turn opp, body is good but can't jump on its own, not as mobile as the others, also can't jump monsters from the grave on your turn like the other ones, can be OTK after buffing x2 ATK and x2 number of attacks by another Vernusylph monster, or simply clearing the field

Ishizu
UR rarity
Gravekeeper's Trap
UR rarity
Gravekeeper's Trap
SR rarity
Limited to 1 copy
Mudora the Sword Oracle
SR rarity
Limited to 1 copy
Mudora the Sword Oracle
SR rarity
Exchange of the Spirit
SR rarity
Exchange of the Spirit
SR rarity
Forbidden
Agido the Ancient Sentinel
SR rarity
Forbidden
Agido the Ancient Sentinel
UR rarity
Forbidden
Kelbek the Ancient Vanguard
UR rarity
Forbidden
Kelbek the Ancient Vanguard
UR rarity
Limited to 1 copy
Keldo the Sacred Protector
UR rarity
Limited to 1 copy
Keldo the Sacred Protector

This whole engine has the ability to throw a bunch of goods into the grave, pick up the goods from the grave (quick effect), causing you to both restore goods and mess with opp's grave and not let them play.


These EARTH Fairies should play together with Vernusylph very well, what about level 4 - the level of mercenaries like Number 41,...

Exchange The Spirit (ETP): usually lies in the grave to use others
Gravekeeper's Trap: when there is ETP in the grave, opp does not use effects or summon monsters from the grave, has the ability to search for handtraps by discarding 1 card, prophesy (usually using luck), if you predict correctly the card opp is about to draw If it turns out, that leaf is sent to the grave

Agido: has the ability to self-jump and restore goods, mill cards to the grave
Kelbek: handtrap can search, can jump and push opp card back to hand, mill card to grave
Keldo: discard another card to jump. Not only does it trigger the effect of the discarded card, but it also searches for cards related to Exchange The Spirit, with the ability to pick up goods.
Mudora (MudaMuda): Jump by discarding other cards, search for Gravekeeper's Trap, recover items from the grave

Runick
SR rarity
Limited to 2 copies
Runick Freezing Curses
SR rarity
Limited to 2 copies
Runick Freezing Curses
SR rarity
Geri the Runick Fangs
SR rarity
Geri the Runick Fangs
R rarity
Runick Smiting Storm
R rarity
Runick Smiting Storm
SR rarity
Runick Golden Droplet
SR rarity
Runick Golden Droplet
UR rarity
Limited to 1 copy
Runick Fountain
UR rarity
Limited to 1 copy
Runick Fountain
SR rarity
Runick Flashing Fire
SR rarity
Runick Flashing Fire
UR rarity
Hugin the Runick Wings
UR rarity
Hugin the Runick Wings
UR rarity
Munin the Runick Wings
UR rarity
Munin the Runick Wings
SR rarity
Limited to 1 copy
Runick Destruction
SR rarity
Limited to 1 copy
Runick Destruction
R rarity
Limited to 2 copies
Runick Slumber
R rarity
Limited to 2 copies
Runick Slumber
UR rarity
Limited to 2 copies
Runick Tip
UR rarity
Limited to 2 copies
Runick Tip

Runick's spell has the ability to perform an action or jump the Runick monster into the Extra Monster Zone but will skip your next battle phase.


Runick Fountain: the soul of the deck, both replenishes and draws like a hacking tool

Hugin: search field, protection (a very important card)
Geri: Picks up a Spell that is not a Quick-Play Spell from the grave, restores inventory, cannot be destroyed by effects, if destroyed by battle, shoots 1 card on the field
Munin: search for permanent magic Runick, LP recovery, protection, but rarely used in mercenary decks because no one uses permanent magic in them :/



Staple

 

Foolish Burial Goods (x0-3 (currently master duel is limited to 1))
SR rarity
Limited to 1 copy
Foolish Burial Goods
SR rarity
Limited to 1 copy
Foolish Burial Goods

super searcher, throw Sacred Tree and Sacred Tree search 1 Naturia card to combo

Synchros
SR rarity
Coral Dragon
SR rarity
Coral Dragon
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
R rarity
Stardust Charge Warrior
R rarity
Stardust Charge Warrior
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

Stardust Charge Warrior: Just draw without needing anything

Coral Dragon: This monster is synchro summoned and must be sent to your grave to draw, but in return it has the ability to shoot cards and is a Synchro Tuner so it can be mixed with other Runick cards.
Baronne: mercenary lord, big body, omni negate, shoots cards, restores goods, easy access
Chengying: not destroyed by effects, has the ability to banish cards on the field and grave, increase own ATK/DEF and reduce opp

Number 41: Bagooska the Terribly Tired Tapir, Abyss Dweller and Number 60: Dugares the Timeless (Xyz Monsters)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

Abyss Dweller: laughs at the pain of tear

Number 41: lying on your back on the field, everything is equal
Number 60: staple lord, draw or jump monster or OTK are all fine, after using the next turn you usually win immediately or lose (due to running out of resources if combo) or destroy the board and OTK, the price of skipping 1 Phase is also fine

Underworld Goddess of the Closed World, Donner and Dagger Fur Hire (Link Monsters)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
UR rarity
Donner, Dagger Fur Hire
UR rarity
Donner, Dagger Fur Hire

Donner: loose staple, has many effects, easy to build, often used to shoot cards

Underworld Goddess: has the ability to negate, unafffect by effects that do not target this card, negate jumps monsters from the grave, often used when linking by using opp monsters to remove a body that is difficult for you to pass.




master-duel
524
5




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