Rule Book: Part 6: Guide to Negate types
Sections covered in this guide:
Concept
While most of these actions can be "successfully" prevented from occurring otherwise, only an effect with the specific status of "Negate" causes them to be negated.
Even if any of these actions are negated, the Cost, or the right to re-do it, will not be returned to the owner of the negated action. (Talked about in part 5 )
Negate Effects
Negate Case-specific effects
Chain Hole
When your opponent activates a monster effect in response to a card or effect activation: Negate that opponent's effect, then, your opponent can banish 1 card from their hand or Deck with the same original name as that negated card. If they did not, you can banish 1 random card from their hand.
Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
Ash Blossom & Joyous Spring
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.
Destroying a card is different from negating its effects; Even if a card is destroyed, its activated effect can still resolve , unless otherwise specified or implemented. (Such as Continuous Magic)
These effects MUST be directly linked to the effect you want to negate.
Negate Targeted/continuous effect
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Negate Activation
If the activation of a Spell or Trap is negated, that card is sent to the Graveyard after the entire Chain it activated resolves if it has not already been sent somewhere, but it is not considered sent from the field. GY - even if it is placed on the field before activating .
For example
True Draco Apocalypse
If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.
Tearlaments Merrli
ATK:
800
DEF:
2000
If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Merrli" once per turn.
If the activation of a card effect is negated, that card remains in its current position unless the card effect indicates otherwise (such as Divine Wrath indicating that the monster is destroyed).
If a card or effect has a limit on how often it can be activated, the specific wording of that limit will affect whether negated activations count toward this limit. .
Remember, negating the activation of a card/effect will treat it as if it had never been activated.
Negate the Summoning
Only Summons that occur outside the Chain can be negated, and even then only Special Summons and Summons built into game mechanics (Normal Summons, Flip Summons, Synchro Summons, Xyz Summons, Pendulum Summons and Link Summons) may be disabled.
Some card effects, such as I:P Masquerena , cause the player to perform a Summon according to game mechanics and specify that the Summon be performed "immediately after this card/effect resolves" to do so. It is clear that the Summon occurs beyond the ability of the effect to resolve , so if that card or effect resolves to Chain Link 1 then the Summon can be negated .
Ultimate Offering and Solemn Judgment (For example)
A negated Normal Summon still counts as a Normal/Set Summon per turn, and a negated Pendulum Summon still counts as a Pendulum Summon per turn. If a monster can only be Summoned once per turn in a specific way, and that Summon is negated, you can try to Summon that monster again.
If a monster can only be Special Summoned once during the turn in which its Summon is negated, it is considered not Summoned .
This means if its Summon is negated and you can try again , if possible.
Solemn Strike and Sky Striker Ace - Shizuku (For example)
Sky Striker Ace - Shizuku
ATK:
1500
LINK-1
Link Arrow:
Top-Right
1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.
NOTE : This does not apply if the negated Summon starts a Chain Link, such as Monster Reborn due to the effect of the card in the negated Chain, not the Summon itself.
Negate Attack
An attack can only be negated during a Battle Step and if it is negated, the Damage Step will not occur. Even if an attack is negated, that monster is still considered to have declared an attack that turn, so it cannot declare another attack and cannot change its battle position during Main Phase 2.
Cards like Mirror Force and Dimensional Prison do not negate attacks ; instead, the attacking monster leaves the field during the Battle Step and that attack ends. If the monster does not leave the field, the attack will continue.