Heresy About Torpedo FTK

Heresy About Torpedo FTK

You draw cards, then burn and win, the deck's weaknesses are many, bricking, drawing sharkpedo too early, being caught by handtraps,...


But the deck is full of N and R so it's extremely easy to build, and the price of being cheap is that it bricks and is easy to get caught

Sections covered in this guide:




CORE

 

Torpedo Takedown and Humhumming the Key Djinn (boom)
N rarity
Torpedo Takedown
N rarity
Torpedo Takedown
R rarity
Humhumming the Key Djinn
R rarity
Humhumming the Key Djinn

humhum chan x1: cheap, easy to build, water type


torpedo x1: important but don't want to draw at first or hold in hand, this card selects 1 of your Xyz WATER monsters, discards 1 material and deals 400 damage corresponding to each card in your hand (usually from 10 to 12k ) and that monster increases ATK in all kinds of ways but you don't care because after using it, you can't win and you're out of the game because you usually go on turn 1 and the ATK increase only increases until the end of the turn :)

Magical Mallet and Reload (draw)
R rarity
Magical Mallet
R rarity
Magical Mallet
N rarity
Reload
N rarity
Reload

Draw cards and are N and R so it's cheap, mainly drawing to trigger Tethys's effects



and anti-bricking too, but -1 hand

Tethys Goddess of Light (x3)
N rarity
Tethys, Goddess of Light
N rarity
Tethys, Goddess of Light

Not once per turn, just draw 1 or more Fairy cards, show 1 Fairy card you just drew and draw another shot :)


Weakness: requires sacrifice to ascend

TiSolfachord Beautia, FaSolfachord Fancia and MiSolfachord Eliteia (Shoukan Pendulum)
R rarity
TiSolfachord Beautia
R rarity
TiSolfachord Beautia
R rarity
FaSolfachord Fancia
R rarity
FaSolfachord Fancia
N rarity
MiSolfachord Eliteia
N rarity
MiSolfachord Eliteia

Eliteia x3: level 3 (to upgrade to Xyz monsters), nice scale

Fancia x3: nice scale, has search
Beautia x3: nice scale, level 7 (you'll know in a bit)

Angel O1 (x3)
R rarity
Angel O1
R rarity
Angel O1

Jump yourself by showing a Level 7 or higher monster (so you can easily get Tethys), it also has a 2nd effect... well, no one cares in this deck

Bonze Alone (x3)
R rarity
Bonze Alone
R rarity
Bonze Alone

Jump yourself for free, then sacrifice to get to Tethys :)


Remember, if this creature is on your field if you summon it to your field, it will be destroyed

Capricious Darklord (x3)
N rarity
Capricious Darklord
N rarity
Capricious Darklord

Although it costs normal summon, it has the effect of summoning and sacrificing Fairy monsters so you can level up Tethys. It has reduced ATK to make it easier to punch opp monsters after you miss FTK but still want to pester.



Staple

 

Darklord Nergal, Darklord Zerato and Darklord Tezcatlipoca (Fairies N or R Level 7 or higher)
N rarity
Darklord Nergal
N rarity
Darklord Nergal
R rarity
Darklord Zerato
R rarity
Darklord Zerato
R rarity
Darklord Tezcatlipoca
R rarity
Darklord Tezcatlipoca

Insert it to draw or Angel O1 jumps, don't insert spells/traps because doing so will cause Tethys' draw to be interrupted continuously, which is very annoying.



Cumbo

 

Tethys Goddess of Light (textbook)
N rarity
Tethys, Goddess of Light
N rarity
Tethys, Goddess of Light

I> if you jump O1, or Alone or some of you, add a normal summon one more time, as long as you can sacrifice to jump Tethys.

II> sacrifice monsters and summon Tethys
III> Use Reload or Mallet or some draw cards to hope to draw a Fairy and draw the entire deck
IV> plug in the solfachord's scale to summon 2 Level 3 monsters
V> pendulum summons 2 Level 3 monsters
VI> Xyz summons Humhum
VII> Click Torpedo, detact the humhum material and *boom*




master-duel
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