You draw cards, then burn and win, the deck's weaknesses are many, bricking, drawing sharkpedo too early, being caught by handtraps,...

Heresy About Torpedo FTK
But the deck is full of N and R so it's extremely easy to build, and the price of being cheap is that it bricks and is easy to get caught
CORE
Torpedo Takedown and Humhumming the Key Djinn (boom)
humhum chan x1: cheap, easy to build, water type
torpedo x1: important but don't want to draw at first or hold in hand, this card selects 1 of your Xyz WATER monsters, discards 1 material and deals 400 damage corresponding to each card in your hand (usually from 10 to 12k ) and that monster increases ATK in all kinds of ways but you don't care because after using it, you can't win and you're out of the game because you usually go on turn 1 and the ATK increase only increases until the end of the turn :)
Staple
Cumbo
Tethys Goddess of Light (textbook)
I> if you jump O1, or Alone or some of you, add a normal summon one more time, as long as you can sacrifice to jump Tethys.
II> sacrifice monsters and summon Tethys
III> Use Reload or Mallet or some draw cards to hope to draw a Fairy and draw the entire deck
IV> plug in the solfachord's scale to summon 2 Level 3 monsters
V> pendulum summons 2 Level 3 monsters
VI> Xyz summons Humhum
VII> Click Torpedo, detact the humhum material and *boom*
master-duel
572
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