Chaos is a deck where you can only play Synchro, but if you like, you can still play Fusion, Xyz, Link,... as long as you can combo and suit your playing style.

Instructions for Playing Chaos
Sections covered in this guide:
Chaos
Searcher, so playing x3 is obvious to make the deck more stable. This card can search almost your entire deck, as long as the LIGHT or DARK monster has LEVEL from 4 to 8.
Cheap, is a Tuner and has the ability to jump on its own and has the ability to pick up items again, however there must be a DARK or Shell of Chaos monster to optimize its effect. In return, in the Chaos deck, DARK accounts for a very large number. but this card cannot be summoned normally or face down
The ingredients 1 LIGHT Tuner and 1 DARK non-Tuner are a bit difficult, but Core and Shell have done it and are just enough Level.
Level 8 should be searchable, jumping is quite easy (if you search, it's not sure if you peel it to your hand), capable of restocking up to 3 cards, of which 2 cards go to the bottom of the deck, 1 card jumps to the field - which will Use ingredients on the boss or click the effect to continue the combo.
So strong that it's banned in TCG, not only is it easy to get, +5 (4 cards fall to the grave, search for 1 LIGHT or DARK card in your hand, but these cards fall to the grave without any effect), after using it, do it. materials on the boss, after going to the grave, banish to jump this card from the grave and use it as a combo material. This card can also be picked up by Chaos Space so that you can have more combos in the future.
Tears
It is a level 4 card so you can easily Synchro in this deck. This card's ability to automatically jump when sent to the grave also helps you play during the enemy's turn (if you mix cards that can send this card to the grave by the effect). response in turn opp, like Redoer for example)
These have the same effect of being sent to the grave by the fusion effect by using materials from the grave, hand, and field back to the deck, however, it must include a card that triggers that fusion effect from the grave, that card. If banned by cards like DD Crow or pushed back by Ishizu Coomers, the effect will not work
Banned in both TCG and OCG, simply because it's too popular, easy to level, search or mill cards, jump monsters from hand or grave, sent to grave by effect then mill card to + continue resources, this being sent to grave Makes the negate and destroy enemies very annoying. Besides, you can still replenish them by asking other Tear to summon them to get the boss.
The ability to protect other Aqua monsters from being destroyed by combat is very difficult, especially when you are played by the enemy during your turn and the last thing you can do is punch the opp monster but it doesn't die, this card is easy to play. , Kitkallos or another card like King of The Swamp can have its name replaced, has a negate special summon effect and if this card is fusion summoned to the grave by a card effect, this card will jump up from the grave
This card cannot be used as a fusion material, luckily there is this line, otherwise no one can stand this monster jumping continuously, summoning it will restore up to 3 monsters.
Suliek: If you have it in your hand, you can negate it, but you can also be sent to the grave by the effect when you are invisible and mistakenly mill or opp destroys +1 Tear monster in your hand from the deck, negate, searcher, and searchable (or pick it up again).
Thunder Dragons
has the ability to "pick up" a banned or graved Thunder Dragon monster on the field, except for itself. This is a card that is played a lot in the Thunder Dragon deck, but because this deck has 60 cards, the chance of removing Thunder Dragon is low, so Bringing x1 and having it searched will be better than holding it in your hand
The ability to pick up Thunder Dragon back into your hand from the grave or banish is very strong in a deck you like, the banish and resources in the grave are just as much as Chaos, not only that, jumping straight from the deck to the field is very strong. , when that card returns in the End Phase, you can take advantage of this turn to advance to the boss, or you can wait until the End Phase to pick it up and use it as a backup for the next turn.
Gigachad is banned in TCG
P.U.N.K
has the ability to jump on its own, but it is quite difficult in a 60 card deck like Chaos, mainly it is jumped by Rising Carp and sent to the grave to help you jump 1 PUNK from the grave, except for Level 5 monsters, this also helps increase your talent. whole combo, just helps you chain
is a card that helps you jump straight into PUNK from the deck, without consuming your normal summon. Sending a card from your hand to the grave is not necessarily a PUNK, making it easier for you to play even if you have many copies of this card in your hand. ability to jump by sacrificing PUNK monsters
Mainly get the effect of jumping 2 PUNK monsters with different names from your hand or Deck, except for Level 8 monsters, usually you will jump Deer Note and Ze Amin, 1 is the searcher to go to the grave to chain, 1 is to go to the grave to pull 1 more body to combo , and Ze Amin is enough Tuner to get you Synchro Level 8
Bystial
are monsters that have the same banish effect on LIGHT or DARK monsters from both players' graves to jump, and this effect can be used on turn opp (quick effect) if opp controls the monster.
Hit for Hire
Draw 2, banish 1 DARK doesn't matter, sometimes it's good to immediately ban those whose trigger effect is banned, the possibility of being sent to the grave with your whole hand is still possible (because I've had it), in general just use it, game Are you afraid of gambling if you win 1 or lose 2?
has the effect of throwing 1 Fairy straight from the Deck or Extra Deck to the grave, throwing earth fairies will mill 5, then this child's level will increase = Child level is milled, if the earth fairy is milled the level will be 2 + 4 = 6, yes Add a level 2 or 4 and you can synchro well
"If this card in the graveyard is banished face-up to activate a card effect or effect: you can special summon this card." With just 1 line, it's just a body jumping on its own, it's a Level 2 Tuner monster, DARK type, when jumping by asking someone else to banish it will usually synchro right away (especially the Bystials), but asking someone else to banish With hard once per turn, 1 copy is enough
banned in TCG, jumping not once per turn, costing 7 cards from the grave, hand or field is too easy (especially decks like Chaos, where a few missed clicks pay more than half the deck), Level 4 (Xyz or Synchro both beautiful) or bring it to the link, summon it and put 1 opp monster face down, if opp accepts face down then ok, opp negate and destroy then banish the next 7 cards, jump up face down, if you get bored then stop
It's very easy to level up, 2 Level 8 monsters - very easy for Chaos guys, usually leveled up with Chaos Ruler + Foxy Tune, body ATK has 3000 DEF and only 2800 dew, the effect protects yourself from being targeted by special summoned monsters. Especially (except for those that jump up from the grave), the effect causes both players to mill 4 and jump one to be sent to the grave by this effect. This is the card in the 19 card (or more) mill combo.
Go up easily, grab opp's hand, and have the ability to return a banished card to the grave (return to stock). If this card is accidentally put in the grave by opp (or you put it in the grave yourself), you choose another card from the grave. , restore both this card and the card you choose to the deck :)
Super punching bag, easy to pick up, protect yourself from being destroyed by banishing a card from the grave. If you have a card that is banned, choose 1 card on the field and grave (opp must have at least 1 card on the field and grave to use) , banish 2 cards
Elf: easy to get, jump back to Merrli in the opp turn to play in the opp turn, protect the target
Combo
The Dominance Of PUNK + Ishizu In Deck Chaos, Mill 19 Cards | Yu-Gi-Oh! Master Duel - YouTube
































































Top-Left
Bottom-Left
Bottom-Right
Top-Right



