Instructions for Playing Evilswarm

Instructions for Playing Evilswarm

Evilswarm is a famous deck with Level 4 More delicious and hand-crafted products


Contrary to what you think, Evilswarm in this deck does not have too many copies but still enough for the deck to operate




Evilswarm

Compared to the build style of previous years (or because of my incompetent build), Evilswarm at the present time uses less copy to mix in other cards.

Evilswarm Ophion (x1)
UR rarity
Evilswarm Ophion
UR rarity
Evilswarm Ophion

True Gigachad


Ophion is an extremely annoying card , more annoying than your friend talking about his waifu all the time when anime girls aren't real.

+ This is a very easy monster that only requires 2 Level 4 lswarm monsters (which is almost obvious for Evilswarm since 99% of the cards are level 4 and you usually only use Level 4 Evilswarm monsters)

+ Although you only search for 1 spell/trap Infestation from the deck, it is Soft Once Per Turn so you only need 2 copies of this card to search twice (and you rarely use the effect of a card twice because you have to leave the original). Xyz material gives its dirtiest effect)

+ When this card has Xyz material, Level 5 or higher monsters cannot be special summoned => this is a very annoying effect because Level 5 or higher monsters are rarely summoned and sacrificed, but will usually be summoned. special and when this one locks the special summon, decks like Galaxy-Eyes,... are very difficult to play

Evilswarm Heliotrope (x3)
R rarity
Evilswarm Heliotrope
R rarity
Evilswarm Heliotrope

Since Unexpected Da i appeared, Normal Monster has reached a new level, being both a body for Xyz, Synchro, Link,... and a condition for other trigger effects.


In this case, Heliotrope is normal summoned once more by Castor and jumped by Unexpected Dai and Evilswarm to reach Ophion and Xyz to another rank 4 or link to Link Spider to get a body effect monster (normal monster king of cmnr monsters).

Evilswarm Castor (x3)
R rarity
Evilswarm Castor
R rarity
Evilswarm Castor

With just 1 normal summon and you take the handtrap then end the turn


With just 1 normal summon, you can normally summon 1 more lswarm body to help you Xyz or link

The beauty of this one is the Warrior, that's why ROTA can search for it

Infestation Terminus (x1)
N rarity
Infestation Terminus
N rarity
Infestation Terminus

If opp doesn't use Level 5 monsters or opp has negated Ophion by handtrap or you bricked, this card will cause more discomfort for opp, banish 1 card you can't use at this time to push opp's 2 cards back, just solved 1 problem. Thank you my team for not allowing opp to play games



The One

 

Unexpected Dai (x3)
SR rarity
Unexpected Dai
SR rarity
Unexpected Dai

super searcher, a card that introduces normal monsters more commonly in decks with 1 or 2 combo cards (typically Rikka Sunavalon)


not once per turn, if you use it and get negated and have 3 copies in your hand, you can use it 2 more times, opp usually doesn't have enough negate or handtrap to stop you

Only activates when not controlling monsters, so remember to use this card before comboing

Reinforcement of the Army (ROTA)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

super searcher does not once per turn, searches for any Warrior that is Level 4 or lower, that sounds like a joke, but one card combo or searching for 1 piece in the deck is very strong, if the deck is full of Warrior monsters that are Level 4 or lower, then it's okay. This is like searching for a whole deck to hand, very strong!

Rescue Rabbit (x3)
UR rarity
Rescue Rabbit
UR rarity
Rescue Rabbit

has the banish effect of this card on the field and jumps 2 Level 4 or lower Normal Monsters of the same name from the deck. Even though they are destroyed at the end of the turn, you can take them to Xyz or Link, and if you do, you no longer have to worry. That monster is defeated again :)



Handtrap & Staple

 

Play whatever you like
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Ghost Mourner & Moonlit Chill
UR rarity
Gnomaterial
UR rarity
Gnomaterial
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
D.D. Crow
SR rarity
D.D. Crow
UR rarity
Effect Veiler
UR rarity
Effect Veiler

Depending on your budget, you can play x1 as well, especially the handtraps purchased in the bundle, but the recommendation is still x3 Ash blossom , Maxx "C" , Veiler , Imperm

Small World and Pot of Prosperity (searcher)
SR rarity
Small World
SR rarity
Small World
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

Both have very good search capabilities


Pot : allows you to turn over 6 cards and peel 1 of them into your hand, the cost is to banish cards from the extra deck but it's your choice so you can choose cards you don't need to use.

Small World : mercenary for many decks: easy to understand explanation

I> show one monster in your hand to opp
II> choose 1 monster from Deck with exactly 1 of Type, Attribute, ATK Level or Defense and banish the monster card in hand and show it to opp in I>
III> search for 1 card from the Deck in your hand, along with 1 Type,... similar to the card you chose from the Deck in step II>, then banish the card you chose in II>



Xyz

 

Zoodiacs
N rarity
Zoodiac Chakanine
N rarity
Zoodiac Chakanine
R rarity
Zoodiac Hammerkong
R rarity
Zoodiac Hammerkong
UR rarity
Zoodiac Drident
UR rarity
Zoodiac Drident
R rarity
Zoodiac Boarbow
R rarity
Zoodiac Boarbow
R rarity
Zoodiac Tigermortar
R rarity
Zoodiac Tigermortar

Drident : shoots cards during your or opp's turn. Although it shoots once per turn and can only shoot cards face up (trust me, you sometimes squeeze them yourself), it's easy to pick up so it's very trusted.


Boarbow : can hit the original point directly to get to Zeus

Chakaine and Tigermort ar : jump Drident from the grave and give it materials or simply Xyz onto Drident

These cards can all be used to get to Drident (1 free card shot) or overlap each other continuously to get to 6-legged Zeus.

Number 42: Galaxy Tomahawk (x0-1)
UR rarity
Number 42: Galaxy Tomahawk
UR rarity
Number 42: Galaxy Tomahawk

If you mix Kashtira, you can play this card and spawn more tokens to Link Summon :)

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Send all cards except this card not once per turn, as long as materials are sent, it's easy to raise, just need to punch an Xyz monster or get punched by an Xyz monster to get it. If any of your other cards are destroyed, you can You can take 1 card from your Deck, hand or Extra Deck as a material (leg) for this card



Link

 

Link Spider (x3)
SR rarity
Link Spider
SR rarity
Link Spider

has the effect of jumping 1 Normal Monster from your hand onto the space this card points to



but that's not all

I> it's very easy to level up, you only need 1 Normal Monster
II> exchange 1 Normal Monster for 1 Body Effect Monster
III> Leo Link is very good
IV> Body is Cyberse and Crystal Heart can jump this card back from the grave

Just one leaf but many effects

G Golem Crystal Heart (x1)
SR rarity
G Golem Crystal Heart
SR rarity
G Golem Crystal Heart

Easy to level, just need 2 Cyberse monsters (2 Link Spider )


has the effect of jumping 1 Link EARTH monster from the grave to the space this child points to (jump back to Link Spider and climb to link 3)

Decode Talker Heatsoul (x1)
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul

easy level (1 Link Spider, 1 Crystal Heart)


With good ATK, drawing more cards in 2 turns by spending 2000 LP is too cheap, especially when you draw 2 different handtraps and block opp.

Saryuja Skull Dread (x1)
UR rarity
Limited to 1 copy
Saryuja Skull Dread
UR rarity
Limited to 1 copy
Saryuja Skull Dread

1 extremely powerful card, equal to 2 monsters with different names


This card will usually be leveled with 3 or 4 cards to get the last 2 effects

Increase by 2 monsters: every time a monster jumps into the space this card points to, that monster gains 300 ATK/DEF, meaning you can chain link to protect it.

Level up by 3 or more monsters: Special summon 1 monster from hand (Level as high as possible)

level with 4 or more monsters: the most used and appreciated effect: draw 4 cards and then place 3 cards from your hand on the bottom of the deck => don't think like this: draw 4 cards and put the 3 cards you just drew into the deck to choose 1 of those 4 cards. For example, if you have 3 cards that cannot be used (brick), you draw 4 cards that can be used, then put 3 cards that cannot be used at the bottom of the deck, but do not draw them into your hand (because they are at the bottom of the deck, unless you shuffle the deck again). ) and anti-brick



Kashtira

 

Kashtira Fenrir (x2 (x3 if possible))
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir

Very easy to jump on your own, search for cards and banish face-up cards on an extremely dirty field

Kashtira Riseheart (x1)
UR rarity
Kashtira Riseheart
UR rarity
Kashtira Riseheart

search by Fenrir so bringing x1 is enough, jump yourself, turn level to 7 to Xyz




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