Instructions for playing Mannadium Scareclaw

Instructions for playing Mannadium Scareclaw

It is a synchro deck that has the ability to spam corpses very quickly, creating a fairly stiff board




Core Mannadium

   

Mannadium Riumheart (x3)
UR rarity
Mannadium Riumheart
UR rarity
Mannadium Riumheart

Riumheart is an important card in the deck, capable of searching any mannadium monster from the deck
Additionally, Riumheart can jump from hand by shooting 1 mannadium or 1 mons of 1500ATK/2100DEF
Riumheart shoots mannadium mons to help trigger field effs and fired mannadiums, helping to spam corpses relatively quickly, summoning many strong bosses.

Visas Starfrost (x2)
UR rarity
Visas Starfrost
UR rarity
Visas Starfrost

Is a relatively important card in the deck, helping to run the deck smoothly

This card can shoot a monster of a different attribute and type to jump onto the field
This is also a level 6 tuner that helps the deck easily upgrade to synchro 10

Mannadium Meek and Mannadium Fearless (x3)
R rarity
Mannadium Meek
R rarity
Mannadium Meek
R rarity
Mannadium Fearless
R rarity
Mannadium Fearless

Is a deck tuner, capable of jumping automatically when there is 1 Visas Starfrost (Visas) or 1 monster of 1500/2100

When destroyed by battle or effect, it has the ability to jump another copy from the deck and has side effects
+ Meek: Can increase the level of monsters jumping from the deck by 2
+ Fearless: During the battle phase this turn, increase 500 ATK for all synchro

Peaceful Planet Calarium (x3)
UR rarity
Peaceful Planet Calarium
UR rarity
Peaceful Planet Calarium

The deck's field spell, when activated, takes 1 Mannadium monster or Visas from the deck

When a tuner is destroyed by battle or effect, it can be recalled
In addition, this card helps all lights increase their ATK by 100 x the number of tuners on the field or graveyard
Note: This effect sometimes crushes Riumheart. When Riumheart's ATK is increased, it is not considered 1500ATK/2100DEF. At this time, mannadium tuners cannot jump onto the field to continue the combo.

Mannadium Abscission (x2-3)
SR rarity
Mannadium Abscission
SR rarity
Mannadium Abscission

This card helps add a mannadium field or a mannadium spell trap if there is a field

At the same time, it helps trigger the effect of mannadium tuners when fired
The second effect helps jump 1 Visas or 1 1500ATK/2100DEF from hand, extending the combo

Mannadium Imaginings (x1-2)
N rarity
Mannadium Imaginings
N rarity
Mannadium Imaginings

Helps draw beautiful cards and swap excess cards to the deck, expanding combos

The second effect is relatively rarely used because in most cases decks have excess tuner monsters

Mannadium Reframing (x0-1)
SR rarity
Mannadium Reframing
SR rarity
Mannadium Reframing

1 counter trap of the deck, can be negated when there is a synchro monster

When there are visas on the field or in the graveyard destroy that card
Helps the deck overcome Dark ruler no more, the quintessence of all combo decks

Vicious Astraloud (x1-2)
UR rarity
Vicious Astraloud
UR rarity
Vicious Astraloud

Evolved form of Visas, has an extremely unique and powerful summoning ability, when just banishing materials from the field or in the grave (1 Visas + 1 1500ATK/2100DEF)

When summoned, you can shoot 1 monster on the field
In addition, this is level 8, can be combined with mannadium tuner to reach synchro 10



Engine Scareclaw

Scareclaw will help the deck easily add visas and add resources quickly

Scareclaw Reichheart (x2-3)
UR rarity
Scareclaw Reichheart
UR rarity
Scareclaw Reichheart

Reichheart has the ability to jump into the box adjacent to the scareclaw similar to other scareclaws

Ability to add spells and draw cards
In addition, this is a mons 1500ATK/2100DEF that helps the mannadium tuner jump automatically

Scareclaw Arrival (x2)
R rarity
Scareclaw Arrival
R rarity
Scareclaw Arrival

Spell that Reichheart will add to continue the combo

Ability to pull a visa or scareclaw from the grave to retrieve more bodies
Because this is an eff, not once per turn, it can act multiple times in the same turn

Primitive Planet Reichphobia (x1-2)
UR rarity
Primitive Planet Reichphobia
UR rarity
Primitive Planet Reichphobia

Field spell helps add Visas or Reichheart to combo

This card can also shoot cards if there are 3 monsters in defense state

Scareclaw Light-Heart (x1-2)
UR rarity
Scareclaw Light-Heart
UR rarity
Scareclaw Light-Heart

Link 1 of scareclaw, relatively easy to get

When summoned, add scareclaw's field to hand
While in the grave, you can jump yourself while Visas is on the field

Scareclaw Reichheart and Visas Starfrost (Mechanism of action, combo 1 (Visas or reichheart on the field))
UR rarity
Scareclaw Reichheart
UR rarity
Scareclaw Reichheart
UR rarity
Visas Starfrost
UR rarity
Visas Starfrost

When 1 of these 2 cards is on the field

Step 1: Link into light-heart -> add field to hand
Step 2: use field add Visas or Reichheart (Add missing leaves)
B3: + If visas are added, shoot light-heart then jump onto the field, use light-heart eff in the grave to jump yourself
+ If add reichheart: Jump onto the field and add spell
(Jump the mannadium tuners in your hand if any)
B4: Use the spell to pull the missing card, then synchro 10 (barrone), continue the combo with 4 cards in hand (this is also eligible to upgrade to Vicious Astraloud)



Some secondary engines

  

Elemental HERO Prisma and A Hero Lives (Engine Hero)
R rarity
Elemental HERO Prisma
R rarity
Elemental HERO Prisma
UR rarity
A Hero Lives
UR rarity
A Hero Lives

A live hero (x3) helps pull Prisma from the deck

Prisma (x1-2) can show Vicious Astraloud from the extra deck then it sends Visas from the deck to the grave, this card will cheat name to Visas, can link 1 scareclaw and normal combo

Pressured Planet Wraitsoth, Scareclaw Kashtira and Kashtira Fenrir (Engine Kashtira)
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
SR rarity
Scareclaw Kashtira
SR rarity
Scareclaw Kashtira
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir

Field (x1)

Fenrir (x2)
Scareclaw Kashtira (x1-2)
This is also an engine that helps run scareclaw for decks
+Strengths, ability to go behind, pass the board relatively well
+Weakness: Scareclaw, if there is no card for it to jump onto the field, can easily become a brick

Primeval Planet Perlereino (x1)
UR rarity
Limited to 1 copy
Primeval Planet Perlereino
UR rarity
Limited to 1 copy
Primeval Planet Perlereino

Add Visas, that's it



decklist mẫu

https://ygovietnam.com/deck/details/130063




master-duel
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