Instructions for Playing Icejade

Instructions for Playing Icejade

Icejace is a fairly cheap deck build, the gameplay is very chill, slow and Control, the deck includes WATER Aqua monsters

Sections covered in this guide:




CORE

 

Icejade Aegirine (x3)
SR rarity
Icejade Aegirine
SR rarity
Icejade Aegirine

If this card is Normal or Special Summoned: You can add 1 "Icejade" Spell / Trap Card from your Deck to your hand. When your opponent activates a card or effect, select this card, or select this card for an attack (Quick Effect): You can activate this effect; The next time this card is destroyed by battle or card effects this turn, it is not destroyed, also Special Summon 1 WATER monster from your hand or Graveyard, except "Icejade Aegirine", but will return to the hand during the End Phase. You can only use each effect of "Icejade Aegirine" once per turn.

searcher and can be summoned normally, has protection and jumps 1 extra body from hand or grave, is a monster that you should x3

Icejade Ran Aegirine (x3)
SR rarity
Icejade Ran Aegirine
SR rarity
Icejade Ran Aegirine

This card's name becomes "Icejade Cenote Enion Cradle" when equipped with an Equipment Card. You can send to the Graveyard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Water/Water/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


has the ability to jump onto the field and summon tokens by discarding (monster/spell/trap) Icejade or some WATER monster, this allows you to send Manifestation to the grave easier than ever, although token lock you only summon monsters WATER from the Extra Deck but you don't have to summon Synchro, you can also summon Xyz monsters like Anemone as usual

Icejade Cradle (x3)
SR rarity
Icejade Cradle
SR rarity
Icejade Cradle

Add 1 "Icejade" monster from your Deck to your hand with a name different from the cards you control or in your Graveyard.


searcher is not once per turn, no cost, no x3 which is a bit wasteful

Icejade Manifestation (x1-3)
SR rarity
Icejade Manifestation
SR rarity
Icejade Manifestation

If you control a WATER monster and your opponent has a monster on their field or in the GY: Take 1 "Icejade" monster from your Deck, and send it to the GY or Special Summon it. If a face "Icejade" monster you control leaves the field by an opponent's card, unless destroyed (and except during the Damage Step): You can remove this card from your Graveyard, then then target 1 card your opponent controls; remove it. You can only use each effect of "Icejade Manifestation" once per turn.

has the ability to call out any Icejade monster, especially strong on turn 2. If this card is negated and sent to the grave, you can still put pressure on the enemy (even the enemy uses cards like Kaiju, Underworld Goddess still activate this card)

Icejade Erosion (x1)
R rarity
Icejade Erosion
R rarity
Icejade Erosion

You can target 1 face-up card your opponent controls; destroy 1 "Icejade" monster you control, and if you do, negate the effects of the targeted card until the end of this turn. If a face-up DEFY monster you control leaves the field with your opponent's card, unless destroyed (and except during the Damage Step): You can add to your hand or Special Summon, 1 monster "Icejade" monster from your Deck. You can only use each effect of "Icejade Erosion" once per turn.

can search, negate any enemy card (monster/spell/trap), when the monster leaves the field by the enemy (including Kaiju or Underworld Goddess ) you can jump or search for an Icejade monster

Icejade Tremora (x0-3)
R rarity
Icejade Tremora
R rarity
Icejade Tremora

You can send this card from your hand to the Graveyard; Special Summon 1 WATER monster from your hand. If a face-up WATER monster(s) you control is destroyed by battle or card effects, while this card is in your Graveyard: You can discard this card; Special Summon 1 "Icejade" monster from your hand or Graveyard, except "Icejade Tremora". You can only use each effect of "Icejade Tremora" once per turn.


super mercenary, allows you to jump any WATER monster from your hand, has the ability to special summon 1 Icejade monster from your hand or grave if your WATER monster is destroyed, however if you pick up just this card it will be destroyed. brick because this is a Level 5 monster

Icejade Creation Aegirocassis (x0-2)
SR rarity
Icejade Creation Aegirocassis
SR rarity
Icejade Creation Aegirocassis

While this card is equipped to a monster, the equipped monster gains 400 ATK/DEF for each monster removed. You can only use 1 of the following effects of "Icejade Creation Aegirocassis" per turn, and only once that turn. If this card is in your hand or Graveyard (except during the Damage Step) (Quick Effect): You can target 1 "Icejade" monster you control; Equip this card to a monster you control. While this card is equipped to a monster: You can Special Summon this card.

has the ability to push your Icejade monster's body into a monster. Because it is a quick effect, on the enemy's turn you can equip the monster, on the turn you can jump back onto the field to combo or restore (this card can be equipped from the grave). yard)

Icejade Cenote Enion Cradle (x0-3)
UR rarity
Icejade Cenote Enion Cradle
UR rarity
Icejade Cenote Enion Cradle

When this card is activated: You can add 1 "Icejade" monster that was discarded or in your Graveyard to your hand. Once per turn, if monster(s) are Normal or Special Summoned (except during Damage Step): You can target 1 WATER monster you control; That monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the target monster's original ATK, until the end of this turn. You can only activate 1 "Icejade Cenote Enion Cradle" per turn.


has the ability to pick up banned or graved Icejade, but only when activated, not once per turn. This card has the ability to reduce enemy monster ATK to make it easier to OTK or simply punch to death enemy negates or bosses.

Icejade Kosmochlor (x0-2)
UR rarity
Icejade Kosmochlor
UR rarity
Icejade Kosmochlor

If a face-up card is in the Field Spell Zone, you can Special Summon this card (from your hand). You can only Special Summon "Icejade Kosmochlor" once per turn this way. While "Icejade Cenote Enion Cradle" is on the field, monsters your opponent controls can only activate their effects when they are Summoned. If your "Icejade" monster battles an opponent's monster, that opponent's monster only loses 1000 ATK in that damage calculation.


This one is quite good, summoned manually and does not create a chain (like Cyber ​​Dragon), is a drain skill with 3000 DEF and has the ability to cause difficulties for the enemy when your Icejade monster attacks the enemy.

Icejade Curse (x0-3)
SR rarity
Icejade Curse
SR rarity
Icejade Curse

While "Icejade" monsters and "Icejade Cenote Enion Cradle" are on the field, your opponent cannot activate the effects of monsters that were Summoned that turn. When a monster is destroyed by battle involving your "Icejade" monster : You can target 1 of those destroyed monsters; Deal damage to your opponent equal to that monster's original ATK. You can only use this effect of "Icejade Curse" once per turn.

is a drain skill that has the ability to burn strongly to end the match (like the way Eternal Cringe Duel Links are doing), but because it is easy to counter (for example, if the enemy destroys the field, it is considered a 2-for-1 destruction, which is very bad. for yourself)

Icejade Gymir Aegirine (x2)
UR rarity
Icejade Gymir Aegirine
UR rarity
Icejade Gymir Aegirine

1 WATER Tuner + 1+ non-Tuner monsters
(Quick effect): You can activate this effect; Face-up monsters you control cannot be destroyed, or removed, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has card(s) with that name on their field and/or Graveyard, you Those cards can be discarded. If a card(s) is removed by your opponent's card effect, while this card is in your Graveyard (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

is a very strong card, big ATK, easy to gain, the effect protects all your face-up monsters (even non-Icejade) for ALL TURN after activation, and with the ability to banish without targeting (albeit passive) and has the ability to jump on its own, of course this card does not have negate (something people criticize this card for even though it is so strong)



Staple

 

handtrap & staple
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

You can use multiple cards, but it is recommended to bring the cards above

Tidal Dragon Ruler of Waterfalls (x0-1)
UR rarity
Tidal, Dragon Ruler of Waterfalls
UR rarity
Tidal, Dragon Ruler of Waterfalls

Having level 7 is very good to synchro with Ash Blossom to take out Level 10 monsters like Baronne, has a good body with the ability to mill and search cards

Gameciel the Sea Turtle Kaiju (x0-2)
SR rarity
Gameciel, the Sea Turtle Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju

You go to boss, I go to turtle


The rules are simple, just do it

Marincess Coral Anemone (x1-2)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

The super staple of decks that use the WATER attribute, allowing you to have a body to climb the link or simply send 2 monsters from the field to the grave to link up too.

Swordsoul Supreme Sovereign - Chengying (x1)
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

It's a water-type monster so it's not afraid of being locked, it's super punching bag, it has the ability to banish without targeting and increases its ATK incredibly high to finish the match plus it's level 10 so it's very easy to level up.

Deep Sea Prima Donna (x1)
UR rarity
Deep Sea Prima Donna
UR rarity
Deep Sea Prima Donna

Any monster that uses this monster as a material will not be targeted => boss or Chengying will be more difficult to eliminate, especially Chengying when there is a guardian to help you avoid pushing, banish,... has a target, in addition there is Ability to reclaim banned resources

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

gigachad, any deck that can synchro will have it, big body, can shoot cards, has negate, has restock, easy to upgrade

Adamancipator Risen - Dragite (x1)
UR rarity
Adamancipator Risen - Dragite
UR rarity
Adamancipator Risen - Dragite

Big body, negate and even push cards if you use handtraps like Nibiru

Accel Synchro Stardust Dragon (x0-1)
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon

has the ability to jump back to Level 2 Tuner monsters from the grave to the field, for example Deep Sea Diva , then you can Synchro on your boss or mercenaries with strong effects (all level 10 monsters).

Worldsea Dragon Zealantis (x0-1)
UR rarity
Worldsea Dragon Zealantis
UR rarity
Worldsea Dragon Zealantis

Has a great ability to shoot cards and the ability to refresh the field, because for monsters that do not once per turn or have not used effects that require summoning to the field to use, this monster will help them get back on the field and trigger the effect.

Guitar Gurnards Duonigis, Deep Sea Diva and Deep Sea Minstrel (Deep Sea Diva)
R rarity
Guitar Gurnards Duonigis
R rarity
Guitar Gurnards Duonigis
SR rarity
Deep Sea Diva
SR rarity
Deep Sea Diva
N rarity
Deep Sea Minstrel
N rarity
Deep Sea Minstrel

Deep Sea Diva x3: with just 1 normal summon, you can pull 1 more body to link or synchro without cost


Guitar Gurnards Duonigis x0-1: very annoying banish ability, can take away the enemy's limit 1 or one combo cards, and has the ability to level up monsters for easy Synchro

Minstrel x0-1: has the ability to snatch hands and importantly, you can snatch handtraps to make combos easier, capable of milling resources to the grave

Moulinglacia the Elemental Lord (x0-1)
SR rarity
Moulinglacia the Elemental Lord
SR rarity
Moulinglacia the Elemental Lord

I really like this card, it's easy to get on the field and has the ability to snatch 2 cards or the enemy's entire hand if there are less than 2 cards, skipping the battle phase is fine, this card is with other support cards when Halqifibrax still exists, it's easy to snatch them all. Hand opp is normal, after only having 1 card left because opp just drew, opp will have to face 2-3 negates and 1 colossus

Atlantean Dragoons, Neptabyss, the Atlantean Prince and Mermail Abyssmegalo (Free body go brrrrrrrrr)
SR rarity
Atlantean Dragoons
SR rarity
Atlantean Dragoons
UR rarity
Neptabyss, the Atlantean Prince
UR rarity
Neptabyss, the Atlantean Prince
SR rarity
Mermail Abyssmegalo
SR rarity
Mermail Abyssmegalo

Abyssmegalo x1: a level 7 meatball that jumps onto the field and can punch twice to clear the field or OTK


Prince of all saiyans x3: has the ability to search and jump resources from the grave, is a card that is both a searcher and a good discard item

Dragoons x3: has the ability to sneak bite, very strong if killing the enemy when the match is too late, and of course: discard item, when sent to the grave allows you to search for more resources to avoid getting -1




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