Instructions for playing Tellarknight

Instructions for playing Tellarknight

Tellarknight is an archetype consisting of the level 4 Light Warrior Satellarknight monsters in the maindeck, and the XYZ Stellarknights , which represent the asterisks formed by those stars. Recently, Archetype has received quite a few notable new items that have significantly enhanced its potential, turning it into a highly competitive deck.

The latest support not only strengthens the deck but also creates unity between Archetype Tellarknight and Constellar. All new cards count as Tellarknight and Constellar cards at the same time.

Tellarknight is relatively flexible and can be integrated into many different deck builds, but for simplicity, this guide will focus on explaining each Tellarknight card individually and the most commonly used tools in it. this deck.

Note : Whenever a card mentions Tellarknights or Constellar, I will use the word "Tellar" for brevity.

The guide is referenced and written based on Lorisaur 's Tellarknight In-Depth Guide on the Master Duel Meta page




Main Deck Cards

 

Tellarknight Lyran (x3)
SR rarity
Tellarknight Lyran
SR rarity
Tellarknight Lyran

Lyran is one of the new support cards and is probably the best Tellarknight monster to start the game with. The role of this card is to be an important Extender and also search for Tellarknight Spells. She helps you set up combos as well as overcome enemy Disruptions.

There are quite significant rules differences between TCG and OCG (and MD). While in the TCG, you will be able to chain Lyran to your other Tellarknight , activating its summon effect, which in turn Chainblocks Lyran's summon effect or another Tellarknight 's effect. In OCG and Master Duel, after activating the effect of Tellarknight that you normally summon, you must first give control to the opponent, then you can activate Lyran. While this may seem like a disadvantage, it can actually become an advantage, as other Tellarknights can act as bait for the Handtrap. And the most important thing about this card is the ability to Search Spell before starting the combo.

Most combos end with Lyran in hand, and this will fuel your strong next turns without running out of resources.

Satellarknight Deneb (x2-3)
SR rarity
Satellarknight Deneb
SR rarity
Satellarknight Deneb

Deneb is Archetype's main Searcher, plus any Tellarknight monsters from the deck. Depending on the situation, you can search for Satellarknight Alt air , which can revive Deneb or another Tellarknight the following turn to repeat the XYZ summon, further reinforcing your next plays, or you can search for any Any other Tellarknight is needed for the combo.

Although this card sounds quite good, in reality the cards that Deneb searches for often cannot do anything on their own after being added to hand, but must have a spell to help summon them. So x3 Deneb will often brick you.

Satellarknight Altair (x2)
R rarity
Satellarknight Altair
R rarity
Satellarknight Altair

Altair is an important piece in the combo, able to special summon the Tellarknight monster from the Graveyard. When performing combos, you often summon Stellarknight Delteros for Link to summon and extend your turn. Even so, you will often end your turn with another Altair in hand, creating opportunities for subsequent turns when combined with Lyran in hand.

Note : The summoned monster will be in Defense position and after activating this effect, you can only attack with Tellarknight monsters. So be very careful if you want to speed up the match!

Satellarknight Vega (x2)
N rarity
Satellarknight Vega
N rarity
Satellarknight Vega

Vega may not be the best Satellarknight monster, but you need her not only for some essential combos but also to increase the likelihood of easily getting two monsters on the field to summon XYZ. It is possible to build a deck with only x1 Vega, but currently I think the optimal number will be x2.

Satellarknight Unukalhai (x2-3)
N rarity
Satellarknight Unukalhai
N rarity
Satellarknight Unukalhai

Unukalhai is quite an interesting monster as its effect allows Tellarknight cards to be sent from the Deck to the GY. Out of all the Tellarknight cards, only Tellarknight Altairan has a GY effect and it will be the target we often choose for this effect.

Having Unukalhai is quite flexible because you can also send Spell down to get it back later. This direction of play is especially effective when we have to deal with Droll & Lock Bird . Unukalhai is the best Satellarknight to open the bowl with Lyran , so many people want x3, but perhaps it should still be mentioned that the ability to brick when we draw right of many Unukalhai in the opening hand.

Satellarknight Sirius (x1)
R rarity
Satellarknight Sirius
R rarity
Satellarknight Sirius

When summoned, Sirius can Target 5 Tellarknights in the Graveyard, add them all to the Deck, and draw a card. It works a bit like Pot of Avarice , although it's not the best Tellarknight to start with, you can usually Special Summon it from the deck at the end of the combo to Recycle all used up cards. and get +1 free draw.

Note: The draw only occurs if all five monsters are successfully returned to the deck, meaning cards like DD Crow can prevent it.

Tellarknight Altairan (x1)
R rarity
Tellarknight Altairan
R rarity
Tellarknight Altairan

Another new card, Altairan can summon himself from the Graveyard if you special summon a Tellar ( and when summoned, it can Destroy cards on the field equal to the number of Light monsters or Dark XYZ that you control ).

We will often send this card to the grave through the effect of Satellarknight Unukalhai . In terms of quantity, it is not necessary to use more than x1, although having 2 cards in the deck is understandable when cards like Bystials are very popular.

At its heart, Altairan is an extension tool, interacting during your opponent's turn and even providing additional abilities on later turns, making it a fairly well-rounded piece.

Constellar Tellarknights (x2-3)
UR rarity
Constellar Tellarknights
UR rarity
Constellar Tellarknights

A new Countinous Spell can summon Tellar from the hand or GY when activated and increase or decrease the Rank of Tellar XYZ to another Tellar XYZ of a different Rank.

The most common playstyle is to summon Constellar Ptolemy M7 on top of your XYZ Rank 4 to Rank it down with Spell Effect and start link up with Stellarknight Delteros or skip turn with Ptolemaeus 7 mat.

However, opening a hand with too many spells without a Tellarknight monster to summon can lead to a terrible hand, so choose the ratio according to how you feel, keeping that in mind.

Satellarknight Skybridge (x1-2)
SR rarity
Satellarknight Skybridge
SR rarity
Satellarknight Skybridge

A very versatile card that allows us to return Tellarknight to the deck to summon another one from the deck. It allows us to dodge Negates like Effect Veiler or Infinite Impermanence , and it can even be used to speed up the fight, finishing off Opp in the Battle Phase. By replacing the Tellarknight monster on the field with any Tellarknight monster from the deck, Skybridge also gives us a bit of stability in the deck, increasing the chance of a Rank 4 XYZ summon starting with Skybridge and a monsters such as Satellarknight Deneb .

This card can also synergize very well with Satellarknight Unukalhai, which can send Altairan to the Graveyard to summon using Skybridge. This can also be part of your endboard, allowing you to summon Altairan and destroy even after being affected by something like Dark Ruler No More . Two copies is usually the best number, but playing x1 is also acceptable when deck space is quite tight because of other external Engines like Zefra .

Note: As long as the summoned monster remains on the field, you can only special summon Tellarknight monsters. Don't forget it!

Stellarnova Alpha and Tellarknight Genesis (x0-1)
SR rarity
Stellarnova Alpha
SR rarity
Stellarnova Alpha
N rarity
Tellarknight Genesis
N rarity
Tellarknight Genesis

These two cards are not often used, so I will briefly explain them

Trap: It is not considered a Tellarknight card so it cannot be searched

Spell: Destroy spell trap is quick but also searchable, sounds good but really not necessary, you can add x1 if you think it's really necessary



Extra Deck Cards

 

Tellarknight Constellar Caduceus (x2)
UR rarity
Tellarknight Constellar Caduceus
UR rarity
Tellarknight Constellar Caduceus

Caduceus is a new rank 4 XYZ monster that is quite okela. Its first effect can take up to 2 Tellar cards from GY (1 Tellarknight and 1 Constellar), combined with effects like Sirius, giving Tellarknights very strong abilities, even when facing decks. like Labrynth.

The second effect allows you to Banish Tellar from your hand or deck to copy the effect it would trigger when summoned. This is an effect that needs to be considered flexibly because we do not have a single standard copy target. Although Lyran, Unukalhai, and Sheratan have quite good effects, Deneb is a card that is copied more often than other Tellars.

Note: Even when copying an "add" effect from the deck, the effect itself is still considered a "copy" and not an "add", meaning it cannot be negated by Ash Blossom & Joyous Spring or similar handtraps.

Stellarknight Delteros (x1)
SR rarity
Stellarknight Delteros
SR rarity
Stellarknight Delteros

Delteros is a perfect card for our combos thanks to its non-One-per-turn exit effect to summon Tellarknight from the deck, making it very useful when Link up because it can be recycled again many times.

Many combos on YouTube use Delteros to self-destruct with its own effect, but the gameplay is really not very good because it can be lost by a single Ash Blossom & Joyous Spring card. Instead, you'll want to Link Delteros together to summon something like Isolde, Two Tales of the Noble Knights , cards that can Chainblock your summons from the deck. Despite being an important card, you don't need to play more than one copy as it can be recycled by Satellarknight Sirius at the end of your combo.

Tellarknight Ptolemaeus (x1)
UR rarity
Limited to 1 copy
Tellarknight Ptolemaeus
UR rarity
Limited to 1 copy
Tellarknight Ptolemaeus

Finally, she's finally back. Ptolemaeus can quickly-effect detach 3 materials to Rank-up to XYZ Rank 5 (not a number) or detach 7 materials to skip the opponent's turn, essentially acting as an FTK. The main way to use this card is to have it as part of your endboard, so that on your opponent's turn it can be Rank-up XYZ appropriately for the specific match while also activating Tellarknight Altairan in the Graveyard to Go back and destroy the cards on the field.

The third effect allows this card to absorb Stellarknight from Extra during each End Phase, activating its first effect even when summoned with only two monsters.

Note: this effect refers specifically to a STELLARknight, meaning that some XYZ Tellarknights such as Tellarknight Constellar Caduceus cannot Attach to that Ptolemaeus.

Stellarknight Constellar Diamond (x1)
UR rarity
Stellarknight Constellar Diamond
UR rarity
Stellarknight Constellar Diamond

Diamond is an interesting card that exists in LORE against Shaddolls, and its effect really reflects that.

This card can win on its own against many opponents like Branded or Tearlaments and can appear in many situations. Chaining Rank-up effects after cards that can be blocked by Diamond like Branded Fusion or Tearlaments Reinoheart can be especially inhibitory.

Additionally, this card can also be used simply as an additional material for Zeus play.

Darktellarknight Batlamyus and Stellarknight Triverr (x0-1)
SR rarity
Darktellarknight Batlamyus
SR rarity
Darktellarknight Batlamyus
UR rarity
Stellarknight Triverr
UR rarity
Stellarknight Triverr

The 2 cards are actually quite old and quite weak at the moment. Batlamyus is quite complicated, Triver is quite boring. We can cut down the slots of these two cards and make room for more useful cards

Constellar Ptolemy M7 (x1)
UR rarity
Constellar Ptolemy M7
UR rarity
Constellar Ptolemy M7

Not much to say here, we will place this card on top of Caduceus and let Continuous Spell turn this card into Delteros or Ptolemaeus 7mat. We can also summon Ptolemy on top of Diamond for even more materials, giving us an easy 4 mat Zeus or maybe even a 6 material.

Constellar Pleiades (x1)
UR rarity
Constellar Pleiades
UR rarity
Constellar Pleiades

A pretty solid option when ranking up from Tellarknight Ptolemaeus , Pleiades offers solid interaction, unlike Stellarknight Constellar Diamond , which is always useful regardless of the matchup.



Other cards

 

Link Monster
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World
SR rarity
Artifact Dagda
SR rarity
Artifact Dagda
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

Isolde, Two Tales of the Noble Knights is a valuable card used primarily to chainblock Delteros' graveside effect, greatly increasing the recovery of combos against Ash Blossom. Including the Isolde package can take advantage of the second effect, although it can sometimes lead to a brick situation.

Artifact Dagda can be used to enhance many Tellarknight combos by placing Artifact Scythe in your spell/trap zone. With Altairan, you can destroy Scythe during your opponent's turn, making Tellarknights special in the Scythe Lock strategy. In most cases, you will need to summon it after Isolde. However, in variants like Zefra Tellarknights, you can often lure Ash Blossom before summoning it.

I:P Masquerena is also a very valuable and important card in some strategies, allowing you to Link into Unicorn or Godness during your opponent's turn. Choosing to summon Unicorn, Godness or both is up to the player.

Apollousa, Bow of the Godness is of considerable importance, not only serving as a form of disruption but also providing protection from hand traps mid-combo. Delteros was a regular presence on the field until Apollousa was called up, largely thanks to Altair.

XYZ phổ biến
UR rarity
Number F0: Utopic Draco Future
UR rarity
Number F0: Utopic Draco Future
UR rarity
Gagagaga Magician
UR rarity
Gagagaga Magician
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

Pretty simple and straightforward: Zeus is essential, Bagooska is highly effective and Dweller can be included based on counter metagame needs.

Gagagaga Magician should really have a slot if you can combo this card well due to its ability to revive Delteros from the Graveyard, effectively converting two level 4 monsters into Link 2 AND allowing Delteros to be activated. While the possibility of playing Number F0: Utopic Draco Future still exists, it may not be optimal at this time.

ROTA và Level 4 extender
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army
R rarity
ZS - Ascended Sage
R rarity
ZS - Ascended Sage
SR rarity
Madolche Petingcessoeur
SR rarity
Madolche Petingcessoeur
SR rarity
The Phantom Knights of Shade Brigandine
SR rarity
The Phantom Knights of Shade Brigandine
UR rarity
Sakitama
UR rarity
Sakitama
R rarity
Photon Thrasher
R rarity
Photon Thrasher

Because it is a Warrior deck, we need ROTA (Reinforcement of the Army)

The remaining level 4 Extender helps us easily rank 4 XYZ

Constellar Twinkle, Constellar Sheratan and Constellar Caduceus (Constellar)
N rarity
Constellar Twinkle
N rarity
Constellar Twinkle
N rarity
Constellar Sheratan
N rarity
Constellar Sheratan
SR rarity
Constellar Caduceus
SR rarity
Constellar Caduceus

MOST IMPORTANT NOTE, DO NOT use Constellar Twinkle . It is NOT suitable for Tellarknights because giving Sheratan a 1 combo card (which can be broken by anything) is not worth the risk.

The main purpose of Constellar Sheratan is to be copied by Tellarknight Constellar Caduceus so that Constellar Caduceus can be added to your hand, summoned by its own effect, and to search for Constellar Tellarknights . Copying Tellarknight Lyran will add the same spell while also being immune to Ash Blossom, but by copying Sheratan you get an extra body on the board. This is mainly suitable for easier turn skipping (which is already quite risky) and for creating bigger combos from opening hands that don't have good Tellarknight monsters. Even though Sheratan is not a brick, it is also not the ideal card to draw.

On the other hand, Constellar Caduceus can be included regardless of Sheratan's presence in your deck and at any ratio. It's important if you intend to copy Seratan, but it also serves as a reliable extender capable of finding spells whenever Tellarknight Constellar Caduceus is disabled.

Handtrap & Board Breaker
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Dinowrestler Pankratops
UR rarity
Dinowrestler Pankratops
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Kurikara Divincarnate
UR rarity
Kurikara Divincarnate

Yeh, HT and BB are definitely indispensable r



Variants & Engines

 

Zefra
SR rarity
Zefra Providence
SR rarity
Zefra Providence
UR rarity
Zefraath
UR rarity
Zefraath
R rarity
Zefraniu, Secret of the Yang Zing
R rarity
Zefraniu, Secret of the Yang Zing
N rarity
Shaddoll Zefracore
N rarity
Shaddoll Zefracore
N rarity
Satellarknight Zefrathuban
N rarity
Satellarknight Zefrathuban
N rarity
Stellarknight Zefraxciton
N rarity
Stellarknight Zefraxciton
SR rarity
Oracle of Zefra
SR rarity
Oracle of Zefra
SR rarity
Zefra Divine Strike
SR rarity
Zefra Divine Strike

More than an Engine, Zefra can be considered another way to play Tellarknights. Zefra offers the best possible combos at the cost of little deck space, save them for Handtrap or Board Breaker, as it functions primarily as a Pendulum deck focused on resource generation.

Zefraath is the key card, setting up Pendulum and an additional card. Zefraniu gives us the ability to have Zefra Divine Strike , an all-powerful counter trap that is important for protecting your field. Meanwhile, Zefracore allows special summoning in another Pendulum Scale, creating favorable conditions for playing rank 4 even when there are no monsters in hand to summon.

Satellarknight Zefrathuban is a popular low scale card. Since Zefraniu, Secret of the Yang Zing and Shaddoll Zefracore all play high scale roles, replicating them with Zefraath 's effects is important, making Thuban more important to have in hand than its counterpart , Zefraxciton .

Stellarknight Zefraxciton is a high scale target and is not a common target for Zefraath . Therefore, you will not play more than one copy of this card. It still has its uses, as a high-scale search engine that can be searched by Satellarknight Deneb whenever required, making it a viable part of Zefra Tellars. Furthermore, there is "Stellarknight", which allows detaching into Tellarknight Ptolemaeus when it is face-up in your extra deck in Endphase.

Oracle of Zefra serves as the ROTA for the deck, providing a special search ability using its Synchro eff followed by an XYZ effect to search for any monster in the game. Additionally, the XYZ effect can be used to chainblock powerful effects such as searching Primathmech Alembertian or clearing boarch Stellarknight Triverr. In some versions of Zefra Tellars, players can also use this card to search any monster in the deck for some unique combos.

Finally, Zefra Providence serves as your second ROTA and boasts a graveyard effect to protect your Zefra cards from destruction. This effect combines well with Satellarknight Zefrathuban and Stellarknight Zefraxciton, allowing them, when summoned, to destroy both your and your opponent's cards.

Mathmech
SR rarity
Primathmech Laplacian
SR rarity
Primathmech Laplacian
SR rarity
Mathmech Nabla
SR rarity
Mathmech Nabla
R rarity
Limited to 1 copy
Mathmech Diameter
R rarity
Limited to 1 copy
Mathmech Diameter
UR rarity
Mathmech Circular
UR rarity
Mathmech Circular
N rarity
Mathmech Superfactorial
N rarity
Mathmech Superfactorial
UR rarity
Primathmech Alembertian
UR rarity
Primathmech Alembertian
N rarity
Mathmech Equation
N rarity
Mathmech Equation

This engine is especially simple: with 2 level 4, you can summon Primathmech Alembertian to search Mathmech Circular , culminating in 2 level 4 and set Mathmech Superfactorial . Basically, you can incorporate Superfactorial into your basic combos for free, but you have to include at least 3 bricks and an extender that's really beneficial.

You have the option of including up to 3 Circulars, but only one Circular is actually needed for the combo, acting as an additional expander in play. If you use multiple copies, you should include Mathmech Equation to expand your play when it's too difficult to draw Mathmech Circular .

Chaos Angel, Bystial Druiswurm and Bystial Magnamhut (Bystial)
UR rarity
Chaos Angel
UR rarity
Chaos Angel
SR rarity
Limited to 1 copy
Bystial Druiswurm
SR rarity
Limited to 1 copy
Bystial Druiswurm
UR rarity
Limited to 1 copy
Bystial Magnamhut
UR rarity
Limited to 1 copy
Bystial Magnamhut

In this deck, Bystials can be considered half Engine, half Handtrap: they can be used to Synchro Chaos Angel along with any Tellarknight monster. Additionally, two Bystials can only summon Constellar Ptolemy M7, which can be leveled with Constellar Tellarknights to start your combo.

Isolde
R rarity
"Infernoble Arms - Durendal"
R rarity
"Infernoble Arms - Durendal"
N rarity
Heroic Champion - Jarngreipr
N rarity
Heroic Champion - Jarngreipr
SR rarity
Infernoble Knight - Renaud
SR rarity
Infernoble Knight - Renaud
UR rarity
Isolde, Two Tales of the Noble Knights
UR rarity
Isolde, Two Tales of the Noble Knights
R rarity
Fire Flint Lady
R rarity
Fire Flint Lady
SR rarity
Living Fossil
SR rarity
Living Fossil

Having Isolde allows you to take advantage of Isolde, the second effect of Two Tales of the Noble Knights , sending Living Fossil from the deck to the GY to summon Renaud, allowing you to recover the Equip Spell. This setup facilitates Link Isolde, Delteros, and Renaud to Apollousa while retaining Living Fossil to revive Tellarknight (or Renaud) from the GY.

In the case of Renaud or Fossil in the opening hand, Isolde will not activate her effect. To solve the problem, you can add Flint Lady and Durendal to increase the likelihood of having an Isolde target in your deck. This setup makes drawing brick leaves less annoying. If all four cards are available, Jarngreipr becomes a viable option, allowing additional Delteros to be summoned from the Graveyard.

This package greatly enhances your combo potential at the cost of consistency and slightly reduced deck space.

Note: Monsters summoned by Living Fossil 's effect will not be banished if used as XYZ material for XYZ summoning. Normally, you should revive Renaud if you plan to use that monster for Link summoning.



Epilogue




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