Instructions for Playing Armed Dragon

Instructions for Playing Armed Dragon

Armed Dragon deck has "LV" monsters, these monsters have the same effect of sending themselves from the hand or field to "LV" from LV3 to 5 then 7,...


It sounds slow, but this deck has a lot of support, plus Number 42: Galaxy Tomahawk helps the deck speed much faster.

Sections covered in this guide:




CORE

 

Pile Armed Dragon (x3)

SR Rarity
Pile Armed Dragon
SR Rarity
Pile Armed Dragon
Pile Armed Dragon
WIND 7
Pile Armed Dragon
  • ATK:

  • 2800

  • DEF:

  • 1000


You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.


Instead of going from level 3 to level 5 and then level 7 , I decided to bring this one to the top


both a starter and a Level 7 monster, you can throw LV5 to jump this card from your hand, LV5 will trigger the search Tempest effect, and jump Tempest by banishing LV5, and that's Xyz Number 42 : Galaxy Tomahawk is extremely simple simple

Armed Dragon Thunder LV3 (x3)

N Rarity
Armed Dragon Thunder LV3
N Rarity
Armed Dragon Thunder LV3
Armed Dragon Thunder LV3
WIND 3
Armed Dragon Thunder LV3
  • ATK:

  • 1200

  • DEF:

  • 900


This card's name becomes "Armed Dragon LV3" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV3" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 5 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can draw 1 card.


is a very good starter (because it can be summoned normally so it cannot be bricked), has the ability to send monster cards from hand (including non-Armed Dragon monsters like handtrap,...) and summon LV5 or lower from hand and deck, Another important thing is if this card is sent to the grave to activate the Dragon-Type monster effect: you can draw 1 card, for example by asking Pile above to send it.

Armed Dragon Thunder LV5 (x2-3)

R Rarity
Armed Dragon Thunder LV5
R Rarity
Armed Dragon Thunder LV5
Armed Dragon Thunder LV5
WIND 5
Armed Dragon Thunder LV5
  • ATK:

  • 2400

  • DEF:

  • 1700


This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


Since this text says to summon a Level 7 Armed Dragon monster or lower, it can summon Pile !!!


Additionally, as mentioned in Pile, it can help you search for Tempest (2 card combo)


or you can search Arma Gram :)

Armed Dragon Thunder LV7 (x3)

SR Rarity
Armed Dragon Thunder LV7
SR Rarity
Armed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


The fact that it searches for the Armed Dragon card (monster/spell/trap) allows you to search for many things, like Flash , for example, if you play LV10 you can use this card to summon.

Armed Dragon Flash (x1-3)

R Rarity
Armed Dragon Flash
R Rarity
Armed Dragon Flash
Armed Dragon Flash
Spell Quick
Armed Dragon Flash

    Special Summon 1 Level 3 "Armed Dragon" monster from your Deck in Defense Position. You can only activate 1 "Armed Dragon Flash" per turn.


    Allows you to jump Armed Dragon Level 3 straight from the deck onto the field, and has an extra body to link cards like Apollousa to negate


    This card can be easily searched by LV7

    Lightning Dragon Ruler of Drafts (x2-3)

    SR Rarity
    Lightning, Dragon Ruler of Drafts
    SR Rarity
    Lightning, Dragon Ruler of Drafts
    Lightning, Dragon Ruler of Drafts
    WIND 3
    Lightning, Dragon Ruler of Drafts
    • ATK:

    • 500

    • DEF:

    • 1800


    You can discard this card and 1 Dragon or WIND monster; Special Summon 1 "Tempest, Dragon Ruler of Storms" from your Deck, but it cannot attack this turn. You can only use this effect of "Lightning, Dragon Ruler of Drafts" once per turn.


    A very strong card in the deck, both discarding it to help Armed Dragon activate its effect and jumping Tempest straight onto the field!!!

    Tempest Dragon Ruler of Storms (x3)

    UR Rarity
    Tempest, Dragon Ruler of Storms
    UR Rarity
    Tempest, Dragon Ruler of Storms
    Tempest, Dragon Ruler of Storms
    WIND 7
    Tempest, Dragon Ruler of Storms
    • ATK:

    • 2400

    • DEF:

    • 2200


    You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


    is a very strong monster, body and 3 effects are all used very well in this deck!


    There are 2 possibilities to search cards, and you can search for Koa'ki Meiru Drago , in addition to having the ability to jump from hand (which helps you Xyz Rank 7 easier). And finally, this is 1 of 2 combo cards with Pile

    Mecha Phantom Beast Warbluran (x1)

    N Rarity
    Mecha Phantom Beast Warbluran
    N Rarity
    Mecha Phantom Beast Warbluran
    Mecha Phantom Beast Warbluran
    WIND 1
    Mecha Phantom Beast Warbluran
    • ATK:

    • 300

    • DEF:

    • 300


    If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.


    You should only bring x1 because this card is jumped by Auroradon, this card can easily synchro to Cupid Pitch and then Synchro to Borreload Savage Dragon to get 1 omni-negate


    If you accidentally hold it in your hand, you can still save it, because the deck rarely uses normal summons, so it can still be cooked :/

    Nemeses Corridor (x1)

    N Rarity
    Nemeses Corridor
    N Rarity
    Nemeses Corridor
    Nemeses Corridor
    WIND 4
    Nemeses Corridor
    • ATK:

    • 1900

    • DEF:

    • 600


    You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.


    Mainly sought after by Cupid Pitch and used as a material to summon Thunder Dragon Colossus

    Dragunity Arma Gram (x1)

    UR Rarity
    Dragunity Arma Gram
    UR Rarity
    Dragunity Arma Gram
    Dragunity Arma Gram
    WIND 10
    Dragunity Arma Gram
    • ATK:

    • 2900

    • DEF:

    • 2200


    You can banish 2 Dragon and/or Winged Beast monsters from your GY: Special Summon this card from your hand or GY. You can target 1 face-up monster; its effects are negated, also it loses 1000 ATK for each Equip Card you control. When your opponent's monster is destroyed by battle and sent to the GY: You can equip it to this card. You can only use each effect of "Dragunity Arma Gram" once per turn.


    is a very good turn 2 card, has the ability to jump back from the grave every turn, has a big body to punch enemies or use as link materials.

    Number 42: Galaxy Tomahawk (x1-3)

    UR Rarity
    Number 42: Galaxy Tomahawk
    UR Rarity
    Number 42: Galaxy Tomahawk
    Number 42: Galaxy Tomahawk
    WIND
    Number 42: Galaxy Tomahawk
    • ATK:

    • 0

    • DEF:

    • 3000


    2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


    card is extremely important, with only 2 Level 7 monsters and *boom* 5 tokens appearing in front of you for you to link or do whatever, you can use x3 to fight decks with effects related to extra deck shock like Kashtira , Silverrokket Dragon ,...

    Link Spider (x1)

    SR Rarity
    Link Spider
    SR Rarity
    Link Spider
    Link Spider
    EARTH
    Link Spider
    • ATK:

    • 1000

    • LINK-1

    Link Arrow:

    Bottom


    1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


    has many effects


    1st: easy to level, with only 1 Normal Monster (including tokens)

    Monday: is the first day of the week

    Third: its body is an effect monster, many link monsters need to use effect monsters

    Fourth: if you have 2 tokens on the field but the link monster needs 2 monsters with different names, you only need to use 1 token on Link Spider and use Link Spider and the remaining 1 token to link

    Mecha Phantom Beast Auroradon (x1)

    UR Rarity
    Mecha Phantom Beast Auroradon
    UR Rarity
    Mecha Phantom Beast Auroradon
    Mecha Phantom Beast Auroradon
    WIND
    Mecha Phantom Beast Auroradon
    • ATK:

    • 2100

    • LINK-3

    Link Arrow:

    Left

    Bottom

    Bottom-Right


    2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


    Get up thanks to Number 42 's token, then this card goes onto the field, spawns another token, then sacrifices the token and this card, jumps O-Lion or Warbluran depending on your playstyle and then combos according to the textbook.

    Cupid Pitch (x1)

    R Rarity
    Cupid Pitch
    R Rarity
    Cupid Pitch
    Cupid Pitch
    LIGHT 4
    Cupid Pitch
    • ATK:

    • 0

    • DEF:

    • 600


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: Increase or decrease this card's Level by the Level the Tuner used as material had on the field. This card gains ATK equal to its Level x 400. If this Synchro Summoned card is sent to the GY as Synchro Material: Inflict damage to your opponent equal to the new Synchro Summoned monster's Level x 100, and if you do, you can add 1 Level 8 or lower monster with 600 DEF from your Deck to your hand. You can only use this effect of "Cupid Pitch" once per turn.


    Very good combo with Warbluran , find Corridor to get Colossus , you can absolutely use this card in synchro to Borreload Savage Dragon or Baronne

    Borreload Savage Dragon (x1)

    UR Rarity
    Borreload Savage Dragon
    UR Rarity
    Borreload Savage Dragon
    Borreload Savage Dragon
    DARK 8
    Borreload Savage Dragon
    • ATK:

    • 3000

    • DEF:

    • 2500


    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


    Omni-Negate, easy to build, extremely big body enough to punch through bosses and enemy negates, you can even use Armed Dragon LV5 + Ash Blossom or LV7 + Warbluran to build

    Thunder Dragon Colossus (x1)

    UR Rarity
    Thunder Dragon Colossus
    UR Rarity
    Thunder Dragon Colossus
    Thunder Dragon Colossus
    DARK 8
    Thunder Dragon Colossus
    • ATK:

    • 2600

    • DEF:

    • 2400


    "Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.


    floodgay's body is big, easy to get on and protects itself

    Mecha Phantom Beast Dracossack (x1)

    UR Rarity
    Mecha Phantom Beast Dracossack
    UR Rarity
    Mecha Phantom Beast Dracossack
    Mecha Phantom Beast Dracossack
    WIND
    Mecha Phantom Beast Dracossack
    • ATK:

    • 2600

    • DEF:

    • 2200


    2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


    Second way to get to Auroradon but not as many tokens as Number 42 , is a good turn 2 card with a body that can punch 1 card and shoot (or bait) 1 enemy negate



    Other cards

     

    Knightmare Unicorn (x1)

    UR Rarity
    Knightmare Unicorn
    UR Rarity
    Knightmare Unicorn
    Knightmare Unicorn
    DARK
    Knightmare Unicorn
    • ATK:

    • 2200

    • LINK-3

    Link Arrow:

    Left

    Bottom

    Right


    2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


    If you can't get to Apollousa , you can get to I:P and Link Spider to turn later and get to Unicorn , making it difficult for the enemy.

    Tempest's junior

    UR Rarity
    Ghost Mourner & Moonlit Chill
    UR Rarity
    Ghost Mourner & Moonlit Chill
    Ghost Mourner & Moonlit Chill
    WIND 3
    Ghost Mourner & Moonlit Chill
    • ATK:

    • 0

    • DEF:

    • 1800


    If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.


    SR Rarity
    Koa'ki Meiru Drago
    SR Rarity
    Koa'ki Meiru Drago
    Koa'ki Meiru Drago
    WIND 4
    Koa'ki Meiru Drago
    • ATK:

    • 1900

    • DEF:

    • 1600


    During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the Graveyard or reveal 1 Dragon-Type monster in your hand. Neither player can Special Summon LIGHT or DARK monsters.


    UR Rarity
    Kashtira Unicorn
    UR Rarity
    Kashtira Unicorn
    Kashtira Unicorn
    WIND 7
    Kashtira Unicorn
    • ATK:

    • 2500

    • DEF:

    • 2100


    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


    SR Rarity
    Droll & Lock Bird
    SR Rarity
    Droll & Lock Bird
    Droll & Lock Bird
    WIND 1
    Droll & Lock Bird
    • ATK:

    • 0

    • DEF:

    • 0


    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


    UR Rarity
    Mist Valley Apex Avian
    UR Rarity
    Mist Valley Apex Avian
    Mist Valley Apex Avian
    WIND 7
    Mist Valley Apex Avian
    • ATK:

    • 2700

    • DEF:

    • 2000


    Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


    Unicorn : easy to jump, available at Level 7 to Xyz or put pressure on the enemy's Extra Deck


    Drago : Floodgay

    Droll & Lock bird : counters Maxx "C" or decks that search a lot for combos

    Ghost Mourner : handtrap works well in the current meta

    Apex Avian : Level 7 infinite negate, negate is still available

    Blaster and juniors

    N Rarity
    Ryu-Ran
    N Rarity
    Ryu-Ran
    Ryu-Ran
    FIRE 7
    Ryu-Ran
    • ATK:

    • 2200

    • DEF:

    • 2600


    A vicious little dragon sheltered in an egg that looks deceptively harmless.


    SR Rarity
    Lava Golem
    SR Rarity
    Lava Golem
    Lava Golem
    FIRE 8
    Lava Golem
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


    UR Rarity
    Ash Blossom & Joyous Spring
    UR Rarity
    Ash Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


    SR Rarity
    Burner, Dragon Ruler of Sparks
    SR Rarity
    Burner, Dragon Ruler of Sparks
    Burner, Dragon Ruler of Sparks
    FIRE 3
    Burner, Dragon Ruler of Sparks
    • ATK:

    • 1000

    • DEF:

    • 200


    You can discard this card AND 1 Dragon-Type or FIRE monster; Special Summon 1 "Blaster, Dragon Ruler of Infernos" from your Deck. It cannot attack this turn. You can only use the effect of "Burner, Dragon Ruler of Sparks" once per turn.


    UR Rarity
    Blaster, Dragon Ruler of Infernos
    UR Rarity
    Blaster, Dragon Ruler of Infernos
    Blaster, Dragon Ruler of Infernos
    FIRE 7
    Blaster, Dragon Ruler of Infernos
    • ATK:

    • 2800

    • DEF:

    • 1800


    If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


    UR Rarity
    Kurikara Divincarnate
    UR Rarity
    Kurikara Divincarnate
    Kurikara Divincarnate
    FIRE 1
    Kurikara Divincarnate
    • ATK:

    • 1500

    • DEF:

    • 1500


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing all face-up monsters on the field that activated their effects this turn in your opponent's Monster Zone. Gains 1500 ATK for each monster Tributed to Special Summon this card. During your End Phase: You can target 1 monster in your opponent's GY; Special Summon it to your field. You can only use this effect of "Kurikara Divincarnate" once per turn.


    Blaster x1-2: same as Tempest but fire type (and has Level 7 too, yeh)

    Burner : same as Lightning :/

    Ash Blossom : best handtrap
    Kurikara : has a large body, sacrifices enemies and can jump back to bosses or negate enemies like Baronne from their graves
    Lava Golem : let him cook
    Ryu-Ran : level 7 Dragon

    Redox and juniors

    UR Rarity
    Redox, Dragon Ruler of Boulders
    UR Rarity
    Redox, Dragon Ruler of Boulders
    Redox, Dragon Ruler of Boulders
    EARTH 7
    Redox, Dragon Ruler of Boulders
    • ATK:

    • 1600

    • DEF:

    • 3000


    If this card is in your hand or Graveyard: You can banish a total of 2 EARTH and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 EARTH monster to the Graveyard, then target 1 monster in your Graveyard; Special Summon that target. If this card is banished: You can add 1 EARTH Dragon-Type monster from your Deck to your hand. You can only use 1 "Redox, Dragon Ruler of Boulders" effect per turn, and only once that turn.


    SR Rarity
    Reactan, Dragon Ruler of Pebbles
    SR Rarity
    Reactan, Dragon Ruler of Pebbles
    Reactan, Dragon Ruler of Pebbles
    EARTH 4
    Reactan, Dragon Ruler of Pebbles
    • ATK:

    • 1800

    • DEF:

    • 1200


    You can discard this card AND 1 Dragon-Type or EARTH monster; Special Summon 1 "Redox, Dragon Ruler of Boulders" from your Deck. It cannot attack this turn. You can only use the effect of "Reactan, Dragon Ruler of Pebbles" once per turn.


    UR Rarity
    Maxx "C"
    UR Rarity
    Maxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    UR Rarity
    Ghost Belle & Haunted Mansion
    UR Rarity
    Ghost Belle & Haunted Mansion
    Ghost Belle & Haunted Mansion
    EARTH 3
    Ghost Belle & Haunted Mansion
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


    UR Rarity
    Dinowrestler Pankratops
    UR Rarity
    Dinowrestler Pankratops
    Dinowrestler Pankratops
    EARTH 7
    Dinowrestler Pankratops
    • ATK:

    • 2600

    • DEF:

    • 0


    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


    UR Rarity
    Kashtira Fenrir
    UR Rarity
    Kashtira Fenrir
    Kashtira Fenrir
    EARTH 7
    Kashtira Fenrir
    • ATK:

    • 2400

    • DEF:

    • 2400


    If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


    All familiar faces


    Pankratops : can -2 enemy resources by punching, then go to main phase 2 to shoot cards

    Fenrir : 1 square meter 10 people spamming FeNrIr

    Tidal and juniors

    SR Rarity
    Stream, Dragon Ruler of Droplets
    SR Rarity
    Stream, Dragon Ruler of Droplets
    Stream, Dragon Ruler of Droplets
    WATER 4
    Stream, Dragon Ruler of Droplets
    • ATK:

    • 1600

    • DEF:

    • 2000


    You can discard this card AND 1 Dragon-Type or WATER monster; Special Summon 1 "Tidal, Dragon Ruler of Waterfalls" from your Deck. It cannot attack this turn. You can only use the effect of "Stream, Dragon Ruler of Droplets" once per turn.


    UR Rarity
    Tidal, Dragon Ruler of Waterfalls
    UR Rarity
    Tidal, Dragon Ruler of Waterfalls
    Tidal, Dragon Ruler of Waterfalls
    WATER 7
    Tidal, Dragon Ruler of Waterfalls
    • ATK:

    • 2600

    • DEF:

    • 2000


    If this card is in your hand or Graveyard: You can banish a total of 2 WATER and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 WATER monster to the Graveyard; send 1 monster from your Deck to the Graveyard. If this card is banished: You can add 1 WATER Dragon-Type monster from your Deck to your hand. You can only use 1 "Tidal, Dragon Ruler of Waterfalls" effect per turn, and only once that turn.


    UR Rarity
    Ghost Sister & Spooky Dogwood
    UR Rarity
    Ghost Sister & Spooky Dogwood
    Ghost Sister & Spooky Dogwood
    WATER 3
    Ghost Sister & Spooky Dogwood
    • ATK:

    • 0

    • DEF:

    • 1800


    During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


    SR Rarity
    Gameciel, the Sea Turtle Kaiju
    SR Rarity
    Gameciel, the Sea Turtle Kaiju
    Gameciel, the Sea Turtle Kaiju
    WATER 8
    Gameciel, the Sea Turtle Kaiju
    • ATK:

    • 2200

    • DEF:

    • 3000


    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


    R Rarity
    Artillery Catapult Turtle
    R Rarity
    Artillery Catapult Turtle
    Artillery Catapult Turtle
    WATER 4
    Artillery Catapult Turtle
    • ATK:

    • 1000

    • DEF:

    • 2000


    You can Tribute 1 monster; Special Summon 1 "Gaia The Fierce Knight" monster, or 1 Level 5 Dragon monster, from your hand or Deck. You can only use this effect of "Artillery Catapult Turtle" once per turn.


    UR Rarity
    Water Enchantress of the Temple
    UR Rarity
    Water Enchantress of the Temple
    Water Enchantress of the Temple
    WATER 3
    Water Enchantress of the Temple
    • ATK:

    • 1500

    • DEF:

    • 1200


    If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.



    Water Enchantress : part of the Adventurer Token, has 1 free omni-negate and 1 push card
    Gameciel : you create a boss, I create a turtle, basic rules, just like that
    cannon turtle : with only 1 normal summon, you have 1 Armed Dragon LV5



    Engine

     

    Phoenix

    R Rarity
    Destiny HERO - Denier
    R Rarity
    Destiny HERO - Denier
    Destiny HERO - Denier
    DARK 3
    Destiny HERO - Denier
    • ATK:

    • 1100

    • DEF:

    • 600


    If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


    SR Rarity
    Artifact Dagda
    SR Rarity
    Artifact Dagda
    Artifact Dagda
    LIGHT
    Artifact Dagda
    • ATK:

    • 1500

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 monsters with different names When an effect of another card on the field is activated (Quick Effect): You can Set 1 "Artifact" monster from your hand or Deck to your Spell & Trap Zone as a Spell, but destroy it during your opponent's next End Phase. During your opponent's turn, if this Link Summoned card is destroyed: You can Special Summon 1 "Artifact" monster from your GY in Defense Position. You can only use each effect of "Artifact Dagda" once per turn.


    UR Rarity
    Artifact Scythe
    UR Rarity
    Artifact Scythe
    Artifact Scythe
    LIGHT 5
    Artifact Scythe
    • ATK:

    • 2200

    • DEF:

    • 900


    You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


    UR Rarity
    Predaplant Verte Anaconda
    UR Rarity
    Predaplant Verte Anaconda
    Predaplant Verte Anaconda
    DARK
    Predaplant Verte Anaconda
    • ATK:

    • 500

    • LINK-2

    Link Arrow:

    Bottom-Left

    Bottom-Right


    2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


    R Rarity
    Destiny HERO - Dasher
    R Rarity
    Destiny HERO - Dasher
    Destiny HERO - Dasher
    DARK 6
    Destiny HERO - Dasher
    • ATK:

    • 2100

    • DEF:

    • 1000


    Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


    UR Rarity
    Destiny HERO - Destroyer Phoenix Enforcer
    UR Rarity
    Destiny HERO - Destroyer Phoenix Enforcer
    Destiny HERO - Destroyer Phoenix Enforcer
    DARK 8
    Destiny HERO - Destroyer Phoenix Enforcer
    • ATK:

    • 2500

    • DEF:

    • 2100


    1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


    R Rarity
    Fusion Destiny
    R Rarity
    Fusion Destiny
    Fusion Destiny
    Spell Normal
    Fusion Destiny

      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


      The gameplay of this engine is that you go to Phuong and Dagda , phoenix will shoot Scythe in the enemy's turn and lock the extra deck, phoenix will jump up and become a card that shoots cards every turn with body to

      Dragon Link ?

      R Rarity
      Dragunity Knight - Romulus
      R Rarity
      Dragunity Knight - Romulus
      Dragunity Knight - Romulus
      WIND
      Dragunity Knight - Romulus
      • ATK:

      • 1200

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


      SR Rarity
      Red-Eyes Black Meteor Dragon
      SR Rarity
      Red-Eyes Black Meteor Dragon
      Red-Eyes Black Meteor Dragon
      DARK 6
      Red-Eyes Black Meteor Dragon
      • ATK:

      • 2000

      • DEF:

      • 2000


      You can send 1 Level 5 or higher Normal Monster from your hand or Deck to the GY; Special Summon this card from your hand, then increase its Level by 1. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Red-Eyes Fusion" from your Deck or GY to your hand. You can only use each effect of "Red-Eyes Black Meteor Dragon" once per turn.


      UR Rarity
      Red-Eyes Darkness Metal Dragon
      UR Rarity
      Red-Eyes Darkness Metal Dragon
      Red-Eyes Darkness Metal Dragon
      DARK 10
      Red-Eyes Darkness Metal Dragon
      • ATK:

      • 2800

      • DEF:

      • 2400


      You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.


      SR Rarity
      Striker Dragon
      SR Rarity
      Striker Dragon
      Striker Dragon
      DARK
      Striker Dragon
      • ATK:

      • 1000

      • LINK-1

      Link Arrow:

      Left


      1 Level 4 or lower Dragon monster If this card is Link Summoned: You can add 1 "Boot Sector Launch" from your Deck to your hand. You can target 1 face-up monster you control and 1 "Rokket" monster in your GY; destroy that monster on the field, and if you do, add that other monster from the GY to your hand. You can only use each effect of "Striker Dragon" once per turn.


      SR Rarity
      Boot Sector Launch
      SR Rarity
      Boot Sector Launch
      Boot Sector Launch
      Spell Field
      Boot Sector Launch

        All "Rokket" monsters on the field gain 300 ATK/DEF. You can activate 1 of these effects; ● Special Summon up to 2 "Rokket" monsters with different names from your hand in Defense Position. ● If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. You can only use this effect of "Boot Sector Launch" once per turn.


        R Rarity
        Black Metal Dragon
        R Rarity
        Black Metal Dragon
        Black Metal Dragon
        DARK 1
        Black Metal Dragon
        • ATK:

        • 600

        • DEF:

        • 600


        You can target 1 "Red-Eyes" monster you control; equip this monster from your hand or field to that target. It gains 600 ATK. If this card is sent from the field to the GY: You can add 1 "Red-Eyes" card from your Deck to your hand.


        UR Rarity
        Dragon Ravine
        UR Rarity
        Dragon Ravine
        Dragon Ravine
        Spell Field
        Dragon Ravine

          Once per turn: You can discard 1 card, then activate 1 of these effects; ● Add 1 Level 4 or lower "Dragunity" monster from your Deck to your hand. ● Send 1 Dragon monster from your Deck to the GY.


          one card combo with only normal summon Black Metal Dragon (combo is under combo section)

          Buster Blades

          SR Rarity
          Buster Blader, the Destruction Swordmaster
          SR Rarity
          Buster Blader, the Destruction Swordmaster
          Buster Blader, the Destruction Swordmaster
          EARTH 7
          Buster Blader, the Destruction Swordmaster
          • ATK:

          • 2600

          • DEF:

          • 2300


          This card's name becomes "Buster Blader" while it is on the field or in the Graveyard. If a monster(s) your opponent controls is destroyed by battle or card effect and sent to the Graveyard: You can target 1 of those destroyed monsters; equip it to this card. Once per turn: You can send 1 Monster Card you control that is equipped to this card to the Graveyard; destroy all monsters your opponent controls with the same Type as that monster sent to the Graveyard.


          UR Rarity
          Protector Whelp of the Destruction Swordsman
          UR Rarity
          Protector Whelp of the Destruction Swordsman
          Protector Whelp of the Destruction Swordsman
          LIGHT
          Protector Whelp of the Destruction Swordsman
          • ATK:

          • 400

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 monsters If this card is Link Summoned: You can send 1 "Destruction Sword" card from your Deck to the GY, then, you can Special Summon 1 "Buster Blader" monster from your hand. At the end of your Battle Phase, if your opponent controls no monsters: You can target 1 "Buster Blader" monster you control that did not declare an attack this turn; inflict damage to your opponent equal to that monster's ATK. You can only use each effect of "Protector Whelp of the Destruction Swordsman" once per turn.


          R Rarity
          Prologue of the Destruction Swordsman
          R Rarity
          Prologue of the Destruction Swordsman
          Prologue of the Destruction Swordsman
          Trap Normal
          Prologue of the Destruction Swordsman

            Send 1 "Destruction Sword" card and 1 "Buster Blader" monster from your Deck to the Graveyard, except "Prologue of the Destruction Swordsman"; Special Summon 1 "Buster Dragon" from your Extra Deck or Graveyard, but destroy it during the End Phase of the next turn. You can banish this card from your Graveyard; this turn, "Destruction Sword" cards you control cannot be destroyed by battle or card effects. You can only activate 1 "Prologue of the Destruction Swordsman" per turn.


            UR Rarity
            Buster Blader, the Dragon Destroyer Swordsman
            UR Rarity
            Buster Blader, the Dragon Destroyer Swordsman
            Buster Blader, the Dragon Destroyer Swordsman
            LIGHT 8
            Buster Blader, the Dragon Destroyer Swordsman
            • ATK:

            • 2800

            • DEF:

            • 2500


            1 "Buster Blader" + 1 Dragon-Type monster Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot attack directly. This card gains 1000 ATK and DEF for each Dragon-Type monster your opponent controls or is in their Graveyard. Change all Dragon-Type monsters your opponent controls to Defense Position, also Dragon-Type monsters in your opponent's possession cannot activate their effects. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


            UR Rarity
            Dragon Buster Destruction Sword
            UR Rarity
            Dragon Buster Destruction Sword
            Dragon Buster Destruction Sword
            DARK 1
            Dragon Buster Destruction Sword
            • ATK:

            • 400

            • DEF:

            • 300


            You can target 1 "Buster Blader" you control; equip this monster from your hand or your side of the field to that target. While this card is equipped to a monster, your opponent cannot Special Summon monsters from the Extra Deck. While this card is equipped to a monster: You can Special Summon this equipped card. You can only use this effect of "Dragon Buster Destruction Sword" once per turn.


            SR Rarity
            Buster Dragon
            SR Rarity
            Buster Dragon
            Buster Dragon
            DARK 8
            Buster Dragon
            • ATK:

            • 1200

            • DEF:

            • 2800


            1 Tuner + 1 or more non-Tuner monsters All monsters your opponent controls become Dragon-Type. Once per turn, if you do not control a "Buster Blader" monster: You can target 1 "Buster Blader" in your Graveyard; Special Summon it. Once per turn, during your opponent's turn: You can target 1 "Buster Blader" monster you control; equip it with 1 "Destruction Sword" monster from your Graveyard (this is a Quick Effect).


            R Rarity
            Buster Whelp of the Destruction Swordsman
            R Rarity
            Buster Whelp of the Destruction Swordsman
            Buster Whelp of the Destruction Swordsman
            LIGHT 1
            Buster Whelp of the Destruction Swordsman
            • ATK:

            • 400

            • DEF:

            • 300


            When this card is Normal Summoned: You can add 1 "Destruction Sword" card from your Deck to your hand, except "Buster Whelp of the Destruction Swordsman". You can only use 1 of the following effects of "Buster Whelp of the Destruction Swordsman" per turn, and only once that turn. ● You can Tribute this card; Special Summon 1 "Buster Blader" from your hand or Graveyard. ● If this card is in your Graveyard and you control "Buster Blader": You can discard 1 "Destruction Sword" card; Special Summon this card.


            R Rarity
            Destruction Sword Memories
            R Rarity
            Destruction Sword Memories
            Destruction Sword Memories
            Trap Normal
            Destruction Sword Memories

              Discard 1 "Destruction Sword" card; Special Summon 1 "Buster Blader" monster from the Deck. You can banish this card from your Graveyard; Fusion Summon 1 "Buster Blader, the Dragon Destroyer Swordsman" from your Extra Deck, by banishing Fusion Materials listed on it from your Graveyard.


              For this combo you need to summon link 2 and combo (combo is below the combo section)

              SuperCancer Samurai

              UR Rarity
              Superheavy Samurai Prodigy Wakaushi
              UR Rarity
              Superheavy Samurai Prodigy Wakaushi
              Superheavy Samurai Prodigy Wakaushi
              DARK 48
              Superheavy Samurai Prodigy Wakaushi
              • ATK:

              • 1000

              • DEF:

              • 1500


              [ Pendulum Effect ] If you have no Spells/Traps in your GY: You can place 1 "Superheavy Samurai" Pendulum Monster from your Deck, except "Superheavy Samurai Prodigy Wakaushi", in your other Pendulum Zone, then Special Summon this card. You can only use this effect of "Superheavy Samurai Prodigy Wakaushi" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can discard 1 monster; Special Summon 1 "Superheavy Samurai" monster from your hand or Deck in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Prodigy Wakaushi" once per turn.


              UR Rarity
              Superheavy Samurai Monk Big Benkei
              UR Rarity
              Superheavy Samurai Monk Big Benkei
              Superheavy Samurai Monk Big Benkei
              EARTH 81
              Superheavy Samurai Monk Big Benkei
              • ATK:

              • 1000

              • DEF:

              • 3500


              [ Pendulum Effect ] If you control a "Superheavy Samurai" monster: You can add 1 "Superheavy Samurai Soul" monster from your Deck to your hand. You can only use this effect of "Superheavy Samurai Monk Big Benkei" once per turn. [ Monster Effect ] If you have no Spells/Traps in your GY: You can send 1 "Superheavy Samurai Big Benkei" from your hand or Deck to the GY, and if you do, Special Summon this card from your hand. If this card is used as Synchro Material and added to your Extra Deck face-up: You can place this card in your Pendulum Zone. You can only use each effect of "Superheavy Samurai Monk Big Benkei" once per turn.


              SR Rarity
              Fossil Dyna Pachycephalo
              SR Rarity
              Fossil Dyna Pachycephalo
              Fossil Dyna Pachycephalo
              EARTH 4
              Fossil Dyna Pachycephalo
              • ATK:

              • 1200

              • DEF:

              • 1300


              If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


              UR Rarity
              Superheavy Samurai Motorbike
              UR Rarity
              Superheavy Samurai Motorbike
              Superheavy Samurai Motorbike
              EARTH 2
              Superheavy Samurai Motorbike
              • ATK:

              • 800

              • DEF:

              • 1200


              If you have no Spells/Traps in your GY: You can discard this card; add 1 "Superheavy Samurai" monster from your Deck to your hand, except "Superheavy Samurai Motorbike". You can only use this effect of "Superheavy Samurai Motorbike" once per turn. Once per turn: You can target 1 Machine monster you control; increase its Level by 2.


              SR Rarity
              Gallant Granite
              SR Rarity
              Gallant Granite
              Gallant Granite
              EARTH
              Gallant Granite
              • ATK:

              • 2300

              • DEF:

              • 1800


              2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


              R Rarity
              Superheavy Samurai Soulgaia Booster
              R Rarity
              Superheavy Samurai Soulgaia Booster
              Superheavy Samurai Soulgaia Booster
              EARTH 4
              Superheavy Samurai Soulgaia Booster
              • ATK:

              • 0

              • DEF:

              • 0


              You can target 1 "Superheavy Samurai" monster you control; equip this card from your hand or field to that monster you control. The equipped monster is treated as a Tuner. If you have no Spells/Traps in your GY and this card was equipped to a monster by this card's effect: You can Special Summon this equipped card. You can only use this effect of "Superheavy Samurai Soulgaia Booster" once per turn.


              This combo is more about summoning Baronne to get omni-negate and using Gallant search Fossil Dyna :)



              Combo

               

              Pile Armed Dragon, Armed Dragon Thunder LV7 and Armed Dragon Thunder LV5 (2 combo cards (Textbook) Pile + LV7/LV5)

              SR Rarity
              Pile Armed Dragon
              SR Rarity
              Pile Armed Dragon
              Pile Armed Dragon
              WIND 7
              Pile Armed Dragon
              • ATK:

              • 2800

              • DEF:

              • 1000


              You can send 1 other WIND Dragon monster or 1 other Level 7 or higher Dragon monster from your hand to the GY; Special Summon this card from your hand. You can send 1 "Armed Dragon" monster from your hand or Deck to the GY, except "Pile Armed Dragon", then target 1 face-up monster you control; that targeted monster gains ATK equal to the Level of the monster sent to the GY x 300, until the end of this turn, also you can only attack with 1 monster this turn. You can only use each effect of "Pile Armed Dragon" once per turn.


              SR Rarity
              Armed Dragon Thunder LV7
              SR Rarity
              Armed Dragon Thunder LV7
              Armed Dragon Thunder LV7
              WIND 7
              Armed Dragon Thunder LV7
              • ATK:

              • 2800

              • DEF:

              • 1000


              This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


              R Rarity
              Armed Dragon Thunder LV5
              R Rarity
              Armed Dragon Thunder LV5
              Armed Dragon Thunder LV5
              WIND 5
              Armed Dragon Thunder LV5
              • ATK:

              • 2400

              • DEF:

              • 1700


              This card's name becomes "Armed Dragon LV5" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV5" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 7 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 Level 5 or higher WIND Dragon monster from your Deck to your hand.


              2 cards comboArmed Dragon 2 Cards Combo (Armed Dragon LV5/7 + Pile) | Sách Giáo Khoa | Yu-Gi-Oh! Master Duel

              Tempest, Dragon Ruler of Storms, Blaster and Dragon Ruler of Infernos (Blaster/Tempest Combo)

              UR Rarity
              Tempest, Dragon Ruler of Storms
              UR Rarity
              Tempest, Dragon Ruler of Storms
              Tempest, Dragon Ruler of Storms
              WIND 7
              Tempest, Dragon Ruler of Storms
              • ATK:

              • 2400

              • DEF:

              • 2200


              You can discard this card and 1 WIND monster to the GY; add 1 Dragon monster from your Deck to your hand. You can banish a total of 2 WIND and/or Dragon monsters from your hand and/or GY; Special Summon this card from your hand or GY. During your opponent's End Phase, if you control this Special Summoned card: Return it to the hand. If this card is banished: You can add 1 WIND Dragon monster from your Deck to your hand. You can only use 1 "Tempest, Dragon Ruler of Storms" effect per turn, and only once that turn.


              UR Rarity
              Blaster, Dragon Ruler of Infernos
              UR Rarity
              Blaster, Dragon Ruler of Infernos
              Blaster, Dragon Ruler of Infernos
              FIRE 7
              Blaster, Dragon Ruler of Infernos
              • ATK:

              • 2800

              • DEF:

              • 1800


              If this card is in your hand or Graveyard: You can banish a total of 2 FIRE and/or Dragon-Type monsters from your hand and/or Graveyard, except this card; Special Summon this card. During your opponent's End Phase, if this card was Special Summoned: Return it to the hand. You can discard this card and 1 FIRE monster to the Graveyard, then target 1 card on the field; destroy that target. If this card is banished: You can add 1 FIRE Dragon-Type monster from your Deck to your hand. You can only use 1 "Blaster, Dragon Ruler of Infernos" effect per turn, and only once that turn.


              Blaster/Tempest Combo




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





              https://ygovietnam.com/
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