Instructions for Playing Tech Genius

Instructions for Playing Tech Genius

Tech Genius (TG) is a deck that focuses on Synchro summoning, the deck has a lot of support and most importantly, can be mixed with others such as: Sinful Spoils, Snake-Eyes (Extended), D/D, Speedroid, Dinosaur, SuperCancer Samurai, Adventurer Token,... in general, you can mix anything, no one will say if you brick it or not.

Sections covered in this guide:




CORE

 

T.G. Rocket Salamander (x3)
Card rarity
T.G. Rocket Salamander
Card rarity
T.G. Rocket Salamander

is an extremely important card of the deck, searchable by Bonfire (a card that can search for Sinful Spoils so these two can play together), has the ability to jump more cards to combo or simply find the right Level for Summon Synchro


Fuck Komoney, this card is UR

T.G. Screw Serpent (x2-3)
R rarity
T.G. Screw Serpent
R rarity
T.G. Screw Serpent

The next important card, allowing you to synchro level 5 very easily, plays the role of a turner and jumps 1 monster from the grave to synchro (level up or down). Although it can be searched, you should play at least 2 cards to avoid it. enemy disruption

T.G. Tank Grub (x1-2)
R rarity
T.G. Tank Grub
R rarity
T.G. Tank Grub

This one has 2 main effects


+ as a material to summon TG Mighty Striker

+ This leaf token is created to help you lock Calamity

T.G. Drill Fish (x1-3)
N rarity
T.G. Drill Fish
N rarity
T.G. Drill Fish

A card that can jump on its own, be searched by other cards and take turn 2 well, thanks to the ability to hit the origin point directly and shoot cards.

T.G. Booster Raptor (x1-3)
N rarity
T.G. Booster Raptor
N rarity
T.G. Booster Raptor

A level 1 card that jumps, searches, and has effects that can be searched by other TG cards, and in particular, you can use Fossil Dig to search for this card.

T.G. Gear Zombie (x1-3)
R rarity
T.G. Gear Zombie
R rarity
T.G. Gear Zombie

Add another level 1 card with the ability to jump on its own


If the TG card you normally summon is negated (especially TG Rocket Salamander ), you can jump this card from your hand to Synchro TG Mighty Striker to continue the combo.

T.G. Cyber Magician (x0-3)
R rarity
T.G. Cyber Magician
R rarity
T.G. Cyber Magician

Adu is so strong, a card that can use cards in hand as synchro material, and I bring x3 to the ranked test, until Imperm or Veiler get hit, not to mention if your hand is bricked with all handtraps and staples. Have any TG cards as materials and cost your normal summon

T.G. Limiter Removal (x3)
Card rarity
T.G. Limiter Removal
Card rarity
T.G. Limiter Removal

1.5 combo cards, with only 1 discard you search for 2 TG monsters with different names, usually TG Rocket Salamander and 1 other level 1 card that jumps and *boom* synchro to Mighty Striker

T.G. All Clear (x1-3)
Card rarity
T.G. All Clear
Card rarity
T.G. All Clear

All TG monsters on the field become Machine monsters -> helps optimize TG Rocket Salamander


Allows you to normally summon 1 more body (allows you to continue comboing after eating the handtrap)

Destroy the TG monster (trigger the search card effect of that monster) and you search for 1 more card from the deck or grave, with a different name from the destroyed monster in your hand.

Overall this is a good card, but can brick you if you bring too much

T.G. Close (x1)
Card rarity
T.G. Close
Card rarity
T.G. Close

What is stronger than a counter trap?


is a searchable counter trap that restores itself from the grave onto the field!!!

Note: you must have Machine TG monsters to use, but you can use TG All Clear to see all TG monsters you have as Machines.

automatically picked up from the grave and onto the field when a synchro monster is banned (usually TG Glaive Blaster )

TG1-EM1 (What the fuck?)
N rarity
TG1-EM1
N rarity
TG1-EM1

TG1 is not TG 1 so it can't be searched, no help

T.G. Mighty Striker (x1-2)
Card rarity
T.G. Mighty Striker
Card rarity
T.G. Mighty Striker

Gigachad, easy to level, can find counter traps, synchro in enemy spells to harass the enemy and has the ability to mill cards, too many effects for an easy monster to get on the field

T.G. Over Dragonar (x2-3)
Card rarity
T.G. Over Dragonar
Card rarity
T.G. Over Dragonar

trick: if you meet a TG player, just throw a handtrap right at this card and opp will cook it. This is the deck's chokepoint, the effect of this card is very familiar, you can jump as many TG monsters from the grave to the field, a shopee version of Junk Speeder , and of course this is an extremely important card because with only 2 cards, you can jump a lot of monsters, allowing you to add a lot of resources to the field.

T.G. Hyper Librarian (x1)
UR rarity
Limited to 1 copy
T.G. Hyper Librarian
UR rarity
Limited to 1 copy
T.G. Hyper Librarian

trash cancer - if you read the effect of this card, it simply draws 1 card, but it doesn't say once per turn, meaning you have a full combo then hold a bunch of handtraps in your hand, this card is very easy to pick up, no If you need a TG monster, you only need 1 Tuner and 1 non-Tuner, then you can add it up

T.G. Star Guardian (x1-2)
R rarity
T.G. Star Guardian
R rarity
T.G. Star Guardian

easy to pick up, can synchro turn the enemy to harass them, has the ability to restock (luckily only pick up monsters, but pick up counter traps 💀 ), and also allows you to jump 1 TG monster from your hand to continue the combo

T.G. Blade Blaster (x1)
SR rarity
T.G. Blade Blaster
SR rarity
T.G. Blade Blaster

a big body that can negate even the enemy boss with the ability to dodge targets, of course this card is useless but rest assured, the cards below will save and help this card play, in return this card is very easy to pick up.

T.G. Glaive Blaster (x1)
Card rarity
T.G. Glaive Blaster
Card rarity
T.G. Glaive Blaster

Big Bad Bosses, if this body is in a defensive position, opp is very difficult to play, the ability to banish cards is equal to the number of non-Tuner Synchro monsters you use as materials to summon this card !!!, and the good thing is which monster gets hit banish face up, you can special summon it to the field, ignoring the summoning conditions, this helps you jump Blade Blaster or the card banned by Blade Blaster to continue the combo.

T.G. Trident Launcher (x0-1)
SR rarity
T.G. Trident Launcher
SR rarity
T.G. Trident Launcher

used to be a card that TG players called "Sir" until the new support ( TG Over Dragonoar ) was released, then he was able to rest in peace, the bad thing about this card is that you use 3 materials instead of 2 materials like Dragonoar and must have TG monsters from hand AND deck AND grave to be able to use it, sometimes you will not be able to use this effect because your hand does not have TG monsters and also the card is captured by Imperm , Veiler ,...

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Easy to upgrade, big body, card shooting, omni-negate and restock

Crimson Dragon (x1)
UR rarity
Crimson Dragon
UR rarity
Crimson Dragon

This card is very easy to level because it is level 12 (synchro levels 10 and 12 are very easy for decks). This is a card that allows you to calamity lock (in theory, opp will kneel down and reconcile you, the combo is below the combo section of the article )

Hot Red Dragon Archfiend King Calamity (x1)
UR rarity
Hot Red Dragon Archfiend King Calamity
UR rarity
Hot Red Dragon Archfiend King Calamity

"Calamity lock" will be performed after this card lands on the field, this turn opp cannot activate cards and the cards opp is controlling cannot activate effects, opp also cannot use cards or effects to react. heal when this card activates


It's over, let the remaining effects go, if you win then why care about the remaining ones 🐧

Cosmic Blazar Dragon (x1)
UR rarity
Cosmic Blazar Dragon
UR rarity
Cosmic Blazar Dragon

If you don't like Calamity lock, you can use Crimson Dragon to jump out to this card, you breathe, you are negated. And there are 2 notes:


1 > This card is not once per turn

2 > When this card negates the enemy, it will banish itself, creating conditions for Glaive Blaster to jump back onto the field and negate a second time.

Spright Elf (cancer)
UR rarity
Spright Elf
UR rarity
Spright Elf

easy, has the effect of jumping back to Mighty Striker every turn or protecting Over Dragonoar from handtrap targets



Engine

 

Sinful Spoils
UR rarity
Original Sinful Spoils - Snake-Eye
UR rarity
Original Sinful Spoils - Snake-Eye
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch
SR rarity
Snake-Eye Ash
SR rarity
Snake-Eye Ash
UR rarity
WANTED: Seeker of Sinful Spoils
UR rarity
WANTED: Seeker of Sinful Spoils
SR rarity
Jet Synchron
SR rarity
Jet Synchron

is a special 1.5 card combo engine that does not cost a normal summon, usually ending with Snake-Eyes Ash (Excel) and Rocket Salamander on the field or Jet Synchron in hand

D/D Lamia, D/D Savant Kepler and Dark Contract with the Gate (Destroy December)
R rarity
D/D Lamia
R rarity
D/D Lamia
N rarity
D/D Savant Kepler
N rarity
D/D Savant Kepler
SR rarity
Dark Contract with the Gate
SR rarity
Dark Contract with the Gate

The beauty of this engine is that when opp meets a normal Kepler , they will leave a handtrap for Gilgamesh , but no, plot twist, you jump a bunch of TG monsters out in front of the enemy's surprise and helplessness.

Miscellaneousaurus, Jurrac Aeolo and Fossil Dig (Miscellaneousaurus)
SR rarity
Miscellaneousaurus
SR rarity
Miscellaneousaurus
SR rarity
Jurrac Aeolo
SR rarity
Jurrac Aeolo
UR rarity
Fossil Dig
UR rarity
Fossil Dig

With Fossil Dig , you can search for TG Raptor , this engine will use Miscell to jump Aeolo (Level 1 Tuner) for combos.

Speedroid
R rarity
Number 75: Bamboozling Gossip Shadow
R rarity
Number 75: Bamboozling Gossip Shadow
SR rarity
Speedroid Terrortop
SR rarity
Speedroid Terrortop
R rarity
Speedroid Taketomborg
R rarity
Speedroid Taketomborg
R rarity
Speedroid Red-Eyed Dice
R rarity
Speedroid Red-Eyed Dice
SR rarity
Totem Bird
SR rarity
Totem Bird

This engine will jump more bodies if you get hit by a handtrap, or worst of all, nibiru , you can go to Number 75 or Totem Bird to make things difficult for the enemy or Trident Launcher

Adventurer Token
SR rarity
Fateful Adventure
SR rarity
Fateful Adventure
UR rarity
Cherubini, Ebon Angel of the Burning Abyss
UR rarity
Cherubini, Ebon Angel of the Burning Abyss
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Wandering Gryphon Rider
UR rarity
Wandering Gryphon Rider
SR rarity
Speedroid Terrortop
SR rarity
Speedroid Terrortop
R rarity
Speedroid Taketomborg
R rarity
Speedroid Taketomborg
R rarity
Dracoback, the Rideable Dragon
R rarity
Dracoback, the Rideable Dragon
UR rarity
Limited to 2 copies
Rite of Aramesir
UR rarity
Limited to 2 copies
Rite of Aramesir
UR rarity
Limited to 2 copies
Water Enchantress of the Temple
UR rarity
Limited to 2 copies
Water Enchantress of the Temple

Engine so familiar to Yu-Gi-Oh! players, free 1 omni-negate, card push,...




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