Instructions for Playing Snake-Eyes

Instructions for Playing Snake-Eyes

Snake-Eyes is a deck that revolves around Level 1 monsters, has the ability to set up the field and recover well, and can take advantage of good to strong Link monsters like Linkuribuh, I:P, ApolloUSA,...

Sections covered in this guide:




WTF IS THIS

 

Snake-Eyes Poplar (x3)
Card rarity
Snake-Eyes Poplar
Card rarity
Snake-Eyes Poplar

has the ability to jump onto the field, even though you find the conditions a bit loose, but if you search by 1 card, this will be your one combo card, this card is very good for FIRE Level 1 players like TG Salamander.


this is searcher

has the ability to place FIRE monsters in the grave in the spell/trap zone, adding this body allows you to special summon or activate effects at a cost of 1 or more on the field without spending another monster.

Formula Synchron and I:P Masquerena (Our turn)
SR rarity
Formula Synchron
SR rarity
Formula Synchron
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

you breathe, you sit and watch my combo


You go to main phase, I go to full negate



CORE

 

Snake-Eye Ash (x3)
SR rarity
Snake-Eye Ash
SR rarity
Snake-Eye Ash

This card can search for the extremely faulty Populus above. He is a searcher who specializes in searching Level 1 FIRE, even if it is not Snake-Eyes, so he can hire it for the TGs. The effect sends 2 cards to jump straight 1 Snake-Eyes from his hand and deck. Allows you to add more resources to the field for the next combo, especially when Populus has placed 1 monster from the grave on the field as material for the effect, you can only use 1 more remaining card.

Diabellstar the Black Witch (x3)
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch

with the ability to jump almost Free if you have Populus (everything loses to Populus ), with the ability to search for Sinful Spoils from the deck face down on the field so you can avoid Ash Blossom (Spring) and have the ability to jump yourself if you are accidentally sent to the grave. hand or yard, with a good body you can punch negate opp or simply do the next body combo

WANTED: Seeker of Sinful Spoils (x3)
UR rarity
WANTED: Seeker of Sinful Spoils
UR rarity
WANTED: Seeker of Sinful Spoils

is a card that has both the ability to search and restore stock and draw cards to increase the stability of the deck

Original Sinful Spoils - Snake-Eye (x1-2)
UR rarity
Original Sinful Spoils - Snake-Eye
UR rarity
Original Sinful Spoils - Snake-Eye

It's also search, but you have to send 1 face-up card you control to the grave (sometimes you brick too much and have to normal summon handtrap and use this card to search, and then lose your normal summon for no reason).


However, this card grave effect allows you to search and restore items very well

Snake-Eyes Flamberge Dragon (X2-3)
UR rarity
Snake-Eyes Flamberge Dragon
UR rarity
Snake-Eyes Flamberge Dragon

Big body, easy to summon (by other monsters), has a rank 8 Xyz body that produces strong monsters that can even negate (or go to Zeus , but rare), has an effect that adds resources from the grave to the field as a cost


Next are the two dirtiest effects
Quick effect: jumps monsters as permanent magic onto the field -> play in turn opp, let him cook

If this card somehow goes from the hand or field to the Graveyard, jump 2 level 1 FIRE monsters from the Graveyard (plus resources on the field, search, trigger effects, everything, play on the enemy's turn)

Snake-Eye Oak (X2-3)
N rarity
Snake-Eye Oak
N rarity
Snake-Eye Oak

Oak is a card that helps you play turn opp very well. Oak jumping an extra body is considered both a recovery and a turn opp link material thanks to I : P or synchro thanks to Formula Synchron.


In addition, effect 2 is rarely used, usually used because it is often summoned on turn opp or because Ash used it

Divine Temple of the Snake-Eye (x1)
SR rarity
Divine Temple of the Snake-Eye
SR rarity
Divine Temple of the Snake-Eye

gives you 1 more material to use the effect as well as makes it easier to OTK after increasing 1100 ATK. The strength of this card allows you to play in the opp turn. However, because it is easy to brick, you should bring x1 which is enough.

Snake-Eye Birch (x0-1)
R rarity
Snake-Eye Birch
R rarity
Snake-Eye Birch

I don't want to say anything, because sometimes there are too many bricks, you can normal spring ( Ash Blossom ) and jump this card then search for 1 Snake-Eyes on the field, but it's not recommended.

Jet Synchron and Kurikara Divincarnate (Level 1 FIRE)
SR rarity
Jet Synchron
SR rarity
Jet Synchron
UR rarity
Kurikara Divincarnate
UR rarity
Kurikara Divincarnate

Both have their own strengths


Jet Synchron : take the first turn and spin a full combo

Kurikara Divincarnate : kaiju but NTR and has a huge body, you can completely negate opp's NTR Baronne



Other Cards

 

Handtrap & Staple
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Effect Veiler
UR rarity
Effect Veiler

The deck plays very well with handtraps, on average there will be about 15 handtraps & staples in a deck

One for One (national searcher)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

Whenever there is a Level 1 monster, you will have this card. For only the cost of 1 monster, you can throw a Level 1 monster straight from your deck or hand onto the field without spending any normal summons, starting a combo or simply saving when you bricked

Linkuriboh (x1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh

Both protect and send monsters to the grave (monsters that are link materials for this card will be sent to the grave), and have the ability to restore goods and send monsters to the grave (jump from the grave by sacrificing 1 Level 1 monster).


yep, this is UR, any newbie should be cautious when encountering this deck because it's all UR

Promethean Princess Bestower of Flames (x1)
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames

Loose mercenary, if you have FIRE, you will have this card, easy to get, can shoot cards, have recovery, big body, body link 3 has the ability to jump from the grave to climb the link (however when this card is on the field , you can only summon FIRE monsters)

Amphibious Swarmship Amblowhale (x1)
SR rarity
Amphibious Swarmship Amblowhale
SR rarity
Amphibious Swarmship Amblowhale

Play this card mainly to send Promethean to the grave (as a link material), have a large body and jump monsters from the grave if this card is destroyed.


If this card is from the grave, you can banish to shoot 1 card if a Link 3 or lower monster is destroyed, meaning this card and Promethean will give you up to 2 card shoots!!!

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

Super mercenary, negate monsters not once per turn, easy to level

Borreload Savage Dragon and Baronne de Fleur (Chad)
UR rarity
Borreload Savage Dragon
UR rarity
Borreload Savage Dragon
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Easy to get on, big body and negate

Accesscode Talker (OTK)
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

easy to play, can easily reach 5300 ATK, can shoot cards and when this card uses an effect, the opponent cannot respond (but if toggle on, after you activate the effect they can use the effect)

Underworld Goddess of the Closed World (Big boss)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

famous for opp monster magic ability, you can use 1 enemy monster as link material for this monster (target negate or unaffected monsters), has negate the whole field, negate summons monsters from the grave and is immune to all effect set (unless that effect targets this card)

Decode Talker Heatsoul and Salamangreat Sunlight Wolf (Soulburner)
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf

Dishwashing Wolf : easy to level, restores every turn


Heatsoul : draw 2 cards for your turn and the enemy's turn, if you're lucky, draw 2 handtraps + with the board after you combo opp will almost make peace with you, the second effect of this card is also strong, but no one cares :/

Knightmare Cerberus, Knightmare Phoenix and Knightmare Unicorn (Knightmare)
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn

You can find these guys everywhere, they're the best mercenaries, they both clear the opp field and draw cards (if you calculate properly, or if you're brainless if you use Vanquish Soul), you can absolutely summon these guys when using I:P ( Link on the enemy's turn and clear the field on their turn)

Relinquished Anima (NTR)
UR rarity
Relinquished Anima
UR rarity
Relinquished Anima

easy to build, has good negate bait ability (if opp doesn't negate, you will equip the enemy monster to equip this card and you get ATK equal to that monster's ATK :>)

Worldsea Dragon Zealantis (x1)
UR rarity
Worldsea Dragon Zealantis
UR rarity
Worldsea Dragon Zealantis

After banish, summon the banished monster? If you don't know what it's used for, I didn't either


When a monster is summoned by this card, that monster will trigger an effect (when this card is summoned, it will be abcxyz), this effect is especially strong in decks that trigger the effect not once per turn.

Divine Arsenal AA-ZEUS - Sky Thunder and Lyrilusc - Assembled Nightingale (Ancient stamping machine)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Lyrilusc - Assembled Nightingale
SR rarity
Lyrilusc - Assembled Nightingale

How to build Zeus : Xyz monsters punch each other (your Xyz monster attacks opp's monster, or your NOT xyz monster attacks opp's Xyz monster) you can use your Xyz monster to summon Xyz on this card


Zeus : easy to get on, sends non-target cards to clear the field very well, big body




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