Instructions for playing Infernoble Knight

Instructions for playing Infernoble Knight




overview

Infernoble Knights is a sub-archetype of the Noble Knight archetype introduced in the secret pack ' Guided by the Noble Blade '. As a Synchro-focused archetype, the goal of this deck is to take advantage of a fairly underused mechanic in Yu-Gi-Oh, the Equip Card. The new support pile in 'Ride Into the Future' has breathed new life into this strategy thanks to some new support cards as well as a much-needed upgrade to the Emperor's toolkit. With Angelica, Princess of Noble Arms and Noble Arms Museum , the deck was boosted from an underrated engine to a High Tier potential Deck, and with the WANTED engine introduced along with it , which pretty much cements its Tier 2+ status. Hopefully this guide will give you some brief explanations about core and tech engine options, as well as provide some sample decks for FIRE combo 2024.



Old Infernoble cards in the Main Deck

 

Infernoble Knight Ogier (x1-3)

SR Rarity
Infernoble Knight Ogier
SR Rarity
Infernoble Knight Ogier
Infernoble Knight Ogier
FIRE 4
Infernoble Knight Ogier
  • ATK:

  • 1500

  • DEF:

  • 2000


While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


Can be easily searched through 'Infernoble Arms - Durendal' and ' Heritage of the Chalice ', making him the 2nd best Normal Summon in the deck. Infernoble Knight Ogier is often used to bring Fire Warriors from the Deck to the Grave, such as Immortal Phoenix Gearfried , Infernoble Knight Turpin , etc.


Combined with Infernoble Knight - Renaud , you can get back cards sent to the Graveyard. Ogier's second effect allows him to equip himself on a Warrior monster as an Equip Spell that can protect that monster on the field from being destroyed by card effects and this eff will also activate the effect. Angelica 's second , Princess of Noble Arms .

Infernoble Knight - Renaud (x1-3)

SR Rarity
Infernoble Knight - Renaud
SR Rarity
Infernoble Knight - Renaud
Infernoble Knight - Renaud
FIRE 1
Infernoble Knight - Renaud
  • ATK:

  • 500

  • DEF:

  • 500


If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


Renaud is one of the best combo extension cards in this deck, as it is almost a '2 for 1' card. While keeping Renaud for use as an expansion card is optional, using it early can also be effective as it can set up early plays with Gearfried, Angelica, and even Apollousa. Renaud is mainly used to reclaim cards like Immortal Phoenix Gearfried , Infernoble Knight Oliver , Living Fossil , 'Infernoble Arms - Durendal ' etc. to support further combo extensions, most of which can be sent to the Graveyard by Infernoble Knight Ogier .

Infernoble Knight Maugis (x1)

N Rarity
Infernoble Knight Maugis
N Rarity
Infernoble Knight Maugis
Infernoble Knight Maugis
FIRE 4
Infernoble Knight Maugis
  • ATK:

  • 1500

  • DEF:

  • 1000


While this card is an Equip Card, the equipped monster cannot be destroyed by battle. You can only use each of the following effects of "Infernoble Knight Maugis" once per turn. If this card is sent to the GY: You can shuffle into the Deck, 3 of your other FIRE Warrior monsters and/or "Noble Arms" cards that are banished or in your GY; draw 1 card. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


Putting Maugis in the deck is quite strange because it hasn't been there before. With the Shuffle effect of "Noble Arms" and Fire-Warrior returning to the deck to draw a card, Maugis is a great tool to find handtraps (cards). hinder the opponent) during the End Phase. This effect can also reuse Equip Spell Cards and Noble Arms Museum copies for subsequent turns. Like Infernoble Knight Ogier , Maugis's second effect allows him to equip himself to a Warrior as an Equip Spell, protecting that monster on the field from being destroyed by battle. This is also another way to activate the effect of Angelica, Princess of Noble Arms.

Infernoble Knight Astolfo (x0-1)

N Rarity
Infernoble Knight Astolfo
N Rarity
Infernoble Knight Astolfo
Infernoble Knight Astolfo
FIRE 1
Infernoble Knight Astolfo
  • ATK:

  • 500

  • DEF:

  • 200


You can banish 1 FIRE Warrior monster from your hand or GY; Special Summon this card from your hand, then you can make this card's Level become the Level of that banished monster. You can banish this card from your GY; Special Summon this banished card during your second Standby Phase after this effect's activation, then you can Special Summon 1 of your FIRE Warrior monsters that is banished or in your GY. You can only use each effect of "Infernoble Knight Astolfo" once per Duel.


Although Astolfo seems like a good Extender at first glance, both of its effects require complicated setup and have very little advantage in practice. So it is not recommended to prioritize Astolfo over other Extenders

Infernoble Knight Oliver (x1-2)

N Rarity
Infernoble Knight Oliver
N Rarity
Infernoble Knight Oliver
Infernoble Knight Oliver
FIRE 4
Infernoble Knight Oliver
  • ATK:

  • 1000

  • DEF:

  • 1500


While this card is an Equip Card, your opponent cannot target the equipped monster with card effects. You can only use each of the following effects of "Infernoble Knight Oliver" once per turn. You can send 1 FIRE Warrior monster or 1 Equip Spell from your hand or face-up field to the GY; Special Summon this card from your hand as a Level 1 monster. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


Infernoble Knight Oliver is a great Tuner Extender that doesn't require you to have any monsters on the field. You can simply send a Fire-Warrior Monster or Equip Spell from your hand or on the field to the Graveyard to Special Summon it. Normally, you can use the 1st Effect of " Isolde, Two Tales of the Noble Knights " to trigger a free Special Summon Oliver to the field.

Oliver's second effect is the same as the other Infernoble Knights: allowing it to equip itself on a Warrior as an Equip Spell, which can protect that monster on the field from being targeted. And from there WE WILL TRIGGER ANGELICA .

Infernoble Knight - Roland (x0-1)

R Rarity
Infernoble Knight - Roland
R Rarity
Infernoble Knight - Roland
Infernoble Knight - Roland
FIRE 1
Infernoble Knight - Roland
  • ATK:

  • 500

  • DEF:

  • 500


(Quick Effect): You can target 1 face-up monster you control; equip this card from your hand to that target as an Equip Spell that gives that card 500 ATK. During the End Phase, if this card is in the GY because it was sent there this turn: You can add 1 FIRE Warrior monster, except "Infernoble Knight - Roland", or 1 Equip Spell from your Deck to your hand. You can only use each effect of "Infernoble Knight - Roland" once per turn.


Roland owns both quite useful effects. The first allows you to equip him from your hand to any monster you control. This can gain two advantages if the target is Angelica, Princess of Noble Arms : first, it activates Angelica's effect to special summon Captain Roland from the Extra Deck, and at the same time it causes Roland to be sent down Graveyard (GY) because Angelica has left the field. Leads to a second effect that allows you to add 1 FIRE Warrior or Equip Spell card from your Deck to your hand during the End Phase if Roland has been sent to the grave. While not a super-essential option in the deck, it's still worth considering.

"Infernoble Arms - Durendal" (x1-3)

R Rarity
"Infernoble Arms - Durendal"
R Rarity
"Infernoble Arms - Durendal"
"Infernoble Arms - Durendal"
Spell Equip
"Infernoble Arms - Durendal"

    While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


    "Infernoble Arms - Durendal" is the second "Reinforcement of the Army" card in the Deck. Durendal can help you get any FIRE Warrior Monster that is Level 5 or lower from your Deck into your hand. In addition, Durendal also has an additional effect when the equipped monster is sent to the GY. This Effect Special Summons a Fire-Warrior Monster from your Graveyard, which can be used to "extend" in certain situations.
    It's important to note that after using this effect, you can only Summon Warrior Monsters for the rest of the turn.

    "Infernoble Arms - Joyeuse" (x0-1)

    R Rarity
    "Infernoble Arms - Joyeuse"
    R Rarity
    "Infernoble Arms - Joyeuse"
    "Infernoble Arms - Joyeuse"
    Spell Equip
    "Infernoble Arms - Joyeuse"

      While this card is equipped to a monster: You can target 1 FIRE Warrior monster in your GY; add it to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand. You can only use 1 ""Infernoble Arms - Joyeuse"" effect per turn, and only once that turn.


      Joyeuse is the searchable version of " The Warrior Returning Alive ". This is a great tool to reclaim combo pieces from the effect of " Infernoble Knight Ogie r" or use for the next steps in the combo. When Joyeuse is sent from the field to the grave with the equipped monster, you can Special Summon a Fire-Warrior Monster from your hand. Unlike Durendal, you are not limited to only summoning a Warrior after activating this effect.

      "Infernoble Arms - Hauteclere" (x0)

      N Rarity
      "Infernoble Arms - Hauteclere"
      N Rarity
      "Infernoble Arms - Hauteclere"
      "Infernoble Arms - Hauteclere"
      Spell Equip
      "Infernoble Arms - Hauteclere"

        While this card is equipped to a monster: You can target 1 face-up monster you control; this turn, you cannot declare attacks, except with that monster, also it gains the ability this turn to make a second attack during each Battle Phase, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 face-up monster on the field; destroy it. You can only use 1 ""Infernoble Arms - Hauteclere"" effect per turn, and only once that turn.


        In theory, this is a card that helps us OTK quite well, because our monsters have quite high Atk, so when using this card, we will be punched 2 times. However, the downside is that other cards will not be able to attack. Maybe it's not worth wasting 1 slot of my deck.

        Heritage of the Chalice (x3)

        SR Rarity
        Heritage of the Chalice
        SR Rarity
        Heritage of the Chalice
        Heritage of the Chalice
        Spell Normal
        Heritage of the Chalice

          Add 1 "Noble Knight" monster or 1 "Noble Arms" card from your Deck or GY to your hand. If your "Noble Knight" monster equipped with a "Noble Arms" Equip Spell is destroyed by battle and sent to the GY, while this card is in your GY: You can add this card to your hand. You can only use 1 "Heritage of the Chalice" effect per turn, and only once that turn.


          "Heritage of the Chalice" acts as the 3rd " Reinforcement of the Army " card. Chalice can take any "Noble Knight" or "Noble Arms" card from the Deck OR Graveyard (GY). This is a great way to search for Normal Summon, Extender and even " Noble Arms Museum " cards. Additionally, if a "Noble Knight" monster is sent to the Graveyard while equipped with a "Noble Arms" card (e.g. Durendal), you can return Chalice from the graveyard to your hand.

          Horn of Olifant (x0-1)

          R Rarity
          Horn of Olifant
          R Rarity
          Horn of Olifant
          Horn of Olifant
          Trap Normal
          Horn of Olifant

            Activate 1 of these effects; ● Banish 1 Equip Spell you control or in your GY, then you can destroy 1 card on the field. ● Destroy 1 "Roland" monster you control, then Special Summon in Defense Position up to 3 FIRE Warrior monsters from your Deck, whose total Levels equal 9, but their effects are negated, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except Warrior monsters. You can only activate 1 "Horn of Olifant" per turn.


            Olifant is an interesting option to disrupt opponents but is easy to find. Olifant can banish an Equip Spell from the Graveyard to Destroy 1 card on the field without targeting. You can also Destroy a “Roland” you control to Special Summon Fire-Warriors from the Deck.

            The easiest way to get this card is to search for it with "Angelica, Princess of Noble Arms". However, adding "Noble Arms Museum" to the deck brings more benefits, making it unwise to include Olifant in the deck because it can affect the deck's stability, bricking.



            Popular support items for Warrior

            Konami has released a lot of support cards for Warriors and it works quite well when included in Infernoble Knight

            Super Quantum Red Layer (x0-3)

            UR Rarity
            Super Quantum Red Layer
            UR Rarity
            Super Quantum Red Layer
            Super Quantum Red Layer
            FIRE 5
            Super Quantum Red Layer
            • ATK:

            • 2000

            • DEF:

            • 800


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Super Quantum Red Layer" once per turn. ● When this card is Normal or Special Summoned: You can target 1 "Super Quant" card in your GY; add it to your hand. ● If this card is sent to the GY: You can target 1 "Super Quant" monster in your GY, except "Super Quantum Red Layer"; Special Summon it, but it cannot activate its effects.


            Extender summons itself like Cyber ​​Dragon . At the same time, it can also be searched by "Infernoble Arms - Durendal" and when we have Noble Arms Museum on the field, this card will become quite formidable at 2500 Atk, especially when facing Link 3 Apollousa, Bow of the Godness .

            Fire Flint Lady (x1-3)

            R Rarity
            Fire Flint Lady
            R Rarity
            Fire Flint Lady
            Fire Flint Lady
            FIRE 1
            Fire Flint Lady
            • ATK:

            • 100

            • DEF:

            • 100


            If you control a Warrior monster: You can Special Summon this card from your hand. You can send this card from the field to the GY; Special Summon 1 Level 4 or lower Warrior monster from your hand, and if you do, your opponent cannot target it with card effects this turn. You can only use each effect of "Fire Flint Lady" once per turn.


            Easily searchable through "Infernoble Arms - Durendal", Fire Flint Lady will summon you for free as long as you have a Warrior monster on the field. An Extender is very useful in extending combos or protecting them with a second effect, used to Summon combo support cards like Infernoble Knight Ricciardetto in cases where you have that card in your Open hand.

            2 copies of this card will help you perform a full combo

            Neo-Spacian Aqua Dolphin and Neo Space Connector (Neo-Spacian)

            N Rarity
            Neo-Spacian Aqua Dolphin
            N Rarity
            Neo-Spacian Aqua Dolphin
            Neo-Spacian Aqua Dolphin
            WATER 3
            Neo-Spacian Aqua Dolphin
            • ATK:

            • 600

            • DEF:

            • 800


            Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


            SR Rarity
            Neo Space Connector
            SR Rarity
            Neo Space Connector
            Neo Space Connector
            LIGHT 4
            Neo Space Connector
            • ATK:

            • 800

            • DEF:

            • 1800


            When this card is Normal Summoned: You can Special Summon 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" from your hand or Deck in Defense Position. You can Tribute this card, then target 1 "Neo-Spacian" monster or 1 "Elemental HERO Neos" in your GY; Special Summon it in Defense Position. You can only use each effect of "Neo Space Connector" once per turn.


            Neo Space Connector is always recognized as one of the best Normal Summon cards in this game. It is capable of 1 card Isolde, Two Tales of the Noble Knights by summoning Aqua Dolphin.

            Aqua Dolphin also has a rather lewd effect, peeking at the enemy's hand and can destroy a monster whose Atk is less than the Atk of the monster on your field. From there we can avoid hand traps as well as have all the information and anticipate the opponent's moves.

            Connector + Any Extender
            is enough to finish most matches.

            Immortal Phoenix Gearfried (x1-3)

            UR Rarity
            Immortal Phoenix Gearfried
            UR Rarity
            Immortal Phoenix Gearfried
            Immortal Phoenix Gearfried
            FIRE 9
            Immortal Phoenix Gearfried
            • ATK:

            • 3000

            • DEF:

            • 2200


            You can banish 1 Equip Spell from your field or GY; Special Summon this card from your hand. At the start of the Damage Step, if this card attacks: You can equip 1 face-up monster on the field to this card (max. 1) as an Equip Spell that gives this card 500 ATK. When a monster effect is activated (Quick Effect): You can send 1 face-up Equip Card you control to the GY; negate the activation, and if you do, destroy it. You can only use each effect of "Immortal Phoenix Gearfried" once per turn.


            The best Monster of the deck when it has both abilities: Non-target Remove and Negate Monster effect. Search by Isolde and Captain Roland for the next turn, or Ogier + Renaud to have the ability to punch back the handtrap early.

            Angelica, Princess of Noble Arms can also send IPG to the grave to install it on the Endboard. The more IPG cards in the deck, the easier turn 2 will be, but you don't have to give them too many.

            Reinforcement of the Army (x1 )

            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              ROTA, a staple found in most Warrior Decks. We often use it to search for Connectors because of all the advantages it brings that we mentioned above, otherwise we can just search for other Extenders to avoid Handtrap.



              New Infernoble cards

               

              Infernoble Knight Turpin (x1-3)

              R Rarity
              Infernoble Knight Turpin
              R Rarity
              Infernoble Knight Turpin
              Infernoble Knight Turpin
              FIRE 4
              Infernoble Knight Turpin
              • ATK:

              • 1400

              • DEF:

              • 1700


              While this card is an Equip Card, the equipped monster can be treated as a Tuner if used as Synchro Material. You can only use each of the following effects of "Infernoble Knight Turpin" once per turn. If you control a monster equipped with an Equip Card: You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell.


              Turpin is our newest combo expansion card. When you control a monster equipped with an Equip Spell, you can Special Summon him from your hand OR Graveyard. If you choose to Summon him from the Graveyard, Turpin will be banned when he leaves the field.


              You can easily set up his Summon conditions with cards like Infernoble Knight Ogier or Angelica, Princess of Noble Arms . Like other Level 4 Infernoble Knights, while in the Grave, he can equip himself to a Warrior in the form of an Equip Spell. The equipped monster will be treated as a Tuner when Synchro Summoned.

              Infernoble Knight Ricciardetto (x1)

              R Rarity
              Infernoble Knight Ricciardetto
              R Rarity
              Infernoble Knight Ricciardetto
              Infernoble Knight Ricciardetto
              FIRE 1
              Infernoble Knight Ricciardetto
              • ATK:

              • 500

              • DEF:

              • 0


              You can banish this card from your hand or GY; Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand as a Tuner. If this card is Normal or Special Summoned: You can target 1 Level 4 or lower FIRE Warrior monster in your GY, except "Infernoble Knight Ricciardetto"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Warrior monsters. You can only use 1 "Infernoble Knight Ricciardetto" effect per turn, and only once that turn.


              Ricciardetto functions is also one of our new combo pieces. When Summoning Ricciardetto, you can also Special Summon a Fire Warrior from your Graveyard. However, once you use this effect, you are locked to Special Summon only .

              This guy's second effect allows you to Summon Fire Warrior monsters from your hand as a Tuner by banishing Ricciardetto from your hand or Graveyard.

              "Infernoble Arms - Almace" (x1-2)

               Rarity
              "Infernoble Arms - Almace"
               Rarity
              "Infernoble Arms - Almace"
              "Infernoble Arms - Almace"
              Spell Equip
              "Infernoble Arms - Almace"

                While this card is equipped to a monster: You can equip 1 "Infernoble Arms" Equip Spell from your Deck or GY, except ""Infernoble Arms - Almace"", to 1 appropriate monster you control, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 of your FIRE Warrior monsters that is banished or in your GY; add it to your hand. You can only use 1 ""Infernoble Arms - Almace"" effect per turn, and only once that turn.


                "As a versatile Equipped Spell, Almace can perform many functions during your turn. While on the field, you can destroy Almace to exchange it for another 'Infernoble Arms' from your Deck or Graveyard, return It's basically like bonus copies of other 'Infernoble Arms' cards.


                Its second effect is activated when it is sent to the Graveyard with the equipped monster, allowing you to add 1 Fire Warrior in your Graveyard or Banish Zone. A great way to get the most out of this card is to equip it to Infernoble Knight Emperor Charles , then send it to the Graveyard by Linking it to Emperor Charles the Great , activating the condition for the card's Graveyard effect This

                Noble Arms Museum (x3)

                SR Rarity
                Noble Arms Museum
                SR Rarity
                Noble Arms Museum
                Noble Arms Museum
                Spell Field
                Noble Arms Museum

                  All FIRE Warrior monsters you control gain 500 ATK. Once per turn: You can pay 1200 LP; add 1 "Noble Arms" card from your Deck to your hand, except "Noble Arms Museum". Once per turn, if the previous effect was applied this turn: You can target 1 "Noble Knight" Monster Card in your Spell & Trap Zone; Special Summon it, also, if you activated this effect while you did not control "Infernoble Knight Emperor Charles", you cannot Special Summon monsters for the rest of this turn, except Warrior monsters.


                  Noble Arms Museum is a far superior extender than Renaud, it can meet everything we need. For the relatively small cost of 1200 LP, you can use the following two effects:

                  • The first effect allows you to add any 'Noble Arms' card from the Main Deck to your hand, including Extenders and cards for the next turn.

                  • The second effect only applies after you have successfully searched for a card using the first effect, which is the ability to Special Summon a 'Noble Knight' monster from the Spell/Trap zone. This ability alone does a lot on its own, allowing you to bypass many forms of Disruption while NOT being limited to One Per Turn. The more copies of Museum you have, the more your cards will be guaranteed to go smoothly.

                  Angelica Princess of Noble Arms (x1-2)

                  SR Rarity
                  Angelica, Princess of Noble Arms
                  SR Rarity
                  Angelica, Princess of Noble Arms
                  Angelica, Princess of Noble Arms
                  FIRE 5
                  Angelica, Princess of Noble Arms
                  • ATK:

                  • 1200

                  • DEF:

                  • 2400


                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 "Horn of Olifant", or 1 card that mentions "Infernoble Knight Emperor Charles", from your Deck to your hand. When a card or effect is activated that targets this card on the field, or when this card is targeted for an attack (Quick Effect): You can send 1 FIRE Warrior monster from your Deck to the GY, and if you do, banish this card (until the End Phase), then you can Special Summon 1 "Roland" monster from your Deck or Extra Deck. You can only use each effect of "Angelica, Princess of Noble Arms" once per turn.


                  Archetype's first new Extra Deck card was recently added. When Summoned, Angelica can search ANY card that mentions ' Infernoble Knight Emperor Charles ', including ' Noble Arms Museum '. In addition, she can also search for the difficult trap card mentioned above: ' Horn of Olifant '.


                  The second effect of this vk helps our combo run smoothly. When targeted by a card effect or selected as an attack target, Angelica banishes herself from the field until the End Phase. You can then send a Fire Warrior from your Main Deck to the Graveyard to Special Summon a 'Roland' monster from the Main Deck or Extra Deck. This is a great way to punish players who don't read games and then activate handtraps like ' Infinite Impermanence ' and Effect Veiler .

                  Emperor Charles the Great (x2)

                  UR Rarity
                  Emperor Charles the Great
                  UR Rarity
                  Emperor Charles the Great
                  Emperor Charles the Great
                  FIRE
                  Emperor Charles the Great
                  • ATK:

                  • 3000

                  • LINK-1

                  Link Arrow:

                  Bottom


                  1 Level 9 "Infernoble Knight Emperor Charles" equipped with an Equip Card(s) If this card is Link Summoned: You can target 1 "Infernoble Knight Emperor Charles" in your GY; this card's name becomes that target's original name, and it gains that target's original effects, then equip that target to this card as an Equip Spell that gives it 500 ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Equip Spell from your hand or face-up field to the GY; negate the activation, and if you do, destroy that card.


                  As the Link version of ' Infernoble Knight Emperor Charles ', this card alone can create 3 Interruptions to your End Board. Its Summoning condition is 1 'Infernoble Knight Emperor Charles ' equipped with an Equip Spell and it's quite easy so you can spam it onto the field using the effect of 'Noble Arms Museum' multiple times.

                  When this card appears on the field, it equips the original 'Charles' from the Graveyard and copies its name and effects. In addition, it also has the ability Negate Spell/Trap by sending an Equip Spell from the hand or field to the Graveyard.

                  Courageous Crimson Chevalier Bradamante and The Continuing Epic of Charles (x0)

                  SR Rarity
                  Courageous Crimson Chevalier Bradamante
                  SR Rarity
                  Courageous Crimson Chevalier Bradamante
                  Courageous Crimson Chevalier Bradamante
                  FIRE 1
                  Courageous Crimson Chevalier Bradamante
                  • ATK:

                  • 500

                  • DEF:

                  • 200


                  (This card is always treated as an "Infernoble Knight" card.) You can discard this card, then target 1 Warrior monster you control; equip it with 1 Equip Spell from your Deck that can equip to it. When this card, not equipped with an Equip Card, is destroyed by battle with an opponent's monster and sent to the GY: You can Special Summon this card, and if you do, equip that monster your opponent controls to this card. You can only use each effect of "Courageous Crimson Chevalier Bradamante" once per turn.


                  N Rarity
                  The Continuing Epic of Charles
                  N Rarity
                  The Continuing Epic of Charles
                  The Continuing Epic of Charles
                  Trap Normal
                  The Continuing Epic of Charles

                    Reveal 1 "Noble Arms" Equip Spell in your hand, and if you do, Special Summon 1 "Infernoble Knight" monster from your hand or Deck, then either equip the revealed card to that monster, or send it to the GY. You can banish this card from your GY, then target 1 "Infernoble Knight Emperor Charles" you control; equip 1 "Noble Knight" monster from your hand or Deck to that monster as an Equip Spell that gives it 500 ATK. You can only use each effect of "The Continuing Epic of Charles" once per turn.


                    This article is already too long so I don't want to write more, and you also won't want to read posts like this. Just know that these 2 cards are NOT NECESSARY in the deck.



                    Equip Spell cards

                    These are the cards you would send with Isolde, Two Tales of the Noble Knight or Infernoble Knight Captain Roland. They can then be retrieved using Infernoble Knight - Renaud's effect.

                    Living Fossil (x1)

                    SR Rarity
                    Living Fossil
                    SR Rarity
                    Living Fossil
                    Living Fossil
                    Spell Equip
                    Living Fossil

                      Activate this card by targeting 1 Level 4 or lower monster in your GY; Special Summon it and equip it with this card, but banish it when it leaves the field (even if this card has left the field). When this card leaves the field, banish the equipped monster. The equipped monster loses 1000 ATK/DEF, also its effects are negated. You can only activate 1 "Living Fossil" per turn.


                      A fairly common card that plays the role of Extender.

                      Angelica's Angelic Ring (x1)

                      SR Rarity
                      Angelica's Angelic Ring
                      SR Rarity
                      Angelica's Angelic Ring
                      Angelica's Angelic Ring
                      Spell Equip
                      Angelica's Angelic Ring

                        Equip only to a monster you control equipped with an Equip Card. You can only control 1 "Angelica's Angelic Ring". Each turn, negate the effect of your opponent's first Spell Card or effect that resolves. Once per turn, while this card is equipped to a monster: You can gain 500 LP, then destroy this card, and if you do, your opponent cannot target the monster this card was equipped to with card effects, while it is face-up in the Monster Zone.


                        During the End Phase, the effect of Infernoble Knight Emperor Charles will be activated to Equip an Equip Spell from your Graveyard and a Fire-Warrior monster from the Main Deck. After the recent update, this is the best card you can equip with this effect . As long as Charles has an Equip Spell equipped in EndPhase, you can equip Angelica's Ring to him. This card works quite similarly to Magician's Right Hand as it allows you to Negate the first Spell your opponent activates during the turn.


                        A little note with the negate effect, you can only negate the spell when it is activated . Assuming spell cards like Field Spell or Continuous Spell are activated first, we will only be able to negate the effect the moment it activates , otherwise it will remain on the field, even using other effects. . But this Negate does not create a chain , so it can negate leaves like Super Polymerization or Dark Rule No More .

                        Broken Bamboo Sword and Cursed Bamboo Sword (Bamboo Sword Package)

                        R Rarity
                        Broken Bamboo Sword
                        R Rarity
                        Broken Bamboo Sword
                        Broken Bamboo Sword
                        Spell Equip
                        Broken Bamboo Sword

                          The equipped monster gains 0 ATK.


                          SR Rarity
                          Cursed Bamboo Sword
                          SR Rarity
                          Cursed Bamboo Sword
                          Cursed Bamboo Sword
                          Spell Equip
                          Cursed Bamboo Sword

                            The equipped monster gains 0 ATK. You can target 1 other "Bamboo Sword" card you control; return it to the hand, and if you do, the equipped monster can attack your opponent directly this turn. You can only use this effect of "Cursed Bamboo Sword" once per turn. If this card is sent to the Graveyard: You can add 1 "Bamboo Sword" card from your Deck to your hand, except "Cursed Bamboo Sword".


                            A Package you can put in , it will reward us with an equipment card that can be used in many different ways throughout the combo.

                            Send 'Cursed Bamboo Sword to the Grave through the effect of ' Isolde, Two Tales of the Noble Knights ,' you can add 'Broken Bamboo Sword to your hand from the main deck. You can then use it as a cost for Infernoble Knight Oliver or use it to fulfill the requirements of the effects Infernoble Knight Turpin or Angelica, Princess of Noble Arms

                            Phoenix Gearblade (x1)

                             Rarity
                            Phoenix Gearblade
                             Rarity
                            Phoenix Gearblade
                            Phoenix Gearblade
                            Spell Equip
                            Phoenix Gearblade

                              Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                              OCG version of Divine Sword - Phoenix Blade , can be used instead of 2 Bamboo cards. Gearblade has the same purpose as Bamboo Sword and also gives you a formidable OTK ability



                              Extra Deck

                              Unlike previous versions of Infernoble Knights, the Extra Deck is now quite flexible. There is now a lot of room for strong common Extra monsters in the meta. In this section, we will only cover the required cards in Extra. You can feel free to add any leaves you see fit.

                              Infernoble Knight Captain Roland (x1-2)

                              R Rarity
                              Infernoble Knight Captain Roland
                              R Rarity
                              Infernoble Knight Captain Roland
                              Infernoble Knight Captain Roland
                              FIRE 5
                              Infernoble Knight Captain Roland
                              • ATK:

                              • 2000

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate this effect; during the End Phase of this turn, send 1 Equip Spell from your Deck to the GY, then add 1 Warrior monster from your Deck to your hand. During the Main Phase, if this card is in your GY (Quick Effect): You can target 1 Warrior monster you control; equip this card to that monster you control as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Captain Roland" once per turn.


                              In previous years, we often used Roland as a bridge to Synchro climb to Charles. That's still true now, I will Summon Roland using the effect of ' Angelica, Princess of Noble Arms '. However, summoning Roland this way does NOT count as a Synchro Summon. Therefore, we will accept the loss of the search effect in the endphase of this guy.


                              In return, since ' Emperor Charles the Great' copies the effect of ' Infernoble Knight Emperor Charles ', we can still use Roland to destroy Quick Effect during our opponent's turn

                              Infernoble Knight Emperor Charles (x1-2)

                              UR Rarity
                              Infernoble Knight Emperor Charles
                              UR Rarity
                              Infernoble Knight Emperor Charles
                              Infernoble Knight Emperor Charles
                              FIRE 9
                              Infernoble Knight Emperor Charles
                              • ATK:

                              • 3000

                              • DEF:

                              • 200


                              1 Tuner + 1+ non-Tuner monsters If an Equip Card becomes equipped to a monster on the field, even during the Damage Step: You can destroy 1 card on the field. During the End Phase: You can equip 1 Equip Spell from your hand or GY to this card, then you can equip 1 FIRE Warrior monster from your Deck to this card as an Equip Spell that gives it 500 ATK. You can only use each effect of "Infernoble Knight Emperor Charles" once per turn.


                              With the appearance of ' Emperor Charles the Great ', this uncharged Charles is no longer part of our End Board. Instead, this fellow is now used as a Link Material for a stronger version of himself. You can Summon this card from 'Noble Arms Museum' to use it as a punching meat at quite high cx, but it's better to turn him into more copies of 'Great Charles' or even ' Baronne de Fleur '.

                              Ignoble Knight of High Laundsallyn (x0-1)

                              UR Rarity
                              Ignoble Knight of High Laundsallyn
                              UR Rarity
                              Ignoble Knight of High Laundsallyn
                              Ignoble Knight of High Laundsallyn
                              DARK 5
                              Ignoble Knight of High Laundsallyn
                              • ATK:

                              • 2100

                              • DEF:

                              • 900


                              1 Tuner + 1 or more non-Tuner "Noble Knight" monsters When this card is Synchro Summoned: You can equip 1 "Noble Arms" Equip Spell Card from your Deck to this card. At the end of the Battle Phase, if this card destroyed a monster by battle and sent it to the Graveyard: You can add 1 "Noble Knight" or "Noble Arms" card from your Deck to your hand. You can only control 1 "Ignoble Knight of High Laundsallyn".


                              Infernoble Knight Laundsallyn is used in VERY SPECIFIC circumstances to aid in reaching ' Immortal Phoenix Gearfried ' early. Otherwise, it is very rare for us to Summon Laundsallyn because 'Angelica, Princess of Noble Arms' is superior to this card in every aspect. Laundsallyn is not a must-have card in the deck, but perhaps it still has a certain place more than some cards.

                              Baronne de Fleur (x1)

                              UR Rarity
                              Baronne de Fleur
                              UR Rarity
                              Baronne de Fleur
                              Baronne de Fleur
                              WIND 10
                              Baronne de Fleur
                              • ATK:

                              • 3000

                              • DEF:

                              • 2400


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                              A very common Synchro card, giving us both the ability to destroy and quick Negate. Because this is a Warrior card, we don't have to worry about locking the deck's summon. Even though she is level 10, we can easily summon her with two level 9 cards, Charles and IPG.

                              Artorigus King of the Noble Knights (x1)

                              SR Rarity
                              Artorigus, King of the Noble Knights
                              SR Rarity
                              Artorigus, King of the Noble Knights
                              Artorigus, King of the Noble Knights
                              LIGHT
                              Artorigus, King of the Noble Knights
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 4 "Noble Knight" monsters When this card is Xyz Summoned: You can target up to 3 "Noble Arms" Equip Spell Cards with different names in your Graveyard; equip those targets to this card. Once per turn: You can detach 1 Xyz Material from this card; destroy any number of Spell/Trap Cards on the field, up to the number of "Noble Arms" Equip Spell Cards you control.


                              Xyz Rank 4 is used in certain situations to support various combos. Artorigus is used for a 1-card combo with Connector. Artorigus has the secondary effect of destroying non-target Spells/Traps on the field equal to the number of Equipped 'Noble Arms' you control, allowing you to clear troublesome backrows before starting your combo.

                              Isolde Two Tales of the Noble Knights (x2)

                              UR Rarity
                              Isolde, Two Tales of the Noble Knights
                              UR Rarity
                              Isolde, Two Tales of the Noble Knights
                              Isolde, Two Tales of the Noble Knights
                              LIGHT
                              Isolde, Two Tales of the Noble Knights
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                              Isolde is the reason why this deck appears here. This couple can do almost everything in the game. When traveling with Infernoble Knight. Isolde will help you start combos by filling your grave with important Equip Spells and can summon all kinds of Warriors in the world. Usually we will summon Infernoble Knight Ogier or Infernoble Knight Ricciardetto to start the dance, but it depends on the hand, remember to look at the hand and choose the appropriate card.

                              Promethean Princess Bestower of Flames (x1)

                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              UR Rarity
                              Promethean Princess, Bestower of Flames
                              Promethean Princess, Bestower of Flames
                              FIRE
                              Promethean Princess, Bestower of Flames
                              • ATK:

                              • 2700

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                              Promethean Princess is the newest thing added to the deck, this is an exclusive card for OCG/MD, meaning there is no way for us to try experimenting with this girl in the TCG (Trading Card Game). In Master Duel, we can use Promethean to set up quite a few additional interactions, something that is not possible in the TCG. She is also useful later in the combo by Special Summoning powerful Fire monsters like Immortal Phoenix Gearfried and Charles. Note that while she is on the field, you can only Special Summon Fire monsters.

                              Apollousa Bow of the Goddess (x1)

                              UR Rarity
                              Apollousa, Bow of the Goddess
                              UR Rarity
                              Apollousa, Bow of the Goddess
                              Apollousa, Bow of the Goddess
                              WIND
                              Apollousa, Bow of the Goddess
                              • ATK:

                              • 0

                              • LINK-4

                              Link Arrow:

                              Bottom-Left

                              Bottom

                              Bottom-Right

                              Top


                              2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                              Bow in this deck will act as a protector for your combo to go smoothly in case your hand has enough materials to summon both this card and Angelica. Diabellstar the Black Witch is the most common way to set up this combo.



                              Diabellstar Engine

                               

                              Diabellstar the Black Witch (x1-2)

                              UR Rarity
                              Diabellstar the Black Witch
                              UR Rarity
                              Diabellstar the Black Witch
                              Diabellstar the Black Witch
                              DARK 7
                              Diabellstar the Black Witch
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                              This is a great Extender that summons itself by sending 1 card from your hand or field to the grave. This effect will not create a Chain. When first summoned, Diabellstar will set a "Sinful Spoils" card from the deck, this effect will set up Original Sinful Spoils - Snake-Eye, which we will use to extend the combo even longer.

                              WANTED: Seeker of Sinful Spoils (x3)

                              UR Rarity
                              WANTED: Seeker of Sinful Spoils
                              UR Rarity
                              WANTED: Seeker of Sinful Spoils
                              WANTED: Seeker of Sinful Spoils
                              Spell Quick
                              WANTED: Seeker of Sinful Spoils

                                Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                This card acts as additional copies of Diabellstar. With the advantage of a quick spell, we can activate it right in the draw phase to avoid the effect of Droll & Lock Bir d. The second effect is simply to return 1 "Sinful Spoil" from the grave to the deck, then draw 1 (brings quite a bit of advantage).

                                Original Sinful Spoils - Snake-Eye (x1)

                                UR Rarity
                                Original Sinful Spoils - Snake-Eye
                                UR Rarity
                                Original Sinful Spoils - Snake-Eye
                                Original Sinful Spoils - Snake-Eye
                                Spell Normal
                                Original Sinful Spoils - Snake-Eye

                                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                  An interesting extender card, putting cards like Noble Arms Museum, Infernoble Knights in Spell/Trap Zone or even Diabellstar itself would be the best ways to make cost for this card.

                                  This card also has an effect in the grave, which is to search for any level 1 Fire monster. However, unlike Wanted, it cannot activate the search effect the same turn it uses the first effect.



                                  Combo

                                     

                                  Isolde Two Tales of the Noble Knights (Combo #1)

                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  Isolde, Two Tales of the Noble Knights
                                  Isolde, Two Tales of the Noble Knights
                                  LIGHT
                                  Isolde, Two Tales of the Noble Knights
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                  Requirements: Any 2 Warrior monsters. This is a simple and common combo, you will use it mostly in turn 1 matches.

                                  1. Summon any 2 Warriors.
                                  2. Link Summon Isolde, Two Tales of the Noble Knights , add any Warrior card used for the next turn. (eg. Infernoble Knight - Renaud , Neo Space Connector , Fire Flint Lady ,...).
                                  3. Activate Isolde's effect then send these 4 Equip Spells to the grave: Phoenix Gearblade , "Infernoble Arms - Durendal" , "Infernoble Arms - Joyeuse" , and Angelica's Angelic Ring to summon Infernoble Knight Ogier from the Deck.
                                  4. Activating Ogier's effect sends Infernoble Knight Turpin to the grave, followed by Phoenix Gearblade 's effect.
                                  5. Activate Phoenix Gearblade to target Infernoble Knight Ogier .
                                  6. Special Summon Infernoble Knight Turpin with its own effect in the grave.
                                  7. Use both Ogier and Turpin as Xyz Materials to summon Artorigus, King of the Noble Knights .
                                  8. Activate the effect of Artorigus, King of the Noble Knights to equip "Infernoble Arms - Durendal" and "Infernoble Arms - Joyeuse" at your grave.
                                  9. Activate the effect of "Infernoble Arms - Durendal" , add Infernoble Knight Ricciardetto from your Deck to your hand.
                                  10. Link Summon Promethean Princess, Bestower of Flames with Isolde and Artorigus, activating the grave effect of "Infernoble Arms - Joyeuse" to Special Summon Infernoble Knight Ricciardetto from your hand.
                                  11. Use Ricciardetto's effect to Special Summon Turpin or Ogier in the grave.
                                  12. Synchro Summon Angelica, Princess of Noble Arms , then use the princess's effect to add Noble Arms Museum .
                                  13. Activates under the grave effect of Turpin or Ogier, targeting Angelica.
                                  14. Angelica's chain effect, Princess of Noble Arms, sends Immortal Phoenix Gearfried from the deck to the grave to summon Infernoble Knight Captain Roland from the Extra Deck.
                                  15. Activate the effect of Promethean Princess, Bestower of Flames to summon any Ogier or Turpin in your grave.
                                  16. Synchro Summon Infernoble Knight Emperor Charles , use Infernoble Knight Captain Roland 's Equip effect on Charles.
                                  17. Link Summon Emperor Charles the Great , then use this card's effect to equip Charles in the grave.
                                  18. Activate Emperor Charles the Great 's effect to destroy Promethean Princess, Bestower of Flames .
                                  19. Use Noble Arms Museum , then search "Infernoble Arms - Almace" .
                                  20. Use additional effects of Noble Arms Museum , Special Summon Infernoble Knight Emperor Charles from Spell & Trap Zone.
                                  21. Activate "Infernoble Arms - Almace" , targeting the newly summoned Charles.
                                  22. Link Summon Emperor Charles the Great again, using his effect to equip Charles in the Graveyard. At the same time, chain "Infernoble Arms - Almace" to add Immortal Phoenix Gearfried to the grave.
                                  23. Special Summon Immortal Phoenix Gearfried with its own effect.
                                  24. Equip any remaining Infernoble Knights from your graveyard as long as you find it beneficial.
                                  25. During the End Phase, Emperor Charles the Great 's effect will be activated, equip Angelica's Angelic Ring as well as Infernoble Knight Maugis to draw more in turn opp. Angelica will also return to the field at this time.

                                  Infernoble Knight - Renaud and Infernoble Knight Ogier (Combo #2)

                                  SR Rarity
                                  Infernoble Knight - Renaud
                                  SR Rarity
                                  Infernoble Knight - Renaud
                                  Infernoble Knight - Renaud
                                  FIRE 1
                                  Infernoble Knight - Renaud
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 500


                                  If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). If Summoned this way, treat this card as a Tuner. You can only Special Summon "Infernoble Knight - Renaud" once per turn this way. If this card is Special Summoned: You can target 1 of your FIRE Warrior monsters, or 1 of your Equip Spells, that is banished or in your GY, except "Infernoble Knight - Renaud"; add it to your hand. You can only use this effect of "Infernoble Knight - Renaud" once per turn.


                                  SR Rarity
                                  Infernoble Knight Ogier
                                  SR Rarity
                                  Infernoble Knight Ogier
                                  Infernoble Knight Ogier
                                  FIRE 4
                                  Infernoble Knight Ogier
                                  • ATK:

                                  • 1500

                                  • DEF:

                                  • 2000


                                  While this card is an Equip Card, the equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Infernoble Knight Ogier" once per turn. If this card is Normal or Special Summoned: You can send 1 "Noble Arms" card, or 1 FIRE Warrior monster except "Infernoble Knight Ogier", from your Deck to the GY. If this card is in your GY: You can target 1 Warrior monster you control; equip this card to that monster you control.


                                  Requirements: Infernoble Knight Ogier + Infernoble Knight - Renaud .

                                  In this example, we will show you the summoning combo line   Infernoble Knight Ricciardetto equals   Isolde, Two Tales of the Noble Knights , here I will use Ogier and Renaud , but this combo can be used whenever you have a Level 4 FIRE Warrior in your grave with slight differences.

                                  1. Normal Summon Infernoble Knight Ogier , use his effect when summoned to send Immortal Phoenix Gearfried from the deck to the grave.
                                  2. Special Summon Infernoble Knight - Renaud from hand, then add Immortal Phoenix Gearfried back to hand.
                                  3. Link Summon Isolde, Two Tales of the Noble Knights , add 1 FIRE Warrior as cost for Oliver. (eg. Super Quantum Red Layer , Fire Flint Lady , ....)
                                  4. Activate Isolde's effect, Two Tales of the Noble Knights , and send Angelica's Angelic Ring down to Special Summon Infernoble Knight Ricciardetto , then DO NOT use his effect yet.
                                  5. Link Summon {Promethean Princess, Bestower of Flames.
                                  6. Use Promethean Princess's ability, Bestower of Flames to Special Summon Infernoble Knight Ricciardetto , Use its effect to summon Infernoble Knight Ogier from your grave.
                                  7. Synchro Summon Angelica, Princess of Noble Arms , add Noble Arms Museum .
                                  8. Place Noble Arms Museum on the Field Zone, add "Infernoble Arms - Durendal" to hand.
                                  9. Activate Infernoble Knight Ogier 's ability, target Angelica, Princess of Noble Arms , banish her Chain effect to End Phase to send Infernoble Knight Turpin to the grave and Special Summon Infernoble Knight Captain Roland from the Extra Deck.
                                  10. Equip "Infernoble Arms - Durendal" to a monster, then Infernoble Knight Turpin will Special Summon.
                                  11. Use "Infernoble Arms - Durendal" to add Infernoble Knight Oliver from your deck to your hand.
                                  12. Synchro Summon Infernoble Knight Emperor Charles , then use the effect of Infernoble Knight Captain Roland equip on Charles.
                                  13. Link Summon Emperor Charles the Great , then use this card's effect to equip Charles in the grave.
                                  14. Activate Emperor Charles the Great 's effect to destroy Promethean Princess, Bestower of Flames .
                                  15. Use additional effects of Noble Arms Museum , Special Summon Infernoble Knight Emperor Charles from Spell & Trap Zone.
                                  16. Infernoble Knight Oliver . Self-summoned to the field by effect
                                  17. Synchro Summon Baronne de Fleur equals Oliver and Charles.
                                  18. Special Summon Immortal Phoenix Gearfried from your hand by banishing the used "Infernoble Arms - Durendal" card
                                  19. Use Infernoble Knight Oliver 's grave effect to target Emperor Charles the Great .
                                  20. During the End Phase, Emperor Charles the Great 's effect will be activated, equip Angelica's Angelic Ring as well as Infernoble Knight Maugis to draw more in turn opp. Angelica will also return to the field at this time.



                                  Epilogue




                                  Companion unit:

                                  - Yu-Gi-Oh! Guidance Vietnam





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