Instructions for Playing Dark World

Instructions for Playing Dark World

Although this deck is quite brick, you will usually be able to get to ApolloUSA 4 negate even if you have bad hands. However, the deck play style is very easy to get caught and take a few cards (even handtraps like Dimensional Shifter). Can build for passion

Sections covered in this guide:




The One

 

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

is a card that appears 100% of your endboard, is easy to pick up, negates without once per turn, and has high ATK.



Dark World

 

Reign-Beaux Overking of Dark World (x3)
UR rarity
Reign-Beaux, Overking of Dark World
UR rarity
Reign-Beaux, Overking of Dark World

--- has the ability to special summon by pushing Dark World Level 7 or lower monsters from the field to the hand (plus discard resources from the field to the hand)

P/S: This effect is not once per turn, one turn can jump billions of times.

--- As a searcher, even though you only search for Dark World Level 5 or higher monsters, it's not once per turn and you usually want this card to go to the grave, and when you go to the grave, you get a search plus extra resources, so it's very profitable.

--- The third effect is rarely used, but once activated, you will have an additional Level 4 body, which can both Xyz to Number 41 and link to Apollousa , and can be pushed from the field to your hand by this card to do Discard items are fine, in general this effect is so powerful


Dark World Dealings (x3)
SR rarity
Dark World Dealings
SR rarity
Dark World Dealings

not once per turn, both players draw 1 and discard 1, although it seems profitable because you discard will trigger the effect but opp can also play a deck from the grave or opp gets to draw 1 then suddenly his hand is full of handtraps and draws Nibiru , One card combo or Kaiju is useless

Ceruli Guru of Dark World (x0-1)
N rarity
Ceruli, Guru of Dark World
N rarity
Ceruli, Guru of Dark World

Doing exactly one effect is to trigger the discard effect "when this card is discarded by your opponent" rather than peeling it to your hand right at the moment of bricking is very easy to remove, so currently the usage rate is 100% 0 copy

Snoww Unlight of Dark World (x3)
SR rarity
Snoww, Unlight of Dark World
SR rarity
Snoww, Unlight of Dark World

is the searcher of the deck and can be normally summoned to help increase the stability of the deck and of course, search does not happen once per turn

The Gates of Dark World (x3)
UR rarity
The Gates of Dark World
UR rarity
The Gates of Dark World

Even though it's once per turn, it's soft once per turn, meaning that after using an effect field, using another field from your hand can still use the effect one more time.


This card allows you to discard Fiend and draw 1. Banishing is a cost, but the card has the ability to search this field. Genta - has the ability to summon when banned.

Genta Gateman of Dark World (x3)
SR rarity
Genta, Gateman of Dark World
SR rarity
Genta, Gateman of Dark World

search field - card helps you discard easily and draw more resources and has the ability to jump onto the field as a Level 4 body for Xyz or Link if banned (usually by field effects)

Grapha Dragon Lord of Dark World (x2)
UR rarity
Grapha, Dragon Lord of Dark World
UR rarity
Grapha, Dragon Lord of Dark World

jumps from the grave like Reign Beaux and can shoot cards, because this card is searchable by Reign Beaux and if you bring it too much, it will brick and not shoot cards once per turn so x2 is enough to use.

Broww Huntsman of Dark World (x2-3)
R rarity
Broww, Huntsman of Dark World
R rarity
Broww, Huntsman of Dark World

Draw an additional 1 to both draw an additional anti-bricking card and increase the chance of having another card in your hand. Because it is not a once per turn, this card also has the effect of drawing an additional handtrap or staple if the endboard can still be discarded.

Dark World Accession (x0-1)
R rarity
Dark World Accession
R rarity
Dark World Accession

has the ability to fuse to the deck's boss - big body has the ability to turn enemy effects into other effects, this card also has a discard effect that allows you to trigger other effects of other Dark World cards, but it is not recommended. Bring x2 copies or more because it will cause bricks

Dark World Archives (x1)
SR rarity
Dark World Archives
SR rarity
Dark World Archives

Provides good discard and draw ability, increased ATK allows you to more easily OTK even though you don't usually use that effect much

Grapha Dragon Overlord of Dark World (x1)
UR rarity
Grapha, Dragon Overlord of Dark World
UR rarity
Grapha, Dragon Overlord of Dark World

has an almost negate effect "changes the enemy's active effect, the opponent discards 1 card" to help you block opp combos and summon easily.

Goldd, Wu-Lord of Dark World, Lucent and Netherlord of Dark World (x0-2)
R rarity
Goldd, Wu-Lord of Dark World
R rarity
Goldd, Wu-Lord of Dark World
N rarity
Lucent, Netherlord of Dark World
N rarity
Lucent, Netherlord of Dark World

Mainly jump yourself from the grave to get the body link summon



Danger!

 

Danger! Nessie! (x3)
SR rarity
Danger! Nessie!
SR rarity
Danger! Nessie!

is a searcher of the Danger! group, has the effect of discard jump and draw 1, however because it is random it is quite unstable, in return it can be combined with Dark World well thanks to the jump body combo

Danger! Mothman! (x2-3)
N rarity
Danger! Mothman!
N rarity
Danger! Mothman!

There are 2 very good discard effects for Dark World, with Level 4 being able to Xyz or Link

Danger!? Jackalope? (x2-3)
SR rarity
Danger!? Jackalope?
SR rarity
Danger!? Jackalope?

Instead of searching like Nessie , Jackalope jumps Danger monsters straight onto the field, this helps you jump one body onto the field for easier combos.

Danger! Chupacabra! (x2-3)
N rarity
Danger! Chupacabra!
N rarity
Danger! Chupacabra!

Possessing level 4, however the ability to jump monsters from the grave will sometimes be useless if you don't have Danger! other than from the grave because this card cannot jump itself from the grave


Danger! Thunderbird! and Danger! Bigfoot! (x1-2)
R rarity
Danger! Thunderbird!
R rarity
Danger! Thunderbird!
UR rarity
Danger! Bigfoot!
UR rarity
Danger! Bigfoot!

Has the ability to shoot cards with a large body, very good when going on turn 2, but if you go on turn 1 and it is discarded as a useless effect, in return this is a Level 8 monster, can Xyz Rank 8 easily



Staple

 

Blackwing - Zephyros the Elite (x1)
UR rarity
Blackwing - Zephyros the Elite
UR rarity
Blackwing - Zephyros the Elite

Push more cards to your hand and jump onto the field (allowing you to discard the card you just pushed to your hand and have an extra Level 4 body on the field for Xyz or Link), because this effect is so powerful that it can only be used once during the match.

Card Destruction (x1)
UR rarity
Limited to 1 copy
Card Destruction
UR rarity
Limited to 1 copy
Card Destruction

discard all cards (your monster's trigger effect) then draw again equal to the number of discarded cards. This is a very strong card and can be used to prevent bricking, however if used you can give more resources to the enemy if They use cards with effects from the grave

Allure of Darkness (x3)
SR rarity
Allure of Darkness
SR rarity
Allure of Darkness

Although it is banish (not discard), you can discard 1 card to brick yourself and draw 2 more cards to increase the stability of the deck.

Zalamander Catalyzer (x0-1)
R rarity
Zalamander Catalyzer
R rarity
Zalamander Catalyzer

has the ability to jump yourself and discard other Dark Worlds as well as pick yourself back into your hand. This is a Level 4 monster so you can Xyz or Link

Genex Ally Birdman (x3)
SR rarity
Genex Ally Birdman
SR rarity
Genex Ally Birdman

Tuner both pushes the card back (to discard later) and summons itself manually (to link)

Fairy Tail - Snow (x1)
UR rarity
Fairy Tail - Snow
UR rarity
Fairy Tail - Snow

jumps from an empty grave once per turn, while resources last, is a book of moon turn when summoned and is a Level 4 monster

Baronne de Fleur (x1)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

Easy to get on, has omni-negate, big body, can shoot cards, has restock

Blackwing - Boreastorm the Wicked Wind (x1)
SR rarity
Blackwing - Boreastorm the Wicked Wind
SR rarity
Blackwing - Boreastorm the Wicked Wind

shelf effect, here we 6 + 4 = baronne

Number 41: Bagooska the Terribly Tired Tapir (x1)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir

It's easy to get up, just put it in defense position, all monsters change to defense position, any monsters in defense position have their effects prevented, because link monsters are not changed to defense position => effects are not prevented so you are completely free. Can be mixed with Apollousa

Number 60: Dugares the Timeless (x1)
SR rarity
Number 60: Dugares the Timeless
SR rarity
Number 60: Dugares the Timeless

is a card that dries the blood of combo players, has extremely powerful effects, but has a very high price to pay


- Skip the card drawing phase, Draw 2 cards, discard 1 card (this is an effect that both adds resources and discard trigger effect)

-Skip main phase 1, jump 1 monster from the grave in defense position (this is quite a stressful effect, in return you have an extra body to combo or gain a ton of negate)

- Skip the next turn's battle phase, double the ATK of the monster you are controlling until the end of the turn (I never use this effect, in this deck you have a ton of 3000 monsters to OTK)

The Zombie Vampire (x1)
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire

Easy to raise, the most famous ability is to mill 4 cards to add resources but it doesn't stop there, you can special summon one of that monster to the field to combo, if you mill crap or get flooded then body ATK 3000 will keep you alive (probably)

Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy

easy to get, big body, negate spell, enemy monsters can only choose this card to attack, has the ability to increase ATK (although no one uses it)

Knightmare Unicorn and I:P Masquerena (x1)
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

If you can brick I:P and 1 body on the field, the next turn you can go to Knightmare Unicorn and push the opp card to annoy them (or simply go to Apollousa and not be destroyed by card effects).


P/S: you can go to Underworld Goddess and let it fight, carry negate, have unaffect, big body and enemy NTR as summoning materials.

Accesscode Talker (x1)
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

Even though your body is big, you can't always OTK the enemy easily, maybe they have too many negates ( accesscodes that specialize in treating them) or you have the whole field cleared by opp, go to Accesscode as a last resort or you can simply Go turn 2, use Accesscode to clear the opp field and deal 5300 damage then combo (if available)

Dharc the Dark Charmer Gloomy (x1)
SR rarity
Dharc the Dark Charmer, Gloomy
SR rarity
Dharc the Dark Charmer, Gloomy

jump more rows to climb the link... all, the search ability is extremely good, but difficult to activate unless opp cant read or opp only has destroy, but if they destroy monsters you probably have enough OTK damage

Curious the Lightsworn Dominion (x1)
UR rarity
Curious, the Lightsworn Dominion
UR rarity
Curious, the Lightsworn Dominion

Same attributes but different types, sounds difficult but Dark World + Danger! then feel free to summon


The dirtiest thing about this card is to throw 1 card straight from the deck to the grave YOU WANT!!!

The second effect is the general effect of Lightsworn and mill cards

In addition, this card also allows you to restore stock, pick up 1 monster/spell/trap from the grave to your hand!!! but only works if opp can't read, partly because you will use this link to get negate

Muckraker From the Underworld (x0-1)
SR rarity
Muckraker From the Underworld
SR rarity
Muckraker From the Underworld

Although it is not a raw material to link summon, and has protection, in return jumping monsters from the grave is quite good to add more body for combos, however leaving a body with 1000 ATK is quite dangerous and you only summon Fiend (squeeze Dark World should be rarely used)

Underworld Goddess of the Closed World (x1)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

big sister, NTR enemy monsters as material for themselves, unaffect, negate the entire enemy field, block play from the enemy's grave, big body, raised by I:P on the enemy's turn

Saryuja Skull Dread (x1)
UR rarity
Limited to 1 copy
Saryuja Skull Dread
UR rarity
Limited to 1 copy
Saryuja Skull Dread

gives you all the powerful effects, increases ATK/DEF -> stacks the chain to make it harder for opp to negate or easier to OTK


Summon 1 monster from hand (add 1 body to cook)

Draw 4 and place 3 cards from your hand on the bottom of the deck (to cure a brick hand, take the 1 card you need from the 4 cards, unless all 4 cards are handtraps then RIP)




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