Although this deck is quite brick, you will usually be able to get to ApolloUSA 4 negate even if you have bad hands. However, the deck play style is very easy to get caught and take a few cards (even handtraps like Dimensional Shifter). Can build for passion

Sections covered in this guide:
The One
Dark World
--- has the ability to special summon by pushing Dark World Level 7 or lower monsters from the field to the hand (plus discard resources from the field to the hand)
not once per turn, both players draw 1 and discard 1, although it seems profitable because you discard will trigger the effect but opp can also play a deck from the grave or opp gets to draw 1 then suddenly his hand is full of handtraps and draws Nibiru , One card combo or Kaiju is useless
Even though it's once per turn, it's soft once per turn, meaning that after using an effect field, using another field from your hand can still use the effect one more time.
Draw an additional 1 to both draw an additional anti-bricking card and increase the chance of having another card in your hand. Because it is not a once per turn, this card also has the effect of drawing an additional handtrap or staple if the endboard can still be discarded.
has the ability to fuse to the deck's boss - big body has the ability to turn enemy effects into other effects, this card also has a discard effect that allows you to trigger other effects of other Dark World cards, but it is not recommended. Bring x2 copies or more because it will cause bricks
Danger!
Staple
It's easy to get up, just put it in defense position, all monsters change to defense position, any monsters in defense position have their effects prevented, because link monsters are not changed to defense position => effects are not prevented so you are completely free. Can be mixed with Apollousa
is a card that dries the blood of combo players, has extremely powerful effects, but has a very high price to pay
If you can brick I:P and 1 body on the field, the next turn you can go to Knightmare Unicorn and push the opp card to annoy them (or simply go to Apollousa and not be destroyed by card effects).
Even though your body is big, you can't always OTK the enemy easily, maybe they have too many negates ( accesscodes that specialize in treating them) or you have the whole field cleared by opp, go to Accesscode as a last resort or you can simply Go turn 2, use Accesscode to clear the opp field and deal 5300 damage then combo (if available)
Same attributes but different types, sounds difficult but Dark World + Danger! then feel free to summon
Although it is not a raw material to link summon, and has protection, in return jumping monsters from the grave is quite good to add more body for combos, however leaving a body with 1000 ATK is quite dangerous and you only summon Fiend (squeeze Dark World should be rarely used)
gives you all the powerful effects, increases ATK/DEF -> stacks the chain to make it harder for opp to negate or easier to OTK


















































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