Instructions for Playing Ninja

Instructions for Playing Ninja

For F2P players, Ninja is a very good deck for you, with simple and easy to understand gameplay (or not if you are reading this article), cheap, deck with the ability to cover monsters like Book Of Moon, field swarm continuously, making sacrifices of all kinds


The main force of the deck is Hanzo, after being skewered by Pain and isekai, he became the deck's searcher (and Hanzo searched for the 2 most important cards of the deck), this deck can completely be played with handtrap, can play During the turn the opponent gets, banish, negate

chokepoint: throws a handtrap at Hanzo, if they don't have a card to continue dancing they both lose their normal summon and gain nothing

Sections covered in this guide:




CORE

 

Ninja Grandmaster Hanzo (x3)
SR rarity
Ninja Grandmaster Hanzo
SR rarity
Ninja Grandmaster Hanzo

Can have one card combo after searching Ninjitsu Art ( Duplication ) and being a reputable searcher of the deck with a Level 4 body can Xyz if you can still combo after taking a handtrap

Ninjitsu Art of Duplication (x1)
R rarity
Ninjitsu Art of Duplication
R rarity
Ninjitsu Art of Duplication

search by Hanzo , is one of the deck's two very strong Ninjitsu Arts. If you play the right combo, you can summon up to 4 Ninja bodies, including face down monsters, negate and fusion (banish).

Ninjitsu Art of Dancing Leaves (x2)
SR rarity
Ninjitsu Art of Dancing Leaves
SR rarity
Ninjitsu Art of Dancing Leaves

It not only allows you to summon the ninja's book of moon to the field (with a high level, Duplication can jump 4 monsters from the deck) but also pick up another Ninjitsu Art from the field to your hand to activate on the next turn.

Ninjitsu Art Notebook of Mystery (x3)
UR rarity
Ninjitsu Art Notebook of Mystery
UR rarity
Ninjitsu Art Notebook of Mystery

A card that allows you +1 resource to combo and cosplay a book of moon to inhibit the enemy

Tobari the Sky Ninja (x3)
SR rarity
Tobari the Sky Ninja
SR rarity
Tobari the Sky Ninja

is an extremely important card, allowing you to fusion (play on the enemy's turn, in one card combo, just from this effect gives you 1 banish and 1 book of moon) and carry in itself the ninja jump effect from your hand ( Jump Hanzo or high level Ninja monsters to prevent bricking)

Mitsu the Insect Ninja (x3)
UR rarity
Mitsu the Insect Ninja
UR rarity
Mitsu the Insect Ninja

This is the negate of the deck that possesses DEF up to 2100!!!, can be easily summoned to the field by Duplication , otherwise, you can completely special summon this card from your hand!

Green Ninja (x1)
SR rarity
Green Ninja
SR rarity
Green Ninja

book of moon of the deck, usually summoned to the field by Duplication, otherwise this card can still summon itself from the hand, if this card is sent from the hand or field to the grave (usually as a fusion material), you can change the opponent's monster into a face-down attack or face-down defense position (usually face-up defense)

Jioh the Gravity Ninja (x1)
R rarity
Jioh the Gravity Ninja
R rarity
Jioh the Gravity Ninja

Just by being summoned or after flipping, you can easily turn 2 opponent's monsters into face down defense position. In addition, you can use Duplication on this card to jump 4 more cards, including negate, set cards face down and banish after The enemy with this card loses 2 cards. Additionally, if this card somehow magically remains on the field, it allows you to shoot your opponent's card

Kagero the Cannon Ninja (x1-3)
N rarity
Kagero the Cannon Ninja
N rarity
Kagero the Cannon Ninja

Allows you to jump more Ninja bodies to combo to add Link or Fusion resources. In addition, this card also has the effect of both protecting and restoring goods when in the grave.

Baku the Beast Ninja (x1)
SR rarity
Baku the Beast Ninja
SR rarity
Baku the Beast Ninja

has the effect of automatically jumping and picking up the Ninjitsu Art so it can be activated again. Because it is a "Ninja" body, it can be linked :3

Ninjitsu Art Tool - Iron Digger (x1)
R rarity
Ninjitsu Art Tool - Iron Digger
R rarity
Ninjitsu Art Tool - Iron Digger

both replenish stock, shoot cards and increase stats, and search by other cards, a very strong card when going on turn 2 or turn 1 and use this card to jump back to the banish body to continue the combo.


P/S: you can turn Borrelsword into a Ninja monster, which allows Borrelsword to attack the original point 2 times, dealing 7000 damage !!!

Hidden Village of Ninjitsu Arts (x1)
SR rarity
Hidden Village of Ninjitsu Arts
SR rarity
Hidden Village of Ninjitsu Arts

Can be searched, has restock (only needs to have a Ninja summoned to your field, one turn for you, one turn for the enemy) and protection

Yaguramaru the Armor Ninja (x2-3)
SR rarity
Yaguramaru the Armor Ninja
SR rarity
Yaguramaru the Armor Ninja

banish an enemy card as soon as this card is summoned (usually on the opponent's turn), because this card can be fused by SACRIFICING monsters (without using fusion magic), so you can play the enemy or friend's turn, being negated. The fusion card can still be picked up, it's easy to pick up and has a good body

Meizen the Battle Ninja (x2-3)
UR rarity
Meizen the Battle Ninja
UR rarity
Meizen the Battle Ninja

Has the ability to OTK when allowing your Ninja monster to hit the original point, protect yourself, get up easily without needing poly, has the effect of jumping Ninja monsters from the deck (can jump poly of the deck to banish in turn opp, book of moon or negate dance)

Ninja Grandmaster Saizo (x1-2)
UR rarity
Ninja Grandmaster Saizo
UR rarity
Ninja Grandmaster Saizo

Easy to upgrade, allowing you to search for Ninjitsu Art without fear of being eaten by Ash Blossom

Blade Armor Ninja (x1)
UR rarity
Blade Armor Ninja
UR rarity
Blade Armor Ninja

Up easy, punch twice go brrrrrrrrrrrrr



Staple

 

Handtrap
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

Because the deck can be one card combo, you can play handtrap to go on turn 2 to increase the peel rate to block the enemy. Going on turn 1 with a full field of inhibition + handtrap will cause a lot of difficulties for the enemy.

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

search one card combo của deck (Hanzo)

Book of Moon (x3)
R rarity
Book of Moon
R rarity
Book of Moon

Very good card for F2P guys, taking turn 1 will inhibit the enemy, going on turn 2 can bait negate, of course if F2P or newbie can own a handtrap then they should still play handtrap

Pot of Prosperity (x1)
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

Increase the stability of the deck when peeling on Hanzo or simply comboing the styles and then picking up the handtrap on your hand :)

Board Breaker
SR rarity
Dragon Knight Draco-Equiste
SR rarity
Dragon Knight Draco-Equiste
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
SR rarity
Mudragon of the Swamp
SR rarity
Mudragon of the Swamp
UR rarity
Super Polymerization
UR rarity
Super Polymerization
SR rarity
Predaplant Dragostapelia
SR rarity
Predaplant Dragostapelia

has a very powerful (and fun) ability to magic the enemy, but the enemy board is not always eligible for you to use Super Poly turn 2. If you take turn 1 Super Poly allows you to capture enemy monsters and block their combos. and go to the boss (however, enemy monsters are not always eligible to use Super Poly, sometimes you have to use your own monsters)

Linkuriboh (x1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh

If the deck's fusion card (Tobari) accidentally gets negated, you can go to Linkuriboh to deal with an ATK 0 body in attack position - which will be a weakness the opponent can exploit to cause a large amount of damage to you (or OTK too)

Cross-Sheep (x1)
R rarity
Cross-Sheep
R rarity
Cross-Sheep

Mainly get the Fusion effect, jump more bodies from the grave to get negate, book of moon,... in general, take whatever you need.

Borrelsword Dragon and Accesscode Talker (Cleaning the Yard, OTK)
UR rarity
Borrelsword Dragon
UR rarity
Borrelsword Dragon
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

The above bosses have the ability to clear the field and even OTK very well, each card has its own strengths and depending on your play style you can bring 1 of 2 (or both)

Dharc the Dark Charmer, Gloomy, Knightmare Unicorn and I:P Masquerena (x0-1)
SR rarity
Dharc the Dark Charmer, Gloomy
SR rarity
Dharc the Dark Charmer, Gloomy
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena

Unicorn : can be used as a material to link to Accesscode Talker 5300 ATK or push a card on the enemy's turn if combined with I:P . In addition, you can climb the link if you use Dharc to pull 1 more body from the grave to get to link 3




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