Instructions for Playing Ninja

Instructions for Playing Ninja

For F2P players, Ninja is a very good deck for you, with simple and easy to understand gameplay (or not if you are reading this article), cheap, deck with the ability to cover monsters like Book Of Moon, field swarm continuously, making sacrifices of all kinds


The main force of the deck is Hanzo, after being skewered by Pain and isekai, he became the deck's searcher (and Hanzo searched for the 2 most important cards of the deck), this deck can completely be played with handtrap, can play During the turn the opponent gets, banish, negate

chokepoint: throws a handtrap at Hanzo, if they don't have a card to continue dancing they both lose their normal summon and gain nothing

Sections covered in this guide:




CORE

 

Ninja Grandmaster Hanzo (x3)

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


Can have one card combo after searching Ninjitsu Art ( Duplication ) and being a reputable searcher of the deck with a Level 4 body can Xyz if you can still combo after taking a handtrap

Ninjitsu Art of Duplication (x1)

R Rarity
Ninjitsu Art of Duplication
R Rarity
Ninjitsu Art of Duplication
Ninjitsu Art of Duplication
Trap Continuous
Ninjitsu Art of Duplication

    Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


    search by Hanzo , is one of the deck's two very strong Ninjitsu Arts. If you play the right combo, you can summon up to 4 Ninja bodies, including face down monsters, negate and fusion (banish).

    Ninjitsu Art of Dancing Leaves (x2)

    SR Rarity
    Ninjitsu Art of Dancing Leaves
    SR Rarity
    Ninjitsu Art of Dancing Leaves
    Ninjitsu Art of Dancing Leaves
    Trap Continuous
    Ninjitsu Art of Dancing Leaves

      Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


      It not only allows you to summon the ninja's book of moon to the field (with a high level, Duplication can jump 4 monsters from the deck) but also pick up another Ninjitsu Art from the field to your hand to activate on the next turn.

      Ninjitsu Art Notebook of Mystery (x3)

      UR Rarity
      Ninjitsu Art Notebook of Mystery
      UR Rarity
      Ninjitsu Art Notebook of Mystery
      Ninjitsu Art Notebook of Mystery
      Spell Quick
      Ninjitsu Art Notebook of Mystery

        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


        A card that allows you +1 resource to combo and cosplay a book of moon to inhibit the enemy

        Tobari the Sky Ninja (x3)

        SR Rarity
        Tobari the Sky Ninja
        SR Rarity
        Tobari the Sky Ninja
        Tobari the Sky Ninja
        EARTH 1
        Tobari the Sky Ninja
        • ATK:

        • 0

        • DEF:

        • 0


        This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


        is an extremely important card, allowing you to fusion (play on the enemy's turn, in one card combo, just from this effect gives you 1 banish and 1 book of moon) and carry in itself the ninja jump effect from your hand ( Jump Hanzo or high level Ninja monsters to prevent bricking)

        Mitsu the Insect Ninja (x3)

        UR Rarity
        Mitsu the Insect Ninja
        UR Rarity
        Mitsu the Insect Ninja
        Mitsu the Insect Ninja
        WATER 2
        Mitsu the Insect Ninja
        • ATK:

        • 200

        • DEF:

        • 2100


        If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


        This is the negate of the deck that possesses DEF up to 2100!!!, can be easily summoned to the field by Duplication , otherwise, you can completely special summon this card from your hand!

        Green Ninja (x1)

        SR Rarity
        Green Ninja
        SR Rarity
        Green Ninja
        Green Ninja
        WIND 2
        Green Ninja
        • ATK:

        • 600

        • DEF:

        • 600


        If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


        book of moon of the deck, usually summoned to the field by Duplication, otherwise this card can still summon itself from the hand, if this card is sent from the hand or field to the grave (usually as a fusion material), you can change the opponent's monster into a face-down attack or face-down defense position (usually face-up defense)

        Jioh the Gravity Ninja (x1)

        R Rarity
        Jioh the Gravity Ninja
        R Rarity
        Jioh the Gravity Ninja
        Jioh the Gravity Ninja
        EARTH 8
        Jioh the Gravity Ninja
        • ATK:

        • 2300

        • DEF:

        • 2900


        If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


        Just by being summoned or after flipping, you can easily turn 2 opponent's monsters into face down defense position. In addition, you can use Duplication on this card to jump 4 more cards, including negate, set cards face down and banish after The enemy with this card loses 2 cards. Additionally, if this card somehow magically remains on the field, it allows you to shoot your opponent's card

        Kagero the Cannon Ninja (x1-3)

        N Rarity
        Kagero the Cannon Ninja
        N Rarity
        Kagero the Cannon Ninja
        Kagero the Cannon Ninja
        FIRE 4
        Kagero the Cannon Ninja
        • ATK:

        • 1600

        • DEF:

        • 2000


        If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


        Allows you to jump more Ninja bodies to combo to add Link or Fusion resources. In addition, this card also has the effect of both protecting and restoring goods when in the grave.

        Baku the Beast Ninja (x1)

        SR Rarity
        Baku the Beast Ninja
        SR Rarity
        Baku the Beast Ninja
        Baku the Beast Ninja
        WIND 3
        Baku the Beast Ninja
        • ATK:

        • 1500

        • DEF:

        • 600


        If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


        has the effect of automatically jumping and picking up the Ninjitsu Art so it can be activated again. Because it is a "Ninja" body, it can be linked :3

        Ninjitsu Art Tool - Iron Digger (x1)

        R Rarity
        Ninjitsu Art Tool - Iron Digger
        R Rarity
        Ninjitsu Art Tool - Iron Digger
        Ninjitsu Art Tool - Iron Digger
        Spell Equip
        Ninjitsu Art Tool - Iron Digger

          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


          both replenish stock, shoot cards and increase stats, and search by other cards, a very strong card when going on turn 2 or turn 1 and use this card to jump back to the banish body to continue the combo.


          P/S: you can turn Borrelsword into a Ninja monster, which allows Borrelsword to attack the original point 2 times, dealing 7000 damage !!!

          Hidden Village of Ninjitsu Arts (x1)

          SR Rarity
          Hidden Village of Ninjitsu Arts
          SR Rarity
          Hidden Village of Ninjitsu Arts
          Hidden Village of Ninjitsu Arts
          Spell Field
          Hidden Village of Ninjitsu Arts

            If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


            Can be searched, has restock (only needs to have a Ninja summoned to your field, one turn for you, one turn for the enemy) and protection

            Yaguramaru the Armor Ninja (x2-3)

            SR Rarity
            Yaguramaru the Armor Ninja
            SR Rarity
            Yaguramaru the Armor Ninja
            Yaguramaru the Armor Ninja
            DARK 5
            Yaguramaru the Armor Ninja
            • ATK:

            • 2000

            • DEF:

            • 2000


            2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


            banish an enemy card as soon as this card is summoned (usually on the opponent's turn), because this card can be fused by SACRIFICING monsters (without using fusion magic), so you can play the enemy or friend's turn, being negated. The fusion card can still be picked up, it's easy to pick up and has a good body

            Meizen the Battle Ninja (x2-3)

            UR Rarity
            Meizen the Battle Ninja
            UR Rarity
            Meizen the Battle Ninja
            Meizen the Battle Ninja
            DARK 6
            Meizen the Battle Ninja
            • ATK:

            • 2500

            • DEF:

            • 1500


            2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


            Has the ability to OTK when allowing your Ninja monster to hit the original point, protect yourself, get up easily without needing poly, has the effect of jumping Ninja monsters from the deck (can jump poly of the deck to banish in turn opp, book of moon or negate dance)

            Ninja Grandmaster Saizo (x1-2)

            UR Rarity
            Ninja Grandmaster Saizo
            UR Rarity
            Ninja Grandmaster Saizo
            Ninja Grandmaster Saizo
            LIGHT
            Ninja Grandmaster Saizo
            • ATK:

            • 2000

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.


            Easy to upgrade, allowing you to search for Ninjitsu Art without fear of being eaten by Ash Blossom

            Blade Armor Ninja (x1)

            UR Rarity
            Blade Armor Ninja
            UR Rarity
            Blade Armor Ninja
            Blade Armor Ninja
            WIND
            Blade Armor Ninja
            • ATK:

            • 2200

            • DEF:

            • 1000


            2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


            Up easy, punch twice go brrrrrrrrrrrrr



            Staple

             

            Handtrap

            UR Rarity
            Infinite Impermanence
            UR Rarity
            Infinite Impermanence
            Infinite Impermanence
            Trap Normal
            Infinite Impermanence

              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


              UR Rarity
              Maxx "C"
              UR Rarity
              Maxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              Nibiru, the Primal Being
              UR Rarity
              Nibiru, the Primal Being
              Nibiru, the Primal Being
              LIGHT 11
              Nibiru, the Primal Being
              • ATK:

              • 3000

              • DEF:

              • 600


              During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


              UR Rarity
              Ash Blossom & Joyous Spring
              UR Rarity
              Ash Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              Because the deck can be one card combo, you can play handtrap to go on turn 2 to increase the peel rate to block the enemy. Going on turn 1 with a full field of inhibition + handtrap will cause a lot of difficulties for the enemy.

              Reinforcement of the Army (x1)

              UR Rarity
              Reinforcement of the Army
              UR Rarity
              Reinforcement of the Army
              Reinforcement of the Army
              Spell Normal
              Reinforcement of the Army

                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                search one card combo của deck (Hanzo)

                Book of Moon (x3)

                R Rarity
                Book of Moon
                R Rarity
                Book of Moon
                Book of Moon
                Spell Quick
                Book of Moon

                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                  Very good card for F2P guys, taking turn 1 will inhibit the enemy, going on turn 2 can bait negate, of course if F2P or newbie can own a handtrap then they should still play handtrap

                  Pot of Prosperity (x1)

                  SR Rarity
                  Pot of Prosperity
                  SR Rarity
                  Pot of Prosperity
                  Pot of Prosperity
                  Spell Normal
                  Pot of Prosperity

                    Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                    Tag(s):

                    Increase the stability of the deck when peeling on Hanzo or simply comboing the styles and then picking up the handtrap on your hand :)

                    Board Breaker

                    SR Rarity
                    Dragon Knight Draco-Equiste
                    SR Rarity
                    Dragon Knight Draco-Equiste
                    Dragon Knight Draco-Equiste
                    WIND 10
                    Dragon Knight Draco-Equiste
                    • ATK:

                    • 3200

                    • DEF:

                    • 2000


                    1 Dragon-Type Synchro Monster + 1 Warrior-Type monster Must first be Fusion Summoned. Once per turn: You can target 1 Dragon-Type Synchro Monster in the Graveyard; banish that target, and if you do, until the End Phase, this card's name becomes that monster's, and replace this effect with that monster's original effects. While this card is in Attack Position, your opponent takes any effect damage you would have taken from their card effects, instead.


                    UR Rarity
                    Garura, Wings of Resonant Life
                    UR Rarity
                    Garura, Wings of Resonant Life
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                    SR Rarity
                    Mudragon of the Swamp
                    SR Rarity
                    Mudragon of the Swamp
                    Mudragon of the Swamp
                    WATER 4
                    Mudragon of the Swamp
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                    UR Rarity
                    Super Polymerization
                    UR Rarity
                    Super Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      SR Rarity
                      Predaplant Dragostapelia
                      SR Rarity
                      Predaplant Dragostapelia
                      Predaplant Dragostapelia
                      DARK 8
                      Predaplant Dragostapelia
                      • ATK:

                      • 2700

                      • DEF:

                      • 1900


                      1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                      has a very powerful (and fun) ability to magic the enemy, but the enemy board is not always eligible for you to use Super Poly turn 2. If you take turn 1 Super Poly allows you to capture enemy monsters and block their combos. and go to the boss (however, enemy monsters are not always eligible to use Super Poly, sometimes you have to use your own monsters)

                      Linkuriboh (x1)

                      UR Rarity
                      Linkuriboh
                      UR Rarity
                      Linkuriboh
                      Linkuriboh
                      DARK
                      Linkuriboh
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                      If the deck's fusion card (Tobari) accidentally gets negated, you can go to Linkuriboh to deal with an ATK 0 body in attack position - which will be a weakness the opponent can exploit to cause a large amount of damage to you (or OTK too)

                      Cross-Sheep (x1)

                      R Rarity
                      Cross-Sheep
                      R Rarity
                      Cross-Sheep
                      Cross-Sheep
                      EARTH
                      Cross-Sheep
                      • ATK:

                      • 700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                      Mainly get the Fusion effect, jump more bodies from the grave to get negate, book of moon,... in general, take whatever you need.

                      Borrelsword Dragon and Accesscode Talker (Cleaning the Yard, OTK)

                      UR Rarity
                      Borrelsword Dragon
                      UR Rarity
                      Borrelsword Dragon
                      Borrelsword Dragon
                      DARK
                      Borrelsword Dragon
                      • ATK:

                      • 3000

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom-Left

                      Bottom


                      3+ Effect Monsters Cannot be destroyed by battle. Once per turn (Quick Effect): You can target 1 Attack Position monster; change it to Defense Position, also, this card can make a second attack during each Battle Phase this turn. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, when this card declares an attack on a face-up monster: You can activate this effect; until the end of this turn, this card gains ATK equal to half that monster's current ATK, and if it does, that monster's current ATK is halved.


                      UR Rarity
                      Accesscode Talker
                      UR Rarity
                      Accesscode Talker
                      Accesscode Talker
                      DARK
                      Accesscode Talker
                      • ATK:

                      • 2300

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Bottom

                      Right


                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                      Tag(s):

                      The above bosses have the ability to clear the field and even OTK very well, each card has its own strengths and depending on your play style you can bring 1 of 2 (or both)

                      Dharc the Dark Charmer, Gloomy, Knightmare Unicorn and I:P Masquerena (x0-1)

                      SR Rarity
                      Dharc the Dark Charmer, Gloomy
                      SR Rarity
                      Dharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      DARK
                      Dharc the Dark Charmer, Gloomy
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                      UR Rarity
                      Knightmare Unicorn
                      UR Rarity
                      Knightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Bottom

                      Right


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      Unicorn : can be used as a material to link to Accesscode Talker 5300 ATK or push a card on the enemy's turn if combined with I:P . In addition, you can climb the link if you use Dharc to pull 1 more body from the grave to get to link 3



                      Combo

                       

                      Ninja Grandmaster Hanzo (One Card Cumbo)

                      SR Rarity
                      Ninja Grandmaster Hanzo
                      SR Rarity
                      Ninja Grandmaster Hanzo
                      Ninja Grandmaster Hanzo
                      DARK 4
                      Ninja Grandmaster Hanzo
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                      Ninja One Card Combo (1 set monster + 1 banish)




                      Companion unit:

                      - Yu-Gi-Oh! Guidance Vietnam





                      https://ygovietnam.com/
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