For F2P players, Ninja is a very good deck for you, with simple and easy to understand gameplay (or not if you are reading this article), cheap, deck with the ability to cover monsters like Book Of Moon, field swarm continuously, making sacrifices of all kinds

Instructions for Playing Ninja
CORE
is an extremely important card, allowing you to fusion (play on the enemy's turn, in one card combo, just from this effect gives you 1 banish and 1 book of moon) and carry in itself the ninja jump effect from your hand ( Jump Hanzo or high level Ninja monsters to prevent bricking)
book of moon of the deck, usually summoned to the field by Duplication, otherwise this card can still summon itself from the hand, if this card is sent from the hand or field to the grave (usually as a fusion material), you can change the opponent's monster into a face-down attack or face-down defense position (usually face-up defense)
Just by being summoned or after flipping, you can easily turn 2 opponent's monsters into face down defense position. In addition, you can use Duplication on this card to jump 4 more cards, including negate, set cards face down and banish after The enemy with this card loses 2 cards. Additionally, if this card somehow magically remains on the field, it allows you to shoot your opponent's card
both replenish stock, shoot cards and increase stats, and search by other cards, a very strong card when going on turn 2 or turn 1 and use this card to jump back to the banish body to continue the combo.
banish an enemy card as soon as this card is summoned (usually on the opponent's turn), because this card can be fused by SACRIFICING monsters (without using fusion magic), so you can play the enemy or friend's turn, being negated. The fusion card can still be picked up, it's easy to pick up and has a good body
Has the ability to OTK when allowing your Ninja monster to hit the original point, protect yourself, get up easily without needing poly, has the effect of jumping Ninja monsters from the deck (can jump poly of the deck to banish in turn opp, book of moon or negate dance)
Staple
has a very powerful (and fun) ability to magic the enemy, but the enemy board is not always eligible for you to use Super Poly turn 2. If you take turn 1 Super Poly allows you to capture enemy monsters and block their combos. and go to the boss (however, enemy monsters are not always eligible to use Super Poly, sometimes you have to use your own monsters)
Unicorn : can be used as a material to link to Accesscode Talker 5300 ATK or push a card on the enemy's turn if combined with I:P . In addition, you can climb the link if you use Dharc to pull 1 more body from the grave to get to link 3
Combo














































Bottom


Bottom-Left
Bottom-Right
Left
Right

Top
