Railway is a deck used by two characters in Zexal and ARC-V

Instructions for Playing Railway
CORE
Ability to jump if an EARTH Machine monster is summoned to the field (combined with Night Express Knight ), ability to shoot cards when detact allows you to shoot backrow or bait negate or shoot away annoying enemy cards
is an EARTH Machine that can be normally summoned, with the effect of jumping EARTH Machine monsters from the grave (allowing you to Xyz rank 4 or Rank 10 if there is 1 remaining Level 10 monster on the field, or your hand has the ability to jump), in addition this card There is also an effect that turns other monsters and this monster into the same level to make Xyz easier (but you can only attack with Xyz monsters during the turn - something you don't really care about).
is a very strong turn 2 card because it jumps 2 monsters onto the field!, when going turn 1 you can set this card face down and if it is destroyed by the enemy you will search for a backup card for the next turn (if you still have breathing), or If not destroyed, it can be activated to jump 2 monsters to prepare for OTK. X3 for sure
easy to get, has the effect of throwing 1 monster from your hand (usually a card that has no effect at the moment or you want it to go to the grave to activate the effect) to jump 1 Level 10 Machine monster from the combo grave
It's easy to get, the 2000 LP shooting effect allows you to pinch health to OTK or missing OTK is still enough to finish the opponent or pinch a little more health to cause pressure. The good thing about this card is that you can use this card directly to Xyz on enemies. Other Xyz monsters are stronger
It's super easy to level up, you can use ANY MACHINE RANK 10 monster, including Skypalace Gangaridai or Gustav Max .
Staple
Ballista has a search card (usually Box , but this deck is difficult to use Box ) and converts opp monsters to 0 ATK/DEF to easily OTK or bait to negate.
is the Xyz Rank 4 monster you often use, possesses ATK 2200 and has a sneak bite effect (one of your Machine monsters hits the enemy's origin point), if this effect is combined with burn, the opp will only lose or die, other than that This card also has a search effect





















































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