Instructions for Playing Railway

Instructions for Playing Railway

Railway is a deck used by two characters in Zexal and ARC-V


The deck favors Xyz, has good OTK ability, on turn 1 deck you can completely def with body to unaffect monsters plus handtrap and staple, on turn 2 you can punch 6000 ATK/DEF monsters many times to OTK the enemy

Because the deck is strong on turn 2, you should prioritize opp on turn 1. If you accidentally take turn 1, it will be a bit weak.

Sections covered in this guide:




CORE

 

Night Express Knight (x3)
SR rarity
Night Express Knight
SR rarity
Night Express Knight

A level 10 body can be summoned normally without sacrificing to Xyz Let's Gooooooooooooooooo

Heavy Freight Train Derricrane (x3)
R rarity
Heavy Freight Train Derricrane
R rarity
Heavy Freight Train Derricrane

Ability to jump if an EARTH Machine monster is summoned to the field (combined with Night Express Knight ), ability to shoot cards when detact allows you to shoot backrow or bait negate or shoot away annoying enemy cards


NOTE 1: The card shooting effect is not once per turn, so you can shoot as many copies as you can (if you can detact from 1 or more different Xyz monsters).

NOTE 2: It's a bit complicated but you don't have to use this monster Xyz, you can Link to diversify gameplay

Super Express Bullet Train (x3)
N rarity
Super Express Bullet Train
N rarity
Super Express Bullet Train

has the ability to jump from the hand (as long as you have an EARTH Machine monster on the field) and has the ability to pick up resources from the grave (Machine monsters) at the end of the turn if this card is sent to the grave during the turn

Flying Pegasus Railroad Stampede (x3)
SR rarity
Flying Pegasus Railroad Stampede
SR rarity
Flying Pegasus Railroad Stampede

is an EARTH Machine that can be normally summoned, with the effect of jumping EARTH Machine monsters from the grave (allowing you to Xyz rank 4 or Rank 10 if there is 1 remaining Level 10 monster on the field, or your hand has the ability to jump), in addition this card There is also an effect that turns other monsters and this monster into the same level to make Xyz easier (but you can only attack with Xyz monsters during the turn - something you don't really care about).

Revolving Switchyard (x3)
SR rarity
Revolving Switchyard
SR rarity
Revolving Switchyard

is a field with the ability to search and has the effect of jumping more monsters on turn 1 (turn 2 is also possible but opp will not receive battle damage for the whole turn when jumping more monsters from this card's effect!!!)

Urgent Schedule (x3)
SR rarity
Urgent Schedule
SR rarity
Urgent Schedule

is a very strong turn 2 card because it jumps 2 monsters onto the field!, when going turn 1 you can set this card face down and if it is destroyed by the enemy you will search for a backup card for the next turn (if you still have breathing), or If not destroyed, it can be activated to jump 2 monsters to prepare for OTK. X3 for sure

Double Headed Anger Knuckle (x1)
R rarity
Double Headed Anger Knuckle
R rarity
Double Headed Anger Knuckle

easy to get, has the effect of throwing 1 monster from your hand (usually a card that has no effect at the moment or you want it to go to the grave to activate the effect) to jump 1 Level 10 Machine monster from the combo grave


has the effect of automatically jumping from the grave by throwing 1 card from the hand (discarded at the present time or sent to the grave to activate the effect) or 1 monster from the field (locked, negated the effect or has no effect on the field).

Superdreadnought Rail Cannon Gustav Max (x2-3)
UR rarity
Superdreadnought Rail Cannon Gustav Max
UR rarity
Superdreadnought Rail Cannon Gustav Max

It's easy to get, the 2000 LP shooting effect allows you to pinch health to OTK or missing OTK is still enough to finish the opponent or pinch a little more health to cause pressure. The good thing about this card is that you can use this card directly to Xyz on enemies. Other Xyz monsters are stronger

Number 81: Superdreadnought Rail Cannon Super Dora (x1-2)
UR rarity
Number 81: Superdreadnought Rail Cannon Super Dora
UR rarity
Number 81: Superdreadnought Rail Cannon Super Dora

Easy to level with only 2 Level 10 monsters, possessing 4000 DEF and immune to card effects, giving a pretty good turn 1 defense, but remember that 4000 DEF is nothing, opp can punch through or sacrifice this monster to OTK you as usual

Skypalace Gangaridai (x2)
SR rarity
Skypalace Gangaridai
SR rarity
Skypalace Gangaridai

easy to get, the ability to shoot 1 card and burn 1000, although this card cannot attack after using the effect, other cards can still be played :), this card can be used to bait negate and shoot difficult cards bear before OTK

Superdreadnought Rail Cannon Juggernaut Liebe (x2-3)
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe
UR rarity
Superdreadnought Rail Cannon Juggernaut Liebe

It's super easy to level up, you can use ANY MACHINE RANK 10 monster, including Skypalace Gangaridai or Gustav Max .


has the effect of PERMANENTLY increasing ATK/DEF, in return reducing the number of attacks on monsters (this card's number of attacks on monsters is equal to its Xyz material +1, which each time you increase ATK/DEF will decrease 1 Xyz material)

What if you miss OTK? Go to Zeus and make peace with opp :)



Staple

 

Divine Arsenal AA-ZEUS - Sky Thunder (x1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

If you miss OTK, go to Zeus


Zeus is both easy to build and a Machine, has a very good field-clearing effect that puts pressure on the enemy, and has a big body

Pot of Desires and Tokusano Shinkyojin (Draw Robbery)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
Card rarity
Tokusano Shinkyojin
Card rarity
Tokusano Shinkyojin

Allows you to draw more cards to combo or draw more handtraps after completing the combo to increase defense

Aussa the Earth Channeler and Small World (Search Powa)
UR rarity
Aussa the Earth Channeler
UR rarity
Aussa the Earth Channeler
SR rarity
Small World
SR rarity
Small World

Provides the ability to search for the cards you need to increase deck stability

Pentestag and Ancient Gear Ballista (x0-1)
N rarity
Pentestag
N rarity
Pentestag
SR rarity
Ancient Gear Ballista
SR rarity
Ancient Gear Ballista

Ballista has a search card (usually Box , but this deck is difficult to use Box ) and converts opp monsters to 0 ATK/DEF to easily OTK or bait to negate.


Pentestag : allows any monster this card points to, when attacking an enemy monster in defense position, it will deal damage through the defense (easier to OTK with 6000 ATK to punch multiple times on a DEF monster).

Qliphort Genius (x0-1)
SR rarity
Qliphort Genius
SR rarity
Qliphort Genius

Has an effect that negates enemies to make it easier to OTK and search effects

Heavy Armored Train Ironwolf (x1)
R rarity
Heavy Armored Train Ironwolf
R rarity
Heavy Armored Train Ironwolf

is the Xyz Rank 4 monster you often use, possesses ATK 2200 and has a sneak bite effect (one of your Machine monsters hits the enemy's origin point), if this effect is combined with burn, the opp will only lose or die, other than that This card also has a search effect

Superdimensional Robot Galaxy Destroyer, Number 27: Dreadnought Dreadnoid, Tistina and the Divinity that Defies Darkness (x0-1)
UR rarity
Superdimensional Robot Galaxy Destroyer
UR rarity
Superdimensional Robot Galaxy Destroyer
SR rarity
Number 27: Dreadnought Dreadnoid
SR rarity
Number 27: Dreadnought Dreadnoid
Card rarity
Tistina, the Divinity that Defies Darkness
Card rarity
Tistina, the Divinity that Defies Darkness

Cards have effects depending on each person's playing style and taste

Take Turn 2
SR rarity
Dark Hole
SR rarity
Dark Hole
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Limited to 2 copies
Red Reboot
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Lightning Storm
UR rarity
Lightning Storm

Cards that allow you to take turn 2 easier after destroying/negating the enemy card

Kaiju
R rarity
Thunder King, the Lightningstrike Kaiju
R rarity
Thunder King, the Lightningstrike Kaiju
UR rarity
Interrupted Kaiju Slumber
UR rarity
Interrupted Kaiju Slumber
SR rarity
Kumongous, the Sticky String Kaiju
SR rarity
Kumongous, the Sticky String Kaiju
UR rarity
Dogoran, the Mad Flame Kaiju
UR rarity
Dogoran, the Mad Flame Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
R rarity
Gadarla, the Mystery Dust Kaiju
R rarity
Gadarla, the Mystery Dust Kaiju
R rarity
Jizukiru, the Star Destroying Kaiju
R rarity
Jizukiru, the Star Destroying Kaiju
R rarity
Radian, the Multidimensional Kaiju
R rarity
Radian, the Multidimensional Kaiju

Interrupted Kaiju Slumber is like a Dark Hole with the ability to destroy all untargeted monsters and summon Kaiju from the Deck. You usually summon Jizukiru (a Level 10 Machine monster) on your field and throw the remaining one to the enemy field.

Shaddoll
SR rarity
Shaddoll Fusion
SR rarity
Shaddoll Fusion
R rarity
Shaddoll Dragon
R rarity
Shaddoll Dragon
N rarity
Nehshaddoll Genius
N rarity
Nehshaddoll Genius
SR rarity
El Shaddoll Shekhinaga
SR rarity
El Shaddoll Shekhinaga

You can go to Shekhinaga after using Bullet Train (recovers resources when in the grave), S hekhinaga has the ability to negate special summon, can def turn 1 well

Chimeratech Megafleet Dragon and Cyber Dragon (Magician)
UR rarity
Chimeratech Megafleet Dragon
UR rarity
Chimeratech Megafleet Dragon
R rarity
Cyber Dragon
R rarity
Cyber Dragon

We will play according to the following gameplay:

- Summon Cyber ​​Dragon , fuse (without using magic) your Cyber ​​Dragon and the enemy's Extra Deck monster and *boom* to create a 2400 ATK monster and destroy 1 enemy boss




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