Instructions for being exposed to Triamid

Instructions for being exposed to Triamid

Triamid is a very chill deck to play (after plugging floodgay into opp's face), these triamid themselves already have protection, restock, draw and search and shoot cards, plus the ability to punch is very low, so they add with floodgay extremely uncomfortable and helpless




Bú Pot

That's right peter, we can use a bunch of good pots without worrying about restrictions

X1 each type

SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




    Tag(s):

    SR Rarity
    Pot of Extravagance
    SR Rarity
    Pot of Extravagance
    Pot of Extravagance
    Spell Normal
    Pot of Extravagance

      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




      Tag(s):

      SR Rarity
      Pot of Prosperity
      SR Rarity
      Pot of Prosperity
      Pot of Prosperity
      Spell Normal
      Pot of Prosperity

        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




        Tag(s):

        SR Rarity
        Pot of Duality
        SR Rarity
        Pot of Duality
        Pot of Duality
        Spell Normal
        Pot of Duality

          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




          Tag(s):

          I rarely use Desires because it costs too much, but the remaining pots are still delicious



          Boo Floodgay

          The game is fun, I'm happy

          Dimensional Fissure, Powersink Stone and Summon Limit (X2-3)

          R Rarity
          Dimensional Fissure
          R Rarity
          Dimensional Fissure
          Dimensional Fissure
          Spell Continuous
          Dimensional Fissure

            Any monster sent to the Graveyard is banished instead.


            SR Rarity
            Powersink Stone
            SR Rarity
            Powersink Stone
            Powersink Stone
            Trap Continuous
            Powersink Stone

              Each time a monster effect is activated, place 1 Spellstone Counter on this card (max. 2). While this card has 2 Spellstone Counters, face-up monsters on the field cannot activate their effects, and their effects are negated. During each End Phase, remove all Spellstone Counters on this card.


              SR Rarity
              Summon Limit
              SR Rarity
              Summon Limit
              Summon Limit
              Trap Continuous
              Summon Limit

                Neither player can Summon more than two times per turn. (Negated Summons count toward this limit. Negated cards/effects that would Summon do not count.)


                You can play other floodgays, but these are the floodgays I recommend because they only significantly affect the enemy

                Fossil Dyna Pachycephalo (Rock EARTH Monsta)

                SR Rarity
                Fossil Dyna Pachycephalo
                SR Rarity
                Fossil Dyna Pachycephalo
                Fossil Dyna Pachycephalo
                EARTH 4
                Fossil Dyna Pachycephalo
                • ATK:

                • 1200

                • DEF:

                • 1300


                If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                Fossil Dyna + Floodgay + Handtrap = Rage Quit


                Normally you only use the effect when this card is on the field and neither player special summons it, then punch the opp. Although there is a flipped face-up effect, it is rarely used



                Sucking handtrap

                 

                Droll & Lock Bird, Nibiru and the Primal Being (Absolute Handtrap)

                SR Rarity
                Droll & Lock Bird
                SR Rarity
                Droll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                UR Rarity
                Nibiru, the Primal Being
                UR Rarity
                Nibiru, the Primal Being
                Nibiru, the Primal Being
                LIGHT 11
                Nibiru, the Primal Being
                • ATK:

                • 3000

                • DEF:

                • 600


                During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                These are handtraps that have the ability to shut down the opponent if used at the right time (especially Nibiru , when you know that one shot of the enemy's chokepoint will cause a heart attack and you will die).

                Ghost Reaper & Winter Cherries (X3)

                UR Rarity
                Ghost Reaper & Winter Cherries
                UR Rarity
                Ghost Reaper & Winter Cherries
                Ghost Reaper & Winter Cherries
                DARK 3
                Ghost Reaper & Winter Cherries
                • ATK:

                • 0

                • DEF:

                • 1800


                If your opponent controls more monsters than you do (Quick Effect): You can discard this card; reveal 1 card in your Extra Deck, then look at your opponent's Extra Deck, also banish all cards in their Extra Deck with the same name as that revealed card. You can only use this effect of "Ghost Reaper & Winter Cherries" once per turn.


                Anti meta, you can insert some meta deck cards that opps only bring x1 (or are limited to 1) like Tearlaments Kitkaloss to tease them :), then insert floodgay :) have fun bro, try it

                Evenly Matched (X3)

                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                  This card has a lot of dirty, broom or raigeki because banish doesn't target face-down, I recommend x3



                  triaMID

                  Hunter , Dancer , Master all have the same effect: you send a Field from your field to the grave to place another Field from your deck on the field, this allows you to get the Field you need most onto the field (increases DEF, ATK, ...) just activated Field's effect when Field was sent from the field to the grave

                  Triamid Hunter (x3)

                  N Rarity
                  Triamid Hunter
                  N Rarity
                  Triamid Hunter
                  Triamid Hunter
                  EARTH 3
                  Triamid Hunter
                  • ATK:

                  • 1400

                  • DEF:

                  • 1100


                  If a Field Spell Card is face-up on the field, you can Normal Summon 1 Rock-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).


                  This is a very, very strong monster of the deck, with the ability to normally summon 1 more monster allowing you to have 1 more body (Xyz, Link, punch or take the effect of another triaMID monster).

                  Triamid Dancer (x3)

                  N Rarity
                  Triamid Dancer
                  N Rarity
                  Triamid Dancer
                  Triamid Dancer
                  EARTH 3
                  Triamid Dancer
                  • ATK:

                  • 600

                  • DEF:

                  • 1900


                  Once per turn: You can target 1 "Triamid" card in your Graveyard; shuffle it into the Deck, and if you do, all Rock-Type monsters you control gain 500 ATK and DEF. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).


                  Possessing the ability to restore goods, increase ATK & DEF, the good thing here is:

                  + Soft Once Per Turn: having these 3 cards will increase ATK & DEF 3 times = 1500 ATK & DEF for all Rock monsters (including Fossil Dyna )
                  + ATK & DEF increase infinitely, at the end of the turn they are not reduced to the original

                  Triamid Master (x1-2)

                  N Rarity
                  Triamid Master
                  N Rarity
                  Triamid Master
                  Triamid Master
                  EARTH 4
                  Triamid Master
                  • ATK:

                  • 1800

                  • DEF:

                  • 700


                  Once per turn: You can send 1 face-up "Triamid" card you control to the Graveyard, then target 1 Set Card on the field; destroy it. Once per turn, during your opponent's turn: You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the Graveyard, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name (this is a Quick Effect).


                  has the ability to shoot down monsters/spells/traps by sending another Triamid card from the field to the grave, you can send field to activate the effects of those cards when going from the field to the grave

                  Triamid Sphinx (x1)

                  UR Rarity
                  Triamid Sphinx
                  UR Rarity
                  Triamid Sphinx
                  Triamid Sphinx
                  EARTH 10
                  Triamid Sphinx
                  • ATK:

                  • 2500

                  • DEF:

                  • 2500


                  Cannot be Normal Summoned/Set. Must be Special Summoned with the effect of a "Triamid" card, and cannot be Special Summoned by other ways. If a face-up "Triamid" card(s) you control, except "Triamid Sphinx", is destroyed by battle or card effect: You can Special Summon this card from your hand. While you control another "Triamid" card, this card gains 500 ATK and DEF for each Field Spell Card with a different name in your Graveyard, also monsters your opponent controls cannot attack, except to attack "Triamid Sphinx".


                  Big Bad Bosses, can only be summoned by Triamid's effects and cannot be normally summoned or set


                  This card has the ability to self-summon from the hand if a face-up card Triamid is destroyed and receives 500 ATK/DEF corresponding to each other environmental spell from the grave (ATK & DEF of this card can be up to 4000), for Your opponent can only attack this card

                  This is a card that both protects and is easy to summon, punch away the boss or negate the enemy, structure the enemy's resources after you plug in floodgay as well as contribute a large amount of damage to OTK.

                  Triamid Cruiser (x3)

                  R Rarity
                  Triamid Cruiser
                  R Rarity
                  Triamid Cruiser
                  Triamid Cruiser
                  Spell Field
                  Triamid Cruiser

                    Each time a Rock-Type monster is Normal Summoned, gain 500 LP. If a "Triamid" monster is Normal Summoned: You can draw 1 card, then discard 1 card. If this face-up card in the Field Zone is sent to the Graveyard: You can add 1 "Triamid" monster from your Deck to your hand. You can only use this effect of "Triamid Cruiser" once per turn.


                    Being a searcher, drawing and increasing your LP each time a Rock monster is summoned usually gives you a lot of resources to collect, x3 is certain.

                    Triamid Kingolem (x3)

                    R Rarity
                    Triamid Kingolem
                    R Rarity
                    Triamid Kingolem
                    Triamid Kingolem
                    Spell Field
                    Triamid Kingolem

                      All Rock-Type monsters on the field gain 500 ATK. If a "Triamid" monster you control battles, your opponent's cards and effects cannot be activated until the end of the Damage Step. If this face-up card in the Field Zone is sent to the Graveyard: You can Special Summon 1 "Triamid" monster from your hand. You can only use this effect of "Triamid Kingolem" once per turn.


                      with very strong ability to attack: 500 ATK and the opponent cannot activate cards or effects until the end of the damage phase, plus Dancer gives you a lot of ATK leading to you being able to completely clear the field or OTK opp if they have no defenses


                      The Triamid monster jump effect from your hand helps you have more body to use good Xyz effects, or jump the deck boss to triaMID sphinx

                      Triamid Fortress (x2)

                      R Rarity
                      Triamid Fortress
                      R Rarity
                      Triamid Fortress
                      Triamid Fortress
                      Spell Field
                      Triamid Fortress

                        All Rock-Type monsters on the field gain 500 DEF. "Triamid" monsters on the field cannot be destroyed by card effects. If this face-up card in the Field Zone is sent to the Graveyard: You can target 1 "Triamid" monster in your Graveyard; add it to your hand. You can only use this effect of "Triamid Fortress" once per turn.


                        with the ability to protect Triamid from being destroyed by card effects, increasing DEF. This card combined with triaMID sphin

                        Triamid Loading (x1-2)

                        R Rarity
                        Triamid Loading
                        R Rarity
                        Triamid Loading
                        Triamid Loading
                        Spell Continuous
                        Triamid Loading

                          If a Field Spell is placed face-up in the Field Zone: You can add 1 "Triamid" Spell/Trap from your Deck to your hand, except "Triamid Loading". If a face-up Rock monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon 1 "Triamid" monster with a different name from your Deck. You can only use each effect of "Triamid Loading" once per turn.


                          Has the ability to search and jump monsters but is quite passive

                          Triamid Pulse (x2)

                          N Rarity
                          Triamid Pulse
                          N Rarity
                          Triamid Pulse
                          Triamid Pulse
                          Trap Continuous
                          Triamid Pulse

                            Once per turn: You can banish 2 cards from your Graveyard (any combination of Rock-Type monsters or Field Spell Cards), then activate 1 of these effects; ● Target 1 other face-up card on the field; destroy it. ● Target 1 Rock-Type monster in your Graveyard; Special Summon it in Defense Position. ● Target up to 3 Field Spell Cards in your Graveyard; shuffle them into the Deck, then draw 1 card.


                            Usually I will use this card's card shooting ability to slowly drain the enemy's resources, or you can use the resource recovery effect and draw 1, usually rarely use the summon effect from the grave (except in some cases like Sphinx if needed urgently).



                            Extra Deck

                             

                            Gorgonic Guardian (x1)

                            SR Rarity
                            Gorgonic Guardian
                            SR Rarity
                            Gorgonic Guardian
                            Gorgonic Guardian
                            DARK
                            Gorgonic Guardian
                            • ATK:

                            • 1600

                            • DEF:

                            • 1200


                            2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                            easy to level, has the ability to negate (additional bonus reduces opp monster ATK to 0, allowing you to use Sphinx to gain 4000 LP or create OTK premise)

                            Ancient stamping machine

                             Rarity
                            D/D/D Stone King Darius
                             Rarity
                            D/D/D Stone King Darius
                            D/D/D Stone King Darius
                            EARTH
                            D/D/D Stone King Darius
                            • ATK:

                            • 1900

                            • DEF:

                            • 1000


                            2 Level 3 Fiend-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Dark Contract" card you control; destroy it, and if you do, draw 1 card. If this card battles an opponent's monster, during damage calculation: You can detach 1 Xyz Material from this card; make this card unable to be destroyed by that battle, destroy the opponent's monster that battled it after damage calculation, and if you do, inflict 500 damage to your opponent.


                            R Rarity
                            Number 49: Fortune Tune
                            R Rarity
                            Number 49: Fortune Tune
                            Number 49: Fortune Tune
                            LIGHT
                            Number 49: Fortune Tune
                            • ATK:

                            • 400

                            • DEF:

                            • 900


                            2 Level 3 monsters During each of your Standby Phases: Gain 500 Life Points. This card cannot be targeted by card effects. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. When this card is sent from the field to the Graveyard: Target 2 Level 3 monsters in your Graveyard; shuffle them both into the Deck, and if you do, return this card from your Graveyard to the Extra Deck. You can only use this effect of "Number 49: Fortune Tune" once per turn.


                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                            Tag(s):

                            SR Rarity
                            Downerd Magician
                            SR Rarity
                            Downerd Magician
                            Downerd Magician
                            DARK
                            Downerd Magician
                            • ATK:

                            • 2100

                            • DEF:

                            • 200


                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                            You summon an Xyz monster then punch => on Zeus, if your monster is destroyed by battle, you can use an Xyz monster that will allow you to not be destroyed in battle, if you go to Zeus and the Xyz material is an odd number , you can go to Downerd Magicia n to add 1 Xyz ingredient




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