Instructions for Playing Memento

Instructions for Playing Memento

Memento is a deck with very beautiful art, very diverse archetypes, levels and types (to be frank, they have nothing to do with each other :v)


"memento" means "remember", that's why this archetype uses old cards and recycles better art with unique effects and has very good one card cumbo ability.

Sections covered in this guide:




CORE

 P/S : cá ngựa

Mementotlan Tatsunootoshigo

Mementotlan Angwitch (x3)
Card rarity
Mementotlan Angwitch
Card rarity
Mementotlan Angwitch

One Card Combo, has the ability to search monsters and jump monsters from the grave to take advantage of the effects of monsters in the grave


Because this card costs normal summon, the handtrap is thrown when activating the effect when a card combo is used, thus stopping the combo

If you are worried about not having resources in the grave to jump onto the field, then you can search for a card that mills resources to the grave, and that is:

Mementotlan Tatsunootoshigo (x2-3)
Card rarity
Mementotlan Tatsunootoshigo
Card rarity
Mementotlan Tatsunootoshigo

searchable by Angwitch , has the ability to self-jump and throw additional resources to the grave (shoot 1 of your monsters, send monsters from the deck with a total level equal to the monster shot on the field - can send more than 2 cards)


Usually this card will shoot itself (level 5) to send 3 cards to the grave (2 level 1 and 1 level 2) with tons of extra resources for combos.

Mementotlan Dark Blade (x3)
Card rarity
Mementotlan Dark Blade
Card rarity
Mementotlan Dark Blade

This one has a spell/trap shooting effect that's not great, but it's really good. The best thing is to throw 1 Memento into the grave for a combo.


The main effect of this card is to shoot itself to create a one card combo by summoning Angwitch from the deck to the field (as well as having this corpse in the grave, supporting both combos and boss summons).

Mementoral Tectolica the Netherskull Dragon (x1)
Card rarity
Mementoral Tectolica, the Netherskull Dragon
Card rarity
Mementoral Tectolica, the Netherskull Dragon

big bad boss, brick when held in hand + searchable so x1 is more than enough, summoning by returning resources from the grave to the deck is extremely annoying + the ability to punch all enemy monsters at the same time makes the monster 5000 ATK /This DEF becomes extremely pressured (although it will still be shot to death by the effect because it has no immunity or anything)


Has the effect of jumping additional Memento monsters from the hand or grave to put more pressure on opp with tons of disruption

If you play this card with Cranium Burst , you will have 5 Negate monsters, increasing the discomfort for opp

Mementotlan-Horned Dragon (x1)
Card rarity
Mementotlan-Horned Dragon
Card rarity
Mementotlan-Horned Dragon

a searchable card + jumping conditions are a bit tiring so playing x1 is enough, this card offers extremely strong bombardment ability as well as a big body to OTK or combo thanks to shooting your own Memento card

Mementotlan Mace (x1-2)
Card rarity
Mementotlan Mace
Card rarity
Mementotlan Mace

Has the ability to search for monsters/spells/traps in Memento but is often used to search for spells/traps. The strength of this card is that it is level 1 (easily thrown into the grave by seahorses ) and can easily be picked up from the grave into the hand. When in hand, this card has the ability to NTR monster opp to block their very difficult combos.

Mementotlan Goblin (x1)
Card rarity
Mementotlan Goblin
Card rarity
Mementotlan Goblin

Milling to the grave is easy thanks to the seahorse because this card is level 1, capable of milling up to 2 Memento monsters/spells/traps to the grave (but usually throws spells/traps to pick up in hand or place on the field).


Actually, this card can be used as a starter but it is not recommended, x1 is enough

Mementotlan Ghattic (x1)
Card rarity
Mementotlan Ghattic
Card rarity
Mementotlan Ghattic

Level 2 should be easy to mill seahorses , the beauty of this card is that if sent to the grave by the Memento monster effect, it will automatically jump onto the field.


The effect of picking up monsters/spells/traps from the grave to the hand of this card is very good, allowing you to pick up Fusion or other cards for the next turn to play again.

x1 is enough

Mementotlan Twin Dragon (x2-3)
Card rarity
Mementotlan Twin Dragon
Card rarity
Mementotlan Twin Dragon

dragon under 1600 ATK + electricity + dragon/electricity


It's a very easy card to pick up, only requires 2 Mementos, has the effect of shooting Mementos on the field or hand and finding up to 2 Memento monsters from the deck to the hand as well as the ability to jump a Level 6 or lower Memento monster from the grave if shot, you can Can jump back one card combo cards from the grave and repeat if you are practicing ( Goblin or Dark Blade )

There is an effect that causes any monster punched to death by Memento to be banned, helping your boss to be more overwhelmed and not allowing opp to recover (remember to read the enemy monster's effect if you don't want to be crushed). Well, this part is a bit redundant because this card is rarely on the field

Mementotlan Fusion (x2-3)
Card rarity
Mementotlan Fusion
Card rarity
Mementotlan Fusion

Fusion by picking up materials from the grave to the deck => recovering resources to overwhelm the opponent


Has the effect of banishing yourself from the grave while shooting cards and searching for cards: adds resources and triggers other monster effects

Is an instant magic => can be played during the enemy's turn or avoiding the enemy's target (can only be used in Main Phase, cannot OTK in Battle Phase)

Mementomictlan (x1)
Card rarity
Mementomictlan
Card rarity
Mementomictlan

has the ability to make your boss safer when punching because opps can't use spells/traps, monsters can still activate effects :/


The beauty here is that it allows you to jump the Memento monster if your monster is destroyed as well as place a spell/trap in the grave at the end of the turn to overwhelm or backup.

I advise you to bring x1 because this card is searchable

Mementotlan Bone Party (x3)
Card rarity
Mementotlan Bone Party
Card rarity
Mementotlan Bone Party

is a normal search card but the beauty here is that it shoots cards (trigger effect on Memento monster) as well as instant magic that can be used on the enemy's turn.


Has a piercing punch effect that makes the boss easier to OTK

It is recommended to bring x3 like Angwitch or Dark Blade to increase the stability of the deck

Mementotlan Cranium Burst (x1)
Card rarity
Mementotlan Cranium Burst
Card rarity
Mementotlan Cranium Burst

face down cards on the endboard, protect your other monsters (only the highest Memento ATK will be attacked aka the 5000 ATK final boss)


has the effect of negating opp monsters, but must reduce the boss's ATK/DEF by exactly 1000 (if that boss has 900 ATK, it cannot be negated, similar to how ApolloUSA works), negate once per chain (1 turn can negate as much as possible, as long as there is ATK/DEF left)

Mementotlan Bone Back and Mementotlan Fracture Dance (x0-1)
Card rarity
Mementotlan Bone Back
Card rarity
Mementotlan Bone Back
Card rarity
Mementotlan Fracture Dance
Card rarity
Mementotlan Fracture Dance

It's so difficult to use, if you guys like it you can use it, I'll skip it



Staple

 

Reinforcement of the Army (x3 if possible)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Search for Dark Blade - one card combo of the deck

One for One (x3 if possible)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

Can jump Goblin - also a good starter for the deck

Pot of Prosperity (x0-2)
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

Increases deck stability

Handtrap & Staple
UR rarity
Effect Veiler
UR rarity
Effect Veiler
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator

Play whatever you like, x3 Xuan and maxx "C" if you don't know what to bring


Rest assured that the one card combo deck works, so if you brick it, it's still brick :3

I:P and the lotuses
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
Card rarity
S:P Little Knight
Card rarity
S:P Little Knight
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

I:P : easy to get on, link in turn opp


Others: when linked, it will cause difficulties for opp, preventing them from playing the game

Relinquished Anima and Linkuriboh (x0-1)
UR rarity
Relinquished Anima
UR rarity
Relinquished Anima
UR rarity
Linkuriboh
UR rarity
Linkuriboh

You handtrap me, I'm upset, I go to Linkuribuh hoping to live in the next turn (even though the truth is still shit )


In case you can combo, you can play this card with the main purpose of sending the Level 1 monster you control to the grave or creating a stronger board.

Anima : SUCC

Guardian Chimera (greasy)
UR rarity
Guardian Chimera
UR rarity
Guardian Chimera

You can use their Fusion to create this card as usual, but you can't use materials from the grave

Dharc the Dark Charmer, Gloomy, Accesscode Talker, Selene and Queen of the Master Magicians (Effect Veiler)
SR rarity
Dharc the Dark Charmer, Gloomy
SR rarity
Dharc the Dark Charmer, Gloomy
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
UR rarity
Selene, Queen of the Master Magicians
UR rarity
Selene, Queen of the Master Magicians

Effect Veiler (handtrap) is Spellcaster so you can slowly climb the link up and get to Accesscode Talker 5300 ATK and OTK opp

bantumlum
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix
UR rarity
Donner, Dagger Fur Hire
UR rarity
Donner, Dagger Fur Hire

opp bombardment or simply negate their bait

Unchained Abomination (x1)
UR rarity
Unchained Abomination
UR rarity
Unchained Abomination

You breathe, I shoot, basic rules, just do it


Can be played together with Unchained Package well or individually is also ok



Unchained Package

If you shoot cards, there are these guys

Unchained Soul Lord of Yama (x1)
UR rarity
Unchained Soul Lord of Yama
UR rarity
Unchained Soul Lord of Yama

Easy to level, can search and shoot cards continuously, has the ability to jump more bodies to combo if accidentally destroyed (or you can shoot yourself quickly)

Unchained Soul of Anguish and Unchained Soul of Rage (x0-1)
SR rarity
Unchained Soul of Anguish
SR rarity
Unchained Soul of Anguish
SR rarity
Unchained Soul of Rage
SR rarity
Unchained Soul of Rage

NTR fucks opp for giving me a very dirty link

Unchained Soul of Sharvara (x1)
UR rarity
Unchained Soul of Sharvara
UR rarity
Unchained Soul of Sharvara

Searchable and also x1 is enough, has the ability to jump on its own but is not recommended to hold in the hand at first, has the ability to search spells/.traps straight from the deck to the field if this card is sent to the grave (shoot or take away link done)

Escape of the Unchained (x1)
N rarity
Escape of the Unchained
N rarity
Escape of the Unchained

dirtier than you think: first I:P to Unchained rank 2 NTR monster opp, opp spawns more monsters that are shot by this card


Even though it's dirty, x1 is okay because it's searchable and you don't want to peel it off on your hands




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