Instructions for Playing Superheavy Samurai

Instructions for Playing Superheavy Samurai

SuperCancer Samurai became Superhealthy Samurai after Konami's hit hit our searchers hard


These guys don't have meta anymore, they even mix other engines that have spells/traps mixed in like Diabellstar or Yang Zing or Horus

These superHEALTHY samurai will optimize the effect when your grave has no spells/traps. The spells/traps they use often have the effect of leaving the grave automatically, such as banishing from the grave, activating the effect, picking up the spell/trap from the grave and returning it to the hand or deck or that spell/trap card when used on the field will banish when leaving the field or magic/ After hitting the eternal trap, you lie on the ground (but if you go to the grave, you won't be able to save it)

Superheavy Samurai has a combo gameplay, in short this gameplay is: turn your hand to the field with infinite power, negate or escape

Sections covered in this guide:




Core

 

Superheavy Samurai Motorbike (x3)
UR rarity
Superheavy Samurai Motorbike
UR rarity
Superheavy Samurai Motorbike

Riding Duel


You can search any Superheavy Samurai monster, including one combo card or search card not once per turn of the deck

The beauty of this card is that it's Level 2 Tuner and search by discarding and going to the grave, so Accel Synchro Stardust Dragon can jump this card back from the grave and go to Baronne.

This card also has the ability to adjust the level so it can be danced if you accidentally missplay or cook a new combo

Superheavy Samurai Wagon (x2)
SR rarity
Limited to 2 copies
Superheavy Samurai Wagon
SR rarity
Limited to 2 copies
Superheavy Samurai Wagon

the deck's main normal summon


With the ability to search for Superheavy Samurai Soul cards, you will usually search for Superheavy Samurai Soulpiercer (search not once per turn of the deck).

Superheavy Samurai Soulpiercer (x1 (x3 if possible, is limited))
R rarity
Limited to 1 copy
Superheavy Samurai Soulpiercer
R rarity
Limited to 1 copy
Superheavy Samurai Soulpiercer

search does not happen once per turn (except for itself) if it is sent from the field to the grave, nothing will happen if this deck does not jump this card onto the field continuously and send it to the grave continuously to add 1 billion resources. hand




Does this card have an armor piercing effect, sugoi sugoi

Superheavy Samurai Monk Big Benkei (x2-3)
UR rarity
Superheavy Samurai Monk Big Benkei
UR rarity
Superheavy Samurai Monk Big Benkei

When in the pendulum zone, you can search for Superheavy Samurai Soul (yep, it doesn't cost your normal summon).


This is a searcher with scale 1 and has the ability to search, the self-jumping effect is also very good because when making Synchro material it will be placed on the Pendulum Zone, however you will have to insert a brick called Big Benkei in the deck.

Superheavy Samurai Prodigy Wakaushi (x3)
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Prodigy Wakaushi

It is possible to place a Superheavy Samurai from the deck into the Pendulum Zone, bro here is scale 8, and my friend Monk Big Benk ei above is Scale 1 and this card pulls the other card up so you can pendulum from level 2 to 7. It is true that this card will jump onto the field after using the scale effect (the card goes into the pendulum zone), but there is a way to place this card in the Pendulum Zone.


Because this card jumps on its own, it doesn't cost a normal summon, has the ability to discard (to add resources to the combo grave) and jump 1 Superheavy Samurai monster from the deck to continue the combo.

If this card becomes a synchro material and returns to the extra deck, place it in the pendulum zone (you can now pendulum summon)

=> summary if you find it too long to read

+ does not cost normal summon
+ search 2 cards
+ from 1 free card scale 1 to 8 for pendulum summon
+ level 4 to xyz if you take the handtrap
+ subrice for fool cat gaming




Superheavy Samurai Soulpeacemaker (x1)
R rarity
Superheavy Samurai Soulpeacemaker
R rarity
Superheavy Samurai Soulpeacemaker

is often given search priority due to its ability to equip a Superheavy Samurai monster from its hand, it can sacrifice the currently equipped monster to jump another Superheavy Samurai monster from the deck.


=> allows you to discard an unused body at the present time (or send an equipped monster to the grave) to jump a monster you need for a combo on the field

Well, this card can only be used once per turn, so x1 is fine, partly because this card can be searched for in the hand very easily.

Superheavy Samurai Soulgaia Booster (x0-1)
R rarity
Superheavy Samurai Soulgaia Booster
R rarity
Superheavy Samurai Soulgaia Booster

Summary: If you equip any monster, that monster becomes a Tuner


or jump onto the Link field or Xyz combo

Superheavy Samurai Scales (x1)
R rarity
Superheavy Samurai Scales
R rarity
Superheavy Samurai Scales

Possesses the ability to jump back to monsters from the grave to extend combos. In addition, you can go on turn 2 and jump onto the field to block an opp disruption.

Superheavy Samurai Soulhorns (x0-1)
R rarity
Superheavy Samurai Soulhorns
R rarity
Superheavy Samurai Soulhorns

level 1 jumps automatically, any monster equipped with this monster will be able to punch twice in the battle phase to clear negate or disrupt opp and OTK

Superheavy Samurai Scarecrow (x2)
SR rarity
Superheavy Samurai Scarecrow
SR rarity
Superheavy Samurai Scarecrow

It's easy to level up, you only need 1 Superheavy Samurai, the good thing about this card is that it jumps back a Superheavy Samurai monster from the grave to the field and the SoulPierecer is a search card not once per turn :)

Accel Synchro
N rarity
PSY-Frame Driver
N rarity
PSY-Frame Driver
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
SR rarity
Limited to 2 copies
PSY-Framegear Gamma
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur

yep I put these guys in core because:


+ Gamma is too strong a handtrap
+ This deck, whether it has Gamma or not, can still go to Stardust Dragon Accel Synchro and jump to Baronne to block Nibiru, helping you combo without being sneaky.



Staple

 

handtrap
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
SR rarity
D.D. Crow
SR rarity
D.D. Crow
UR rarity
Effect Veiler
UR rarity
Effect Veiler
SR rarity
Droll & Lock Bird
SR rarity
Droll & Lock Bird
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Maxx "C"
UR rarity
Maxx "C"

This deck is hostile to spells/traps so...

Therion "King" Regulus (x1)
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus

Super mercenary, omni-negate and easy to build, EARTH Machine so many searchable cards, body big enough to crush your winning streak

Horus
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord
SR rarity
Qebehsenuef, Protection of Horus
SR rarity
Qebehsenuef, Protection of Horus
UR rarity
The Zombie Vampire
UR rarity
The Zombie Vampire
SR rarity
Duamutef, Blessing of Horus
SR rarity
Duamutef, Blessing of Horus
UR rarity
Hapi, Guidance of Horus
UR rarity
Hapi, Guidance of Horus
UR rarity
King's Sarcophagus
UR rarity
King's Sarcophagus
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Imsety, Glory of Horus
UR rarity
Imsety, Glory of Horus

still the old ratio: 3 Imsety , 2 King's Sarcophagus and 1 Hapi , the rest depends on


Both Xyz Rank 8 and Synchro level 10 (8+2)

2 Numbers, 1 negate spell, 1 negate monster. The Zombie Vampire will mill cards + jump body cumbo again

Ancient Gear Box and Ancient Gear Ballista (Ancient Gears)
R rarity
Ancient Gear Box
R rarity
Ancient Gear Box
SR rarity
Ancient Gear Ballista
SR rarity
Ancient Gear Ballista

Ballista : can search for Boxes, has the ability to shoot own spells/traps to reduce opp monster ATK to 0, very good negate bait


Wait: where spell/trap, actually, the card in the pendulum zone is considered a spell and when the pendulum is destroyed, it will go to the extra deck, not the grave, so it won't be squeezed.

Box : body level 4, when searched will search for another card, can continue combo or backup turn later or discard

Mecha Phantom Beast Raiten, Mecha Phantom Beast Auroradon and Mecha Phantom Beast O-Lion (Mecha Phantom Beast)
R rarity
Mecha Phantom Beast Raiten
R rarity
Mecha Phantom Beast Raiten
UR rarity
Mecha Phantom Beast Auroradon
UR rarity
Mecha Phantom Beast Auroradon
SR rarity
Mecha Phantom Beast O-Lion
SR rarity
Mecha Phantom Beast O-Lion

Auroradon : famous for its ability to spam a bunch of bodies and gain extremely easily


Raiten : jumped by Aurorado n, has the ability to spawn more tokens for further combos

O-lion : often used to upgrade Borreload Savage Dragon , but now there are many ways to play so it is no longer the majority like before.

Infinitrack Tunneller (x0-1)
N rarity
Infinitrack Tunneller
N rarity
Infinitrack Tunneller

Can jump by sacrificing and recovering the draw 2 line quite well

Borreload Savage Dragon (x1)
UR rarity
Borreload Savage Dragon
UR rarity
Borreload Savage Dragon

Easy to get on, big body, omni-negate

Superheavy Samurai Brave Masurawo and Superheavy Samurai Ninja Sarutobi (x1)
UR rarity
Superheavy Samurai Brave Masurawo
UR rarity
Superheavy Samurai Brave Masurawo
R rarity
Superheavy Samurai Ninja Sarutobi
R rarity
Superheavy Samurai Ninja Sarutobi

Sarutobi is the third of the deck, knows how to do business, knows how to scam opp resources, is honest and was bitten to death by a snake (Snake-Eyes Flameberg Dragon ).


- Anyway, this card comes up easily, shoots spells/traps both on your turn and opp, making it difficult for pendulums, horus, some fields or continous spells/traps, especially cards with search effects, sometimes Snake-Eyes (maybe )

Masurawo has up to 4000 DEF and punches opp with DEF instead of ATK, has protection, this card can also be drawn when the hand has 3 cards, if you turn all the cards in your hand, it is considered +3 resources, good bet then handtrap or backup turn later, the bet is as bad as a fake free fire game

Number 41: Bagooska the Terribly Tired Tapir (x0-1)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir

put in defensive position

cover yourself with a blanket to sleep

Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Drill Driver Vespenato (x0-1)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
SR rarity
Downerd Magician
SR rarity
Downerd Magician
SR rarity
Drill Driver Vespenato
SR rarity
Drill Driver Vespenato

Zeus : Wherever there is


The other 2 cards are for stuffing more Xyz materials before going to Zeus because Zeus doesn't send once per turn, so the more materials, the better.

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

easy up, negate monsters not once per turn

Accesscode Talker (x0-1)
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

famous for being easy to pick up, big body, not shooting cards once per turn and opp not getting in the way when you are shooting cards for OTK, but this deck has a lot of big body monsters so sometimes this card is not used.

Underworld Goddess of the Closed World (x0-1)
UR rarity
Underworld Goddess of the Closed World
UR rarity
Underworld Goddess of the Closed World

Because the deck often turns 1, opp pressure is short of breath, so it rarely uses this card. It can be put into the side deck for BO3 matches to win.

It's almost the end of the game
SR rarity
Limited to 1 copy
Snake-Eye Ash
SR rarity
Limited to 1 copy
Snake-Eye Ash
UR rarity
Infernal Flame Banshee
UR rarity
Infernal Flame Banshee
Card rarity
Snake-Eyes Poplar
Card rarity
Snake-Eyes Poplar
UR rarity
Snake-Eyes Flamberge Dragon
UR rarity
Snake-Eyes Flamberge Dragon
SR rarity
Divine Temple of the Snake-Eye
SR rarity
Divine Temple of the Snake-Eye
N rarity
Snake-Eye Oak
N rarity
Snake-Eye Oak
UR rarity
Original Sinful Spoils - Snake-Eye
UR rarity
Original Sinful Spoils - Snake-Eye
R rarity
Sinful Spoils of Subversion - Snake-Eye
R rarity
Sinful Spoils of Subversion - Snake-Eye
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Linkuriboh
UR rarity
Linkuriboh

My combo is in the combo section of the article


SHS will spin to create 2 level 4 bodies, go to Banshee , search poplar and dance like Snake-Eyes, the good thing about this combination is: if you get hit with a handtrap on one side, you can rotate the combo on the other side, the weakness is : easy to brick

King
R rarity
Springans Captain Sargas
R rarity
Springans Captain Sargas
SR rarity
Branded in High Spirits
SR rarity
Branded in High Spirits
R rarity
Springans Kitt
R rarity
Springans Kitt
SR rarity
Springans Merrymaker
SR rarity
Springans Merrymaker
N rarity
Springans Rockey
N rarity
Springans Rockey
UR rarity
Gigantic "Champion" Sargas
UR rarity
Gigantic "Champion" Sargas
SR rarity
Tally-ho! Springans
SR rarity
Tally-ho! Springans
UR rarity
Therion "King" Regulus
UR rarity
Therion "King" Regulus
UR rarity
Springans Ship - Exblowrer
UR rarity
Springans Ship - Exblowrer

I don't care if you turn it around, get 2 Level 4 bodies, go to Merrymaker -> go to Champion , then search for King and you have an omni-negate with an extremely high quality body.


As for the remaining Springans, you can play if you like them, if not then don't :v

Xyz Armor Fortress, Full Armored Dark Knight Lancer and Full-Armored Xyz (Armored Xyz)
SR rarity
Xyz Armor Fortress
SR rarity
Xyz Armor Fortress
UR rarity
Full Armored Dark Knight Lancer
UR rarity
Full Armored Dark Knight Lancer
N rarity
Full-Armored Xyz
N rarity
Full-Armored Xyz

Trap leaves will banish themselves from the grave so you don't need to worry :D


Simple combo : Rank 4 Xyz monster -> go to Fortress , Fortress search Full-Armored Having an extra card puts pressure on opp


PSY-Framelord Omega (x0-1)
UR rarity
Limited to 1 copy
PSY-Framelord Omega
UR rarity
Limited to 1 copy
PSY-Framelord Omega

snatch the hand, restore eternal prosperity

The meta slave is forever in decline

Dingirsu, the Orcust of the Evening Star, Gear Gigant X and Abyss Dweller (a few other Xyz cards)
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Dingirsu, the Orcust of the Evening Star
UR rarity
Gear Gigant X
UR rarity
Gear Gigant X
UR rarity
Abyss Dweller
UR rarity
Abyss Dweller

Abyss Dweller : All beings are equal, I can use the grave, you can't


Dingirsu : send without target go brrrrrr

Gear Giant X : search for monsters and see

Qliphort Genius (x0-1)
SR rarity
Qliphort Genius
SR rarity
Qliphort Genius

both negate opp monsters and search for King , too good for a Link 2 card

S:P Little Knight (x0-1)
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

An extremely annoying card with the ability to continuously banish opp combos and level up very easily (you can banish your entire card to trigger the effect if any)



Combo

 

Superheavy Samurai Prodigy Wakaushi (One Card Combo)
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Prodigy Wakaushi

One Card Combo

Snake-Eyes Poplar (Superheavy Samurai Snake-Eyes One Card Combo)
Card rarity
Snake-Eyes Poplar
Card rarity
Snake-Eyes Poplar

One Card Combo




master-duel
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