Instructions for Playing Galaxy Photon

Instructions for Playing Galaxy Photon

Galaxy Photon is a deck that can take turn 1 well and OTK on turn 2 very strongly.


On turn 1, you will often use negates like Number 90 , Number 38 , shoot cards like Solflare Dragon , protect cards like Photon Blast Dragon or play Number 41.

On turn 2, you will OTK with Number 62 or Number C62 with the ability to buff ATK (double if you have Afterglow), shoot cards with Cipher Blade , Full Armor

Sections covered in this guide:




CORE

 

Galaxy Wizard (x3)
SR rarity
Galaxy Wizard
SR rarity
Galaxy Wizard

Can normal summon and search Galaxy monsters/spells/traps from deck to hand, can level yourself up to 8 suitable for both Xyz Rank 4 or 8

Photon Jumper (x3)
SR rarity
Photon Jumper
SR rarity
Photon Jumper

super card


I'm a searcher, although I only search for spells/traps, I search for both Galaxy and Photon spells/traps. The self-jumping effect depends on the situation because it skips your next Battle Phase => the next turn you cannot OTK

Galaxy Soldier (x3)
SR rarity
Galaxy Soldier
SR rarity
Galaxy Soldier

has the ability to search for a Galaxy monster from the deck. Because Cyber ​​Dragon Infinity is no longer played, it no longer searches for itself. Although this monster can search and jump, its body is Level 5, which is quite difficult, although However, with the new support, you can change the Level of this card to summon the next Xyz combo

Galaxy Hundred (x3)
SR rarity
Galaxy Hundred
SR rarity
Galaxy Hundred

super card

Usually this card will send Jumper or Emperor to the grave to create more combo resources. The good thing about this card is banish 1 Extra Deck monster opp, you can ban cards that are limited to 1 like Kitkalos or cards that threaten your board ( Mudragon ). when opp uses Super Poly,...)

Galaxy-Eyes Photon Dragon (x2)
SR rarity
Galaxy-Eyes Photon Dragon
SR rarity
Galaxy-Eyes Photon Dragon

Usually when you're out of ideas, you summon this card by its own effect


This card is often jumped onto the field by another card (because it is cheaper and more convenient).

Although I search and sometimes brick, many cards require " Galaxy-Eyes Photon Dragon " so I usually bring x2 (sounds like every brick has the same body, same level, type and attributes).

Usually this card makes Xyz material for bosses, but bricking this card is also very good, body 3000 punch negate or disrupt opp, destroy Xyz monsters (banishing Xyz monsters will lose materials and not use effects by detact - I emphasize because there are some guys like Spright Gigantic who break the rules)

Photon Vanisher (x1-2)
R rarity
Photon Vanisher
R rarity
Photon Vanisher

+ level 4 for Xyz

+ self-jump
+ search Galaxy-Eyes Photon Dragon

Although rarely used, if used as an Xyz material for an Xyz monster, that Xyz monster destroys an enemy monster by fighting, the enemy monster will be banned (counters grave users), but due to Rank 4, the body is small, plus you should do OTK. There's no next turn to calculate :)

Galaxy-Eyes Afterglow Dragon (x1)
SR rarity
Galaxy-Eyes Afterglow Dragon
SR rarity
Galaxy-Eyes Afterglow Dragon

is a very important card for OTK due to a very powerful effect


+ if this card is detacted from an Xyz monster to activate that monster's effect: jump 1 Galaxy-Eyes Photon Dragon or attach to an You will double your ATK entering the Battle Phase


This card also has a self-jumping effect and level 8 for Xyz but must control Galaxy-Eyes monsters (deck full of Photon and Galaxy, only Galaxy-Eyes Photon Dragon is a Galaxy-Eyes in the main Cloudragon brick deck so it is rarely used).

Galaxy Summoner (x1)
N rarity
Galaxy Summoner
N rarity
Galaxy Summoner

strong but x1 is enough, you always want to search for this card to expand the combo, but if you peel it, it can easily cause a stroke


Jump back a monster from the grave to Xyz (a level 4 or 8 monster is fine, as long as it's a Photon or Galaxy), if you only have a Level 8 monster that you're bricking, this card can change that monster to a Level 4 for a bit more expansion. combo

Photon Emperor (x1)
N rarity
Photon Emperor
N rarity
Photon Emperor

Emperor !!!


He is both strong and cool except for bricking vcl

However, if you ignore the brick problem, this is a monster with 2 effects that can extend combos very well

+ is sent to the grave and there is a Photon or Galaxy monster on the field that will jump up => add 1 body level 8 Xyz, otherwise take it to the link

P/S: you can mix Foolish Burial to throw this card, otherwise decks with Galaxy Hundred can throw this card. If you accidentally peel it off, ask the Galaxy Soldier to throw it for you

+ If by some magical means this card lands on the field, you Normal Summon the LIGHT monster 1 more time!!!, this allows you to normal cards like Wizard to search if you start the combo with another card or At first, he didn't hold the Wizard in his hand, but Horus drew one for him

Photon Orbital (x2-3)
SR rarity
Photon Orbital
SR rarity
Photon Orbital

Although this guy must be equipped with no monsters to search (meaning there must be monsters on the field beforehand), because this is a card that increases the stability of the deck as well as being quite nice at Level 4, the Emperor can normal summon one more time. you can absolutely play x3

Galaxy Cleric (x0-1)
N rarity
Galaxy Cleric
N rarity
Galaxy Cleric

The first effect can give Zeus 4-6 materials (attach to Photon or Galaxy and then to Zeus )


The second effect recycles resources (boss or pieces to combo) and draws up to 2 cards

I only play this card x1 and find it rarely used (except when I can't OTK on turn 1, I need to restore the draw handtrap and add a few more bodies).

Galaxy Hundred (x3)
SR rarity
Galaxy Hundred
SR rarity
Galaxy Hundred

Super support bait handtrap and annoying extra jerk


You can throw Photon or Galaxy monsters into the grave. Currently, Photon and Galaxy both have monsters that can be sent to the grave to trigger effects or simply jump back to monsters from the grave.


Ability to snatch extra deck opp when summoning Galaxy-Eyes Photon Dragon (or jumping on Number monsters with big bodies as beatsticks, on Zeus ,...)

Galaxy Expedition (x1)
R rarity
Galaxy Expedition
R rarity
Galaxy Expedition

The usage conditions are a bit complicated because the requirement to have Photon or Galaxy level 5 or higher monsters on the field will sometimes not be met, which will lead to this card bricking when held in hand.


In return, this card directly jumps a Galaxy or Photon monster that is Level 5 or higher. You can jump the monster to Xyz or jump the body needed for the combo.

Numbers Last Hope (x1)
SR rarity
Numbers Last Hope
SR rarity
Numbers Last Hope

Jump up to 2 monsters from the Graveyard and immediately Xyz Summon Xyz Number monsters using exactly 2 of those monsters, however you can only special summon from the Extra Deck once more this turn.

Number 62: Galaxy-Eyes Prime Photon Dragon (x1)
UR rarity
Number 62: Galaxy-Eyes Prime Photon Dragon
UR rarity
Number 62: Galaxy-Eyes Prime Photon Dragon

It's an OTK card from the past and still works well today, with ATK buffed to 5600 or higher then Afterglow x2 ATK again up to 11200 ATK, 1 punch is dead.


The weakness of this card is that if you leave the monster in a defensive position, you can't punch OTK :v sounds very silly but this is the easiest way to deal with this card if there is no bombardment or another card to clear the field for you.

Number C62: Neo Galaxy-Eyes Prime Photon Dragon (x1)
UR rarity
Number C62: Neo Galaxy-Eyes Prime Photon Dragon
UR rarity
Number C62: Neo Galaxy-Eyes Prime Photon Dragon

Today's OTK not only has high ATK and is doubled by Afterglow , but also has the ability to punch up to 3 times on monsters and is also immune to monster effects.


but opp can't even put 3 in defensive position, the good thing about this card is that even if it's very secretive, it can still drag 3 bosses or disrupt negate opp to the grave

Number 90: Galaxy-Eyes Photon Lord (x1)
UR rarity
Number 90: Galaxy-Eyes Photon Lord
UR rarity
Number 90: Galaxy-Eyes Photon Lord

It has 2 "Galaxy-Eyes" and "Photon" plus the ability to negate monsters and search for monsters/spells/traps for Galaxy or Photon. Not only that, this monster has a big body and can grow very easily, so it's often used in decks. can summon Level 8

Number 38: Hope Harbinger Dragon Titanic Galaxy (x1)
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy
UR rarity
Number 38: Hope Harbinger Dragon Titanic Galaxy

Can negate spells and provoke enemy monsters to attack (protects cards with other weak bodies or negate or disrupt cards), and has the word "Galaxy" in the name, has a large body and is easy to summon, so it is often used in decks using Level 8

Galaxy-Eyes Solflare Dragon (x2)
UR rarity
Galaxy-Eyes Solflare Dragon
UR rarity
Galaxy-Eyes Solflare Dragon

It's very easy to get, for example, if you want any monster from the field to go to the grave to use cards like Galaxy Trance , you can use that monster to get this card, this card has the ability to restore stock as well as shoot opp cards.

Starliege Photon Blast Dragon (x1)
SR rarity
Starliege Photon Blast Dragon
SR rarity
Starliege Photon Blast Dragon

Allows you to jump monsters to extend combos or jump Galaxy-Eyes Photon Dragon from your hand to let Afterglow jump


It also has the effect of protecting your monsters of 2000 ATK or more from being destroyed by effects or being targeted (can block Raigeki ).

Not only that, this card also has the ability to recover from not only jumping Galaxy-Eyes Photon Dragon from the grave but also jumping from banish, from now on the deck is only afraid of banish face-down

Galaxy Photon Dragon (x1)
SR rarity
Galaxy Photon Dragon
SR rarity
Galaxy Photon Dragon

Possesses the ability to search monsters/spells/traps for Galaxy or Photon or send those cards to the grave, increasing 500 ATK to easily punch through bosses with 3000 ATK of opp or OTK, the beauty of this card is level adjustment, you can completely You can adjust the level of Level 8 monsters to Level 4 to place Number 41 if you are bricked or the handtrap is too much.

Galaxy-Eyes Cipher X Dragon, Galaxy-Eyes Cipher Blade Dragon and Galaxy-Eyes Cipher Dragon (x0-1)
UR rarity
Galaxy-Eyes Cipher X Dragon
UR rarity
Galaxy-Eyes Cipher X Dragon
UR rarity
Galaxy-Eyes Cipher Blade Dragon
UR rarity
Galaxy-Eyes Cipher Blade Dragon
SR rarity
Galaxy-Eyes Cipher Dragon
SR rarity
Galaxy-Eyes Cipher Dragon

Cipher trio


Cipher Dragon : there is a chance that NTR monsters opp and that monster becomes Galaxy-Eyes Cipher Dragon

Cipher Blade Dragon : raised by Rank 8 Galaxy-Eyes monster and possesses very good card shooting ability. If this card is destroyed you can jump back into Cipher Dragon from the grave.

Cipher target. target. This card can also restore the boss and jump the boss onto the field, but can only jump Dragon ( Number 90 is Warrior).

Eternal Galaxy (x0-1)
N rarity
Eternal Galaxy
N rarity
Eternal Galaxy

allows you to perform one card combo (in the combo section, you can scroll down to read), this card can give you a negate with the ability to search cards but does not necessarily have to be brought in the deck, depending on the player and style. build (sometimes peel off brick hands etc)



Staple

 

handtrap & staple
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"

It is recommended to use the above cards, here are the common handtrap and the common counter handtrap

Reinforcement of the Army (x1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Increase deck stability, search Vanisher to search for Galaxy-Eyes Photon Dragon or Jumper to search for spells/traps

Photon Delta Wing (x2-3)
Card rarity
Photon Delta Wing
Card rarity
Photon Delta Wing

xyz rank 4 is extremely easy, it's Photon and extra body jump, the weakness is that it costs the Wizard 's normal summon


But if this card is not negated, you can jump to Galaxy Photon Dragon and search for a pretty good combo card

Number 41: Bagooska the Terribly Tired Tapir (x1)
SR rarity
Number 41: Bagooska the Terribly Tired Tapir
SR rarity
Number 41: Bagooska the Terribly Tired Tapir

you have a stupid combo or brick or opp throws the handtrap too hard, summon this one in defense position, let's sleep together Zzz

Foolish Burial (x1)
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial

Throw a monster from your deck straight to the grave, you can throw searchers or extenders or throw Galaxy-Eyes into the grave and then jump back up with a spell.

Hapi, Guidance of Horus, Imsety, Glory of Horus and King's Sarcophagus (Horus)
UR rarity
Hapi, Guidance of Horus
UR rarity
Hapi, Guidance of Horus
UR rarity
Imsety, Glory of Horus
UR rarity
Imsety, Glory of Horus
UR rarity
King's Sarcophagus
UR rarity
King's Sarcophagus

Imsety x3 : searcher and draw 1


King's Sarcophagus : searched by Imsety , allows you to send Horus monsters to the grave as well as send opp monsters to fight Horus monsters

Hapi : has the ability to restore goods

P/S: Horus monsters have the ability to jump from the grave without creating a chain, and can easily Xyz Rank 8




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