Instructions for Playing Gate Guardian

Instructions for Playing Gate Guardian

Gate Guardian is a special deck that has a win condition, one is that you win as usual, two is that you peel off too many tiles in your hand, throw them into opp and win.


If you want to invest to play, I advise you not to because the deck is very bad. Although there is new support, it is still not enough to bring this deck back.

Sections covered in this guide:




CORE

 

Shadow Ghoul of the Labyrinth (x3)
SR rarity
Shadow Ghoul of the Labyrinth
SR rarity
Shadow Ghoul of the Labyrinth

oh si ê te oh


Just searched Labyrinth Wall and destroyed opp monsters in battle phase by banishing from the grave very well, but can't jump on my own :3

Labyrinth Wall Shadow (x3)
N rarity
Labyrinth Wall Shadow
N rarity
Labyrinth Wall Shadow

This card creates a floodgay for link, xyz against OTK (but bombardment of all types is still limited)


This card mainly puts 3 cards to combine into Gate Guardian from hand, deck or banish (for fusion), so this is a very good searcher (but still bricks hemorrhoids).

In addition, this card also has the ability to bombard monsters with ATK 1600 or lower, baiting low body negates like Arc Light.

Labyrinth Heavy Tank (x3)
R rarity
Labyrinth Heavy Tank
R rarity
Labyrinth Heavy Tank

Can summon normally without sacrificing and place 1 of 3 materials on the banned Gate Guardian , hand or deck to fusion and if you have a field you can shoot 1 card on the field


well, field shoots 1 monster, this card shoots 1 more to clear the field very well, unfortunately it can't be punched during normal summons otherwise you can punch 1 more negate or disrupt small body and it's delicious

Kazejin, Sanga of the Thunder and Suijin (x1)
R rarity
Kazejin
R rarity
Kazejin
R rarity
Sanga of the Thunder
R rarity
Sanga of the Thunder
R rarity
Suijin
R rarity
Suijin

Fuck 3 bricks, get out of my sight

Gate Guardian of Wind and Water (x1)
SR rarity
Gate Guardian of Wind and Water
SR rarity
Gate Guardian of Wind and Water

has the ability to negate spell/trap opp up to 2 times a turn, summoning is extremely easy and if you leave the field you can jump back 1 of 2 fusion bricks onto this card to def

Gate Guardian of Thunder and Wind (x1)
SR rarity
Gate Guardian of Thunder and Wind
SR rarity
Gate Guardian of Thunder and Wind

Has the ability to search spells/traps and get onto the field very easily. If you accidentally leave the field, you can jump 1 of the 2 bricks used to summon this card.

Gate Guardians Combined (x1-2)
UR rarity
Gate Guardians Combined
UR rarity
Gate Guardians Combined

It's super easy to get on the field, just brick vcl holding exactly 3 bricks in your hand to get on the field, it has the ability to negate the effect of your card's target and destroy it (up to 3 times a turn), hope you don't get hit by raigeki


If this card accidentally leaves the field due to an opp card, you can jump 1 Level 11 or lower Gate Guardian monster from the Deck or Extra Deck, ignoring the summon condition, then that Level 11 monster leaves the field and jumps to another monster that defies the field quite well. okay :>

Gate Guardian (x0)
R rarity
Gate Guardian
R rarity
Gate Guardian

Enough bricks, thank you

Double Attack! Wind and Thunder!! and Riryoku Guardian (x0-1)
N rarity
Double Attack! Wind and Thunder!!
N rarity
Double Attack! Wind and Thunder!!
SR rarity
Riryoku Guardian
SR rarity
Riryoku Guardian

If you like, you can play because these cards are searchable, but if you pick them up in your hand, they won't be saved, but the deck already has enough tiles, so...



Staple

 

The Real Starter
R rarity
Cross-Sheep
R rarity
Cross-Sheep
UR rarity
Ancient Fairy Dragon
UR rarity
Ancient Fairy Dragon
UR rarity
Scareclaw Tri-Heart
UR rarity
Scareclaw Tri-Heart
UR rarity
Scareclaw Light-Heart
UR rarity
Scareclaw Light-Heart
R rarity
Scareclaw Arrival
R rarity
Scareclaw Arrival
UR rarity
Scareclaw Reichheart
UR rarity
Scareclaw Reichheart
UR rarity
Vicious Astraloud
UR rarity
Vicious Astraloud
R rarity
Elemental HERO Prisma
R rarity
Elemental HERO Prisma
UR rarity
Primitive Planet Reichphobia
UR rarity
Primitive Planet Reichphobia
UR rarity
A Hero Lives
UR rarity
A Hero Lives
UR rarity
Visas Starfrost
UR rarity
Visas Starfrost

Prisma allows you to throw 1 of 3 bricks on the Gate Guardian to the grave


The rest can climb Apollousa 3 to 4 Negate very well, creating a (slightly) stronger board.

Magicians' Souls (x0-3)
UR rarity
Magicians' Souls
UR rarity
Magicians' Souls

Just jump to combo, and throw 1 of 3 bricks to get to Gate Guardian , a double job :)

Kashtira
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir
SR rarity
Limited to 2 copies
Kashtira Birth
SR rarity
Limited to 2 copies
Kashtira Birth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
R rarity
Kashtira Ogre
R rarity
Kashtira Ogre
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Kashtiratheosis
UR rarity
Kashtiratheosis
UR rarity
Kashtira Riseheart
UR rarity
Kashtira Riseheart
SR rarity
Kashtira Shangri-Ira
SR rarity
Kashtira Shangri-Ira
UR rarity
Kashtira Arise-Heart
UR rarity
Kashtira Arise-Heart

They play very well with Kashtira, because you can fuse using banned materials :3


Summary of Kashtira: you breathe, I banish, big body jumps on its own, has a very good search effect, doesn't shy away from meeting Maxx "C" due to very chill gameplay, can be Shangri-Ira to stay on the field and Arise-Heart to be Floodgate very annoyed

Zoodiac
SR rarity
Zoodiac Thoroughblade
SR rarity
Zoodiac Thoroughblade
R rarity
Zoodiac Ramram
R rarity
Zoodiac Ramram
N rarity
Zoodiac Chakanine
N rarity
Zoodiac Chakanine
UR rarity
Zoodiac Barrage
UR rarity
Zoodiac Barrage
R rarity
Zoodiac Boarbow
R rarity
Zoodiac Boarbow
UR rarity
Zoodiac Drident
UR rarity
Zoodiac Drident

Barrage is required to play x3


You can shoot 1 of 3 bricks on Gate Guardian to get on Zoodiac and on Drident to shoot cards or on Zeus to increase the pressure.

True Draco
R rarity
True King's Return
R rarity
True King's Return
R rarity
True Draco Apocalypse
R rarity
True Draco Apocalypse
SR rarity
Limited to 1 copy
Dragonic Diagram
SR rarity
Limited to 1 copy
Dragonic Diagram
SR rarity
Limited to 1 copy
Skill Drain
SR rarity
Limited to 1 copy
Skill Drain
R rarity
Ignis Heat, the True Dracowarrior
R rarity
Ignis Heat, the True Dracowarrior
SR rarity
Dinomight Knight, the True Dracofighter
SR rarity
Dinomight Knight, the True Dracofighter
R rarity
Majesty Maiden, the True Dracocaster
R rarity
Majesty Maiden, the True Dracocaster
R rarity
True Draco Heritage
R rarity
True Draco Heritage
R rarity
Disciples of the True Dracophoenix
R rarity
Disciples of the True Dracophoenix

You can place 1 of 3 bricks on Gate Guardian and then sacrifice it on True Draco. They have quite strong control. They have Skill Drain to help your Gate Guardian become Chad.

Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder
UR rarity
Limited to 1 copy
Divine Arsenal AA-ZEUS - Sky Thunder

If you have Xyz, you have him, easy to pick up, big body, send all cards except this one, which doesn't target and doesn't happen once per turn

Apollousa Bow of the Goddess (Super Negate)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

easy up, negate monsters not once per turn

Ash Blossom & Joyous Spring, Called by the Grave and Maxx "C" (Handtrap & Staple)
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Maxx "C"
UR rarity
Maxx "C"

You can play more, after all the deck is already bricked :>

Reinforcement of the Army (x0-1)
UR rarity
Limited to 1 copy
Reinforcement of the Army
UR rarity
Limited to 1 copy
Reinforcement of the Army

Go with the Warriors above to reduce bricks if you want

Foolish Burial (x1)
UR rarity
Limited to 1 copy
Foolish Burial
UR rarity
Limited to 1 copy
Foolish Burial

The best way to avoid drawing up 1 in 3 bricks is to throw them straight into the grave quickly

Dogmatic
SR rarity
Dogmatika Ecclesia, the Virtuous
SR rarity
Dogmatika Ecclesia, the Virtuous
UR rarity
Garura, Wings of Resonant Life
UR rarity
Garura, Wings of Resonant Life
SR rarity
Wind Pegasus @Ignister
SR rarity
Wind Pegasus @Ignister
SR rarity
Golden Cloud Beast - Malong
SR rarity
Golden Cloud Beast - Malong
N rarity
Fossil Machine Skull Wagon
N rarity
Fossil Machine Skull Wagon
UR rarity
Limited to 1 copy
PSY-Framelord Omega
UR rarity
Limited to 1 copy
PSY-Framelord Omega
SR rarity
Fossil Warrior Skull Knight
SR rarity
Fossil Warrior Skull Knight
UR rarity
Tri-Brigade Arms Bucephalus II
UR rarity
Tri-Brigade Arms Bucephalus II
R rarity
Dogmatika Punishment
R rarity
Dogmatika Punishment
UR rarity
Limited to 2 copies
Nadir Servant
UR rarity
Limited to 2 copies
Nadir Servant
UR rarity
Elder Entity N'tss
UR rarity
Elder Entity N'tss

Playing with controls like True Draco, monsters in the Extra Deck when sent to the grave or staying in the grave will have a harassing effect.

Pot of Extravagance and Pot of Prosperity (anti-bricking)
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Prosperity
SR rarity
Limited to 1 copy
Pot of Prosperity

 




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