Instructions for Playing Gate Guardian

Instructions for Playing Gate Guardian

Gate Guardian is a special deck that has a win condition, one is that you win as usual, two is that you peel off too many tiles in your hand, throw them into opp and win.


If you want to invest to play, I advise you not to because the deck is very bad. Although there is new support, it is still not enough to bring this deck back.

Sections covered in this guide:




CORE

 

Shadow Ghoul of the Labyrinth (x3)

SR Rarity
Shadow Ghoul of the Labyrinth
SR Rarity
Shadow Ghoul of the Labyrinth
Shadow Ghoul of the Labyrinth
DARK 5
Shadow Ghoul of the Labyrinth
  • ATK:

  • 1600

  • DEF:

  • 1300


You can discard this card; add 1 "Labyrinth Wall" card from your Deck to your hand. At the start of the Damage Step, if your opponent's monster battles, while you control a "Labyrinth Wall" card: You can banish this card from your GY; destroy that opponent's monster. You can only use each effect of "Shadow Ghoul of the Labyrinth" once per turn.


oh si ê te oh


Just searched Labyrinth Wall and destroyed opp monsters in battle phase by banishing from the grave very well, but can't jump on my own :3

Labyrinth Wall Shadow (x3)

N Rarity
Labyrinth Wall Shadow
N Rarity
Labyrinth Wall Shadow
Labyrinth Wall Shadow
Spell Field
Labyrinth Wall Shadow

    Monsters cannot attack the turn they are Summoned, except monsters whose original Level is 5 or higher. Once per turn, during your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell. At the start of your opponent's Battle Phase: You can target 1 monster your opponent controls with less than 1600 ATK; destroy it.


    This card creates a floodgay for link, xyz against OTK (but bombardment of all types is still limited)


    This card mainly puts 3 cards to combine into Gate Guardian from hand, deck or banish (for fusion), so this is a very good searcher (but still bricks hemorrhoids).

    In addition, this card also has the ability to bombard monsters with ATK 1600 or lower, baiting low body negates like Arc Light.

    Labyrinth Heavy Tank (x3)

    R Rarity
    Labyrinth Heavy Tank
    R Rarity
    Labyrinth Heavy Tank
    Labyrinth Heavy Tank
    DARK 7
    Labyrinth Heavy Tank
    • ATK:

    • 2400

    • DEF:

    • 2400


    You can Normal Summon this card without Tributing. Cannot attack the turn it is Normal Summoned. During your Main Phase: You can place 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished, or in your hand or Deck, face-up in your Spell & Trap Zone as a Continuous Spell, then, if you control a "Labyrinth Wall" card, you can destroy 1 monster your opponent controls. You can only use this effect of "Labyrinth Heavy Tank" once per turn.


    Can summon normally without sacrificing and place 1 of 3 materials on the banned Gate Guardian , hand or deck to fusion and if you have a field you can shoot 1 card on the field


    well, field shoots 1 monster, this card shoots 1 more to clear the field very well, unfortunately it can't be punched during normal summons otherwise you can punch 1 more negate or disrupt small body and it's delicious

    Kazejin, Sanga of the Thunder and Suijin (x1)

    R Rarity
    Kazejin
    R Rarity
    Kazejin
    Kazejin
    WIND 7
    Kazejin
    • ATK:

    • 2400

    • DEF:

    • 2200


    During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


    R Rarity
    Sanga of the Thunder
    R Rarity
    Sanga of the Thunder
    Sanga of the Thunder
    LIGHT 7
    Sanga of the Thunder
    • ATK:

    • 2600

    • DEF:

    • 2200


    During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


    R Rarity
    Suijin
    R Rarity
    Suijin
    Suijin
    WATER 7
    Suijin
    • ATK:

    • 2500

    • DEF:

    • 2400


    During damage calculation in your opponent's turn, if this card is being attacked: You can target the attacking monster; make that target's ATK 0 during damage calculation only (this is a Quick Effect). This effect can only be used once while this card is face-up on the field.


    Fuck 3 bricks, get out of my sight

    Gate Guardian of Wind and Water (x1)

    SR Rarity
    Gate Guardian of Wind and Water
    SR Rarity
    Gate Guardian of Wind and Water
    Gate Guardian of Wind and Water
    WIND 9
    Gate Guardian of Wind and Water
    • ATK:

    • 2450

    • DEF:

    • 2300


    "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. Once per Chain, when your opponent activates a Spell/Trap Card or effect on the field (Quick Effect): You can negate that effect. You can only use this effect of "Gate Guardian of Wind and Water" twice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Kazejin" or "Suijin".


    has the ability to negate spell/trap opp up to 2 times a turn, summoning is extremely easy and if you leave the field you can jump back 1 of 2 fusion bricks onto this card to def

    Gate Guardian of Thunder and Wind (x1)

    SR Rarity
    Gate Guardian of Thunder and Wind
    SR Rarity
    Gate Guardian of Thunder and Wind
    Gate Guardian of Thunder and Wind
    LIGHT 9
    Gate Guardian of Thunder and Wind
    • ATK:

    • 2500

    • DEF:

    • 2200


    "Sanga of the Thunder" + "Kazejin" Must be Special Summoned (from your Extra Deck) by banishing the above cards you control. During your Main Phase: You can add 1 Spell/Trap from your Deck to your hand that mentions "Sanga of the Thunder", "Kazejin", AND "Suijin". You can only use this effect of "Gate Guardian of Thunder and Wind" once per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your banished "Sanga of the Thunder" or "Kazejin".


    Has the ability to search spells/traps and get onto the field very easily. If you accidentally leave the field, you can jump 1 of the 2 bricks used to summon this card.

    Gate Guardians Combined (x1-2)

    UR Rarity
    Gate Guardians Combined
    UR Rarity
    Gate Guardians Combined
    Gate Guardians Combined
    DARK 12
    Gate Guardians Combined
    • ATK:

    • 3750

    • DEF:

    • 3400


    "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


    It's super easy to get on the field, just brick vcl holding exactly 3 bricks in your hand to get on the field, it has the ability to negate the effect of your card's target and destroy it (up to 3 times a turn), hope you don't get hit by raigeki


    If this card accidentally leaves the field due to an opp card, you can jump 1 Level 11 or lower Gate Guardian monster from the Deck or Extra Deck, ignoring the summon condition, then that Level 11 monster leaves the field and jumps to another monster that defies the field quite well. okay :>

    Gate Guardian (x0)

    R Rarity
    Gate Guardian
    R Rarity
    Gate Guardian
    Gate Guardian
    DARK 11
    Gate Guardian
    • ATK:

    • 3750

    • DEF:

    • 3400


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Sanga of the Thunder", "Kazejin", and "Suijin".


    Enough bricks, thank you

    Double Attack! Wind and Thunder!! and Riryoku Guardian (x0-1)

    N Rarity
    Double Attack! Wind and Thunder!!
    N Rarity
    Double Attack! Wind and Thunder!!
    Double Attack! Wind and Thunder!!
    Spell Quick
    Double Attack! Wind and Thunder!!

      If you control a "Gate Guardian" monster: Target 1 card on the field; destroy it. During your Main Phase: You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use this effect of "Double Attack! Wind and Thunder!!" once per turn.


      SR Rarity
      Riryoku Guardian
      SR Rarity
      Riryoku Guardian
      Riryoku Guardian
      Spell Normal
      Riryoku Guardian

        If your LP are lower than your opponent's: Target 1 monster you control with "Gate Guardian" in its original name; halve your opponent's LP, then that monster gains ATK equal to your opponent's LP. You can banish this card from your GY; add 1 of your "Sanga of the Thunder", "Kazejin", or "Suijin" that is banished or in your Deck to your hand. You can only use each effect of "Riryoku Guardian" once per turn.


        If you like, you can play because these cards are searchable, but if you pick them up in your hand, they won't be saved, but the deck already has enough tiles, so...



        Staple

         

        The Real Starter

        R Rarity
        Cross-Sheep
        R Rarity
        Cross-Sheep
        Cross-Sheep
        EARTH
        Cross-Sheep
        • ATK:

        • 700

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


        UR Rarity
        Ancient Fairy Dragon
        UR Rarity
        Ancient Fairy Dragon
        Ancient Fairy Dragon
        LIGHT 7
        Ancient Fairy Dragon
        • ATK:

        • 2100

        • DEF:

        • 3000


        1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.


        UR Rarity
        Scareclaw Tri-Heart
        UR Rarity
        Scareclaw Tri-Heart
        Scareclaw Tri-Heart
        DARK
        Scareclaw Tri-Heart
        • ATK:

        • 3000

        • LINK-3

        Link Arrow:

        Bottom-Left

        Bottom

        Bottom-Right


        3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


        UR Rarity
        Scareclaw Light-Heart
        UR Rarity
        Scareclaw Light-Heart
        Scareclaw Light-Heart
        DARK
        Scareclaw Light-Heart
        • ATK:

        • 500

        • LINK-1

        Link Arrow:

        Left


        1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.


        R Rarity
        Scareclaw Arrival
        R Rarity
        Scareclaw Arrival
        Scareclaw Arrival
        Spell Normal
        Scareclaw Arrival

          Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.


          UR Rarity
          Scareclaw Reichheart
          UR Rarity
          Scareclaw Reichheart
          Scareclaw Reichheart
          DARK 4
          Scareclaw Reichheart
          • ATK:

          • 1500

          • DEF:

          • 2100


          You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.


          UR Rarity
          Vicious Astraloud
          UR Rarity
          Vicious Astraloud
          Vicious Astraloud
          DARK 8
          Vicious Astraloud
          • ATK:

          • 3000

          • DEF:

          • 3000


          "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).


          R Rarity
          Elemental HERO Prisma
          R Rarity
          Elemental HERO Prisma
          Elemental HERO Prisma
          LIGHT 4
          Elemental HERO Prisma
          • ATK:

          • 1700

          • DEF:

          • 1100


          Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


          UR Rarity
          Primitive Planet Reichphobia
          UR Rarity
          Primitive Planet Reichphobia
          Primitive Planet Reichphobia
          Spell Field
          Primitive Planet Reichphobia

            When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.


            UR Rarity
            A Hero Lives
            UR Rarity
            A Hero Lives
            A Hero Lives
            Spell Normal
            A Hero Lives

              If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


              UR Rarity
              Visas Starfrost
              UR Rarity
              Visas Starfrost
              Visas Starfrost
              LIGHT 6
              Visas Starfrost
              • ATK:

              • 2100

              • DEF:

              • 1500


              If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).


              Prisma allows you to throw 1 of 3 bricks on the Gate Guardian to the grave


              The rest can climb Apollousa 3 to 4 Negate very well, creating a (slightly) stronger board.

              Magicians' Souls (x0-3)

              UR Rarity
              Magicians' Souls
              UR Rarity
              Magicians' Souls
              Magicians' Souls
              DARK 1
              Magicians' Souls
              • ATK:

              • 0

              • DEF:

              • 0


              You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


              Just jump to combo, and throw 1 of 3 bricks to get to Gate Guardian , a double job :)

              Kashtira

              UR Rarity
              Kashtira Fenrir
              UR Rarity
              Kashtira Fenrir
              Kashtira Fenrir
              EARTH 7
              Kashtira Fenrir
              • ATK:

              • 2400

              • DEF:

              • 2400


              If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


              SR Rarity
              Kashtira Birth
              SR Rarity
              Kashtira Birth
              Kashtira Birth
              Spell Continuous
              Kashtira Birth

                You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                UR Rarity
                Pressured Planet Wraitsoth
                UR Rarity
                Pressured Planet Wraitsoth
                Pressured Planet Wraitsoth
                Spell Field
                Pressured Planet Wraitsoth

                  When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                  R Rarity
                  Kashtira Ogre
                  R Rarity
                  Kashtira Ogre
                  Kashtira Ogre
                  WATER 7
                  Kashtira Ogre
                  • ATK:

                  • 2800

                  • DEF:

                  • 1000


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                  UR Rarity
                  Kashtira Unicorn
                  UR Rarity
                  Kashtira Unicorn
                  Kashtira Unicorn
                  WIND 7
                  Kashtira Unicorn
                  • ATK:

                  • 2500

                  • DEF:

                  • 2100


                  If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                  UR Rarity
                  Kashtiratheosis
                  UR Rarity
                  Kashtiratheosis
                  Kashtiratheosis
                  Spell Normal
                  Kashtiratheosis

                    Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                    UR Rarity
                    Kashtira Riseheart
                    UR Rarity
                    Kashtira Riseheart
                    Kashtira Riseheart
                    FIRE 4
                    Kashtira Riseheart
                    • ATK:

                    • 1500

                    • DEF:

                    • 2100


                    If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


                    SR Rarity
                    Kashtira Shangri-Ira
                    SR Rarity
                    Kashtira Shangri-Ira
                    Kashtira Shangri-Ira
                    FIRE
                    Kashtira Shangri-Ira
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                    UR Rarity
                    Kashtira Arise-Heart
                    UR Rarity
                    Kashtira Arise-Heart
                    Kashtira Arise-Heart
                    DARK
                    Kashtira Arise-Heart
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                    They play very well with Kashtira, because you can fuse using banned materials :3


                    Summary of Kashtira: you breathe, I banish, big body jumps on its own, has a very good search effect, doesn't shy away from meeting Maxx "C" due to very chill gameplay, can be Shangri-Ira to stay on the field and Arise-Heart to be Floodgate very annoyed

                    Zoodiac

                    SR Rarity
                    Zoodiac Thoroughblade
                    SR Rarity
                    Zoodiac Thoroughblade
                    Zoodiac Thoroughblade
                    EARTH 4
                    Zoodiac Thoroughblade
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    If this card is Normal or Special Summoned: You can discard 1 "Zoodiac" card, and if you do, draw 1 card. An Xyz Monster whose original Type is Beast-Warrior and has this card as Xyz Material gains this effect. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                    R Rarity
                    Zoodiac Ramram
                    R Rarity
                    Zoodiac Ramram
                    Zoodiac Ramram
                    EARTH 4
                    Zoodiac Ramram
                    • ATK:

                    • 400

                    • DEF:

                    • 2000


                    If this card is destroyed by battle or card effect: You can target 1 "Zoodiac" monster in your GY, except "Zoodiac Ramram"; Special Summon it. An Xyz Monster whose original Type is Beast-Warrior and has this card as material gains this effect. ● When your opponent activates a Trap Card or effect that targets this card (Quick Effect): You can detach 1 material from this card; negate the activation.


                    N Rarity
                    Zoodiac Chakanine
                    N Rarity
                    Zoodiac Chakanine
                    Zoodiac Chakanine
                    EARTH
                    Zoodiac Chakanine
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    2 or more Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Chakanine" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Zoodiac" monster in your Graveyard; Special Summon it, but for the rest of this turn, it has its effects negated, also it cannot be used as an Xyz Material for a Summon.


                    UR Rarity
                    Zoodiac Barrage
                    UR Rarity
                    Zoodiac Barrage
                    Zoodiac Barrage
                    Spell Continuous
                    Zoodiac Barrage

                      You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Zoodiac" monster from your Deck. You can only use this effect of "Zoodiac Barrage" once per turn. If this card is destroyed by a card effect and sent to the Graveyard: You can target 1 "Zoodiac" Xyz Monster you control; attach this card from your Graveyard to that Xyz Monster as Xyz Material.


                      R Rarity
                      Zoodiac Boarbow
                      R Rarity
                      Zoodiac Boarbow
                      Zoodiac Boarbow
                      EARTH
                      Zoodiac Boarbow
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      5 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Boarbow" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. This card can attack your opponent directly. When this card inflicts battle damage to your opponent while it has 12 or more Xyz Materials: You can send as many cards as possible from your opponent's hand and field to the Graveyard, then change this card to Defense Position.


                      UR Rarity
                      Zoodiac Drident
                      UR Rarity
                      Zoodiac Drident
                      Zoodiac Drident
                      EARTH
                      Zoodiac Drident
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      4 Level 4 monsters Once per turn, you can also Xyz Summon "Zoodiac Drident" by using 1 "Zoodiac" monster you control with a different name as Xyz Material. (If you used an Xyz Monster, any Xyz Materials attached to it also become Xyz Materials on this card.) This card gains ATK and DEF equal to the ATK and DEF of all "Zoodiac" monsters attached to it as Materials. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up card on the field; destroy it.


                      Barrage is required to play x3


                      You can shoot 1 of 3 bricks on Gate Guardian to get on Zoodiac and on Drident to shoot cards or on Zeus to increase the pressure.

                      True Draco

                      R Rarity
                      True King's Return
                      R Rarity
                      True King's Return
                      True King's Return
                      Trap Continuous
                      True King's Return

                        If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.


                        R Rarity
                        True Draco Apocalypse
                        R Rarity
                        True Draco Apocalypse
                        True Draco Apocalypse
                        Trap Continuous
                        True Draco Apocalypse

                          If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.


                          SR Rarity
                          Dragonic Diagram
                          SR Rarity
                          Dragonic Diagram
                          Dragonic Diagram
                          Spell Field
                          Dragonic Diagram

                            All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.


                            SR Rarity
                            Skill Drain
                            SR Rarity
                            Skill Drain
                            Skill Drain
                            Trap Continuous
                            Skill Drain

                              Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                              R Rarity
                              Ignis Heat, the True Dracowarrior
                              R Rarity
                              Ignis Heat, the True Dracowarrior
                              Ignis Heat, the True Dracowarrior
                              FIRE 5
                              Ignis Heat, the True Dracowarrior
                              • ATK:

                              • 2400

                              • DEF:

                              • 1000


                              To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.


                              SR Rarity
                              Dinomight Knight, the True Dracofighter
                              SR Rarity
                              Dinomight Knight, the True Dracofighter
                              Dinomight Knight, the True Dracofighter
                              WATER 6
                              Dinomight Knight, the True Dracofighter
                              • ATK:

                              • 2500

                              • DEF:

                              • 1200


                              To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.


                              R Rarity
                              Majesty Maiden, the True Dracocaster
                              R Rarity
                              Majesty Maiden, the True Dracocaster
                              Majesty Maiden, the True Dracocaster
                              WIND 5
                              Majesty Maiden, the True Dracocaster
                              • ATK:

                              • 2300

                              • DEF:

                              • 1500


                              To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.


                              R Rarity
                              True Draco Heritage
                              R Rarity
                              True Draco Heritage
                              True Draco Heritage
                              Spell Continuous
                              True Draco Heritage

                                During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.


                                R Rarity
                                Disciples of the True Dracophoenix
                                R Rarity
                                Disciples of the True Dracophoenix
                                Disciples of the True Dracophoenix
                                Spell Continuous
                                Disciples of the True Dracophoenix

                                  You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.


                                  You can place 1 of 3 bricks on Gate Guardian and then sacrifice it on True Draco. They have quite strong control. They have Skill Drain to help your Gate Guardian become Chad.

                                  Divine Arsenal AA-ZEUS - Sky Thunder (Ancient stamping machine)

                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  If you have Xyz, you have him, easy to pick up, big body, send all cards except this one, which doesn't target and doesn't happen once per turn

                                  Apollousa Bow of the Goddess (Super Negate)

                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  UR Rarity
                                  Apollousa, Bow of the Goddess
                                  Apollousa, Bow of the Goddess
                                  WIND
                                  Apollousa, Bow of the Goddess
                                  • ATK:

                                  • 0

                                  • LINK-4

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom

                                  Bottom-Right

                                  Top


                                  2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                  easy up, negate monsters not once per turn

                                  Ash Blossom & Joyous Spring, Called by the Grave and Maxx "C" (Handtrap & Staple)

                                  UR Rarity
                                  Ash Blossom & Joyous Spring
                                  UR Rarity
                                  Ash Blossom & Joyous Spring
                                  Ash Blossom & Joyous Spring
                                  FIRE 3
                                  Ash Blossom & Joyous Spring
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1800


                                  When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                  UR Rarity
                                  Called by the Grave
                                  UR Rarity
                                  Called by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    UR Rarity
                                    Maxx "C"
                                    UR Rarity
                                    Maxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    You can play more, after all the deck is already bricked :>

                                    Reinforcement of the Army (x0-1)

                                    UR Rarity
                                    Reinforcement of the Army
                                    UR Rarity
                                    Reinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      Go with the Warriors above to reduce bricks if you want

                                      Foolish Burial (x1)

                                      UR Rarity
                                      Foolish Burial
                                      UR Rarity
                                      Foolish Burial
                                      Foolish Burial
                                      Spell Normal
                                      Foolish Burial

                                        Send 1 monster from your Deck to the GY.




                                        Tag(s):

                                        The best way to avoid drawing up 1 in 3 bricks is to throw them straight into the grave quickly

                                        Dogmatic

                                        SR Rarity
                                        Dogmatika Ecclesia, the Virtuous
                                        SR Rarity
                                        Dogmatika Ecclesia, the Virtuous
                                        Dogmatika Ecclesia, the Virtuous
                                        LIGHT 4
                                        Dogmatika Ecclesia, the Virtuous
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1500


                                        Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        UR Rarity
                                        Garura, Wings of Resonant Life
                                        Garura, Wings of Resonant Life
                                        DARK 6
                                        Garura, Wings of Resonant Life
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2400


                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                        SR Rarity
                                        Wind Pegasus @Ignister
                                        SR Rarity
                                        Wind Pegasus @Ignister
                                        Wind Pegasus @Ignister
                                        WIND 7
                                        Wind Pegasus @Ignister
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1500


                                        1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of "@Ignister" monsters you control. If another card(s) you control is destroyed by battle or an opponent's card effect, while this card is on the field or in the GY: You can banish this card, then target 1 card your opponent controls; shuffle it into the Deck. You can only use each effect of "Wind Pegasus @Ignister" once per turn.


                                        SR Rarity
                                        Golden Cloud Beast - Malong
                                        SR Rarity
                                        Golden Cloud Beast - Malong
                                        Golden Cloud Beast - Malong
                                        LIGHT 6
                                        Golden Cloud Beast - Malong
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 1000


                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                        N Rarity
                                        Fossil Machine Skull Wagon
                                        N Rarity
                                        Fossil Machine Skull Wagon
                                        Fossil Machine Skull Wagon
                                        EARTH 6
                                        Fossil Machine Skull Wagon
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1500


                                        1 Rock monster in your GY + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". This card can make up to 2 attacks on monsters during each Battle Phase. When this card destroys an opponent's monster by battle: You can inflict 800 damage to your opponent. You can banish this card from your GY, then target 1 Spell/Trap on the field; destroy it. You can only use this effect of "Fossil Machine Skull Wagon" once per turn.


                                        UR Rarity
                                        PSY-Framelord Omega
                                        UR Rarity
                                        PSY-Framelord Omega
                                        PSY-Framelord Omega
                                        LIGHT 8
                                        PSY-Framelord Omega
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2200


                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                        SR Rarity
                                        Fossil Warrior Skull Knight
                                        SR Rarity
                                        Fossil Warrior Skull Knight
                                        Fossil Warrior Skull Knight
                                        EARTH 6
                                        Fossil Warrior Skull Knight
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1100


                                        1 Rock monster + 1 Level 5 or 6 monster Must first be Special Summoned with "Fossil Fusion". If this card attacks a Defense Position monster, inflict piercing battle damage. When this attacking card destroys a monster by battle: You can activate this effect; this card can make a second attack in a row. You can banish this card from your GY, then target 1 monster on the field; destroy it. You can only use this effect of "Fossil Warrior Skull Knight" once per turn.


                                        UR Rarity
                                        Tri-Brigade Arms Bucephalus II
                                        UR Rarity
                                        Tri-Brigade Arms Bucephalus II
                                        Tri-Brigade Arms Bucephalus II
                                        DARK
                                        Tri-Brigade Arms Bucephalus II
                                        • ATK:

                                        • 3500

                                        • LINK-5

                                        Link Arrow:

                                        Left

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right

                                        Right


                                        3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                        R Rarity
                                        Dogmatika Punishment
                                        R Rarity
                                        Dogmatika Punishment
                                        Dogmatika Punishment
                                        Trap Normal
                                        Dogmatika Punishment

                                          Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                          UR Rarity
                                          Nadir Servant
                                          UR Rarity
                                          Nadir Servant
                                          Nadir Servant
                                          Spell Normal
                                          Nadir Servant

                                            Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                                            UR Rarity
                                            Elder Entity N'tss
                                            UR Rarity
                                            Elder Entity N'tss
                                            Elder Entity N'tss
                                            LIGHT 4
                                            Elder Entity N'tss
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 1200


                                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                            Playing with controls like True Draco, monsters in the Extra Deck when sent to the grave or staying in the grave will have a harassing effect.

                                            Pot of Extravagance and Pot of Prosperity (anti-bricking)

                                            SR Rarity
                                            Pot of Extravagance
                                            SR Rarity
                                            Pot of Extravagance
                                            Pot of Extravagance
                                            Spell Normal
                                            Pot of Extravagance

                                              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                              Tag(s):

                                              SR Rarity
                                              Pot of Prosperity
                                              SR Rarity
                                              Pot of Prosperity
                                              Pot of Prosperity
                                              Spell Normal
                                              Pot of Prosperity

                                                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                Tag(s):

                                                 



                                                Combo

                                                 

                                                Magicians' Souls and Elemental HERO Prisma (2 Cards Combo)

                                                UR Rarity
                                                Magicians' Souls
                                                UR Rarity
                                                Magicians' Souls
                                                Magicians' Souls
                                                DARK 1
                                                Magicians' Souls
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                                R Rarity
                                                Elemental HERO Prisma
                                                R Rarity
                                                Elemental HERO Prisma
                                                Elemental HERO Prisma
                                                LIGHT 4
                                                Elemental HERO Prisma
                                                • ATK:

                                                • 1700

                                                • DEF:

                                                • 1100


                                                Once per turn: You can reveal 1 Fusion Monster from your Extra Deck, then send 1 of the Fusion Materials whose name is specifically listed on that card from your Deck to the Graveyard; this card's name becomes the sent monster's until the End Phase.


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