Instructions for Playing Ursarctic

Instructions for Playing Ursarctic

Ursarctic is a WATER Beast, Machine or Beast-Warrior deck, because it is WATER, you can place a water statue and chill in opp's suffering :>


The deck's gameplay is to special summon Synchro monsters by subtracting levels (like dark Synchro in Yu-Gi-Oh! 5DS).

All monsters in the main deck (except for new supports) have the effect of sacrificing Level 7 or higher monsters from your hand to jump from your hand, however you can only summon monsters with Levels (not Link or Xyz monsters).

Sections covered in this guide:




greasy

 

Barrier Statue of the Torrent (x3)
SR rarity
Barrier Statue of the Torrent
SR rarity
Barrier Statue of the Torrent

Believe me bro, the deck meta doesn't have any water left now, this statue in the deck is quite difficult to destroy



CORE

These guys have the same self-jumping effect by sacrificing monsters from your hand, however you can only summon monsters with Level (not Xyz or Link), I will call it self-jumping for short but are locked.

Ursarctic Mikpolar (x3)
SR rarity
Ursarctic Mikpolar
SR rarity
Ursarctic Mikpolar

jumps on its own but gets locked


has the ability to search (Ursarctic monsters) to increase deck stability, so you have to play x3

Ultimate Bright Knight Ursatron Alpha (x1-3)
SR rarity
Ultimate Bright Knight Ursatron Alpha
SR rarity
Ultimate Bright Knight Ursatron Alpha

Super card jumps and searches spells/traps. Although it is very delicious, there must be a monster on the field first to jump this card, so you can absolutely take x1 to reduce bricks

Ursarctic Megabilis (x1-3)
N rarity
Ursarctic Megabilis
N rarity
Ursarctic Megabilis

jumps on its own but gets locked

Having the ability to banish as a handtrap is very annoying because this card is searchable and the current meta uses graves a lot

Ursarctic Megapolar (x1-2)
R rarity
Ursarctic Megapolar
R rarity
Ursarctic Megapolar

jumps on its own but gets locked

shoots spells/traps but can be searched and acts as a handtrap, you can shoot field or continuous spells/traps to block the effects of those cards

Ursarctic Megatanus (x1-3)
N rarity
Ursarctic Megatanus
N rarity
Ursarctic Megatanus

jumps on its own but gets locked

book of moon but can be searched and acts as a handtrap, recommended to play x2-3. If the deck mixes too much, it can be cut down to x1

Ursarctic Mikbilis (x3 or x0)
N rarity
Ursarctic Mikbilis
N rarity
Ursarctic Mikbilis

jumps on its own but gets locked

Possessing the ability to jump a brick straight from your hand onto the field is too strong for this deck, if you mix too much you can play this card x0

Ursarctic Miktanus (x0-3)
N rarity
Ursarctic Miktanus
N rarity
Ursarctic Miktanus

jumps on its own but gets locked

Although this one is sometimes a bit difficult, it is against all decks, and especially this Ursarctic. Customer support is as important as your girlfriend, but you don't have a girlfriend hahahaha

However, if you play mixed, you can x0 this card to avoid bricking

Ursarctic Departure (x3)
SR rarity
Ursarctic Departure
SR rarity
Ursarctic Departure

super card, install all the Ursarctic's weaknesses. First, search for 2 cards for Ursarctic to tribute, and if you run out of resources to tribute, you can banish this card from the grave instead.


Creating problems, selling solutions is riu

Ursarctic Big Dipper (x1-2)
R rarity
Ursarctic Big Dipper
R rarity
Ursarctic Big Dipper

Searched by the cutest bear in the deck, you can ban Ursarctic level 7 or higher to replace their Tribute


When a monster is specially summoned, you can place 1 counter on this card and you can spend 7 counters to NTR opp's monster (permanently). Although you should only play x1 of this card to reduce bricks, you can play x2 for backup

Ursarctic Radiation (x2-3)
R rarity
Ursarctic Radiation
R rarity
Ursarctic Radiation

A card that both draws and restores, the restore here is the Ursarctic monster/spell/trap. The draw card effect can help you access a handtrap that puts pressure on the enemy or resources to play the next turn or combo, but in return, this card is sometimes a bit difficult XD

Ursarctic Slider (x0-3)
N rarity
Ursarctic Slider
N rarity
Ursarctic Slider

You tribute monsters, then use this card to jump up to combo. The good thing here is that you can jump even when banned, so you can fight against banish specialists. Because it is an instant magic, you can avoid targets from Earth Fairies or DDs. Crow

Ursarctic Polari (x2-3)
SR rarity
Ursarctic Polari
SR rarity
Ursarctic Polari

The bear is chubby and must be played x3 (x2 if you mix too many extra decks), it is special summoned as Dark Synchro in Yu-Gi-Oh! 5DS like that (instead of adding levels, subtract levels)


This card can pull the field straight onto the field from the deck so it won't take Spring and this card also has the ability to restore stock (you can NTR monster opp with the field and then use this card to sacrifice).

Ursarctic Grand Chariot (x1-3)
SR rarity
Ursarctic Grand Chariot
SR rarity
Ursarctic Grand Chariot

Also special summoned with dark synchro, this card allows you to shoot up to 2 cards and protects Ursarctic cards that are targeted by opp, ATK can quite punch negate or disrupt opp or contribute to OTK

Ursarctic Septentrion (x1-3)
UR rarity
Ursarctic Septentrion
UR rarity
Ursarctic Septentrion

also special summoned with dark synchro, this is a drain skill for monsters summoned from extra deck without level (Xyz or Link), this card also has the ability to search cards (monsters/spells/traps) and 3000 ATK !!!, I often put this card to make things difficult for opp

Ursarctic Polar Star (x1)
SR rarity
Ursarctic Polar Star
SR rarity
Ursarctic Polar Star

god of war bear :3


has the ability to jump Ursarctic from the Extra Deck, ignoring the summoning conditions and becoming an extremely annoying living floodgay



Staple

 

Ash Blossom & Joyous Spring and Maxx "C" (Handtrap & Staple)
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Maxx "C"
UR rarity
Maxx "C"

You can play a lot of handtrap & staple because these guys draw terribly with good hands, but bad hands...

Kashtira
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Kashtira Fenrir
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 1 copy
Pressured Planet Wraitsoth
UR rarity
Limited to 2 copies
Kashtira Unicorn
UR rarity
Limited to 2 copies
Kashtira Unicorn
SR rarity
Limited to 2 copies
Kashtira Birth
SR rarity
Limited to 2 copies
Kashtira Birth

Big body, self-jumping, banish face-down, walking in front or behind is fine

Superheavy Samurai
UR rarity
Superheavy Samurai Motorbike
UR rarity
Superheavy Samurai Motorbike
UR rarity
Superheavy Samurai Monk Big Benkei
UR rarity
Superheavy Samurai Monk Big Benkei
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Brave Masurawo
UR rarity
Superheavy Samurai Brave Masurawo
R rarity
Superheavy Samurai Soulgaia Booster
R rarity
Superheavy Samurai Soulgaia Booster

Even though the summon link is locked, it's okay, these guys are still very strong Synchro mercenaries, they spam bodies very strongly, easily synchro levels 8,10,12

Baronne de Fleur and Accel Synchro Stardust Dragon (Baroness)
UR rarity
Baronne de Fleur
UR rarity
Baronne de Fleur
UR rarity
Accel Synchro Stardust Dragon
UR rarity
Accel Synchro Stardust Dragon

Goes very well with Superheavy Samurai because Accel Synchro Stardust Dragon can pick up the Level 2 Tuner Motorbike to get to Baronne

Adamancipator Risen - Dragite (x0-1)
UR rarity
Adamancipator Risen - Dragite
UR rarity
Adamancipator Risen - Dragite

Go with Superheavy Samurai, it's easy to get on, the Ursarctics are WATER so... free negate

Diabolantis the Menacing Mantis and Fengli the Soldrapom (synchro Level 9)
UR rarity
Diabolantis the Menacing Mantis
UR rarity
Diabolantis the Menacing Mantis
R rarity
Fengli the Soldrapom
R rarity
Fengli the Soldrapom

Going with the Superheavy Samurai, Mantis will throw the pineapple into the grave and the pineapple will jump up and synchro Level 9

Stellar Wind Wolfrayet and Navy Dragon Mech (Synchro level 9)
UR rarity
Stellar Wind Wolfrayet
UR rarity
Stellar Wind Wolfrayet
SR rarity
Navy Dragon Mech
SR rarity
Navy Dragon Mech

Wolf : has the ability to shuffle all of opp's monsters and this card into the deck, which is extremely powerful. Anyone who can dance a lot but can't get a negate will meet this one and cook.


Navy Machine Dragon : negate !

Psychic End Punisher (x0-1)
UR rarity
Psychic End Punisher
UR rarity
Psychic End Punisher

gigachad body big, unaffact banish card, permanent attack increase

Swordsoul Supreme Sovereign - Chengying (x0-1)
UR rarity
Swordsoul Supreme Sovereign - Chengying
UR rarity
Swordsoul Supreme Sovereign - Chengying

Super punching bag protects himself with big body, banish without target

Dinowrestler Pankratops (x0-2)
UR rarity
Dinowrestler Pankratops
UR rarity
Dinowrestler Pankratops

Possesses a pretty nice level 7 in the deck, has the ability to take turn 2 well by punching 1 shot 1 to poke resources (or negate or disrupt opp)

Full Water
SR rarity
Tatsunoko
SR rarity
Tatsunoko
SR rarity
Deep Sea Diva
SR rarity
Deep Sea Diva
UR rarity
Icejade Gymir Aegirine
UR rarity
Icejade Gymir Aegirine
SR rarity
Icejade Ran Aegirine
SR rarity
Icejade Ran Aegirine
UR rarity
Ultimaya Tzolkin
UR rarity
Ultimaya Tzolkin
UR rarity
Neptabyss, the Atlantean Prince
UR rarity
Neptabyss, the Atlantean Prince
SR rarity
Atlantean Dragoons
SR rarity
Atlantean Dragoons
UR rarity
Crystal Wing Synchro Dragon
UR rarity
Crystal Wing Synchro Dragon
SR rarity
Ravenous Crocodragon Archethys
SR rarity
Ravenous Crocodragon Archethys
SR rarity
Poseidra, the Atlantean Dragon
SR rarity
Poseidra, the Atlantean Dragon
SR rarity
Moulinglacia the Elemental Lord
SR rarity
Moulinglacia the Elemental Lord
SR rarity
Deep Sea Repetiteur
SR rarity
Deep Sea Repetiteur

If you like then play, if not then don't because WATER and synchro work together so they play together quite well, also contributing to a stronger end board turn 1 (but more brick).

Marincess Coral Anemone (pretty)
SR rarity
Marincess Coral Anemone
SR rarity
Marincess Coral Anemone

Although this deck is locked to only summon Level monsters, if you mix too many cards and cannot use Ursarctic monsters, you can still play this card, this card allows you to jump back 1 WATER monster from the grave to synchro, not link climb like the original deck

Lefty Driver and Righty Driver (Driver)
R rarity
Lefty Driver
R rarity
Lefty Driver
R rarity
Righty Driver
R rarity
Righty Driver

With just 1 normal summon Righty Driver , you can dark synchro a 1 star bear and continue the combo :3




master-duel
828
5




https://ygovietnam.com/
Toparrow_upward