Instructions for Playing Snake-Eye Fire King

Instructions for Playing Snake-Eye Fire King

These snake-eye fire kings have very strong combo abilities, great recovery or backup next turn


Fire King and Snake-Eye are both FIRE, the Original card is searched because Snake-Eye's chubby Poplar can jump another equally chubby Ponix , the good thing here is that Poplar can use Bonfire to combo. You don't need to normal summon, so if you get hit with a handtrap, you can still combo

The pressure of the deck is huge: recover goods like hacking, monsters jump from the grave + shoot cards as many as the number of people stepped on by Eren's titan, shoot cards, banish, set spell/trap zone boxes to steal monsters to make link material opp monsters onto the field you have it all

Sections covered in this guide:




CORE

 

Snake-Eyes Poplar (x2)
Card rarity
Snake-Eyes Poplar
Card rarity
Snake-Eyes Poplar

Can you jump automatically when searched to extend combos or combos that don't cost a normal summon so that the handtrap can still be normal summoned?


This card has the ability to search spells/traps. In this deck, you will usually search for Original - a card that jumps more monsters but must send 1 card from the field, and coincidentally, when this card is sent to the grave, it will retrieve 1 FIRE from the grave. up for Original to use

Bonfire (x2)
UR rarity
Bonfire
UR rarity
Bonfire

Searching for a one card combo card, x3 is obvious, but due to being hit, this article only shows x2

Snake-Eye Ash (x1)
SR rarity
Limited to 1 copy
Snake-Eye Ash
SR rarity
Limited to 1 copy
Snake-Eye Ash

Snake-Eye searched and was limited to 1 :/


This monster looks normal until chubby Poplar appears, she extends her combo and makes Snake-Eye hip hop.

This card also has the effect of sending it and another card then jumping Snake-Eye from the deck, and coincidentally how the chubby Popl ar when sent to the grave will attach itself to the field as bait for this card to send cumbo expansion

Snake-Eye Oak (x1)
N rarity
Snake-Eye Oak
N rarity
Snake-Eye Oak

Has the ability to restock as well as the ability to send cards to jump monsters like Ash

Snake-Eyes Flamberge Dragon (x1)
UR rarity
Snake-Eyes Flamberge Dragon
UR rarity
Snake-Eyes Flamberge Dragon

is snake-eye's super boss, has the ability to pick up both players' monsters from the grave or field and place them on the spell/trap zone to harass opp. When this card is sent to the grave, it will jump back 2 FIRE Level 1 monsters from the grave (including including Fire King's Ponix ) serves to continue combos, recover goods, OTK or 2 sandbags to defend


This card also has the ability to jump back to monsters in the spell/trap zone, you can jump back to opp's boss, negate or disrupt.

Original Sinful Spoils - Snake-Eye (x1)
UR rarity
Original Sinful Spoils - Snake-Eye
UR rarity
Original Sinful Spoils - Snake-Eye

Although these 2 card effects are very good, you can only use 1 of them once/turn and there are many ways to search so x1 is enough.


The first effect allows you to jump a Level 1 FIRE monster

The second effect both restores stock and searches for cards to continue comboing

Divine Temple of the Snake-Eye (Domain Expansion)
SR rarity
Divine Temple of the Snake-Eye
SR rarity
Divine Temple of the Snake-Eye

Provides tons of ATK to OTK as well as play during the opponent's turn (or dying when eating Nibiru)

Diabellstar the Black Witch (x3)
UR rarity
Diabellstar the Black Witch
UR rarity
Diabellstar the Black Witch

has the ability to jump on its own and set spell/trap Sinful Spoils, you can set Original and the combo begins

WANTED: Seeker of Sinful Spoils (x1)
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils
UR rarity
Limited to 1 copy
WANTED: Seeker of Sinful Spoils

This card searches as well as recovers Diabellstar monsters, however the reason this card is limited to 1 is because it recovers the Original card (then draws 1).

Legendary Fire King Ponix (x1)
Card rarity
Legendary Fire King Ponix
Card rarity
Legendary Fire King Ponix

This card is like Original , strong and a searcher but x1 is enough, is a searcher and is searched by many other cards, restores itself and is restored by many other cards

Fire King High Avatar Kirin (x2-3)
Card rarity
Fire King High Avatar Kirin
Card rarity
Fire King High Avatar Kirin

is a handtrap that can be searched and played during the opponent's turn, shooting cards for you to trigger effects, this card being shot will also jump up the body for the next turn or def and combo for this turn, ready to shoot 1 card of opp :)

Fire King Courtier Ulcanix (x2-3)
Card rarity
Fire King Courtier Ulcanix
Card rarity
Fire King Courtier Ulcanix

is the starter of the deck that allows you to search for all the Fire King monsters in your hand. Shooting cards to search not only won't kill you but will also help other Fire King monsters trigger effects. Seems not strong enough komoney cook adds straight jump effect Garunix +1 body level 8

Fire King Avatar Arvata (x1)
R rarity
Fire King Avatar Arvata
R rarity
Fire King Avatar Arvata

negate, trigger the Fire King's effects and restore goods from the grave to the field, besides that, it can be easily searched by other cards, kings only stop at this level T_T

Fire King High Avatar Garunix (x1)
UR rarity
Fire King High Avatar Garunix
UR rarity
Fire King High Avatar Garunix

Dark holes can be used on enemy turns and have the ability to jump monsters from the deck, but mainly use level 8 bodies for combos.

Sacred Fire King Garunix (x1)
Card rarity
Sacred Fire King Garunix
Card rarity
Sacred Fire King Garunix

has the ability to jump from the grave or hand, this card has the ability to destroy cards STRAIGHT FROM THE DECK, it's very dirty, but it also increases ATK, can play long term or OTK

Fire King Sanctuary and Fire King Island (x1)
Card rarity
Fire King Sanctuary
Card rarity
Fire King Sanctuary
R rarity
Fire King Island
R rarity
Fire King Island

Sanctuary : placing Island directly on the field has the ability to pressure the enemy turn and protect the Island


Island : search card by destroying it very strongly and triggering the Fire King effect while adding it to the hand of the card you need

Fire King Sky Burn (x0-1)
Card rarity
Fire King Sky Burn
Card rarity
Fire King Sky Burn

Both shoot cards to trigger Fire King's effect and shoot opp cards to have the effect of protecting Fire King's monsters/spells/traps from being destroyed (however, if you brick, you can take x0 of this card)

Garunix Eternity Hyang of the Fire Kings (x1)
Card rarity
Garunix Eternity, Hyang of the Fire Kings
Card rarity
Garunix Eternity, Hyang of the Fire Kings

gigachad, himself is a whole dark hole, has the ability to shoot spells/traps to extend combos (you will understand the combo part, these cards interact with each other very horribly), has the ability to recover goods equal to number of Xyz materials when this card is destroyed


2+ level 8 monster, I sometimes play Horus and also use this card

Promethean Princess Bestower of Flames (x1)
UR rarity
Promethean Princess, Bestower of Flames
UR rarity
Promethean Princess, Bestower of Flames

Easy to level, just need 2 or more effect monsters (no need for FIRE), has the ability to jump FIRE monsters from the grave every turn as well as bombard turn opp and jump from the grave which is extremely annoying



Staple

 

Handtrap & Staple
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Effect Veiler
UR rarity
Effect Veiler

These guys have a one card combo like a hack so you don't care about bringing a lot of handtraps & staples (but peeling all 5 handtraps won't save you).

One for One (x1)
UR rarity
Limited to 1 copy
One for One
UR rarity
Limited to 1 copy
One for One

a starter for the deck, sending monsters to the grave is sometimes profitable for you because you can easily jump back from the grave or monsters go to the grave to trigger effects. Level 1 of the deck is all gigachad one card combos (especially Ash) . and Poplar )

Linkuriboh (x1)
UR rarity
Linkuriboh
UR rarity
Linkuriboh

It's easy to level up, you can spam and send Level 1 monsters to the grave continuously for combos or trigger monster effects when sent to the grave ( Poplar ), have the ability to jump to protect yourself and fight continuously, which is extremely annoying.

I:P Masquerena and S:P Little Knight (x1)
UR rarity
I:P Masquerena
UR rarity
I:P Masquerena
UR rarity
S:P Little Knight
UR rarity
S:P Little Knight

Our Turn


The I:P in the deck shows too little and the play rate is too low in the deck

S:P is used 100% in all top 1-4 prize decks (actually everyone brings it) with the ability to breathe, I banish

Hiita the Fire Charmer Ablaze (x1)
SR rarity
Hiita the Fire Charmer, Ablaze
SR rarity
Hiita the Fire Charmer, Ablaze

The meta is full of FIRE now, so you should pick this one -> free 1 link 3 monster, not to mention the opp who throws Xuan , Xuan is still FIRE, this monster can still pick up and climb the link.

Salamangreat Sunlight Wolf (x1)
UR rarity
Salamangreat Sunlight Wolf
UR rarity
Salamangreat Sunlight Wolf

Easy to build, cool down (any FIRE monster is fine, even handtraps like Xuan )



As for the rest, you don't care because after this item restocks, its body will continue to combo, so you only care about the ability to restock :3

Knightmare Unicorn, Knightmare Cerberus and Knightmare Phoenix (Knightmares)
UR rarity
Knightmare Unicorn
UR rarity
Knightmare Unicorn
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Cerberus
SR rarity
Knightmare Phoenix
SR rarity
Knightmare Phoenix

usually use Phoenix because Phoenix can shoot floodgay like Fissure, you will still be able to continue playing until opp plugs in the second fissure

Salamangreat Raging Phoenix and Amphibious Swarmship Amblowhale (Link 4)
UR rarity
Salamangreat Raging Phoenix
UR rarity
Salamangreat Raging Phoenix
SR rarity
Amphibious Swarmship Amblowhale
SR rarity
Amphibious Swarmship Amblowhale

Raging Phoenix : legendary for his longevity, jumps up when a monster is destroyed and increases ATK (both OTK and good defense with a huge amount of ATK)


Whale : jumps back to a Link 3 or lower monster when destroyed or shoots a card when this card is in the grave

Apollousa Bow of the Goddess (x1)
UR rarity
Apollousa, Bow of the Goddess
UR rarity
Apollousa, Bow of the Goddess

Easy to get on, good body, negate monsters not once per turn

Worldsea Dragon Zealantis (x1)
UR rarity
Worldsea Dragon Zealantis
UR rarity
Worldsea Dragon Zealantis

can kick Apollousa's head without ATK to increase, with the ability to banish and shoot cards that serve OTK well, this is a very good mercenary card for the link guys right now

Duelittle Chimera (x1)
SR rarity
Duelittle Chimera
SR rarity
Duelittle Chimera

When this card is destroyed (even if you shoot the card yourself), you will pick up 1 card for the next turn to play


This is link 2 card and is jumped from the grave by another card and climbs to link 3

Decode Talker Heatsoul (x1)
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul

This one has the ability to draw 1 every turn, pay LP, don't worry, you have a ton of handtraps + a strong board, so what are you afraid of?




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