Instructions for playing Code Talker Trap Control

Instructions for playing Code Talker Trap Control

Questions often asked in this deck:
  • Is this an easy deck to play? Yes, as the first card line to appear in the Link era, its combos will not be complicated, but on the contrary, very simple!
  • Is this deck suitable for newbies? Yes, you can create your own great Code Talker deck through this article.
Code Talker is a powerful card line that includes 2,3,4,5 Link monsters with appearances based on their attributes and carries the name " Code Talker " in the name. The line was first introduced in the anime by Fujiki Yusaku in the Yu-Gi-Oh! VRAINS . From its launch until now, the card line has always been used to hire other card lines that have not yet had a chance to climb to the top of the meta, but until now, the card line has had a chance to climb to the top. Meta relies on its own strength. So let's find out with YGO Vietnam why this is so and how to play this deck!

"In this article, the content is edited and synthesized from the original content of the article Code Talker Trap Control by from Yu-Gi-Oh! Guidance Vietnam – How to master Yugioh card game . Thank you Ygoguidance has given us more opportunities and abilities to complete these tutorials!" Article link: https://ygoguidance.com/code-talker-trap-control/




overview

Code Talker is a card line that often synergizes strongly with Cyberse support, but also has some support cards of its own. Decks typically require a mostly pure Cyberse deck to perform well, due to their summoning requirements (usually Cyberse monsters) and effects (usually working best with Cyberse monsters).

The large number of Code Talkers and their tendency to have 'hard' "once per turn" text on their effects also discourages running 3 copies of the 'best' Cyberse monster. As is the case with most Cyberse deck orientations, Code Talker features a very strong use of toolboxes.

For this reason, it is often very difficult and painful to build a good and competitive Code Talker deck because the cards are all worth using - unless you are a Yusaku god then this is too easy but you are not You should accept that truth :))) But don't worry, YGO Vietnam is here to help you with this article!

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be the names of Code Talkers or some hard-to-read card names
  • Graveyard = GY
  • Lifepoint = LP
  • Accesscode Talker = Access
  • Decode Talker = Decode
  • Transcode Talker = Trans
  • Encode Talker = Encode
  • Excode Talker = Excode
  • Powercode Talker = Power
  • Shootingcode Talker = Shtngcode
  • Ash Blossom & Joyous Spring = Ash




Monster "Code"

" Code " monsters are mainly monsters that can search for Cyberse and from there continuously create combos to bring out your strongest Link main monster. Through the effects after being used to summon Link, they will have a certain role in affecting your match. However, those are some of the cards used in this deck, there are some other " Code " cards that are also quite good but will not be mentioned in the article because they basically do not create consistency for the deck. .

Micro Coder (3x)
SR rarity
Micro Coder
SR rarity
Micro Coder

It is a combo opening card and a very strong searcher of the deck. Usually in trap control decks, we will use the Link summoning effect in our hand more to search for the deck's counter traps or powerful spells like Cynet Backdoor , Cynet Mining . When needed, you can use effects on the field to add more monsters to summon Accesscode and OTK opponents.

Code Generator (2-3x)
R rarity
Code Generator
R rarity
Code Generator

Another starter, although weaker than Micro in not being able to search for magic/traps, but can add materials to the grave, common targets for Generator's effects are Dotscaper for combos, or Sea Achiever , or Simply put, other Cyberse monsters can be called back with Monster Reborn , for example. Another use is to chain with Micro to help Micro's effects avoid Ash.

However, if not, you can still summon Generator to the field and use its effect to bring a Cyberse with a special summoning effect to your hand.

Code Exporter (0-1x)
R rarity
Code Exporter
R rarity
Code Exporter

It is a Recycler card for the deck, but compared to the recycling cards of other meta lines, Exporter is weaker and is a level 5 that is difficult to summon to use the effect of recalling a monster from the grave. . In addition, other Cyberse monsters in trap control decks usually do not have too much value when added back to the hand, maybe Micro or Generator to use for the next turn.

Code Radiator (1-2x)
R rarity
Code Radiator
R rarity
Code Radiator

Radiator's effect cannot be used to search as much as other Codes, but on the contrary it can completely reduce the ATK of enemy monsters and neutralize their effects. Guaranteed a great OTK for you.



Cyberse monsters support

   

Cyberse Gadget (2-3x)
UR rarity
Cyberse Gadget
UR rarity
Cyberse Gadget

Another starter (starting card) of the deck that also extends combos. If you go first, then 1 Gadget = 1 link of any 3, maybe Heatsoul to draw cards for free or go later, it will be 1 card like Accesscode to OTK.
A strong card, but it will be very bad if you get hit with opp's Maxx "C" , then starters like Micro or Generator will be stronger, so just playing 2 Gadgets in the deck is fine.

Lady Debug (3x)
SR rarity
Lady Debug
SR rarity
Lady Debug

One of the most popular searchers in Cyberse decks. Every time we summon Lady Debug , it allows us to pick up Micro, Generator or Backup Secretary to start the combo.

Dotscaper (1-2x)
SR rarity
Dotscaper
SR rarity
Dotscaper

Is a strong spammer (card capable of self-summoning from the grave) in the deck. Easily sent to the grave thanks to the Generator, as long as you have the Generator in your hand, when you use Link to any Code Talker , you will have 1 more free monster on the field to continue comboing with, or like holding it in your hand and using it for your opponent. Psy-Framelord Omega grabs his hand and hits it, and we have 1 free monster in our hand.

Special summon options from hand
N rarity
Scrypton
N rarity
Scrypton
R rarity
Cross Debug
R rarity
Cross Debug
R rarity
Mathmech Addition
R rarity
Mathmech Addition
N rarity
Backup Secretary
N rarity
Backup Secretary
R rarity
Link Infra-Flier
R rarity
Link Infra-Flier
SR rarity
Cyberse Converter
SR rarity
Cyberse Converter
R rarity
Gatchiri @Ignister
R rarity
Gatchiri @Ignister

All of these cards have the ability to "jump" from the hand - that is, special summon. It's pretty good to start summoning Link quickly, but you shouldn't have too many copies of them in your deck because they will become dumbbells anyway, so it's best to play 1-2 copies of them, depending on your preferences.

Linkslayer (2x)
SR rarity
Linkslayer
SR rarity
Linkslayer

Linkslayer itself is a very good combo starter card, but as a 5-star monster, it's best to only use 2 copies because you don't want too many heavy weights in your hand, right?

Firewall Guardian and Sea Archiver (1x)
R rarity
Firewall Guardian
R rarity
Firewall Guardian
SR rarity
Sea Archiver
SR rarity
Sea Archiver

Both of these cards have the effect of summoning from the grave to the field quite well, but it seems that Sea Archiver is a bit better because it can be summoned from the hand. As for Link Guardian , with its second effect, we can quickly get to OTK, but if so, it might be better to use Radiator, so I don't recommend having this card in your deck. very



Handtraps

  

Maxx "C" and Ash Blossom & Joyous Spring (2-3x)
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring

In essence, Code Talker control is a deck that doesn't need to play too many handtraps. Maybe it's just that handtraps are never weak like Maxx "C" or Ash. Personally, using 3 Ash is enough, the deck is afraid of Maxx "C" , so Ash helps me get through that situation. If needed, you can play 2-3 more Maxx “C” (Noobduelist, 2021)



Magic - Trap

  

Cynet Mining (1-2x)
UR rarity
Limited to 2 copies
Cynet Mining
UR rarity
Limited to 2 copies
Cynet Mining

One card can search all cyberse monsters in your deck. But the cost is quite high + most of the monsters in the deck know how to add to each other, so Mining is not as strong in the deck as other cyberse decks. Play 1-2 copies as targets for Micro Coder search when the deck runs out of Cynet spells/traps.

Spool Code and Scapegoat (Scapegoat and its alternatives)
R rarity
Spool Code
R rarity
Spool Code
UR rarity
Scapegoat
UR rarity
Scapegoat

Winning Condition, the second of the deck, will usually be used during the opponent's turn to defend or at the End Phase to have 4 tokens on the field to OTK the opponent the next turn. However, the sad thing is that it has been Limited (Limit 1), so you can only use 1 card of it in the deck.

However, Code Talker also has an alternate version of Scapegoat in the deck. Spool Code has the same capabilities as Scapegoat but only up to 3 Tokens. However, that amount is enough for defense and use for the next turn.

Pot of Desires (3x)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires

The monsters in the deck do not have much recycling effect if banished, especially face-down banishes. However, with such an expensive price, it gives you 2 necessary draws, so perhaps it is also something worth considering.

Monster Reborn and Harpie's Feather Duster (Each card should be 1x)
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Monster Reborn
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster

Both of these cards are Limited (Limit 1). As for their uses, it's pretty obvious, right? So I won't explain them much.

Cynet Codec and Cynet Optimization (Code Talker support leaves)
SR rarity
Cynet Codec
SR rarity
Cynet Codec
R rarity
Cynet Optimization
R rarity
Cynet Optimization

These are all cards that are good to use to support Code Talkers , but usually in this control deck they are not used much because they are not too necessary. For that reason, I will only briefly discuss these cards.
  • Codec is used to add songs (also quite necessary so only use 1-2x if you like)
  • Optimization is used to ensure more OTK, in addition to speeding up the summoning of Link to continue in Main Phase 2 to prepare for the next turn. (play 1x)

Cynet Backdoor (1-2x)
N rarity
Cynet Backdoor
N rarity
Cynet Backdoor

Mostly used during your opponent's turn where you can instantly search for 1 Cyberse and provide a direct attack.

Note: It's best not to use Accesscode because you want to keep its high ATK to attack the opponent's other monsters (if banished, Accesscode's increased ATK will be lost)

Cynet Conflict (1x)
R rarity
Cynet Conflict
R rarity
Cynet Conflict

A powerful Counter Trap card of the deck, easy activation conditions, strong effects (disable, banish and prohibit the opponent from doing anything or using the effect of another copy) and more importantly, it can be searched easily through Micro.

Control Pitfalls
UR rarity
Solemn Judgment
UR rarity
Solemn Judgment
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence
UR rarity
Solemn Strike
UR rarity
Solemn Strike
UR rarity
Crackdown
UR rarity
Crackdown
R rarity
Compulsory Evacuation Device
R rarity
Compulsory Evacuation Device
UR rarity
Forbidden
Imperial Order
UR rarity
Forbidden
Imperial Order

Yes, as the name of the Code Talker Trap contro l deck suggests. We will play lots of traps and get drunk with our opponents all the time in the game. The trap cards mentioned above are, in my opinion, the strongest cards in the current meta. Regarding the odds, you can play as you like, even just put them in the deck until the ancestors say enough (Noobduelist, 2021)



Extra Deck

   

Seamless Link 1
UR rarity
Linkuriboh
UR rarity
Linkuriboh
SR rarity
Link Spider
SR rarity
Link Spider
UR rarity
Salamangreat Almiraj
UR rarity
Salamangreat Almiraj
SR rarity
Linguriboh
SR rarity
Linguriboh

There really isn't much to explain about the Link 1 deck of the deck. Linku , Lingu , and Link Spider are mostly summoned from ScapeGoat 's Tokens, turning Tokens into effect monsters to meet the Link summoning conditions of higher Link monsters in the Extra Deck. Almiraj is often used in combination with Accesscode because it knows how to protect Accesscode from being destroyed by opponents when landing.

Seamless Link 2
SR rarity
Code Talker Inverted
SR rarity
Code Talker Inverted
SR rarity
Splash Mage
SR rarity
Splash Mage
SR rarity
Security Dragon
SR rarity
Security Dragon
R rarity
Code Talker
R rarity
Code Talker

Link 2 monsters are all used as a stepping stone to step up to Link 3. However, each monster has its own strong effect. Let's find out what those effects are!!!
  • As for Code Talker and Code Talker Inverted , both are very convenient to use and pair with " Code Talkers " due to having the same name as well as being compatible with the magic/trap cards named after them. But the good thing is that Inverted will be a bit better, helping you get to Link 3 quickly (Note that Inverted 's summoning conditions will be different from Code Talker ). You can play up to 2 copies of each card or 2 cards, 1 copy of each card.
  • Spash Mage is like a mobile Monster Reborn of the deck, with effects similar to Inverted , and thanks to Splash Mage , the deck has the ability to combo with just 1 card, few resources and set game control traps. Play 2 copies because you will need it in turns 1 and 3 of the game.
  • Security is an easy to summon Link 2, its effect can be pushed to the hand and is very easy to activate because most of the deck's Link monsters have link arrows pointing downwards. Play 1 of the Extra Deck as a situation card.

Decode Talker Heatsoul and Transcode Talker (Seamless Link 3)
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul
SR rarity
Transcode Talker
SR rarity
Transcode Talker

Most of the deck's Link 3s are Code Talkers . However, we will not use them all here. Why? Normally, what you want is to quickly summon your Link 4 faster than stopping at Code Talker Link 3, simply because with their current ATK, even if you increase ATK, you still want to Use more Link 4 monsters to attack to be sure. Here are the 2 Link 3 monsters needed for the deck.
  • Transcode Talker is the main beatdown of the deck, easy to summon, knows how to pull monsters, increases attack, counters targeted card effects, a pretty strong 3 link. It is recommended to play 2 copies.
  • Decode Talker Heatsoul , known as a hybrid of Decode Talker and Heatleo . That's why it brings an extremely great effect, increasing attack and giving extremely strong draws. Normally, on turn 1, you will go to Heatsoul , draw 1 card and set a trap. During the opponent's Draw Phase, use Heatsoul to draw, so ez +2. When needed, it can turn into Transcode if LP is 2000 or less. However, it is recommended to play a copy because it is only needed at the beginning of the game.

Firewall Dragon and Accesscode Talker (Seamless Link 4)
UR rarity
Firewall Dragon
UR rarity
Firewall Dragon
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker

In fact, Link 4 is not used much in the deck, mainly Cyberse staples. Here are two typical examples of Link 4 staple monsters for this deck.
  • Accesscode is the main force of the deck. When summoned properly, it will only have 5k3 ATK. Shooting cards cannot be disabled, and can fight extremely hard because the ATK is large and easy to summon. Because of those advantages and the fact that it is a Code Talker , consistent with the deck, it is recommended to play up to 2 copies of this card.
  • The once Link 4 monument has now had its limit released but its effect has been fixed. That's enough for Code Talker because Firewall has become a situational card, used when you need to deal with your opponent's field when there are too many monsters. Should play 1 or 2.



Gameplay and some tips to note

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Overview of gameplay

Basically like any other trap control deck, we will play around the traps, but Code Talker has the advantage that monsters can search for each other, has its own great counter trap, Heatsoul gives free draw. and well, switching state from control to OTK is extremely fast with Transcode + Accesscode (Noobduelist, 2021)

Strength:

  • Excellent stability.
  • Easily OTK opponents.
  • You can play many powerful traps. If used correctly, 99% of you will win the game.
  • Collect many resources thanks to Heatsoul + the search and mill capabilities of Micro and Generator.
Weakness:
  • The deck does not have the goods to break the field strongly, and when faced with hard combo decks, it often dies.
  • The deck is quite bloody (loses LP), so if you encounter long bets, you will suffer losses and easily die.
  • Requires a certain meta understanding, good use of traps and optimal handling of opponents.

Some tips and notes

  • Cyberse Gadget 1-card combo card. Start by normal summoning Gadget, Link into Linguriboh , summoning Token, going to Splash Mage , summoning Gadget again, going to Heatsoul to draw turn 1 or Transcode then Accesscode to OTK.
  • If you have Debug in your hand, you can normal summon Debug , add Micro , link Micro + Debug to Code Talker , then you will have 1 free counter trap search with Micro + in your hand and have 4 cards left to control.
  • Remember to chain if the Generator and Micro are the same materials for Link. If the first turn is, I will want to chain Link 1 Micro chain Link 2 Generator so that Micro does not get hit by Ash or negate to search for counter traps. On turn 2, I will do the opposite. again to send Dotscape to the grave and combo.
  • Deciding when to OTK is also very important, because this is a trap control deck (mostly 1 for 1 cards), so think carefully about how to communicate honestly with your opponent. Once resources are controlled, OTK is considered.
  • ScapeGoat and Spool Code are strong cards that give you the combo Accesscode 5k3 ATK + Security Dragon , but you can't always use it in the opponent's End Phase to get all 3-4 Tokens, you will encounter many situations where the opponent overcomes you. If you get a backrow, they will save you 1 turn. So don't be too greedy about Accesscode OTK.

Combo 1
UR rarity
Decode Talker Heatsoul
UR rarity
Decode Talker Heatsoul
SR rarity
Transcode Talker
SR rarity
Transcode Talker
SR rarity
Splash Mage
SR rarity
Splash Mage
UR rarity
Cyberse Gadget
UR rarity
Cyberse Gadget
UR rarity
Accesscode Talker
UR rarity
Accesscode Talker
SR rarity
Linguriboh
SR rarity
Linguriboh

Cyberse Gadget 1-card combo card. Start by normal summoning Gadget, Link into Linguriboh , summoning Token, going to Splash Mage , summoning Gadget again, going to Heatsoul to draw turn 1 or Transcode then Accesscode to OTK.

Combo 2
SR rarity
Micro Coder
SR rarity
Micro Coder
R rarity
Cynet Conflict
R rarity
Cynet Conflict
R rarity
Code Talker
R rarity
Code Talker
SR rarity
Lady Debug
SR rarity
Lady Debug

If you have Debug in your hand, you can normal summon Debug , add Micro , link Micro + Debug to Code Talker , then you will have 1 free counter trap search with Micro + in your hand and have 4 cards left to control.



Final thoughts

If you want a deck with easy combo play or simply flexibility in any situation, the Cyberse line would be the best place to start. That's why I introduce you to this article. Thanks to Noobduelist from YGOGUIDANCE for compiling an extremely useful article about the Code Talker Trap Control deck. Thanks to that, we can share with newbies how to play more easily in an extremely difficult and complicated meta. Hope you like this article and can support YGO Vietnam in the future!!!




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