Instructions for Playing Watt

Instructions for Playing Watt

Watt is a fairly cheap deck, with many play styles such as Stun, Control, OTK and all types. Although the Watt's are famous for directly attacking their base points, not all cards can do that. This deck is currently used a lot in Watt OTK gameplay

Sections covered in this guide:




CORE

 

Wattcobra (x3)
N rarity
Wattcobra
N rarity
Wattcobra

Both a starter and a searcher, this card can help you combo into Thunder Dragon Colossus

Wattgiraffe (x2-3)
SR rarity
Wattgiraffe
SR rarity
Wattgiraffe

This card's effect is extremely magical. Just causing battle damage to the enemy (not required to attack directly) will cause opp to not be able to activate cards or effects until the end of the turn. No matter how you bombard him, opp will just cross his fingers. be bound

Wattuna (x3)
SR rarity
Wattuna
SR rarity
Wattuna

super card, this card has the ability to jump automatically when a monster causes battle damage to opp, the jumping effect from this hand can contribute to Thunder Dragon Colossus (because this card is Thunder that activates the effect in the hand), although this card This has the effect of summoning Synchro Watt monsters in the battle phase to deal great damage, but this is not a proper summon (Synchro Summon) so it cannot jump from the grave or banish onto the field.

Wattpheasant (x0-1)
R rarity
Wattpheasant
R rarity
Wattpheasant

The effect is very powerful, but it opens the way for monsters that cannot attack directly, causing damage to opp

Wattsquirrel (x1-2)
R rarity
Wattsquirrel
R rarity
Wattsquirrel

Although you can't hit the original point directly and ignore monsters like the others, you can attack twice and when you finish attacking, any monster that plays with this card will have its effects prevented.

Wattbetta (x1-2)
N rarity
Wattbetta
N rarity
Wattbetta

I really like the card, although it can't hit the original point and ignore monsters like the other guys, but it will snatch 1 hand from opp when this card hits the original point directly and causes damage to opp, minus resources every time you hit, if you're afraid of opp Don't worry about flashing the effect, Giraffe has already taken care of that problem

Watthopper (x2-3)
R rarity
Watthopper
R rarity
Watthopper

effect is a bit xamlul but it is strong


If you have these 2 grasshoppers , opp will not attack your Watt monster or the target (even the 2 grasshoppers on the field) creating a very bitter board, you can bite opp, opp can't.

Wattrain (x3)
SR rarity
Wattrain
SR rarity
Wattrain

Possesses the ability to accumulate resources like hacking


I> search for a Watt monster/spell/trap with a different name from the deck in your hand equal to the Thunder monster you are controlling with a different name, you can search up to 6 cards

II> banish from the grave and jump as many Watt monsters as possible from the hand to the field (jumping the whole hand is also possible if the field has extra slots)

too strong, x3 doesn't say much

Wattkingdom (x3)
SR rarity
Wattkingdom
SR rarity
Wattkingdom

Floodgay Stun is very annoying. opp does not activate monster effects when it is Normal or Special Summoned when it is in the same column as this card or in the same column as the Watt monster you control.


In addition, this card also speeds up the deck because it jumps another Watt directly from the deck with a different name than the Watt monster you choose, and you lose LP equal to the ATK of that specially summoned monster, but this turn you only summon Thunder monsters.

Usually you will jump Cobra , if there is a Snake you will usually jump Giraffe

Wattcancel (x0-3)
N rarity
Wattcancel
N rarity
Wattcancel

It's searchable and it's a counter trap that negates summons. If you like it, play it, if not, don't

Wattkyuki (x1-3)
UR rarity
Wattkyuki
UR rarity
Wattkyuki

Strong, can attack directly, causing battle damage to opp. When hitting directly at the origin point, he will jump 1 Watt Synchro monster from the Extra Deck by shuffling 1 material from the grave and 1 from the field to the deck (this is not Synchro Summon).


This card will jump more bosses to create good OTK conditions

Wattchimera (x1-2)
UR rarity
Wattchimera
UR rarity
Wattchimera

This one hits the original point and snatches the hand but it's worse, instead of sending the card to the grave or banish, it puts it back in the top deck, the next turn opp will draw back the same card, it can be considered skipping Draw Phase, but When you draw a few cards, click the effect and cook

Watthydra (x0-2)
UR rarity
Watthydra
UR rarity
Watthydra

If you play purely, this card is meaningless


But if you mix with other enemies like Thunder Dragon, you can trigger their effects when banned



Staple

 

Hip Hoshiningen, Luminous Spark and Photon Sanctuary (OTK support)
SR rarity
Hip Hoshiningen
SR rarity
Hip Hoshiningen
N rarity
Luminous Spark
N rarity
Luminous Spark
SR rarity
Photon Sanctuary
SR rarity
Photon Sanctuary

Because these OTK combos only cause 6000 damage, OTK's damage must be buffed a bit more.


Photon Sanctuary is used to link to Hip Hoshiningen to also increase ATK

Thunder Dragon Colossus (x0-1)
UR rarity
Limited to 1 copy
Thunder Dragon Colossus
UR rarity
Limited to 1 copy
Thunder Dragon Colossus

Tuna (not a Youtuber) is a Thunder that has an effect from his hand so he can jump Colossus , he's simply a Floodgay with a big body to protect himself.

Original Bamboo Sword (x0-3)
UR rarity
Original Bamboo Sword
UR rarity
Original Bamboo Sword

Thanks to the giraffe , this card becomes a super field-clearer. If you like, you can play some other bamboo swords

Pahunder, Thunder Sea Horse and Mahunder (Thunder)
R rarity
Pahunder
R rarity
Pahunder
SR rarity
Thunder Sea Horse
SR rarity
Thunder Sea Horse
R rarity
Mahunder
R rarity
Mahunder

electric seahorse : search 2, but special summon is locked, suitable for Stun playstyle because it both adds resources and thins the deck


The other 2 : use the electric body to combo, because it's a normal summon, if thrown Maxx "C" , go to Number 41 and go to sleep

Pay Pitch
UR rarity
Evilswarm Exciton Knight
UR rarity
Evilswarm Exciton Knight
UR rarity
Lightning Storm
UR rarity
Lightning Storm
UR rarity
Forbidden Droplet
UR rarity
Forbidden Droplet
SR rarity
Gameciel, the Sea Turtle Kaiju
SR rarity
Gameciel, the Sea Turtle Kaiju
R rarity
Thunder King, the Lightningstrike Kaiju
R rarity
Thunder King, the Lightningstrike Kaiju
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Limited to 2 copies
Raigeki
UR rarity
Interrupted Kaiju Slumber
UR rarity
Interrupted Kaiju Slumber
UR rarity
Limited to 1 copy
Harpie's Feather Duster
UR rarity
Limited to 1 copy
Harpie's Feather Duster

Play whatever you like

handtrap & anti-handtrap
UR rarity
Maxx "C"
UR rarity
Maxx "C"
UR rarity
Nibiru, the Primal Being
UR rarity
Nibiru, the Primal Being
UR rarity
Triple Tactics Talent
UR rarity
Triple Tactics Talent
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 1 copy
Crossout Designator
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Limited to 2 copies
Called by the Grave
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Infinite Impermanence
UR rarity
Infinite Impermanence

I encourage you to max copies of Called By The Grave . For handtraps or other cards that feel tight in the deck, you can take 0 copies.

Pot of Desires and Pot of Extravagance (+69 Consistency)
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Desires
SR rarity
Limited to 1 copy
Pot of Extravagance
SR rarity
Limited to 1 copy
Pot of Extravagance

Can't play Pot Of Prosperity because opp will have the damage split in half, making it difficult to OTK

Spright
UR rarity
Gigantic Spright
UR rarity
Gigantic Spright
SR rarity
Limited to 1 copy
Nimble Beaver
SR rarity
Limited to 1 copy
Nimble Beaver
SR rarity
Limited to 2 copies
Spright Jet
SR rarity
Limited to 2 copies
Spright Jet
UR rarity
Limited to 2 copies
Spright Blue
UR rarity
Limited to 2 copies
Spright Blue
UR rarity
Spright Starter
UR rarity
Spright Starter
R rarity
Spright Red
R rarity
Spright Red
UR rarity
Spright Sprind
UR rarity
Spright Sprind
UR rarity
Spright Elf
UR rarity
Spright Elf
R rarity
Nimble Angler
R rarity
Nimble Angler

Mainly use WattKingdom to add Level 2 cards and upgrade to Gigachad Spright and full Spright combos with some negates. In addition, you can continuously grab hands with Watt Synchro and Watt Level 2 players.

Super Shock Hand
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Prodigy Wakaushi
UR rarity
Superheavy Samurai Monk Big Benkei
UR rarity
Superheavy Samurai Monk Big Benkei
UR rarity
Limited to 1 copy
PSY-Framelord Omega
UR rarity
Limited to 1 copy
PSY-Framelord Omega
R rarity
Superheavy Samurai Soulgaia Booster
R rarity
Superheavy Samurai Soulgaia Booster

With only these Superheavy Samurai, you can easily go to Omega and grab the opp hand, Watt takes care of the rest




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